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Skaven New Missing Units and Characters

SeanJeanquoiSeanJeanquoi Registered Users Posts: 3,413
edited November 2020 in General Discussion
This is the seventh in a series of Posts I plan on doing on a complete visual guide to factions and their missing units.

Links to the rest of this series




Introduction

The Skaven have always been the favourites of GamesWorkshop, being one of the only popular races they successfully invented themselves, with alot of character to them and it seems CA have a soft spot for them as well. The Skaven are somehow in the position where they have one of the biggest rosters in the game and also have some of the most missing legit stuff.

Some of this may seem redundant as a unit on its own, but its intended purpose is to replace a generic unit for that particular faction, making them more unique. Regional and faction exclusive units are a feature that is long overdue in TWWH, so much so that I'd argue its starting to affect the balance of the game. Clan Eshen and Pestilens will have their own sections here with material that's less 'essential' to the race as a whole and more intended for a sub-faction DLC if that ever happens.

Unlike the Wood Elf post, we're right back to totally legit material here. Only one unit (the Eshen Jezzails) doesn't have a basis in the lore.

Please Read: This post will bleed into the first few comments below the OP. Information on the Characters as well as sources will be in the first few comments below the OP.


Skaven Character Weapon Options








It would be spectacular if CA returned an old Total War feature whereby you could change a characters weapons in their item screen and it would actually change their weapons and how they fight. Most factions get on pretty well in the current system, the Skaven however, have so many weapon variants it seems difficult to ignore. If the Dwarfs ever get their ability to switch weapons, the Skaven could steal this mechanic (appropriately) as it would allow a great deal of customization and make their lords and heroes more flexible (certain weapons could be exclusive to specific Clans, with Clan Mors having the largest arsenal).


Missing Characters










Please Read: The Info on these characters were so big they had to be moved to the first comment directly below the OP. If you'd like to know more, you'll find them there :)


Generic Lords/Heroes and Mounts















Missing Generic Lords/Heroes and Mounts info


Brood Horror Mount
Brood Horrors are the greatest of the Giant Rat species, who are created when one of a new litter begins to mutate extraordinarily fast and in its ravenous hunger: devours all its siblings. They are highly prized by the Master Moulders, who will not part with them for anything less than a fortune of Warpstone.


Chieftain
Generic Melee Hero focused protecting their lords or buffing leadership to allied units.


Exalted Verminlords
Verminlords are thought to be manifestations of the Ancient Lords of Decay. Warped by the influence of the Horned rat: these Deamons are by far, the strongest and most fearsome that the Under-Empire has ever seen (The Skaven Equivalent to a Greater Deamon).

Verminlords are eternally calculating a myriad of interweaving plots, ever seeking the best path towards their desired end. They cannot stand still; constantly pacing, twitching and mumbling to themselves and despite their size, they are as nimble and fluid in their movements as any of their kin.

Verminlords come in different types (each one representing a different Clan) you have the Assassins (Eshin), Warbringers (Mors), the corrupters (Pestilens), Warpseers (Skryre) and the Exalted: who are the Embodiment of the Horned rat; only summonable during great times of suffering and slaughter (could be called upon via a rite or require a quest be completed to bring one to life).


Great Pox Rat Mount
A Mutated Giant Rat the Master Moulders use as mounts.


Master Moulder
A Generic Lord with Anti Large, focused on buffing the Monsters of the Skaven roster.


Master Mutator
A generic Lord/hero for Clan Moulder with three arms (2 weapons and a shield) that replace the Chieftain and Warlord for Clan Moulder. They're more monstrous and defensive than your typical Warlord, acting as the perfect bodyguard counterpart to the Master Moulders who would likely be anti-large and more squishy (similar to Beastmasters from other factions).


Packmaster
A generic Hero variant of the Master Moulder.


Palanquin Mount (Grey Seers)
A mount for all Grey Seers similar to Thorgrim's, with a small group of Stormvermin carrying the Seer.


Plague Priest and Decan
Generic Plague priest promoted to Lord status, with the Decans rightfully taking their place in the Hero slot (the lore of Pestilens should not be a Grey Seer thing, it should be exclusive to Pestilens and these two).


Rat Ogre Chariot
Generic mount option for the Master Moulder and Packmasters.


Stinking Thing
These are initiate Plague zealots who have yet to make the rank of Priest or Decan and are out to prove themselves worthy. This is essentially a Plague Monk or Censor Bear Lord/Hero that replaces the generic Warlord and Chieftain, Same Idea as Master Moulder, but for Pestilens.


War Litter Mount
Generic Mount option for the Warlords, Chieftains and perhaps the Master Moulder (exactly the same as the Dwarf Oathstone/Shield Bearers).



Missing Units















Missing Units info


Aberrations
Aberrations are beyond classification, the aborted experiments of crazed Moulders whose ambitions outweigh their skills. Invariably driven mad by their fate, Aberrations will go to every length they can to ensure that their miserable lives are drawn to a close as quickly as possible. Aberrations often plead for death as they throw themselves upon enemy blades.

Aberrations are essentially the Chaos Spawn of Hellpit, they're "a nightmarish assortment of snapping mouths and mutated limbs" who can vary wildly in appearance. They're unbreakable single entities on Tabletop.


Augmented Rat Ogres
On the rare occasion that Clan Skyre and Moulder cooperate, the results can be as deranged as they are devastating. Such is the case with the Augmented Rat Ogres, who are as much machine as they are flesh; erratically hissing and clanking across the battlefield as their grafted pincers, snap and sheer through metal and bone; and their Warpfire projectors douse the enemy ranks in liquid flame.


Armoured Rat Ogres
Rat Ogres what are armoured.


Broodmothers
These bloated, grotesque baby factories are the only female Skaven known to exist. Each can weigh at least 700 pounds and measures 10ft long from snout to tail. Their flabby soft bodies bristle with dozens of protrusions, all of which leak the foul-smelling milk on which their litters are weaned. Often blind and crippled, these creatures cannot care for themselves and must rely on castrated slaves for survival. Constant application of Warpstone narcotics from a young age keeps them blissfully ignorant of events that transpire in the Under-Empire. So cloistered away from the rest of their race are they that some do not learn chittering speech, or are proficient in social skills… or so the Skaven believe.

Broodmothers have the black hunger, cause terror and could be somewhat interesting on the battlefield. They could be thrown into melee, satisfying their black hunger and slowly building up a metre until they're able to create a swarm unit (they can produce many in one battle) upon their death, like the Hellpit Abomination, they could burst into a unit of slave rats.


Burrowing Behemoth
Burrowing Behemoths are blind, hairless monstrosities, that were originally used to dig out the great subterranean Empire of Clan Moulder. Today, the Clan employs them to equal effect on the battlefield, where they erupt form the ground with lightning speed and crash into the enemy lines before disappearing again in a series of hit and run attacks.


Chimaerat
The rarest of all Clan Moulders creations: the Chimaerat defies all logic in its form and stands as a terrible blasphemy against nature itself. It is able to unleash a sickly green Warpfire from its many heads as it hauls its bulk across the battlefield; scorching the earth in its wake.


Verminlords
Unit variant of Exalted Verminlords, similar to how Treemen are Lords and units.


Giant Rats
Yet another creation, fresh from the Hell Pit oven. Giant rats are smaller than their Wolf like cousins but are far more mutated. Many of these creatures have a second set of limbs, multiple heads, or even more monstrous editions, such as: Spikes, tusks, large hunches and bony plates, which are uncomfortably common sights among a pack of Giant rats.


Stormfiends Grinder Rattling, Warpfire and Gauntlets
Another result of collaboration between Moulder and Skryre, or more specifically: Ikit Claw and Throt the Unclean themselves. These are Rat Ogres who have been combined with weapons and elevated in intelligence so that they might wield those weapons effectively. They come in many different forms: Melee Gauntlet variants, Rattling gun Variants and Flamethrower variants (Warpfire).

Accessing these units could require some special criteria, like an alliance or confederation with Skryre and Moulder, gathering certain resources from both factions, maybe when you confederate one as the other you gain access to both Workshop mechanics and gain new technologies that allow you to create them, etc.


Wolf Rats
Wolf Rats are one of the many horrendous creations of Clan Moulder, who long ago, in an experimental procedure, combined their own Skaven blood with that of the great wolves of Kislev. The result were terrible bloodthirsty monsters with such a foul temper that they can never truly be tamed. Despite the risk of them breaking free and wreaking havoc within their own domain, the Skaven often keep these beasts to guard their tunnels, hunt down escaped slaves and they also release them at the vanguard of their armies to charge blindly through arrows and spears into the front line ahead of their own troops.


Warp Bats
the rafters of the Under-Empire are home to hundreds of species of bat, but not all of these breeds are of the natural sort, there's one that dwells deep below even Hellpit and almost never sets foot in the light. They feast on Warpstone, hence the name and Skaven miners are always watchful for these creatures, as their presence is a good indication that a lode of Warpstone is nearby.

Warpbats are similar to normal breeds, though they're fur is pale and their bodies are bloated and mutated by the constant exposure to Warpstone. Due to their increased size Warpbats are unable to properly fly, instead they crawl quickly across the ground and along the walls of their underground domain.

Warp Bats are exactly the kind of creature Clan Moulder would love to get their paws on. they have a shrieking ability which can stun enemies, a poisonous bite, due to the Warpstone and Moulder could perhaps allow them to fly once again, giving the Skaven a meagre areal presence.



Clan Eshen Missing units










Eshen Missing Unit info


Assassin Adepts (Dual Swords)
Assassin adepts from Mordheim (the boardgame as well as the video game) are the Eshen equivalent to Stormvermin with Sword and Shields, but with greater attack, lower defence, stalk and lower missile resist.

They would replace the generic Stormvermin w/ Sword and Shield for Clan Eshen.


Assassin Adepts (Claw Weapon)
This would be a full on melee variant of the Gutter Runners, functioning as an effective squishy flanking unit for Clan Eshen.


Clan Eshin Triads and Stormvermin
Originally, Eshen Triads were an elite squad unit of 3ish Assassins who sneak into the back lines of the enemy army and wreak havoc, like Ninjas from Shogun 2 but with Throwing stars instead of bombs. (there are many examples of RoR in the lore that fit this description like the Black 13, Ripshades, Blackclaws, etc). I like the way CA have implemented them, its a useful unit currently, however, there was an official Tabletop unit that already filled this niche and mashing the two together hurts the roster.

Therefore I suggest CA change Triads back to their intended role: a very small but very elite unit of assassins with smoke bombs, anti-infantry, stalk, the works and transform the current Triads into Black fur Skaven w/ halberds (aka: Eshen Stormvermin) and have it replace the generic Stormvermin w/ Halberds.

This would also allow the implementation of the Black 13 as an RoR.


Black Skaven (Sword and Pistol)
Functionally the same as Free Company militia, but with Warplock Pistols: a skirmish unit that's mostly geared toward melee and can fire whilst moving.


Black Skaven (Flail)
Mid tier AP infantry.


Black Fur Rat Ogres
Impossible though it may seem, Clan Eshen actually have their own well trained breed of Rat Ogres who act just how you'd expect, faster and more agile than average Rat Ogres with Stalk and more emphasis on gorilla warfare.


Warplock Jezzails w/ Silencers
The name is a tad misleading since its not so much the noise that always gives them away in the lore, but the green trails the Warpstone-infused bullets leave behind. If you want to get technical we could say that as well as silencers they have developed better casings for their bullets or used their dark sorcery to conceal them.

Point being, Eshen Snipers would be amazing, they could shoot without giving themselves away, have an appropriate reskin and be a little better in melee than regular Jezzails considering they're trained in rat-jutsu like all the rest of them (still not 'good' in melee mind you, just able to hold out a bit longer).



Clan Pestilens Missing units










Pestilens Missing Unit info


Pussbags
The life of a Pussbag is often short and unpleasant (much like the Pussbags themselves) but the Plague Monks have to test their Maladies on someone!

Pussbags are Pestilens Skavenslaves who are infused with poison and wield flails. They could replace the generic variants and offer the unique ability of debuffing the enemy and having cheep AP.


Rotten Rodents
Rotten Rodents are Plague Monks in the making, but only the strongest will survive to attain their new rank.

These are Pestilens Clanrats who look similar to plague Monks and could similarly replace their generic counterparts.


Plague Rat Ogres
They've always existed in images and the lore but never really been properly represented. These would be Rat Ogres exclusive to Clan Pestiens who have poison attacks and either the "Contaminated" (leadership debuff) or the "overwhelming odour" (melee attack debuff) abilities.


Great Beasts of Pestilens
In the lore, Clan Pestilens create their magnum opus, a giant Plague Rat Ogre rivalling or even dwarfing Nakai in size. The two fight in an epic dual and it almost fells him but he finally defeats it. As it dies, it bloats to an enormous size before exploding in a an eruption of plague infused entrails.

Therefore it would also be great if Clan Pestilens had access to a massive single entity Plague Rat Ogre. Considering blowing up upon death would be quite OP for such a creature, I think instead of causing damage it could apply poison or a similar debuff to surrounding enemy units for a certain amount of time after death or act as a minor casting of the spell "Mystifying miasma" on some nearby enemies, sapping away a portion of their life overtime.


Plague Furnace
Finally making the mount option a unit of its own.


Plague Rats (both types)
Plague Rats are typically a special breed of Giant Rat that Pestilens exposes to various diseases and uses in biological warfare. By dipping Giant Rats into their burbling cauldrons, they infuse them with foul Warpstone-laced wickedness. The rats develop a ravenous appetite, reproduce at a horrific rate, and are vectors for a suitably nasty plague.

During the End Times, in the Battle of Xlanhuapec, the Pestilent Brotherhood created a whole new breed of the creatures, employing Plague Rats that had been exposed too long to the loathsome and corrupting diseases worshipped by these allies of Clan Pestilens. These contagions, mixed with the warp-amplified growth-juices of Clan Moulder, created hump-backed, tumour-riddled mutant vermin. Each one of the vicious giant rats is a walking four-legged disease bomb, so riddled with contaminants that they are as dangerous dead as they are alive.

The generic Plague rats are a Pestilens variant of Giant Rats with their usual disease ridden spin, and the second, the End Times unit is a Clan Pestilens equivalent to a bloated Corpse which function in a similar way.


Plaguevermin
This would be the Pestilens exclusive replacement for the basic Stormvermin w/ Halberds (and their could be a Sword and Shield replacement as well) with poison attacks, contamination, etc.


Let me know what you think and don't be afraid to list something I missed. :)
Post edited by SeanJeanquoi on
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Comments

  • SeanJeanquoiSeanJeanquoi Registered Users Posts: 3,413
    edited December 2020
    Missing Characters lore and how they could work in WH2


    Ghoritch
    One of Throt the Unclean's masterpieces. Ghoritch was once a Norscan Berserker, dedicated to Khorne who lived for the thrill of battle. He led an attack on an Imperial artillery train that he had express orders not to engage. For his insubordination, his superiors traded him with the Master Moulders of Clan Moulder. Throt could see the man was of exceptional stock and would be perfect for a line of experiments he had planned.

    The experiments were a resounding success and Throt was able to transport the man's mind into the body of an Augmented Rat Ogre, without dimming his intellect or compromising his sanity. This proved to be both a blessing and a curse, for the Norscan quickly broke free and fought off an entire horde of Throt's creations in an attempt to escape. The other Master Moulders were in Awe of this new creation and his potential and Ghoritch was accepted into the fold, quickly earning the rank of Chieftain and gaining command over Clan Moulders Standing army. Throt was enraged at the meteoric rise through the ranks his creation had made and constantly works to bring about the Norscan's downfall.



    Plaguelord Nurglitch
    The first of the Plaguelords of Clan Pestilens and the one responsible for the Clans ascension to a position among the Council of Thirteen. Long ago, the Skaven formed into Clans and spread out from Skavenblight to all across the Warhammer world. Moulder went north up to Kislev; Eshin went East into Cathay and Clan Pestilens (though this wasn’t their name at the time) went south. By some miracle, these Skaven found tunnels that lead under the Great Ocean and came up in the jungles of Lustria. These rat-men might have been accustomed to the filthy quagmires of their home in Skavenblight, but the kind of foreign diseases present in this alien jungle proved catastrophic for the Skaven. They began to die by the thousands and the Clan was reduced to a mere 100 members. The last lowly band of rodents who remained were drenched in cold sweat and had fallen into a catatonic delirium. In their madness they saw the truth: that if they only dedicated their lives to the great Horned rat, reveled in their infection and spread disease wherever they could to sacrifice any and all in their lord’s name, they would be spared.

    And so it was, that Clan Pestilens and the first of the Plague Monks were born. The Rat men who survived this ordeal were truly hideous: their bodies laden with repulsive boils and sores, throbbing with irritation and dripping with all manner of repulsive discharge. What had threatened to destroy them in their luckless adventure, had proven to be the thing that defined them and would from this day forth, start their ascent into becoming one of the most powerful Clans in all of Skavendom.

    In time, the clan had grown strong and Lord Nurglitch, the mightiest of the Plaguelords, deemed it was time to return to their ancestral home. Clan Pestilens spent the next 10 long years, fighting for their lives through the heart of Lustria and as they finally broke the treeline onto the beaches, a ramshackle fleet was hastily constructed to ship them all back to the Southlands. Once they returned, they had emissaries re-establish contact with their long-lost kin, demanding breeding rights (prohibited when you are disease-ridden), access to Warpstone and a position on the Council. As expected, their messengers were butchered and so Nurglitch lead his fledgling clan of disease-ridden zealots against the entirety of Skavendom in a war that would last nearly 400 years…and miraculously, they came out on top; with Nurglitch secured himself a seat at the Council of Thirteen.



    Ska Bloodtail
    Ska is an unusually oversized and powerful Stormvermin; Queek Headtaker’s Right Paw and the Lieutenant of his elite Red Guard. He’s uncharitably referred to as Dim-witted, Brutish and even outright stupid, but he is capable, loyal, and fearless (by Skaven standards) and that’s all he ever needs to be. He has stood, unflinching before a chosen Grey Seer of the Horned Rat himself, to spare Queek from the Seer’s malicious magic; Taken daggers to the heart to save Queek from a Clan Rictus ambush and even shoved his master out of the way of Cave-ins, allowing the rubble to fall on himself instead.

    Ska is what every Skaven dreams of in a subordinate, but sorely lacks, and it is his unflinching loyalty that garners Queek’s trust and respect.



    Skreech Verminking
    Skreech, also known as the Rat King, is the enigmatic leader of the Council of 13 and the greatest of all Verminlords. His tale begins long ago, back when the world was young and the Skaven race had only just discovered a gargantuan deposit of Warpstone from a meteor that had crashed into the sundered mountain of Cripple Peak. This was the largest deposit of Warpstone ever discovered but despite their best efforts and frothing desire, they could not attain it, as Nagash, the great Necromancer had constructed his stronghold of Nagashizzar on top of it.

    For decades the Skaven fought in the cramped tunnels under the shattered mountain against the master of Necromancy, eventually, Nagash struck a bargain with the Council of Thirteen: in return for peace, Nagash would allow them to mine the smaller deposits in the lowest caverns bellow the Meteor. The council begrudgingly agreed and a fragile alliance was formed; that is, until their spies reported on what Nagash was planning.

    Nagash was conjuring Necromantic powers like the world had never seen, as far to the south an innumerable legion of undead was flowing north, like a river of bone. Millions of restless dead strode relentlessly towards Nagashizzar in perhaps the mightiest army the world had ever seen. Before that host, the living would be snuffed out like a candle's flame in a black whirlwind. In response, the Council voted unanimously for the first time in their history: Nagash had to be stopped. Unsure if their weapons could harm a being of such stature, one of the Council suggested a blade of purest Warpstone be forged, and he oversaw that work. And so it went, with each member contributing to the task at hand. Finally, the last Council member sent spies via secret tunnels to deliver the Fellblade into the hands of an unwitting pawn.

    The plan worked - but only barely. Nagash was cut into a thousand pieces. Even in defeat, the Great Necromancer had lashed out at his foe. Far away in Skavenblight the Council of Thirteen was struck with the arcane feedback of that spell. It was so potent that two of the Lords of Decay dropped dead, blood spraying from their eyes and ears. Yet it was over - the most powerful necromancer the world had ever known was stopped. The Skaven scurried to collect the pieces of Nagash, taking them to the Warpforges to destroy them. Without his great will, Nagash's legions were no more than bones in the desert.

    Following this great victory, the Skaven should have seen an era of prosperity unlike anything in their history and the Horned Rat looked upon them with pride, but of course, that was not to be; instead, they descended into treachery, infighting, and paranoia that completely tore them apart, as always, and so the Great Horned Rat looked down and the Great Horned one's pride turned to wrath. So disappointed and angry was he, that the Horned Rat plucked every member of the Council of Thirteen out of the Mortal Plain and cast them into a black hole within his realm.

    In the end though, the Horned Rat relented. Besides, he was fond of his children, flaws and all, and since no suitable replacements on the Council of Thirteen had ever been found to replace those he banished, The Horned Rat endeavored to create his own council members; with an enormous claw, he drew forth his errant congregants...what emerged from out of that pit, however, was not twelve Lords of Decay, but a single entity; a hideous amalgamation of the entire Council of Thirteen. Twisted and tail-locked, they were now one, squirming creature. The Horned Rat looked over the creature he had wrought and deemed it would not quite do. With a searing bolt of black lightning, the rat god formed the twisted shape into a form more pleasing to him - that of a Verminlord - and with a final, vomitous belch, he anointed it with a portion of his own godly power. Horns still sprouting and twisting, the Verminlord rose from this baptism of filth, and thus, Skreech Verminking was born.

    Verminking was a Verminlord like no other. He incorporated within his being the stealth of Clan Eshin, the Arcane Talent of the Grey Seers, the technological insight of Clan Skryre, the flesh-crafting skills of Clan Moulder, and the warrior ambition of the Warlord Clans. Although Clan Pestilens had not yet been formed at the time of Nagash's fall, the forebears of their founders were upon that Council of Thirteen, and they too now resided within Skreech's twisted body. In this manner, Verminking bore great knowledge of disease, along with a burning zeal to spread that corruption in the name of the Horned Rat. At long last, after so much time in the black pit, Verminking was free. He glared into the mortal realm, scratching at the ever-thinning walls that separated the shadowy realm of ruin from the world of mortals.



    Skweel Gnawtooth
    Skweel was born, the runt of the litter (a death sentence among the Skaven), in order to survive, he found allies in the strangest places: not among his fellow Skaven, but among common rats. Skweel had a natural affinity with the creatures and would be seldom seen without a scuttling horde of vermin.

    It wasn’t long before he attracted the attention of the Master Moulders, who took note of the dread Skweel commanded among his peers. The Masters gave him a chance in the holding pens of the larger beasts; where most newcomers are mauled their first time: Skweel Held sway over these larger beasts as well from day 1, and so he was accepted into the fold and trained as a Packmaster.

    Where most Packmasters Rally and drive their charges in the general direction of the fighting; Skweel on the other hand, guides his creatures through the battle and fights along with them. Because of his personal affinity for handling the creatures, he does not think of his Giant Rats or Rat Ogres as mindless beasts but rather trained animals ready and eager to do their master's bidding. After a successful hunt, its not uncommon for his brutish retinue to present Skweel with the best of the spoils before feeding themselves.



    Thanquol
    A Grey Seer, favoured servant of the Council of Thirteen and Arch-Nemesis to Gotrek and Felix in their novels: Thanquol is one of the most infamous and powerful sorcerers in the Under-Empire. He has Commanded armies from atop his savage Rat Ogre “Bone Ripper”, embarked on quests for powerful artefacts, Supported the nefarious activities of Clan Eshin; Saved Clan Moulder from the clutches of a terrible Chaos invasion, attempted to destroy the city of Nuln, and tried to kill the Prophet of Sotek. Thanquol is a truly despicable creature, who is always obsessively scheming, re-evaluating his plans, and probing every angle to get the best outcome for himself.

    Despite the never-ending list of his schemes, plots and exploits: they almost always end in complete disaster, which is usually the result of Thanquol’s own obsessive paranoia and complete incompetence. Over the Years, Thanquol has lost much of the favour and reputation that his power once afforded him and has been written off by many of his brethren as nothing more than a worthless backstabber.



    Throt the Unclean
    Throt is one of the most Twisted, repulsive and yet ingenious Master Mutators of Clan Moulder and has exploited his success, to position himself as one of the nine Lords of Hell Pit. A lifetime of experimenting with Warpstone has certainly taken its toll on Throt: bones protrude from his spine like giant spikes, he has sprouted a third arm and his frame has bloated almost to the point of obesity. Over the course of several experiments on himself, he has rapidly sped up his metabolism such that he requires constant nourishment, equal to 4 times his body weight a day, and gluttonously crams tremendous amounts of food into his face whenever he has a free arm with which to do so.

    Despite his insanity and deprived appearance: Throt is one of the most gifted creator’s clan Moulder has yet seen. Constantly finding new applications for Alchemical ingredients, capturing immense and exotic beasts and creating some of the largest and most powerful Rat Ogres that have ever been birthed from the tunnels of Hell Pit: the Stormfiends.



    Veskit
    The High Executioner of Clan Eshin during the fall of Mordheim; Veskit was already a talented assassin when he was issued his most challenging mission yet: an agent of Clan Skryre hired him to free one of their oldest and most experienced Warlocks who was being held hostage by a rival clan. Veskit rescued the hostage, though he had to fight his way through half of the enemy clan to do it. The wounds he suffered during the escape proved fatal and he would have died then and there, had he not made a pact with the Warlock he had just set free.

    The great Warlock replaced various parts of Veskit's broken body with magical cybernetics. He has become more machine than vermin and in his new body, his thirst for blood has become uncontrollable; He was once a great assassin, but now he's a pure killing machine.
    Post edited by SeanJeanquoi on
  • SeanJeanquoiSeanJeanquoi Registered Users Posts: 3,413
    edited September 2020
    Bonus Content


    As always I like to leave a little section at the end for some DoW units or other little things that are technically part of the race but would likely go elsewhere if they were implemented at all.

    Skaven have no specific named characters or units that go with the Dogs of War as far as I know, however, there is an entire Skaven Clan, a vassal of Clan Pestilens, who hire out their warriors and their vile diseases for coin to other races:





    Skaven Rat Riders (Cavalry)


    This entry comes from White Dwarf #317. Giving the Skaven full on cavalry would be a bit of a step too far and considering some of the little guys look so over the top and are even dressed in imperial garbs, I think Gamesworkshop were just having fun with it:





    Warlock Engineer Doomrocket




    Warlock Engineers also used to be able to wield Doomrockets...


    Skaven Rat Tank


    As if you needed more proof that Gamesworkshop had an insatiable soft spot for the Skaven, in White Dwarf #244 they said 'why not just give them Steam Tanks too?'. I'll post the scenario in full since it has a few other characters and units of note and I believe is quite rare to come across:




    Post edited by SeanJeanquoi on
  • SeanJeanquoiSeanJeanquoi Registered Users Posts: 3,413
    edited September 2020
    Sources:

    Missing Characters


    Ghorich
    - White Dwarf #311 A Guide to Hell Pit Pg 111, 114

    Plaguelord Nurglitch
    - 4th edition Skaven Army Book Pg 17
    - Lustria 6th edition campaign Pg 64

    Ska Bloodtail
    - The Rise of the Horned Rat (Novel) by Guy Haley.
    - Headtaker (Novel) by David Guymer.

    Skreech Verminking
    - Warhammer: The End Times IV: Thanquol Book 2
    - The Rise of the Horned Rat (Novel) by Guy Haley.

    Skweel Gnawtooth
    - 7th edition Skaven Army Book Pg. 71
    - White Dwarf #359 Pg 6, 20, 69

    Thanquol
    - Gotrek and Felix Novels

    Throt the Unclean
    - 7th edition Skaven Army Book Pg 72
    - 6th edition Skaven Army Book Pg 68
    - 4th edition Skaven Army Book Pg 70
    - Darkness Rising (A complete history of the Storm of Chaos) Pg. 40
    - White Dwarf #269 Pg 24 - 29
    - White Dwarf #317

    Executioner Veskit
    - Mordheim core rulebook Pg 156
    - Mordheim Town Cryer


    Generic Lords/Heroes and Mounts


    Brood Horror
    - Monstrous Arcanum 8th edition Expansion Pg 56

    Skaven Chieftain
    - Skaven 6th edition Army Book Pg 42
    - Warhammer Fantasy RPG 2nd Ed: "Children of the Horned Rat" Pg 98

    Exalted Verminlord
    - Monstrous Arcanum 8th edition expansion Pg 52, 53

    Great Pox Rat
    - 7th edition Skaven Army Book Pg 39
    - Uniforms and Heraldry: Skaven Pg 10, 30

    Master Moulder
    - 7th Edition Skaven Army Book
    - Warhammer Fantasy RPG 2nd Ed "Children of the Horned Rat"

    Master Mutator
    - Warhammer Fantasy RPG 2nd Ed "Children of the Horned Rat" Pg 100

    Packmaster
    - 6th edition Skaven Army Book Pg 22
    - 7th edition Skaven Army Book Pg 53
    - Warhammer Fantasy RPG 2nd Ed "Children of the Horned Rat" Pg. 70
    - White Dwarf #230 Pg 34

    Palanquin Mount (Grey Seer)
    - Uniforms and Heraldry: Skaven Pg 7

    Plague Priest
    - 6th edition Skaven Army Book Pg 14
    - 7th edition Skaven Army Book Pg 45
    - Warhammer Fantasy RPG 2nd Ed "Children of the Horned Rat" Pg 10
    - White Dwarf #359 Pg 21

    Plague Deacon
    - 6th edition Skaven Army Book Pg 14

    Rat Ogre Chariot Mount
    - Uniforms and Heraldry: Skaven Pg 53

    Stinking Thing
    - Lustria 6th edition campaign Pg 62-64

    War Litter Mount
    - Uniforms and Heraldry: Skaven Pg 52


    Missing Units


    Aberration
    - White Dwarf #311 A Guide to Hell Pit
    - Uniforms and Heraldry: Skaven Pg 72

    Augmented Rat Ogres
    - White Dwarf #311 A Guide to Hell Pit

    Armoured Rat Ogres
    - White Dwarf #311 A Guide to Hell Pit

    Broodmothers
    - 6th edition Skaven Army Book
    - Warhammer Fantasy RPG 2nd Ed "Children of the Horned Rat" Pg 114

    Burrowing Behemoth
    - White Dwarf #311 A Guide to Hell Pit

    Chimerat
    - White Dwarf #311 A Guide to Hell Pit

    Giant Rats
    - 6th edition Skaven Army Book Pg 22

    Stormfiends
    - End Times: Thanquol

    Verminlords
    - 7th edition Skaven Army Book Pg 40
    - Thanquol and Boneripper: Thanquol's Doom (Novel) Chapter 17
    - Warhammer: The End Times Book IV: Thanquol Book 2 Pg 28, 30, 32, 34
    - White Dwarf #230 Pg 15
    - White Dwarf #359 Pg 20

    Wolf Rats
    - Warhammer Fantasy RPG 2nd Ed "Children of the Horned Rat" Pg. 115
    - Monstrous Arcanum 8th edition expansion Pg 56, 57

    Warp Bats
    - Warhammer Fantasy RPG "Children of the Horned Rat" Pg 117


    Clan Eshen Missing Units


    Asssassin Adepts
    - Mordheim core Rulebook
    - Mordheim Town Cryer
    - Mordheim: City of the Damned (Video Game)

    Black Skaven
    - Skaven 6th edition Army Book Pg 18
    - Mordheim core rulebook
    - Mordheim Town Cryer
    - Mordheim: City of the Damned (Video Game)

    Black Fur Rat Ogre
    - Mordheim Core Rulebook
    - Mordheim Town Cryer
    - Mordheim: City of the Damned (Video Game)


    Pestilens Missing Units


    Pussbags
    - Lustria 6th edition campaign

    Rotten Rodents
    - Lustria 6th edition campaign

    Great Beast of Pestilens
    - Lustria 6th edition campaign

    Plague Furnace
    - Uniforms and Heraldry: Skaven Pg 11
    - White Dwarf #359 Pg 6

    Plague Rats
    - Warhammer Fantasy RPG 2nd Ed: "Children of the Horned Rat" Pg 114
    - Warhammer Fantasy RPG 2nd Ed: "Old World Bestiary" Pg 37

    Explosive Plague Rats
    - The End Times: Thanquol book 1 Pg 39

    Plaguevermin
    - The End Times: Thanquol book 1 Pg 164


    if anyone wants to see exacts I should be able to give you them :)

    I made this updated version ages ago and then completely forgot I'd made it so I apologize if its a little dodgy here and there, I just gathered it together, fixed it up a bit and released it.

    I've also been making updates to my prior posts, the Wood Elf one especially is in much better shape than it was on release now thankfully, with more characters and blurbs on said characters (I felt very rushed to release it since I thought the DLC might be released this month).

    I've also made adjustments to the Tomb Kings, Dwarfs and a fair few others ^_^
    Post edited by SeanJeanquoi on
  • SeanJeanquoiSeanJeanquoi Registered Users Posts: 3,413
    @davedave1124

    lol, I think I saw the tank in Warhammer Chronicle or White Dwarf somewhere before, is that totally official? or just one of those Kitbashes GW liked to show off?
  • SeanJeanquoiSeanJeanquoi Registered Users Posts: 3,413
    edited September 2020
    Damn I knew I'd forget something and it just had to be the most out there unit huh >_<

    Here's the description of Warp Bats, I'll amend it when I can, don't want the post being banished to the warp:



    They live deep within the caverns of the old world and could offer the skaven a single airforce unit to help them deal with flyers a little, kind of like how the Greenskins have the Wyvern.

    Its not super powerful but it feeds off warpstone, its a troglobite and its exactly the sort of thing Clan Moulder would love to get their paws on.
  • UberReptilianUberReptilian The Crystal LabyrinthRegistered Users Posts: 4,726

    @davedave1124

    lol, I think I saw the tank in Warhammer Chronicle or White Dwarf somewhere before, is that totally official? or just one of those Kitbashes GW liked to show off?

    It’s as offical as Chimerarats are that is to say it’s a WD kitbash.
    Brilliant Madwoman I am.
    @Commissar_G once dared to question me and tried to make a mockery of me for predicting Rasputin LL. Now that history has shown me to be the Victor, the Commissar begged for mercy. I quote directly
    "Well, your victory was complete and total. You may publicly admonish me and choose my fate. Do it. I deserve the shame I've brought to my ancestors." and I, being a humble Goddess have granted the Commisssar their wish.
    Let this Signature and @Commissar_G's horrific mistake serve as an example of what happens to those who question my Kairos Fateweaver levels of wisdom!
  • davedave1124davedave1124 Senior Member Registered Users Posts: 15,930

    @davedave1124

    lol, I think I saw the tank in Warhammer Chronicle or White Dwarf somewhere before, is that totally official? or just one of those Kitbashes GW liked to show off?

    Yes, (6th ed) it's a White Dwarf supplement I believe 2002, a Skryre vs Pestelins civil war add on.

    It's no more rare than some of the upcoming WE units will be :-D
  • SeanJeanquoiSeanJeanquoi Registered Users Posts: 3,413
    edited September 2020
    @UberReptilian

    Fair point, however obviously the Chimerat is a part of the semi-official supplement they made and the Steam tank is totally out of left field.

    I will say I don't expect or want the Chimerat. We have an amazing mod for it that already does the trick.

    @davedave1124

    I may just add it for Sh*t's and giggles and for completionists sake at some point.
  • UberReptilianUberReptilian The Crystal LabyrinthRegistered Users Posts: 4,726
    edited September 2020
    Oh and I’ve been rallying at Master Mutators being Lords and Master Moulders being heros. Not only does the Hellpit list label them as such, but Throt the Unclean is a Master Mutator as it’s the highest rank. Packmasters just herd animals into battle so I don’t understand the obsession with making them heros. Master Moulders create the creatures under the oversight of Mutators so Moulders closer resemble Necrotects than anything else.

    7th Edition has packmasters as units that accompany giant rats and rat ogres and Master Moulders as unit champions ala Death Runners for Night Runners.

    My point is what are the sources for Moulders being Lords and Packmasters being Heros?

    Edit: Minor lore correction, Master Mutators are the highest rank that will take to the battlefield, highest rank is becoming one of the nine lords of Hellpit like Throt has.
    Brilliant Madwoman I am.
    @Commissar_G once dared to question me and tried to make a mockery of me for predicting Rasputin LL. Now that history has shown me to be the Victor, the Commissar begged for mercy. I quote directly
    "Well, your victory was complete and total. You may publicly admonish me and choose my fate. Do it. I deserve the shame I've brought to my ancestors." and I, being a humble Goddess have granted the Commisssar their wish.
    Let this Signature and @Commissar_G's horrific mistake serve as an example of what happens to those who question my Kairos Fateweaver levels of wisdom!
  • davedave1124davedave1124 Senior Member Registered Users Posts: 15,930
    @SeanJeanquoi

    Do you have a link to the Clan Moulder box set with all the extra Clan Moulder stuff? Lost it.
  • FossowayFossoway Registered Users Posts: 4,610
    Clan Eshin has special black furred rat-ogres that are both stealthy and more agile than regular ones.

    Could be a special RoR rat-ogre unit with stealth.
  • davedave1124davedave1124 Senior Member Registered Users Posts: 15,930
    edited September 2020

    @UberReptilian

    Fair point, however obviously the Chimerat is a part of the semi-official supplement they made and the Steam tank is totally out of left field.

    I will say I don't expect or want the Chimerat. We have an amazing mod for it that already does the trick.

    @davedave1124

    I may just add it for Sh*t's and giggles and for completionists sake at some point.

    Well, they do have official rules and they are part of the 6th edition suplliment.

    https://1d4chan.org/wiki/Klawmunkast
  • SeanJeanquoiSeanJeanquoi Registered Users Posts: 3,413
    @UberReptilian

    I believe in 7th edition Master Moulders are packmaster unit champions, with both of them functioning the same.

    In 6th edition and their white dwarf supplement you are correct however, though obviously CA doesn't use such handler units.

    I know its a simplistic point but I think calling them packmasters is just better because "Moulder" and "Mutator" sound so similar.

    I'd argue what I've presented here is a good compromise/expansion of the trio: this way we get all 3 and Clan Moulder gets a unique melee lord/Hero as is displayed in their heraldry book with the 3 arms.
  • YrellianYrellian Registered Users Posts: 1,849

    Oh and I’ve been rallying at Master Mutators being Lords and Master Moulders being heros. Not only does the Hellpit list label them as such, but Throt the Unclean is a Master Mutator as it’s the highest rank. Packmasters just herd animals into battle so I don’t understand the obsession with making them heros. Master Moulders create the creatures under the oversight of Mutators so Moulders closer resemble Necrotects than anything else.

    7th Edition has packmasters as units that accompany giant rats and rat ogres and Master Moulders as unit champions ala Death Runners for Night Runners.

    My point is what are the sources for Moulders being Lords and Packmasters being Heros?

    Packmasters are no heroes, I don’t know whence it came, but it’s spreading like plague😀

    His Royal Highness, Phoenix King Finubar!

    "It has been too long since I drew a blade in anger, Tyrion. You have been my sword, and Teclis has been my shield. But now it is time I fought my own battles!"

    I used to be crazycrix, then Epic happened and I became Dubinekdubajs, which I had to change again😀
  • SeanJeanquoiSeanJeanquoi Registered Users Posts: 3,413
    edited September 2020
    @davedave1124

    I forget which white dwarf it is specifically (I have it somewhere) but this is it on its own (If I've attached the file correctly)
  • davedave1124davedave1124 Senior Member Registered Users Posts: 15,930
    I think each Clan should have a specific type of Rat Ogre.

    So tier 3 should be a general Rat Ogre and then they should be a clan specific tier 4 Rat Ogre.
  • UberReptilianUberReptilian The Crystal LabyrinthRegistered Users Posts: 4,726

    @UberReptilian

    I believe in 7th edition Master Moulders are packmaster unit champions, with both of them functioning the same.

    In 6th edition and their white dwarf supplement you are correct however, though obviously CA doesn't use such handler units.

    I know its a simplistic point but I think calling them packmasters is just better because "Moulder" and "Mutator" sound so similar.

    I'd argue what I've presented here is a good compromise/expansion of the trio: this way we get all 3 and Clan Moulder gets a unique melee lord/Hero as is displayed in their heraldry book with the 3 arms.

    Thank you kindly. The ideal way to get all three is an idea @xBlood_Raven suggested, and that's still MM Lord/Hero, but make the packmaster an infantry unit akin to aspiring champions. Low model count and provide minor leadership buffs to Moulder units. This way we get a Moulder infantry unit, hero and Lord. If we have to have a hero with a different name Harbingers of Mutation would be better as they are a mild caster with the Vermintide spell. This could be changed to a Rat Swarm bound ability instead of being a caster and it gets the Rat Swarm in the game similar to other missing swarm units.
    Brilliant Madwoman I am.
    @Commissar_G once dared to question me and tried to make a mockery of me for predicting Rasputin LL. Now that history has shown me to be the Victor, the Commissar begged for mercy. I quote directly
    "Well, your victory was complete and total. You may publicly admonish me and choose my fate. Do it. I deserve the shame I've brought to my ancestors." and I, being a humble Goddess have granted the Commisssar their wish.
    Let this Signature and @Commissar_G's horrific mistake serve as an example of what happens to those who question my Kairos Fateweaver levels of wisdom!
  • UberReptilianUberReptilian The Crystal LabyrinthRegistered Users Posts: 4,726
    crazycrix said:

    Oh and I’ve been rallying at Master Mutators being Lords and Master Moulders being heros. Not only does the Hellpit list label them as such, but Throt the Unclean is a Master Mutator as it’s the highest rank. Packmasters just herd animals into battle so I don’t understand the obsession with making them heros. Master Moulders create the creatures under the oversight of Mutators so Moulders closer resemble Necrotects than anything else.

    7th Edition has packmasters as units that accompany giant rats and rat ogres and Master Moulders as unit champions ala Death Runners for Night Runners.

    My point is what are the sources for Moulders being Lords and Packmasters being Heros?

    Packmasters are no heroes, I don’t know whence it came, but it’s spreading like plague😀
    Youtubers I believe. Like the one who said Preyton's would be a good Wood Elf unit.
    Brilliant Madwoman I am.
    @Commissar_G once dared to question me and tried to make a mockery of me for predicting Rasputin LL. Now that history has shown me to be the Victor, the Commissar begged for mercy. I quote directly
    "Well, your victory was complete and total. You may publicly admonish me and choose my fate. Do it. I deserve the shame I've brought to my ancestors." and I, being a humble Goddess have granted the Commisssar their wish.
    Let this Signature and @Commissar_G's horrific mistake serve as an example of what happens to those who question my Kairos Fateweaver levels of wisdom!
  • LabriaLabria Registered Users Posts: 1,932
    What about Thanquol mount from the End Times as own unit in the game? If Thanquol really get own lord pack, I doubt CA will use this expensive mount just for him.

    Also, I would not be surprised if Skaven will get something like Rat Ogre hero(generic version of Ghoritch) in Moulder focus lord pack.
    Dwarfs need Slayer Lord pack: https://imgur.com/x74HxxU
  • Qwerty55Qwerty55 Registered Users Posts: 724
    How does someone even fight with a sword and halberd?
  • SerPusSerPus Registered Users Posts: 5,620

    That's just a chieftain. Overall the list feels overblown with made-up stuff. Also where is Harbinger of Mutation?

    Packmasters just herd animals into battle so I don’t understand the obsession with making them heros.

    In the 7th edition Master Moulders were upgraded version of Packmasters. And we have a named Packmaster, so if they are heroes then he can be made into a legendary hero.

  • davedave1124davedave1124 Senior Member Registered Users Posts: 15,930

    @davedave1124

    I forget which white dwarf it is specifically (I have it somewhere) but this is it on its own (If I've attached the file correctly)

    Thanks..

    I think CA could get into almost true body horror with Clan Moulder..



    Appears to be an early version of a Chimaerat. This brings me hope there will be a flesh lab mechanic that allows players to get creative.
  • UberReptilianUberReptilian The Crystal LabyrinthRegistered Users Posts: 4,726
    edited September 2020
    SerPus said:

    In the 7th edition Master Moulders were upgraded version of Packmasters. And we have a named Packmaster, so if they are heroes then he can be made into a legendary hero.

    We also have a named Master Mutator. So it'd be Master Mutator lords and Packmaster heros? Packmasters aren't special, they just whip things, whereas the MMs actually do something that requires skill, so I don't see the appeal of making them a hero.

    Edit: Also 6th edition has Moulder Lords and Heros whereas 7th did, so using 6th seems a more ideal option than shoehorning Packmasters to become heros.

    Brilliant Madwoman I am.
    @Commissar_G once dared to question me and tried to make a mockery of me for predicting Rasputin LL. Now that history has shown me to be the Victor, the Commissar begged for mercy. I quote directly
    "Well, your victory was complete and total. You may publicly admonish me and choose my fate. Do it. I deserve the shame I've brought to my ancestors." and I, being a humble Goddess have granted the Commisssar their wish.
    Let this Signature and @Commissar_G's horrific mistake serve as an example of what happens to those who question my Kairos Fateweaver levels of wisdom!
  • GoatforceGoatforce Registered Users Posts: 6,885
    God I wish the Warlock Master had warp pistols, would have made it somewhat unique rather than just another melee character, I mean we got the master assassin but he is kinda a hybrid, a pure ranged lord would have been nice.
  • SerPusSerPus Registered Users Posts: 5,620


    We also have a named Master Mutator

    Yes, Throt. What's your point?

    Packmasters aren't special, they just whip things, whereas the MMs actually do something that requires skill

    Again, in the 7th edition they are playing exactly the same. Master Moulder just have better stats.
  • SeanJeanquoiSeanJeanquoi Registered Users Posts: 3,413
    edited September 2020
    @SerPus

    Overall the list feels overblown


    Welcome to the Skaven Roster mate.

    They're legit from Mordheim, as are the rest of the Eshen stuff:



    I stated in the Introduction that the Eshen and Pestilens sections are more for variety and sub-faction DLC's than pure functionality.
  • UberReptilianUberReptilian The Crystal LabyrinthRegistered Users Posts: 4,726
    SerPus said:

    Yes, Throt. What's your point?

    The point you made:
    SerPus said:

    And we have a named Packmaster, so if they are heroes then he can be made into a legendary hero.

    So I was asking would Master Mutator Lord and Packmaster hero be what you think it should be?
    SerPus said:

    Again, in the 7th edition they are playing exactly the same. Master Moulder just have better stats.

    Ah I see, I'm talking more lore connetations in that Packmaster don't do much and Master Moulder's actually make the beasts so their far more important. CA is incosistent with what unit becomes what like Death Runners becoming units but Kroixgor Ancients becoming lords so they could do anything realisitcally, but I stand by Packmaster heros is dumb to me. It's like making Poison Wind Globadiers or Skink herders heros.
    Brilliant Madwoman I am.
    @Commissar_G once dared to question me and tried to make a mockery of me for predicting Rasputin LL. Now that history has shown me to be the Victor, the Commissar begged for mercy. I quote directly
    "Well, your victory was complete and total. You may publicly admonish me and choose my fate. Do it. I deserve the shame I've brought to my ancestors." and I, being a humble Goddess have granted the Commisssar their wish.
    Let this Signature and @Commissar_G's horrific mistake serve as an example of what happens to those who question my Kairos Fateweaver levels of wisdom!
  • DrownedHoundDrownedHound Registered Users Posts: 6,444
    Very Nice list.

    Did you read the Bubonic Court of Nurglitch list? I expected Plague Pontifexes, Pusbags, Rat Spawn and whatnot for Pestilens
  • SerPusSerPus Registered Users Posts: 5,620


    So I was asking would Master Mutator Lord and Packmaster hero be what you think it should be?

    Yes, since in that case we can also have Skweel as playable character.
    Well, technicaly Master Moulder has an access to thing-catcher, but in Vermintide packmasters also had it and I don't remember anyone complaining.
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