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The Master and The Mutator

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  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.

    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.
  • saweendra#3399saweendra#3399 Registered Users Posts: 21,337
    Ben1990 said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    Eh i give it three days before it will fight for death in name of prince imrik of caledor.


    It is a dragon and all dragons love enabling imrik. Samrt or not.


    But ahard dragons fit dawi as much as gun power units for bretonnia.


    If dawi get shard dragons i demand we bretonnia get carbine cavalry.

    #givemoreunitsforbrettonia, my bret dlc


  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500

    Ben1990 said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.
    Eh i give it three days before it will fight for death in name of prince imrik of caledor.


    It is a dragon and all dragons love enabling imrik. Samrt or not.


    But ahard dragons fit dawi as much as gun power units for bretonnia.


    If dawi get shard dragons i demand we bretonnia get carbine cavalry.

    Why not a Landship? Or a Mousillon DLC? They are unchilvarious basterds.
  • Rubz2293#7512Rubz2293#7512 Registered Users Posts: 597
    edited June 2020
    Have CA actually stated that only one DLC is left or are people just making assumptions again?
  • Rubzy said:

    Have CA actually stated that only one DLC is left or are people just making assumptions again?

    They have said in a Q&A before the Warden and The Paunch that there are only two DLCs left, though they never made it clear if W&P was one of them or not.
  • TheWattman#7460TheWattman#7460 Registered Users Posts: 3,235
    Oh sure, Thorek starts in Karak Zorn, in the same province as Grom the Paunch? Yeah not gonna happen. The Karak Zorn train has left the station without any Dawi passengers thank you. Warden & Paunch delivered the Heroic Killing Blow on the chances of having a Dwarf start on the Vortex.

    Also, your reasoning for Moulder making it to Karak Zorn was that a Burrowing Behemoth literally dug itself all the way from Hell Pit to Karak Zorn, by accident? When their only mentioned is in the darkest and deepest tunnels of Hell Pit?

    I applaud your creativity, but this is not happening. The Dwarfs do not belong on the Vortex map. We only have 1 available spot open for the last DLC for a WH1 race and its not gonna be the Dwarfs. Beastmen, Vampires or Wood Elves. Thorek will stay in Karak Azul and be the front-face of the Dwarfs and the forces of Order along with the Kislevites in WH3.

    I have accepted CA's drive to push the major clans for WH2, even though I would prefer Moulder to fight alongside Thanquol in WH3 as well.

    Throt will fight one of these 5: Ghorros, Taurox, Drycha, Ushoran or whoever comes in charge of the Necrarchs
  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500

    Oh sure, Thorek starts in Karak Zorn, in the same province as Grom the Paunch? Yeah not gonna happen. The Karak Zorn train has left the station without any Dawi passengers thank you. Warden & Paunch delivered the Heroic Killing Blow on the chances of having a Dwarf start on the Vortex.

    Also, your reasoning for Moulder making it to Karak Zorn was that a Burrowing Behemoth literally dug itself all the way from Hell Pit to Karak Zorn, by accident? When their only mentioned is in the darkest and deepest tunnels of Hell Pit?

    I applaud your creativity, but this is not happening. The Dwarfs do not belong on the Vortex map. We only have 1 available spot open for the last DLC for a WH1 race and its not gonna be the Dwarfs. Beastmen, Vampires or Wood Elves. Thorek will stay in Karak Azul and be the front-face of the Dwarfs and the forces of Order along with the Kislevites in WH3.

    I have accepted CA's drive to push the major clans for WH2, even though I would prefer Moulder to fight alongside Thanquol in WH3 as well.

    Throt will fight one of these 5: Ghorros, Taurox, Drycha, Ushoran or whoever comes in charge of the Necrarchs

    If you are playing as Eltharion or Grom, then Grom starts in the same province as Karak Zorn is. But if you play as anyone else, then Grom moves to Ulthuan.
  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500

    Rubzy said:

    Have CA actually stated that only one DLC is left or are people just making assumptions again?

    They have said in a Q&A before the Warden and The Paunch that there are only two DLCs left, though they never made it clear if W&P was one of them or not.
    They didn't even state if they included The Warden and The Paunch as one of these two. And considering how long it takes them these days to release DLC unlike in case of game 1, then be prepared that it MIGHT be the final DLC.
  • mightygloin#2446mightygloin#2446 Registered Users Posts: 6,279
    Ben1990 said:

    Big no to Shard Dragon.

    Because Dwarfs must always be only infantry and siege engines and the occasional runes. HELL NO. Even the Empire has dragons. Even in mythology Dwarfs and dragons are interconnected. Hell, even Fafnir was a dwarf before he turned into a dragon. Not to mention this particular monster is very similar to dwarfs. It stubborn, hardy, killy and the runic collar makes it more resistant to magic. If Warhammer Dwarfs deserve one and ONLY ONE giant monster for them to use, then it would be the Shard Dragon. That and the darn thing is both cool and proof of how superior Dawi runecraft is. It can literally shackle the will of monsters to them. They could've chosen any other monster to put the collar on, but they choose the Shard Dragon.

    Edit: Those above and Elgi of any kind shouldn't be the only race with a monopoly for giant lizards.
    Hell no what? What do you mean by "even the Empire"? Why shouldn't Empire have beasts and creatures? Why do you think Dwarfs don't even use single animal in battle despite farming them? What does mythological dwarfs have to do with Warhammer dwarfs? Do you even Warhammer?

    Yes dwarfs are and should be only infantry and machines. You want to combine creatures with gunpowder? You got plenty other factions for that.
  • davedave1124#4773davedave1124#4773 Registered Users Posts: 24,517
    Shard Dragons appear too many times in the book of grudges to fight alongside the dwarfs.
  • ruben_jorkon#1979ruben_jorkon#1979 Registered Users Posts: 464
    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    I've said it many times already, saving stormsfiends for TWW3 with Thanquol doesn't make sense, if Clan Moulder (Throt) is the creator.
    There's no point in releasing a DLC with Thanquol, stormsfiends, and verminlords.

    Moulder units:
    - Giant rats/Wolf rats
    - Brood horror
    - Stormsfiends variants

    There has to be something in the DLC that says WOAOH! and that's what the stormsfiends are for
  • TheWattman#7460TheWattman#7460 Registered Users Posts: 3,235
    Ben1990 said:

    If you are playing as Eltharion or Grom, then Grom starts in the same province as Karak Zorn is. But if you play as anyone else, then Grom moves to Ulthuan.

    2 lords starting in the same province, regardless of dynamic starting positions I still see as rather unlikely. Choose to play as Grom after this and then you immediately have another LL in your same province.

    Even so, look at the Vortex map. There aren't enough cohesive mountain provinces to support a viable Dwarf campaign. They are all isolated from each other, unlike the Old World. This is no place to have a Dwarf lord starting, especially when you have so many excellent starting positions coming for WH3. Karak Azul, Kraka Drak, Karag Dum, even the Mountains of Mourn are all much better for the remaining characters to implement.

    The Dwarfs will return in force, just not in WH2.
  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500

    Ben1990 said:

    Big no to Shard Dragon.

    Because Dwarfs must always be only infantry and siege engines and the occasional runes. HELL NO. Even the Empire has dragons. Even in mythology Dwarfs and dragons are interconnected. Hell, even Fafnir was a dwarf before he turned into a dragon. Not to mention this particular monster is very similar to dwarfs. It stubborn, hardy, killy and the runic collar makes it more resistant to magic. If Warhammer Dwarfs deserve one and ONLY ONE giant monster for them to use, then it would be the Shard Dragon. That and the darn thing is both cool and proof of how superior Dawi runecraft is. It can literally shackle the will of monsters to them. They could've chosen any other monster to put the collar on, but they choose the Shard Dragon.

    Edit: Those above and Elgi of any kind shouldn't be the only race with a monopoly for giant lizards.
    Hell no what? What do you mean by "even the Empire"? Why shouldn't Empire have beasts and creatures? Why do you think Dwarfs don't even use single animal in battle despite farming them? What does mythological dwarfs have to do with Warhammer dwarfs? Do you even Warhammer?

    Yes dwarfs are and should be only infantry and machines. You want to combine creatures with gunpowder? You got plenty other factions for that.

    Shard Dragons appear too many times in the book of grudges to fight alongside the dwarfs.

    Did you read the entry on the Shard Dragon? Dawi are not pansy Elves that would breed them. And Shard Dragons ain't some farm animals. Too many grudges in the book? HA! The thing is Shard Dragons are SHACKLED with RUNIC COLLARS because of GRUDGES. The Dawi literally ENSLAVE those monsters because of their crimes against Dwarfkin and have them fight in their throngs.
    Also mythological Dwarfs and Warhammer Dwarfs have a lot in common. Especially the smithing and greed parts. DO YOU EVEN DWARFOLOGY?
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,787
    ArneSo said:

    With what units should Thanquol come if Stormies come with Throt?

    Verminlords, obviously.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    SerPus said:

    ArneSo said:

    With what units should Thanquol come if Stormies come with Throt?

    Verminlords, obviously.
    Yes that would be the Lord option.

    What about units?
    Summon the Elector Counts!
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,787
    edited June 2020
    ArneSo said:

    What about units?



  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500
    SerPus said:

    ArneSo said:

    What about units?



    Special Verminlord you can get via research and which appears in your Verminlord tab. Of course it would require also a rite to unlock like other Verminlords, but you get a tad beefier one with extra skills and abilities.
  • Tennisgolfboll#5877Tennisgolfboll#5877 Registered Users Posts: 13,813
    No monsters foe the dawi please.

    But a runelord LL and runes please.
    It needs to be pointed out that what people call "cheese" is just playing the game the way it actually exists not in some fictional way they think it is supposed to work.
  • TheWattman#7460TheWattman#7460 Registered Users Posts: 3,235
    Why would you not want monsters for the Dwarfs? They are basically the ultimate "sit in an armoured box and take it" faction for the setting. Rune Guardians, Golems and the Shard Dragon will allow them to finally punch back through enemy lines using their own muscle besides artillery. Something besides Slayers, that get punted everywhere, to face down if a Mammoth or a Dragon bursts through your lines. It will allow them to get aggressive for a change.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    SerPus said:

    ArneSo said:

    What about units?



    What unit is that? It looks like a Verminlord which is a Lord and not a unit.

    LPs usually have the tendency to come with 3-5 units.

    So again, what would be the centrepiece unit of a Thanquol LP?

    - Thanquol
    - Verminlord Lord
    - ???
    - ???
    - ???
    Summon the Elector Counts!
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,612

    Why would you not want monsters for the Dwarfs? They are basically the ultimate "sit in an armoured box and take it" faction for the setting. Rune Guardians, Golems and the Shard Dragon will allow them to finally punch back through enemy lines using their own muscle besides artillery. Something besides Slayers, that get punted everywhere, to face down if a Mammoth or a Dragon bursts through your lines. It will allow them to get aggressive for a change.

    It wouldn't even radically alter dwarf playstyle all that much; it just gives the dwarf player something that forces the opponent to be creative when attacking them, rather than employing 'stunty countermeasures 101' for the umpteenth time.
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,612
    Ingr8 said:

    I vote "NO!"

    The FLCs and DLCs involving game 1 races have tended to accompany a race rework - the runts have already been revisited and despite this they remain the most boring and one dimensional race in the game. To spend any more time on them would be to throw-good-money-after-bad.

    Added to this the Runts have probably the most absurd, stupid and patently ridiculous roster in the game. To give an underground race that fights and travels in confined spaces heavy weapons like a cannon is ridiculous. First of all, to try to lug something that heavy and cumbersome through the underway is incredibly impractical. However, more importantly, if that thing was fired underground with friendly units in close proximity (even ignoring the potential for a cave-in or collapse to be caused) the actual detonation of the gun powder in a confined space would likely concuss or seriously disorientate the surrounding units due to the pressure and reverberations.

    Then there are the flyers - even if there are very high and wide passages in the underway, that would only be the case in the main chambers - connecting passages would likely be narrow and tight making it impossible for flying machines to operate in there - they would have to be disassembled to pass through there... but even then the idea that a race that lives underground would have invented flying machines - units that are pretty much the antithesis of everything that the race is - is patently absurd.

    A lot of the background for the Warhammer races, particularly the Dwarves, has been unscrupulously copied from earlier writers such as Tolkien... however, to differentiate them, the dribbling imbeciles of Games Workshop tried to put their own stamp on the race, in the most stupid and impractical ways. The Runt factions in this game are ridiculous and, in my opinion, are unworthy of any more time or effort, unless CA really intend to remove some of the stupidity included in the existing roster!

    You're just salty that the dwarfs are the true lumberjack faction.
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,787
    ArneSo said:

    What unit is that? It looks like a Verminlord which is a Lord and not a unit.

    Except it is a unit. Read Monstrous Arcanum
  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500

    Why would you not want monsters for the Dwarfs? They are basically the ultimate "sit in an armoured box and take it" faction for the setting. Rune Guardians, Golems and the Shard Dragon will allow them to finally punch back through enemy lines using their own muscle besides artillery. Something besides Slayers, that get punted everywhere, to face down if a Mammoth or a Dragon bursts through your lines. It will allow them to get aggressive for a change.

    It's literally one. And one only. And no. Rune Golems are not monsters. Also wait for the rest of the Slayer line and extra buffs to them. Also just because Dwarfs, or anyone else, get something that can change their way of play is not a bad thing. It gives them more ways to play. And sooner or later someone will find a way to counter said tactics one way or another. So yeah, Rune Guardians, Rune Golems and Shard Dragons would allow Dwarfs to go on the attack, but on the other hand they'd be hampered by the fact that they'd be a) hard-capped and b) costing a lot (Golems and Shard Dragons). And in case of Golems and Shard Dragons, it would also be that you'd get only one of each per Runeforge. Not to mention costing a set amount of Oathgold to recruit. Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,612
    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500
    Wyvax said:

    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
    Well considering how the Dwarfs use the Shard Dragons, not to mention the collars they have, they do behave like attack dogs. Runelords point them at a problem only for said problem to be removed by said Shard Dragons. Preferably with a lot of ULTRA-VIOLENCE and as much collateral damage as possible.
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,612
    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
    Well considering how the Dwarfs use the Shard Dragons, not to mention the collars they have, they do behave like attack dogs. Runelords point them at a problem only for said problem to be removed by said Shard Dragons. Preferably with a lot of ULTRA-VIOLENCE and as much collateral damage as possible.
    Aye, the dwarfs might be irrationally vengeful at times, but they're also extremely pragmatic. They've been known to string along hordes of greenskins to lure them right into a brayherd of beastmen, killing two birds with one stone. Slapping the rear of a big lizard to send it careening into a horde of rats sounds like a win-win for the dwarfs.
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 19,433
    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,612

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Eh... it's a dragon in the same way that a merwyrm, wyvern, toad dragon or even carnosaur is really. Big scary reptile that may or may not be related to dragons proper. And those monkeys were stated as loremasters, and elven term.
  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 17,271
    Ingr8 said:

    Wyvax said:


    You're just salty that the dwarfs are the true lumberjack faction.

    Hah - the runts have probably never even saw the trunk, branches or leaves of a tree... chopping a few roots doesn't count.

    There can be only one... and it isn't the runts!


    Slaanesh approves.
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