So something has had me thinking the past few days over the next Dwarf DLC, which for the record I think is going to be Thorek Ironbrow in command of Karak Azul in WH3. Some people may think he's the next one for WH2, but that's another discussion. What I'd like to discuss here and now is the specific content in terms of units - and especially lords - for that update. Thing is, I believe that the next Dwarf DLC will be a mix of remaining Runic and Engineer-themed units. The missing Slayer stuff will fall under Malakai's banner later on.
However, among the Runic/Engineer stuff we might hit a bit of a problem if we are to follow the semi-established LP-patterns of adding 1 new generic lord and hero alongside the LL, preferably in a theme with that LL. But the thing is, in a Runic/Engineer update alongside Thorek and possibly Grimm Burlokson (LH), we lack that option. We already have a Runelord, a Hero Runesmith and a Hero Master Engineer in the game at this point. And that is the setup for the Dwarfs in their armybooks. There is no established Lord alternative for the Engineers. Now, this may or may not be a problem, but it sure would be nice to see some sort of new leader variant based on the Engineers, especially if again Grimm makes it in as a LH alongside Thorek.
My answer is this: Enter Burlok Damminsson, Grimm's father. Specifically, his profession of Guildmaster of the Dwarf Engineers Guild. This is the closest I can find to something that rises above the Master Engineer in hierarchy, a generic Engineer lord, offering full diversity to Dwarf armies once the armybook-validated Dragon/Daemon Slayers follow Malakai later. Lord and heroes of all 4 variants: Regular, Runes, Slayers and Engineers. But then again, this would be a completely new and invented lord on CA's part, so Im not sure as to how possible it is. What do you think guys?
For the record, this would be the full roster added with this DLC:
LL - Thorek Ironbrow
LH - Grimm Burloksson (maybe)
Generic Lord: Engineer Guildmaster (maybe)
Runic-themed: Rune Guardians, Rune Golems, Shard Dragon, Shieldbreakers (maybe)
Engineer-themed: Thunderbarge, War Balloons (maybe), Dwarf Miner w Steam Drill
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Weapon runes
Armour runes
Banner runes
Talismanic runes
Engineering runes
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2 · Disagree AgreeI do hope this has changed since then
Link to old discussion:
https://forums.totalwar.com/discussion/197491/the-lack-of-the-dwarfs-runes
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0 · Disagree AgreeNot EVERY race in the game needs dragons...
Soon people will be asking for gunpowder and cannons for Bretonnia and WE.
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8 · Disagree AgreeJust looking at it, the Dwarfs have three abilities in the entire roster that are directly cast on the enemy:
1 - Thorgrim's debuff
2 - Rune of Wrath and Ruin
3 - Marked by Ulthar
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0 · Disagree AgreeI find them too boring to play as or against - the artillery/ranged turtling is just too dull. I don't think they are worthy of an update anytime soon.
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0 · Disagree AgreeQuestioning a troll's logic is not a wise move.
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0 · Disagree AgreeAnd I genuinely think that we'll be getting Thorek first due to the Eye of The Vortex campaign actually allowing him to awaken the Rune Golems since the Vortex is now pretty unstable enough to harness the magic that was used by Dawi of old to awaken these giant constructs.
The engineering theme...I will tell you this. They will either promote Master Engineers from Hero types to Lords and replace them with normal Engineers, or create the Guildmaster generic Lord with a different capabilities. Not to mention a different unit roster. Thunderbarges feel like they'd go better with the likes of Malakai and instead in a Dwarfs vs Chaos Dwarfs Slayer/Warmachines vs Monsters/Daemon Engines DLC along with the missing Slayer units and both Dragon and Daemon Slayers.
I'd go with the following for Grimm if he is made LL:
>Dwarf Engineers who are all armed with custom guns and melee weapons. Think Thunderers on steroids and who can beef up siege equipment.
>Dwarf Flamethrower Crew. Precursor to Irondrakes that appeared in a scenario in White Dwarf that was an reenactment of the fall of Josef Bugman's Brewery. Think of it as the Skaven Warpfire Thrower team but with Irondrakes, alcohol-based concoction and with trying to avoid collateral damage.
>Dwarf Mortar. Like the Empire Mortar, but much better in every way. Would be clearly anti-infantry. A nightmare for low tier ones especially like Skaven Slaves.
>Dwarf Juggernaut. It's what happens when Dwarfs make their own Steam Tank equivalent and something the Marienburg Landship wants to be but will never achieve it. Would be armed with an arsenal of siege weapons and have gunners to boot. Would be fun if Grimm had one as a mount option.
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0 · Disagree AgreeCould always keep it as a side item shop though, wouldn't hurt.
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0 · Disagree AgreeJust having normal magic items is not the Dwarf Rune System.
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0 · Disagree AgreeI don't think the Dwarfs will ever get more than the one Legendary Lord going forward. As much material as you can cram into TWW3 and beyond I think it'll be hard to cram in all the different Lords that people want. As such I really think that the remaining Dwarf Lord should be Thorek Ironbrow.
He doesn't need to bring rune based monstrosities to the table to be a good pick. He just needs a solid mechanic and to bring with him, if not an entire revamp of Runelords/smiths and Anvils of Doom, than at least the only proper Anvil of Doom in the game. If you then want units on top you can absolutely add stuff like Thunderbarges, Doomseekers and Goblin Hewers and then throw in Shieldbearers as a mount option for Dwarf Lords.
I really don't want to see Thorek in TWW2. I can't think of many Lords I would want to see in TWW2. I want to experience something a little more fresh and especially Thorek I don't want anywhere near any of the areas on the Vortex map.
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1 · Disagree Agree