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Is this TW Troy a really easy game?

DarkersonicDarkersonic Registered Users Posts: 22
edited August 2020 in General Discussion
I have experience in some TW like WH or 3K, and have found that this campaign (finished with Aeneas) was really easy, its rough the firsts turns when you dont have enough resources but when yoy can mantain 2 or 3 armies full stacks the game dont scalate in difficulty... I'ts like a giant snowball...

Its because its a TW Saga?, wonderful campaing but the battles are pretty simple (I think that is for the lack of cavalry and artillery and the really strong chariots, I only put 2 in each army just as personal challenge (I hate the arme spams)). I dont know why the battles in 3k are wonderful but the roster lacks on variety of units, and Warhammer its overwhelming XD to many factions and units but the magic..... I dont like it its like play with sticks and stones and have the nuke button XD....

Now i want play with an Achean faction any recomendation???

Thanks!!!!
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Comments

  • Galvinized_IronGalvinized_Iron Registered Users Posts: 1,025
    Well there is no end-game disaster or anything so the end-game is really easy
  • Koronus#5034Koronus#5034 Registered Users Posts: 370
    I think it has been always a problem like this in Total War. At a certain point you are only Steamrolling anymore. This whas in Rome II too. It is just in Warhammer II not so feelable because there you have on one part mighty empires that are big enough from the start (or at least far enough away from you so they can grow simultan to you) that they even later are a threat. This is possible because the map is big enough there. In Troy it is just they tried to make the game feel like two contints clash on each other while putting the threshold on building up from the start because not everywhere are every recources instead of like in Warhammer II having just insane financial costs.

    Well it seemed not worked so well. Or it worked well? I did **** unless I did the cheese with immedeataly declaring war on neighbour in the west as Sarpedon via Ultimatum Cheese. So I have funding to the sweet wood and Rhodos has to come to me instead of just hiding on his island.
  • Galvinized_IronGalvinized_Iron Registered Users Posts: 1,025
    To clarify, although it makes think easier I think it is good for gameplay that there is not forced end-game conflict. One simply have to turn up the difficulty to get more challenge
  • DarkersonicDarkersonic Registered Users Posts: 22

    To clarify, although it makes think easier I think it is good for gameplay that there is not forced end-game conflict. One simply have to turn up the difficulty to get more challenge

    Yes that is an option but the difficulty in TW always have been an artificial difficulty, I mean, you have morale penalties and worst public order. But the IA still have the same exploits , an in campaign you must be more careful with you expansion and defenses.... I want a map with the variety and events of Warhammer and the battles of 3k (nerfing the defensive tower or gatling machine guns must say, and the cavalry a charge its so op in 3K)....

    Have dreams are free, let me be XD.

    Thank for your responses!!
  • coolskill#4349coolskill#4349 Registered Users Posts: 262
    It seems like a normal thing to happen. For example, in competition like Starcraft and others, everybody GG without playing out the rest of the game. When one user has such an advantage, there's no reason for opponent to try to fight an entire army with a few units.

    The diplomacy shows a rating of who is the most powerful. If you control so much, you will be far more powerful than anybody else. And they won't stand a chance.
  • PatpatrickPatpatrick Registered Users Posts: 12
    edited August 2020
    It was pretty intense for me between 20-60 turns (Menelaus, Hard/Hard), when I was forced to fight against 5+ factions (Lycia and Paris among them) at the same time with my 2 armies (wasn't able to support more because of "Supply lines" penalty) for the Cyclades islands. I literally couldn't leave this region and hit the enemy's cities because the AI was just throwing 1-2 new armies at me every turn. And since it was on the islands, new armies arrived from all directions, simply emerging from the fog of war.
    So I think the difficulty depends a lot on the faction and the direction of expansion.
    Post edited by Patpatrick on
  • aganiermaganierm Registered Users Posts: 19
    Same problem with every total war. Early game is very challenging. Then you start pumping a lot of resources, then it gets easy peasy.

    At the start of the game, regions only produce ~200 of a resource and you have very few regions.
    In mid game, you can have 20 regions with 5 times higher resource production than at the start of the game.

    If you compare with a game like civilization, resource production doesn't raise exponentially like that. In civ, when a square produces X resources, it still produces X resources by the end of the game.

    If you want a challenge, play like Civilization. Play with all resources buildings without ever upgrading them as if there was only 1 constant amount of resource production possible. (of course, build those empty building spots, but never upgrade). From there, you can use every other thing that can boost your resource production, that alone should be a big enough reduction to make the game challenging until end game.
  • DarkersonicDarkersonic Registered Users Posts: 22
    aganierm said:

    Same problem with every total war. Early game is very challenging. Then you start pumping a lot of resources, then it gets easy peasy.

    At the start of the game, regions only produce ~200 of a resource and you have very few regions.
    In mid game, you can have 20 regions with 5 times higher resource production than at the start of the game.

    If you compare with a game like civilization, resource production doesn't raise exponentially like that. In civ, when a square produces X resources, it still produces X resources by the end of the game.

    If you want a challenge, play like Civilization. Play with all resources buildings without ever upgrading them as if there was only 1 constant amount of resource production possible. (of course, build those empty building spots, but never upgrade). From there, you can use every other thing that can boost your resource production, that alone should be a big enough reduction to make the game challenging until end game.

    I really enjoy the campaing map in Civ VI (I play it too) but TW has a special place XD, its a game pretty unique the battle mechanic and the campaing make it a really enjoyable game. But I agree with that the resource sistem its better balanced in Civ.... :(
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