So, tried my luck in a Queek Vortex campaign after a lengthy WH2 hiatus. Meet Hag Graef on about turn 10, am somewhat friendly with those guys because we both fight HE and then five turns later Hag Graef is sucked up by Naggaroth. Not even turn 20, and already a major faction is removed from the game for no discernable reason since Malus was doing well. How's that even justified? And that's a relatively harmless example.
Confederation as is sucks balls. CA needs to fix it so it doesn't immediately remove major factions from the game. It needs at the very least a cooldown of 30 turns, beginning with turn one and prevent major factions from getting sucked up willy nilly.
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2 · Disagree AgreeAs for confed, make a cooldown based on the size of the targeted faction. I don't like confed as a concept but with the recent changes to greenskins I think we're stuck with it.
Just as a warning against making predictions- https://forums.totalwar.com/discussion/290416/time-to-admit-there-will-be-no-new-dlc-for-twwh-2#latest
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0 · Disagree Agree1) All major factions should be able to confederate, it shouldn't happen that if Reikland and Couronne are destroyed early game those races won't confederate and will be weak for the full campaign.
2) Confederation should be tied to player's imperium level. If you play as Tyrion the AI should confederate easily to keep on track, but if you play as Imrik the AI should confederate more slowly, always depending on your performance.
3) AI's confederations should be tied to faction's performance, meaning that is ridiculous that when you're kicking Karaz-a-karak hardly it confederates with a faction in the other side of the world.
4) Relating to this, the AI shouldn't confederate with expeditionary forces, like bretonnian crusaders, the loremasters, the Greybeard prospectors or Malus faction, someone previously said it, you're about to destroy the Loremasters and then they confederate or are confederated, in both cases it sucks.
5) Give the AI the same cooldowns as the player. It's sad that it's not the case from the very beginning.
6) In order to confederate the player should accomplish some missions, nothing too complex, but controling x settlements or destroying some neighbour faction.
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2 · Disagree AgreeFor me 'vanilla' is the no confederation mod and I disable it only if I feel the new campaign requires it.
I hate it. I get it though and understand why it is in the game but the implementation has soured my view of it. On the plus side it isn't irredeemable and others have suggested options which would be better than the standard.
Until then No Confederation.
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0 · Disagree AgreeTeam Vampire Counts
"Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance – or even a guaranteed chance – of success? Given the opportunity, players will optimize the fun out of a game."- Soren Johnson
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0 · Disagree AgreeConfederation is not bad and should stay as it is. They should unlock confederation for TK and Vampirates.
Confederatoin already has cooldowns and penalties for doing it.
If you are talking a about AI confederation, don't be a coward and face the new and bigger empire or just don't declare war on it. I agree that the strongest faction should confederate the weakest one.
For exampel you are about to finish Order of Loremasters for good but they get confederated by the big Etaine, you get to choose, declare war or just ignore the new faction and declare war on other one.
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0 · Disagree AgreeSometimes you want to play a familiar faction, let's say Tyrion, and you don't want to have to grind your way around Ulthuan again and again. However, sometimes you might. That said, I do hate it when the AI confederates. Especially the Dawi. I think it would be better for the AI to assign a stronger faction in each race, for each campaign for variation, and that faction expand through conquest.
Alot will be shifted around for WH3, such as the absence of a credible Chaos invasion in WH2. They really messed that up in ME's. Both at launch and ever since. Whenever I play, Empire wipes out Norsica and Chaos no problem. At least in WH1, it was a big threat.
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0 · Disagree AgreeYou already aren't automatically at war with Eataine if they confederate the last settlement of Loremasters.
What the issue is here is the obviously fudged cheat diplomacy involved in making that happen and it's a legitimate gripe. I get the AI needs cheats to stay competitive, but that's just so damned nonsensical and gamey it's ridiculous.
Also no confederation for tomb kings, Settra does not serve and he would execute that Nagash sycophant Arkhan upon walking into the diplomacy room.
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0 · Disagree AgreeBut take Brettonia... Take 4 turns researching a tech, and automatic confederation???
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0 · Disagree Agree-New Rules: https://forums.totalwar.com/discussion/287645/new-forum-rules#latest
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0 · Disagree AgreeThat’s the primary reason this mechanic needs to go for most factions.
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0 · Disagree AgreeI like my Allstar-squads.
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0 · Disagree AgreeBut taking confederation out of the game means you either have to ally with other factions of your race, a very questionable prospect, or you have to literally fight meaningless civil wars, just because. Both options are horrendously bad. So taking confederation out is not an option.
Limiting the AI confederation seems reasonable enough, except then a lot of superfactions don't really happen while the player just grows steadily regardless. So that's not great either.
So at the end of the day, confederation is something that could probably be done better, but frankly there's also a lot of ways for it to be done worse.
And reading people's complaints in this topic is depressing. Not a whole lot of legit grievances, not a whole lot of analysis, and not a whole lot of sensible suggestions. Some of the usual toxicity, though.
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3 · Disagree AgreeIt´s the better option actually.
#ConfederationsIsModernAids
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0 · Disagree AgreeAlso, you say that a major faction is removed, but that's backwards. more than half the factions should be part of larger political entities from the start anyway, including Hag Greaf. I get having them separate at the start for gameplay reasons, but confederation is still necessary for the lategame to work.
That said, it would be nice if all races had some internal political systems like the empire does, so that confederation worked a differently for each race.
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2 · Disagree AgreeBut I doubt that will ever happen.
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