If CA decided to save beastmen for wh3, as I've seen some suggest, could the pre-order DLC focus on Norsca instead?
They'll be the only race with 2 LLs, and I'm sure they fight the Dark Elves / Clan Moulder a lot, plus their rework could be fairly simple, given how good their mechanics already are.
Possible start positions include Albion, a good excuse to expand on the fimir with some new units, Skeggi, known for its cold one riding marauders, and Naggaroth.
As for the lord, Sayl the faithless is mentioned a lot. It could also be another character from the warriors of chaos book, for a playthrough focusing on a specific God, but making up for it with the additional mechanics that typically come with a lord pack.
What would you like to see in the eventual Norsca update?
Stating opinions as if they're facts in your signature and adding "Change my mind" doesn't make them facts, change my mind.
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1.) Norsca is on the same level as the WH2 races and doesn’t need a rework at this point.
2.) it makes more sense to add Norscan LLs in the Dark Lands, the steppes or the chaos wastes where we have big population of Chaos Marauder tribes.
I think Norsca will get a crossover in WH3 with Sayl the Faithless leading the Dolgans and Crom leading the Kurgan.
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2 · Disagree AgreeI'm not sure what I'd want to see. Not hung up on any particular existing characters making it into the Norscan set up. They do however need more Lord types. Like Shaman Lords, Fimir Lords and maybe even a Skin Wolf Lord. Wouldn't go amiss to have a chieftain hero either.
I generally think that Norsca is in a very fine state both mechanics and unit wise so a bit stumped about what to come up with.
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3 · Disagree AgreeYeah generic lords and heroes are the one stand out omission. To be fair I thought the same about wood elves, but here we are. Personally I'd like to see more fimir.
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0 · Disagree AgreeThen we have the Mung which are fantasy Mongolians/Huns. So also Steppe nomads but lore „asian“ looking.
Kurgan are more fanatic in their worshipping of Chaos and have more mutations than Norscans.
I would love to see the Kurgan as their own race, but that would be to difficult since there is not much content left for them. So it would make sense to represent the Kurgan (and Mung) as Norscans as one big Chaos Marauder Race.
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0 · Disagree AgreeAnd I assume that'll come with the WH3 general Chaos overhaul.
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0 · Disagree AgreeNow, if only we could have ToB style naval invasions on coastal settlements, it would really make Norsca fun.
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0 · Disagree Agree2. Norsca is not on the Vortex map
3. Norscans don’t make sense to be on the Vortex map
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0 · Disagree AgreeIt really opens up possibilities and allows for creative map design when waterways are playing such key role in the map terrain.
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2 · Disagree Agree4. Empire never was on Vortex map
5. Empire don't make sense to be on Vortex
Yet, we got Hunter and Beast. So I would never say something make no sense with CA. That ship sunked long ago.
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0 · Disagree AgreeAgain, Albion, Skeggi, Naggaroth come to mind as obvious start positions.
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0 · Disagree AgreeThat’s also just one argument against Norsca in WH2.
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0 · Disagree AgreeEdit: forget my comment, people pointed out that Norsca can't settle anywhere truly except Norscan settlements
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2 · Disagree AgreeWith a new lord and a rework you can craft a faction in a way that works for the Vortex map. Markus Wulfhart is a perfect example of that.
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0 · Disagree AgreeCould you elaborate on what you dislike about their play style? Is it something that could be improved by a rework?
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1 · Disagree AgreeThough TBh I think the Beastmen are more likely then Norsca for a race touch up after the Wood Elves.
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