-nerfs to chariots
-nerfs to agent actions, particularly the whole well-poisoning thing by the spy. Agent actions should also cost gold
-less confederations (or none at all)
-Troy with a full-stack sized garrison
-supply lines rework or replacement
-removal of diplomacy exploits (gift 1 of anything to get disproportional amount of positivity)
-more gradual reduction in unit strength when taking siege attrition. It's currently the same as WH's and that means garrisoned unit take 50% damage every turn which I find pretty overblown
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Gold is a limited resource, so I don’t want it tied to agent actions, especially if diplomacy is fixed and it’s even harder to come by.
I would also add that I want Trojan AI to be less focused on attacking Greece. They constantly send stacks to my lands and between all the other warmongers around me and their constant sacking and stacks full of guards of troy, it’s making it nearly impossible to even get to Troy. It isn’t fun, even on normal.
I also want a Helen rework. Capturing Helen should give you some form of boost to diplomacy for your faction, and she should be ransomable or tradeable. It should be a campaign goal to capture her as greeks, honestly.
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0 · Disagree AgreeHow about a Helen rework guys? I feel like she needs to be changed up a bit. Capturing Helen should give you some form of boost to diplomacy for your faction, and she should be ransomable or tradeable. It should be a campaign goal to capture her and keep her as Greeks, honestly. As anyone but Menaleus on the Greek side, the goal is to get her to menaleus and the reward would be great. As anyone but Paris on the trojan side, giving her to paris/troy is the goal.
Helen feels like she isn't much of a focus in the game as it is. And she's supposed to be the woman who launched a thousand ships.
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0 · Disagree AgreeNow got any suggestions of your own?
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0 · Disagree AgreeI do not play atm, cuz as I said, Im waiting for a few patches, but I see that a main problems are:
- agents
- diplomacy exploit
- supply line
In the future patches I would adress:
- siege AI and battle AI
- balance changes
- add cavalry (probably in the DLC)
- diplomacy AI
- autoresolve balance
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0 · Disagree AgreeWhat was wrong with Rome 1 and Medieval 2 army system?
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0 · Disagree AgreeProving grounds beta (in Warhammer) had them removed and to compensate increased recruiting costs.
I hope they also try making holding onto territory harder by removing automatic garrissons.
Each new settlement should require a certain amount of troops to be left there as a garrisson, depending on influence. So part of your stack will have to stay behind on territories you want to keep.
Cities where you have no influence should require a major commitment to hold onto. Odysseus carving an empire in Asia on his way to Troy should be more difficult and time consuming than simply sailing to Troy and sieging it.
I played a full campaign (normal difficulty) where I occupied everything I conquered (to maintain decent happinness) and painted the map no problem. I don't think I looted, sacked or razed once.
So my wish is to get rid of supply lines (3 half stacks of militia should never be more expensive than 1 full stack of elites) while making it harder to snowball. My suggestion is to make occupying more costly and less of an automatic choice.
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0 · Disagree AgreeAnyways both mechanics don't really work in the late game but the supply lines are incredibly limiting in the early game which doesn't correspond with their purpose at all. So please just add a new mechanic in the next game, and if CA doesn't want to do that they should at least go back to the corruption mechanic. Correct me if I'm wrong but I think they already reduced it to ~30% per turn two days after release or so.
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0 · Disagree Agree-nerfs to chariots
These need more than just a nerf.
-nerfs to agent actions
Yes, well poison should do 10 or 15% kills.
33% is ridiculous, 2 turns in a row = 66% of your army gone.
-less confederations (or none at all)
Agreed. It's a lot more fun to have a lot of smaller nations than 3-4 huge ones.
Also would be nice to have an incentive to keep smaller nations around. The beginning is super active with so much interaction with nations. The end game is a desert, nothing is happening outside of your main enemy.
-Troy with a full-stack sized garrison
Hector full stack + full stack garrison. I want to fight a 40 unit stack, should be epic. Oh and get hector's ass in troy when you siege it, or script him to go in troy when you move over there. He just attacked me on open grounds which I then took troy without any issue.
-more gradual reduction in unit strength when taking siege attrition.
True. The attrition is so high that there's no point attacking, they're gonna die in 2 turns anyway.
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