Hello guys, made this video after comparing and analyzing Medusa stats, abilities, and performance with the similar units and came up with some suggestions that might help this unit better/more competitive:

Video summary:
1. cannot shoot over infantry, as a result, it needs constant microing and repositioning to be able to use its ranged attack.
2. gets staggered and gets knocked down by monsters and artillery fire constantly.
3. Ancient salamander is better in every way and is still cheaper.
Changes Proposed:
being able to shoot over or through infantry if possible
if not:
1. fixing the constant staggering problem.
2. Higher move speed, turn rate, and mass.
Comments
The price difference to the ancient salamander is 50 gold so it winning the ranged duel is fine I think (since the medusan has more explosive damage with a higher radius.) But in melee the medusan should come out on top.
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0 · Disagree AgreeMedusa has frikking more than +50% hp than salamander, where they can tank cannon and ap significantly more. There is absolutely no reason whatsoever why medusa damage should even be anywhere near ancient sal. Medusa range is near instant, insanely accurate and impossible to dodge. Also a slower and more melee oriented given the obvious shorter range.
Now, both r trash unit. So In order for medusa to even be remotely useful, prolly need a mix of everything. Doesnt seem to be completely 100% melee or missile oriented.
+10 armor
+4 att
+4 def
+15 missile dmg
+30 missile ap dmg
Not sure what else there is, its only a $1300 unit. Like really expecting them to work anything more is just unrealistic.
She is wielding a spear, so I suppose thers something to be done with that, not that more anti large should be tossed around bur this is medusa, prolly needs it.
That staggering is actually a good catch, not that we should be encouraged to play with that kind of numbers, medusa has really low # on those, its like 20 reaction 20 interupts. Vargulf goes on 45 45. So it is true they need a huge increase in those, best is to match vargulf
Needs a more solid rework that some minor stat changes, easily the worst unit in the roster
Top #3 Leaderboard on Warhammer Totalwar.
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5 · Disagree AgreeOr you could make it some sort of single entity Sepulchral Stalker giving it AL, CDVL and making misiles more low entity units focused. Sepulchral Stalkers missile attack used to be infantry focused but it was changed not that long ago.
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0 · Disagree AgreeThe Medusa does its job very well. It will delete whole units of chaff or archers with 2-3 shots. It’s primarily held back by the fact that it requires a straight line of sight. I don’t think you can buff other stats without reducing how much damage and splash it’s projectiles do. That being said, given its limitations I wouldn’t mind a 100-200 cost decrease to make it less of a center piece monster and more of a support monster.
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0 · Disagree AgreeIt would give the less versatile medusa more range and the much more versatile scourgerunner chariot less range. Would make sense to me.
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0 · Disagree Agree30 armor with no missile resist is not a tanky unit. they are not resilient to missile cav, or other range units.
killing 1-3 low armored range cav with one shot by one of your 18 ammo in not cost-effective trade.
from what I understand, you think medusa is fine and does not any changes, am I right?
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0 · Disagree Agreethey are nearly identical. ancient sally destroys infantry just as well and does everything else medusa does better.
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0 · Disagree AgreeAnyways, i also think the main problem with medusa is how much it gets stunlocked on melee. That should get fixed. I also think that maybe it could get charge defense vs large, wont be gamechanging but surelly helpfull.
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0 · Disagree Agree+ Poison missile
What r they exactly in tabletop anyway?
Top #3 Leaderboard on Warhammer Totalwar.
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2 · Disagree Agreeancient sally with 50% less health wins against medusa, in range and melee duel. compared to medusa ancient sally is god tier, as it can be useful from behind the terrain and friendly enemies, has faster movement speed and turn rate. you don't need to move it behind your mainline so it can do damage. it can barely dodge artillery shots and does not get stun locked all the time.
granted, compared to medusa a lot of units are god tier.
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0 · Disagree AgreeDefinite no to more ranged or speed or kiting potential in general. Try enjoying playing vs kiting DE as chaos after changes like that...
They also really don't need more mass.
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0 · Disagree Agreethey are missing something like a Mortis engine effect but the rest is the same as in-game I think. I'm not TT player so maybe I might be missing something.
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1 · Disagree AgreeBTW, good video. Never knew CA addressed the ranged animation issue. Also watching that Stegadon fight was depressing, it was like watching a man beating his spouse.
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1 · Disagree AgreeI'm going to make some videos trying to use medusa in MP battles. if no ones picking it, I'm gonna do it and try not to look miserable doing it.
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1 · Disagree Agree