1. LM monstrous artillery could use some help. The bolt throwing stegadon's bolts could use a bonus vs. large. The bastiladon with solar engine could use more AoE dmg because it is unclear what their optimal target is right now (they seem okay against some infantry and cav) and also it would help to compensate for its short range and the fact that it is often obstructed (which is fine because that's logical).
2. Perhaps night goblin (fanatics) could get more LD. In the lore, the fanatics are embedded within a night goblin unit and they're absolutely nuts. That's why in the game their ability has them just erupting out of the unit like madmen. I think the fact that they're crazy "brave" should contribute a little to their overall LD.
3. Please do something with the WE hawk riders... We've been saying this for a while. They're okay for rear charging backline units but their MD is so low that it is risky. Also, their missile attacks are pretty useless. They need a dmg buff. Also, why don't they have a 360 degree firing arc?
4. Wild riders should have AP attacks. They have asrai spears which confer AP dmg. Also, the unshielded variant has a sword in the offhand. Why isn't that taken into account with their stats? It would be similar to how the gors without shields have an additional weapon and therefore, their stats reflect that change. This would be a great opportunity to make the unshielded wild riders more interesting and useful...
P.S. - Noticed that in custom battles the blessed stegadon (bolt thrower) is the same price as the regular one (both are 1600 gold). That is obviously a mistake since blessed variants are 100 gold costlier in custom battles. Just pointing it out.