Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.
Just some ideas to throw around regarding underperforming/pointless rors:
Tattersouls (flags ror)
Paying 275 extra gold for rank 9 stats and bigger healthbar? not worth it for a slightly tougher road block, should remove the extra hp and give them Demagogue like the blightscab censer bearers, would be a welcome and thematic change since inspiring people to fanatic levels is tattersouls lore description
Death's Brigand(archers ror)
Increase their range, sniper is pointless when you have goblin tier range.
White wolves (hunters ror)
Encourage and ITp are absolutely pointless on this unit, remove them, make them cheaper and add poison instead.
Stirland Revenge (free company ror)
I have no idea how to change them properly, maybe remove immune to psycology and reduce their price?
Skolder guard( irondrakes ror) They re stupidly expensive and lose the Burned effect, what a joke. Giving them suppression would be very useful.
Skyhammer (gyrobomber ror)
Gyrobombers in general will always be underwhelming as long as the bombing interface is not changed, what about giving its bomb a recangular dropping zone, akin to a irl bombing run?
Phauax sentinels (teraadon ror)
Remove physical resistence and give them anti large instead
Teeth Breakers (ratling ror)
Swapping smoke bombs for hunt would be excessive, unless people would like a silver bullets 2.0, what about an increased rate of fire instead? price could go up if necessary.
Blood bridge guard (depth guard ror)
Give them guardian, their current ability is trash, on an already awful unit.
Salts lord beasts (deckdroppers ror)
Remove armor breaking and increase thier ammo instead, at least theyd become better at cleaning chaff.
Gallows giant (necrofex ror)
The only ror in the game that should cost less than his counterpart lmao, no clue on how to make this thing viable
Montofrt guardians(yeoman archer ror)
Should get Melee poison and -25/50 gold. Bret has no melee poison These units are useless once they run out of 18 arrows
Feel free to discuss changes to the rors of other factions, plenty of underperformes everywhere