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The Master and The Mutator

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Comments

  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500
    Wyvax said:

    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
    Well considering how the Dwarfs use the Shard Dragons, not to mention the collars they have, they do behave like attack dogs. Runelords point them at a problem only for said problem to be removed by said Shard Dragons. Preferably with a lot of ULTRA-VIOLENCE and as much collateral damage as possible.
    Aye, the dwarfs might be irrationally vengeful at times, but they're also extremely pragmatic. They've been known to string along hordes of greenskins to lure them right into a brayherd of beastmen, killing two birds with one stone. Slapping the rear of a big lizard to send it careening into a horde of rats sounds like a win-win for the dwarfs.
    I like the way this strikes out the grudge.

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Then he better bring with him a lot of Grobi and Thaggoraki meat. The Shard Dragon is descended from dragons, thus it is a dragon. But just because it is a dragon doesn't mean it has the same level of intellect as one. It is simply stupidly angry and needs to be shown who is boss.
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,612
    Ingr8 said:

    Wyvax said:


    You're just salty that the dwarfs are the true lumberjack faction.

    Hah - the runts have probably never even saw the trunk, branches or leaves of a tree... chopping a few roots doesn't count.

    There can be only one... and it isn't the runts!


    I wouldn't tell that to Durthu.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    Summon the Elector Counts!
  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500
    ArneSo said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    Because he's very, VERY popular among the fans and CA/GW will use it big time.
  • Rubz2293#7512Rubz2293#7512 Registered Users Posts: 597
    Ingr8 said:

    I vote "NO!"

    The FLCs and DLCs involving game 1 races have tended to accompany a race rework - the runts have already been revisited and despite this they remain the most boring and one dimensional race in the game. To spend any more time on them would be to throw-good-money-after-bad.

    Added to this the Runts have probably the most absurd, stupid and patently ridiculous roster in the game. To give an underground race that fights and travels in confined spaces heavy weapons like a cannon is ridiculous. First of all, to try to lug something that heavy and cumbersome through the underway is incredibly impractical. However, more importantly, if that thing was fired underground with friendly units in close proximity (even ignoring the potential for a cave-in or collapse to be caused) the actual detonation of the gun powder in a confined space would likely concuss or seriously disorientate the surrounding units due to the pressure and reverberations.

    Then there are the flyers - even if there are very high and wide passages in the underway, that would only be the case in the main chambers - connecting passages would likely be narrow and tight making it impossible for flying machines to operate in there - they would have to be disassembled to pass through there... but even then the idea that a race that lives underground would have invented flying machines - units that are pretty much the antithesis of everything that the race is - is patently absurd.

    A lot of the background for the Warhammer races, particularly the Dwarves, has been unscrupulously copied from earlier writers such as Tolkien... however, to differentiate them, the dribbling imbeciles of Games Workshop tried to put their own stamp on the race, in the most stupid and impractical ways. The Runt factions in this game are ridiculous and, in my opinion, are unworthy of any more time or effort, unless CA really intend to remove some of the stupidity included in the existing roster!

    The Dwarfs don't always fight below ground so just suspend your disbelief for a few moments for a video game. It shouldn't be that hard if you are familiar with video games at all.

    Removing Gyros and Cannons from Dwarfs will basically make them just a infantry faction, which is even more bland and possibly even the weakest faction in the game.

    If we want to follow this logic, we should remove all illogical things in this game, like Phoenix and Dragons mounts. And "advanced" races like Elves and Lizards should discard their bows and blowpipes and replace them with machine guns.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    Ben1990 said:

    ArneSo said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    Because he's very, VERY popular among the fans and CA/GW will use it big time.
    Yes that’s why he will obviously come in a LP.

    About the White Dwarf event:

    Summon the Elector Counts!
  • Rheingold#6691Rheingold#6691 Registered Users Posts: 1,754
    Don't mind golems that much, but please no dragons for the Dawi.
    Honestly would much rather prefer an engineering focused dlc, preferably with Malakai, slayers and the thunderbarge.
    I do think both runes and engineers will come at some point before the end of the series, but I'd prefer the engineer dlc first. Not convinced that the dawi will get anything in WH 2 though. While they are my favourite, wood elves and beastmen have waited long enough.
    I do think that there are some signs though, that Vampires could make an appearance in WH 2 again. Just a feeling, but adding the settlements in the badlands is interesting timing. Why would they do it now?
  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500
    ArneSo said:

    Ben1990 said:

    ArneSo said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    Because he's very, VERY popular among the fans and CA/GW will use it big time.
    Yes that’s why he will obviously come in a LP.

    About the White Dwarf event:

    I remember this model being pretty powerful. Throwing in Gotrek's monster-slaying strikes and Josef's skills made it tanky and killy.
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 19,433
    edited June 2020
    Wyvax said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Eh... it's a dragon in the same way that a merwyrm, wyvern, toad dragon or even carnosaur is really. Big scary reptile that may or may not be related to dragons proper. And those monkeys were stated as loremasters, and elven term.
    It's not confirmed. It can be like Celestial Dragons, odd shaped but dragon still. Shameless monkeys call themselves by many names.
    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
    Well considering how the Dwarfs use the Shard Dragons, not to mention the collars they have, they do behave like attack dogs. Runelords point them at a problem only for said problem to be removed by said Shard Dragons. Preferably with a lot of ULTRA-VIOLENCE and as much collateral damage as possible.
    Aye, the dwarfs might be irrationally vengeful at times, but they're also extremely pragmatic. They've been known to string along hordes of greenskins to lure them right into a brayherd of beastmen, killing two birds with one stone. Slapping the rear of a big lizard to send it careening into a horde of rats sounds like a win-win for the dwarfs.
    I like the way this strikes out the grudge.

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Then he better bring with him a lot of Grobi and Thaggoraki meat. The Shard Dragon is descended from dragons, thus it is a dragon. But just because it is a dragon doesn't mean it has the same level of intellect as one. It is simply stupidly angry and needs to be shown who is boss.
    I say that it is intelligent and wise!

    ArneSo said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    It's popular enough to promote the magazine.
  • starcreator1012starcreator1012 Registered Users Posts: 243
    good job on the post it was great and tbh i would love to see it
    well done
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    Wyvax said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Eh... it's a dragon in the same way that a merwyrm, wyvern, toad dragon or even carnosaur is really. Big scary reptile that may or may not be related to dragons proper. And those monkeys were stated as loremasters, and elven term.
    It's not confirmed. It can be like Celestial Dragons, odd shaped but dragon still. Shameless monkeys call themselves by many names.
    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
    Well considering how the Dwarfs use the Shard Dragons, not to mention the collars they have, they do behave like attack dogs. Runelords point them at a problem only for said problem to be removed by said Shard Dragons. Preferably with a lot of ULTRA-VIOLENCE and as much collateral damage as possible.
    Aye, the dwarfs might be irrationally vengeful at times, but they're also extremely pragmatic. They've been known to string along hordes of greenskins to lure them right into a brayherd of beastmen, killing two birds with one stone. Slapping the rear of a big lizard to send it careening into a horde of rats sounds like a win-win for the dwarfs.
    I like the way this strikes out the grudge.

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Then he better bring with him a lot of Grobi and Thaggoraki meat. The Shard Dragon is descended from dragons, thus it is a dragon. But just because it is a dragon doesn't mean it has the same level of intellect as one. It is simply stupidly angry and needs to be shown who is boss.
    I say that it is intelligent and wise!

    ArneSo said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    It's popular enough to promote the magazine.
    What does this have to do with being a White Dwarf event character?

    You could also argue that Thanquol is to popular to be wasted as an FLC.

    But besides that, Josef Bugman is also extremely popular and has a real world beer brand.
    Summon the Elector Counts!
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 19,433
    ArneSo said:

    Wyvax said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Eh... it's a dragon in the same way that a merwyrm, wyvern, toad dragon or even carnosaur is really. Big scary reptile that may or may not be related to dragons proper. And those monkeys were stated as loremasters, and elven term.
    It's not confirmed. It can be like Celestial Dragons, odd shaped but dragon still. Shameless monkeys call themselves by many names.
    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
    Well considering how the Dwarfs use the Shard Dragons, not to mention the collars they have, they do behave like attack dogs. Runelords point them at a problem only for said problem to be removed by said Shard Dragons. Preferably with a lot of ULTRA-VIOLENCE and as much collateral damage as possible.
    Aye, the dwarfs might be irrationally vengeful at times, but they're also extremely pragmatic. They've been known to string along hordes of greenskins to lure them right into a brayherd of beastmen, killing two birds with one stone. Slapping the rear of a big lizard to send it careening into a horde of rats sounds like a win-win for the dwarfs.
    I like the way this strikes out the grudge.

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Then he better bring with him a lot of Grobi and Thaggoraki meat. The Shard Dragon is descended from dragons, thus it is a dragon. But just because it is a dragon doesn't mean it has the same level of intellect as one. It is simply stupidly angry and needs to be shown who is boss.
    I say that it is intelligent and wise!

    ArneSo said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    It's popular enough to promote the magazine.
    What does this have to do with being a White Dwarf event character?

    You could also argue that Thanquol is to popular to be wasted as an FLC.

    But besides that, Josef Bugman is also extremely popular and has a real world beer brand.
    Promotion. Great opportunity for GW.

    It wouldn't be the first time when popular character becomes FLC.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    ArneSo said:

    Wyvax said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Eh... it's a dragon in the same way that a merwyrm, wyvern, toad dragon or even carnosaur is really. Big scary reptile that may or may not be related to dragons proper. And those monkeys were stated as loremasters, and elven term.
    It's not confirmed. It can be like Celestial Dragons, odd shaped but dragon still. Shameless monkeys call themselves by many names.
    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
    Well considering how the Dwarfs use the Shard Dragons, not to mention the collars they have, they do behave like attack dogs. Runelords point them at a problem only for said problem to be removed by said Shard Dragons. Preferably with a lot of ULTRA-VIOLENCE and as much collateral damage as possible.
    Aye, the dwarfs might be irrationally vengeful at times, but they're also extremely pragmatic. They've been known to string along hordes of greenskins to lure them right into a brayherd of beastmen, killing two birds with one stone. Slapping the rear of a big lizard to send it careening into a horde of rats sounds like a win-win for the dwarfs.
    I like the way this strikes out the grudge.

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Then he better bring with him a lot of Grobi and Thaggoraki meat. The Shard Dragon is descended from dragons, thus it is a dragon. But just because it is a dragon doesn't mean it has the same level of intellect as one. It is simply stupidly angry and needs to be shown who is boss.
    I say that it is intelligent and wise!

    ArneSo said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    It's popular enough to promote the magazine.
    What does this have to do with being a White Dwarf event character?

    You could also argue that Thanquol is to popular to be wasted as an FLC.

    But besides that, Josef Bugman is also extremely popular and has a real world beer brand.
    Promotion. Great opportunity for GW.

    It wouldn't be the first time when popular character becomes FLC.
    Exactly. That’s why it will be Josef. Very popular and super iconic character with his own real world beer Brand.
    Summon the Elector Counts!
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 19,433
    ArneSo said:

    ArneSo said:

    Wyvax said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Eh... it's a dragon in the same way that a merwyrm, wyvern, toad dragon or even carnosaur is really. Big scary reptile that may or may not be related to dragons proper. And those monkeys were stated as loremasters, and elven term.
    It's not confirmed. It can be like Celestial Dragons, odd shaped but dragon still. Shameless monkeys call themselves by many names.
    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
    Well considering how the Dwarfs use the Shard Dragons, not to mention the collars they have, they do behave like attack dogs. Runelords point them at a problem only for said problem to be removed by said Shard Dragons. Preferably with a lot of ULTRA-VIOLENCE and as much collateral damage as possible.
    Aye, the dwarfs might be irrationally vengeful at times, but they're also extremely pragmatic. They've been known to string along hordes of greenskins to lure them right into a brayherd of beastmen, killing two birds with one stone. Slapping the rear of a big lizard to send it careening into a horde of rats sounds like a win-win for the dwarfs.
    I like the way this strikes out the grudge.

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Then he better bring with him a lot of Grobi and Thaggoraki meat. The Shard Dragon is descended from dragons, thus it is a dragon. But just because it is a dragon doesn't mean it has the same level of intellect as one. It is simply stupidly angry and needs to be shown who is boss.
    I say that it is intelligent and wise!

    ArneSo said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    It's popular enough to promote the magazine.
    What does this have to do with being a White Dwarf event character?

    You could also argue that Thanquol is to popular to be wasted as an FLC.

    But besides that, Josef Bugman is also extremely popular and has a real world beer brand.
    Promotion. Great opportunity for GW.

    It wouldn't be the first time when popular character becomes FLC.
    Exactly. That’s why it will be Josef. Very popular and super iconic character with his own real world beer Brand.
    But he's a Dwarf.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    ArneSo said:

    ArneSo said:

    Wyvax said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Eh... it's a dragon in the same way that a merwyrm, wyvern, toad dragon or even carnosaur is really. Big scary reptile that may or may not be related to dragons proper. And those monkeys were stated as loremasters, and elven term.
    It's not confirmed. It can be like Celestial Dragons, odd shaped but dragon still. Shameless monkeys call themselves by many names.
    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
    Well considering how the Dwarfs use the Shard Dragons, not to mention the collars they have, they do behave like attack dogs. Runelords point them at a problem only for said problem to be removed by said Shard Dragons. Preferably with a lot of ULTRA-VIOLENCE and as much collateral damage as possible.
    Aye, the dwarfs might be irrationally vengeful at times, but they're also extremely pragmatic. They've been known to string along hordes of greenskins to lure them right into a brayherd of beastmen, killing two birds with one stone. Slapping the rear of a big lizard to send it careening into a horde of rats sounds like a win-win for the dwarfs.
    I like the way this strikes out the grudge.

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Then he better bring with him a lot of Grobi and Thaggoraki meat. The Shard Dragon is descended from dragons, thus it is a dragon. But just because it is a dragon doesn't mean it has the same level of intellect as one. It is simply stupidly angry and needs to be shown who is boss.
    I say that it is intelligent and wise!

    ArneSo said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    It's popular enough to promote the magazine.
    What does this have to do with being a White Dwarf event character?

    You could also argue that Thanquol is to popular to be wasted as an FLC.

    But besides that, Josef Bugman is also extremely popular and has a real world beer brand.
    Promotion. Great opportunity for GW.

    It wouldn't be the first time when popular character becomes FLC.
    Exactly. That’s why it will be Josef. Very popular and super iconic character with his own real world beer Brand.
    But he's a Dwarf.
    Exactly! That’s makes him even more likely for an event named after the white DWARF magazine.
    Summon the Elector Counts!
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 19,433
    ArneSo said:

    ArneSo said:

    ArneSo said:

    Wyvax said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Eh... it's a dragon in the same way that a merwyrm, wyvern, toad dragon or even carnosaur is really. Big scary reptile that may or may not be related to dragons proper. And those monkeys were stated as loremasters, and elven term.
    It's not confirmed. It can be like Celestial Dragons, odd shaped but dragon still. Shameless monkeys call themselves by many names.
    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
    Well considering how the Dwarfs use the Shard Dragons, not to mention the collars they have, they do behave like attack dogs. Runelords point them at a problem only for said problem to be removed by said Shard Dragons. Preferably with a lot of ULTRA-VIOLENCE and as much collateral damage as possible.
    Aye, the dwarfs might be irrationally vengeful at times, but they're also extremely pragmatic. They've been known to string along hordes of greenskins to lure them right into a brayherd of beastmen, killing two birds with one stone. Slapping the rear of a big lizard to send it careening into a horde of rats sounds like a win-win for the dwarfs.
    I like the way this strikes out the grudge.

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Then he better bring with him a lot of Grobi and Thaggoraki meat. The Shard Dragon is descended from dragons, thus it is a dragon. But just because it is a dragon doesn't mean it has the same level of intellect as one. It is simply stupidly angry and needs to be shown who is boss.
    I say that it is intelligent and wise!

    ArneSo said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    It's popular enough to promote the magazine.
    What does this have to do with being a White Dwarf event character?

    You could also argue that Thanquol is to popular to be wasted as an FLC.

    But besides that, Josef Bugman is also extremely popular and has a real world beer brand.
    Promotion. Great opportunity for GW.

    It wouldn't be the first time when popular character becomes FLC.
    Exactly. That’s why it will be Josef. Very popular and super iconic character with his own real world beer Brand.
    But he's a Dwarf.
    Exactly! That’s makes him even more likely for an event named after the white DWARF magazine.
    Two WD Dwarfs are enough.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    ArneSo said:

    ArneSo said:

    ArneSo said:

    Wyvax said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Eh... it's a dragon in the same way that a merwyrm, wyvern, toad dragon or even carnosaur is really. Big scary reptile that may or may not be related to dragons proper. And those monkeys were stated as loremasters, and elven term.
    It's not confirmed. It can be like Celestial Dragons, odd shaped but dragon still. Shameless monkeys call themselves by many names.
    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
    Well considering how the Dwarfs use the Shard Dragons, not to mention the collars they have, they do behave like attack dogs. Runelords point them at a problem only for said problem to be removed by said Shard Dragons. Preferably with a lot of ULTRA-VIOLENCE and as much collateral damage as possible.
    Aye, the dwarfs might be irrationally vengeful at times, but they're also extremely pragmatic. They've been known to string along hordes of greenskins to lure them right into a brayherd of beastmen, killing two birds with one stone. Slapping the rear of a big lizard to send it careening into a horde of rats sounds like a win-win for the dwarfs.
    I like the way this strikes out the grudge.

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Then he better bring with him a lot of Grobi and Thaggoraki meat. The Shard Dragon is descended from dragons, thus it is a dragon. But just because it is a dragon doesn't mean it has the same level of intellect as one. It is simply stupidly angry and needs to be shown who is boss.
    I say that it is intelligent and wise!

    ArneSo said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    It's popular enough to promote the magazine.
    What does this have to do with being a White Dwarf event character?

    You could also argue that Thanquol is to popular to be wasted as an FLC.

    But besides that, Josef Bugman is also extremely popular and has a real world beer brand.
    Promotion. Great opportunity for GW.

    It wouldn't be the first time when popular character becomes FLC.
    Exactly. That’s why it will be Josef. Very popular and super iconic character with his own real world beer Brand.
    But he's a Dwarf.
    Exactly! That’s makes him even more likely for an event named after the white DWARF magazine.
    Two WD Dwarfs are enough.
    Says who?
    Summon the Elector Counts!
  • ruben_jorkon#1979ruben_jorkon#1979 Registered Users Posts: 464
    edited June 2020
    Thanquol come with a special event in TWW3, I love skaven but 3 DLC are enought.

    Moulder DLC:
    -Throt (LL)
    - Master moulder (L)
    - Pack máster (H)
    - Giant rats/Wolf rats (U)
    - Brood horror (U)
    - Stormsfiends variants (U)

    Thanquol FLC:
    -Thanquol
    - Verminlords
  • TheWattman#7460TheWattman#7460 Registered Users Posts: 3,235
    Yeah Im leaning towards Thanquol being a standrad FLC accompanying a DLC at some point. Josef will be the White Dwarf promotion.

    Or lets say that the Moulder DLC doesn't bring in all the Moulder content, then make him a last Skaven DLC in Warhammer.
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,787
    uzual said:

    Thanquol FLC:
    -Thanquol
    - Verminlords

    Verminlords seems too expensive to be FLC
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 19,433
    ArneSo said:

    ArneSo said:

    ArneSo said:

    ArneSo said:

    Wyvax said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Eh... it's a dragon in the same way that a merwyrm, wyvern, toad dragon or even carnosaur is really. Big scary reptile that may or may not be related to dragons proper. And those monkeys were stated as loremasters, and elven term.
    It's not confirmed. It can be like Celestial Dragons, odd shaped but dragon still. Shameless monkeys call themselves by many names.
    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
    Well considering how the Dwarfs use the Shard Dragons, not to mention the collars they have, they do behave like attack dogs. Runelords point them at a problem only for said problem to be removed by said Shard Dragons. Preferably with a lot of ULTRA-VIOLENCE and as much collateral damage as possible.
    Aye, the dwarfs might be irrationally vengeful at times, but they're also extremely pragmatic. They've been known to string along hordes of greenskins to lure them right into a brayherd of beastmen, killing two birds with one stone. Slapping the rear of a big lizard to send it careening into a horde of rats sounds like a win-win for the dwarfs.
    I like the way this strikes out the grudge.

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Then he better bring with him a lot of Grobi and Thaggoraki meat. The Shard Dragon is descended from dragons, thus it is a dragon. But just because it is a dragon doesn't mean it has the same level of intellect as one. It is simply stupidly angry and needs to be shown who is boss.
    I say that it is intelligent and wise!

    ArneSo said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    It's popular enough to promote the magazine.
    What does this have to do with being a White Dwarf event character?

    You could also argue that Thanquol is to popular to be wasted as an FLC.

    But besides that, Josef Bugman is also extremely popular and has a real world beer brand.
    Promotion. Great opportunity for GW.

    It wouldn't be the first time when popular character becomes FLC.
    Exactly. That’s why it will be Josef. Very popular and super iconic character with his own real world beer Brand.
    But he's a Dwarf.
    Exactly! That’s makes him even more likely for an event named after the white DWARF magazine.
    Two WD Dwarfs are enough.
    Says who?

  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    ArneSo said:

    ArneSo said:

    ArneSo said:

    ArneSo said:

    Wyvax said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Eh... it's a dragon in the same way that a merwyrm, wyvern, toad dragon or even carnosaur is really. Big scary reptile that may or may not be related to dragons proper. And those monkeys were stated as loremasters, and elven term.
    It's not confirmed. It can be like Celestial Dragons, odd shaped but dragon still. Shameless monkeys call themselves by many names.
    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Wyvax said:

    Ben1990 said:

    Here, I balanced two units that seem broken so that the Greenskins can roll out 4 stacks of 19 Rouge Idols to meet your humanoid brick wall and draconic murder ferret attack dog.

    An absolutely golden description. Lol, you're getting memorialized in my sig my dude. B)
    Well considering how the Dwarfs use the Shard Dragons, not to mention the collars they have, they do behave like attack dogs. Runelords point them at a problem only for said problem to be removed by said Shard Dragons. Preferably with a lot of ULTRA-VIOLENCE and as much collateral damage as possible.
    Aye, the dwarfs might be irrationally vengeful at times, but they're also extremely pragmatic. They've been known to string along hordes of greenskins to lure them right into a brayherd of beastmen, killing two birds with one stone. Slapping the rear of a big lizard to send it careening into a horde of rats sounds like a win-win for the dwarfs.
    I like the way this strikes out the grudge.

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Then he better bring with him a lot of Grobi and Thaggoraki meat. The Shard Dragon is descended from dragons, thus it is a dragon. But just because it is a dragon doesn't mean it has the same level of intellect as one. It is simply stupidly angry and needs to be shown who is boss.
    I say that it is intelligent and wise!

    ArneSo said:

    ArneSo said:

    Ben1990 said:

    Shardie should be added so that Imrik can tame him.

    Way too angry to be tamed.
    If he can tame the Black Dragon, he can tame Khorne himself.
    ArneSo said:

    I see no Stormfiends. I declare this list null and void. Pigs side is good, Shardie should be added so that Imrik can tame him.

    Well Stormies as an ET unit are more realistic to come with Thanquol in WH3.
    I want Stormfiends! Silverin Guard and Knights of Tor Gaval too are ET entities. Give me, give me them good, sweet like a juicy summer fruit.
    It doesn’t matter what you want. I also want Stormies, but that doesn’t make them more likely.

    With what units should Thanquol come if Stormies come with Throt?
    You see the dilemma?

    Saving Stormfiends as the Centrepiece unit of a Thanquol DLC makes a lot of sense.
    What I want is the only thing that matters.

    Some other units. Or Thanquol will become White Dwarf promotion.
    Ben1990 said:



    You don't understand Shard Dragons. Shard Dragons for starters don't even have the same level of sentience a normal Dragon has. Not to mention the sheer levels of rage it has. It's so angry in fact that the moment you inflict a flesh wound on it, the draconic murder ferret of an attack dog will murder half your army JUST BECAUSE YOU LANDED A FLESH WOUND ON IT. Imrik would have more luck with taming a Magma Dragon instead this monstrosity.

    There is no mention about the level of sentience it is has in the Monstrous Arcanum. It's only said that some monkeys hypothesize that Shard Dragons are not dragons proper. The beast is nothing more than a puppy in the eye of the Lord of Dragons.
    Why do people think he will be the white dwarf promotion? That will obviously be Josef Bugman the second Shieldbearer of Grombrindal.
    It's popular enough to promote the magazine.
    What does this have to do with being a White Dwarf event character?

    You could also argue that Thanquol is to popular to be wasted as an FLC.

    But besides that, Josef Bugman is also extremely popular and has a real world beer brand.
    Promotion. Great opportunity for GW.

    It wouldn't be the first time when popular character becomes FLC.
    Exactly. That’s why it will be Josef. Very popular and super iconic character with his own real world beer Brand.
    But he's a Dwarf.
    Exactly! That’s makes him even more likely for an event named after the white DWARF magazine.
    Two WD Dwarfs are enough.
    Says who?

    Hmm ok.
    Summon the Elector Counts!
  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500
    uzual said:

    Thanquol come with a special event in TWW3, I love skaven but 3 DLC are enought.

    Moulder DLC:
    -Throt (LL)
    - Master moulder (L)
    - Pack máster (H)
    - Giant rats/Wolf rats (U)
    - Brood horror (U)
    - Stormsfiends variants (U)

    Thanquol FLC:
    -Thanquol
    - Verminlords

    Master Mutators make for better Lord candidates. Master Moulders for Hero ones. Packmasters as a regiment unit that buffs up monsters and has anti-large.
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,787
    Ben1990 said:

    Master Mutators make for better Lord candidates. Master Moulders for Hero ones. Packmasters as a regiment unit that buffs up monsters and has anti-large.

    That depends on the edition. In the 7th edition Master Moulder is the same thing as Packmaster, just with better stats.


    But if they are using the 6th edition as the source, then it is possible that Harbinger of Mutation would be a hero choice.


  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500
    SerPus said:

    Ben1990 said:

    Master Mutators make for better Lord candidates. Master Moulders for Hero ones. Packmasters as a regiment unit that buffs up monsters and has anti-large.

    That depends on the edition. In the 7th edition Master Moulder is the same thing as Packmaster, just with better stats.


    But if they are using the 6th edition as the source, then it is possible that Harbinger of Mutation would be a hero choice.
    How did I not know of the Harbinger of Mutation? From its description it seems like a fun hero choice. A Moulder spellcaster with Beastmaster rule. Darn.
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,787
    Ben1990 said:

    How did I not know of the Harbinger of Mutation?

    It's from the 6th edition army book which has special rules for different clanes.
  • Warfield#9043Warfield#9043 Registered Users Posts: 682
    Dwarfs need an engineering themed DLC to re-assert their artillery and long range dominance!

    Warfield Undermountain
    Dwarf Lord of Stone and Steel


    TWW3 Dwarf Content Series:
    FLC/Update #1: "Brewing" Update, Josef Bugman FLC, Bugman's Brewery faction
    FLC/Update #2: "Royal Blood" Update, Alrik Ranulfsson FLC, Karak Hirn faction
    FLC/Update #3: "Vengeance" Update, Kazador Thunderhorn FLC, Karak Azul faction
    FLC/Update #4: "Runelore" Update, Kragg the Grim FLC, Runesmith's Guild faction

    DLC #1: The Sorcerer and the Engineer, "Engineer's Workshop" Update
    DLC #2: The Daemon and the Slayer, "Slayer's Oath" Update
  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,500
    Warfield said:

    Dwarfs need an engineering themed DLC to re-assert their artillery and long range dominance!

    Only if either Grimm or Malakai is in. Both would give the Dawi additional stuff.
  • glocked89glocked89 Registered Users Posts: 21
    @Ben1990 I'm not exactly sure, but I think ItalianSpartacus(Youtuber) just took your new dwarf unit ideas and made a video about them. It was about the rune guardian, rune golem, and shard dragon.

    Shortly after he deleted the video. I wonder why...
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