This is the seventh in a series of Posts I plan on doing on a complete visual guide to factions and their missing units.
Links to the rest of this series
The Skaven have always been the favourites of GamesWorkshop, being one of the only popular races they successfully invented themselves, with alot of character to them and it seems CA have a soft spot for them as well. The Skaven are somehow in the position where they have one of the biggest rosters in the game and also have some of the most missing legit stuff.
Some of this may seem redundant as a unit on its own, but its intended purpose is to replace a generic unit for that particular faction, making them more unique. Regional and faction exclusive units are a feature that is long overdue in TWWH, so much so that I'd argue its starting to affect the balance of the game. Clan Eshen and Pestilens will have their own sections here with material that's less 'essential' to the race as a whole and more intended for a sub-faction DLC if that ever happens.
Unlike the Wood Elf post, we're right back to totally legit material here. Only one unit (the Eshen Jezzails) doesn't have a basis in the lore.
Please Read: This post will bleed into the first few comments below the OP. Information on the Characters as well as sources will be in the first few comments below the OP.
Skaven Character Weapon Options
It would be spectacular if CA returned an old Total War feature whereby you could change a characters weapons in their item screen and it would actually change their weapons and how they fight. Most factions get on pretty well in the current system, the Skaven however, have so many weapon variants it seems difficult to ignore. If the Dwarfs ever get their ability to switch weapons, the Skaven could steal this mechanic (appropriately) as it would allow a great deal of customization and make their lords and heroes more flexible (certain weapons could be exclusive to specific Clans, with Clan Mors having the largest arsenal).
Please Read: The Info on these characters were so big they had to be moved to the first comment directly below the OP. If you'd like to know more, you'll find them there
Generic Lords/Heroes and Mounts
Missing Generic Lords/Heroes and Mounts info
Brood Horror Mount
Brood Horrors are the greatest of the Giant Rat species, who are created when one of a new litter begins to mutate extraordinarily fast and in its ravenous hunger: devours all its siblings. They are highly prized by the Master Moulders, who will not part with them for anything less than a fortune of Warpstone.
Generic Melee Hero focused protecting their lords or buffing leadership to allied units.
Verminlords are thought to be manifestations of the Ancient Lords of Decay. Warped by the influence of the Horned rat: these Deamons are by far, the strongest and most fearsome that the Under-Empire has ever seen (The Skaven Equivalent to a Greater Deamon).
Verminlords are eternally calculating a myriad of interweaving plots, ever seeking the best path towards their desired end. They cannot stand still; constantly pacing, twitching and mumbling to themselves and despite their size, they are as nimble and fluid in their movements as any of their kin.
Verminlords come in different types (each one representing a different Clan) you have the Assassins (Eshin), Warbringers (Mors), the corrupters (Pestilens), Warpseers (Skryre) and the Exalted: who are the Embodiment of the Horned rat; only summonable during great times of suffering and slaughter (could be called upon via a rite or require a quest be completed to bring one to life).
Great Pox Rat Mount
A Mutated Giant Rat the Master Moulders use as mounts.
A Generic Lord with Anti Large, focused on buffing the Monsters of the Skaven roster.
A generic Lord/hero for Clan Moulder with three arms (2 weapons and a shield) that replace the Chieftain and Warlord for Clan Moulder. They're more monstrous and defensive than your typical Warlord, acting as the perfect bodyguard counterpart to the Master Moulders who would likely be anti-large and more squishy (similar to Beastmasters from other factions).
A generic Hero variant of the Master Moulder.
Palanquin Mount (Grey Seers)
A mount for all Grey Seers similar to Thorgrim's, with a small group of Stormvermin carrying the Seer.
Plague Priest and Decan
Generic Plague priest promoted to Lord status, with the Decans rightfully taking their place in the Hero slot (the lore of Pestilens should not be a Grey Seer thing, it should be exclusive to Pestilens and these two).
Rat Ogre Chariot
Generic mount option for the Master Moulder and Packmasters.
These are initiate Plague zealots who have yet to make the rank of Priest or Decan and are out to prove themselves worthy. This is essentially a Plague Monk or Censor Bear Lord/Hero that replaces the generic Warlord and Chieftain, Same Idea as Master Moulder, but for Pestilens.
War Litter Mount
Generic Mount option for the Warlords, Chieftains and perhaps the Master Moulder (exactly the same as the Dwarf Oathstone/Shield Bearers).
Missing Units info
Aberrations are beyond classification, the aborted experiments of crazed Moulders whose ambitions outweigh their skills. Invariably driven mad by their fate, Aberrations will go to every length they can to ensure that their miserable lives are drawn to a close as quickly as possible. Aberrations often plead for death as they throw themselves upon enemy blades.
Aberrations are essentially the Chaos Spawn of Hellpit, they're "a nightmarish assortment of snapping mouths and mutated limbs" who can vary wildly in appearance. They're unbreakable single entities on Tabletop.
Augmented Rat Ogres
On the rare occasion that Clan Skyre and Moulder cooperate, the results can be as deranged as they are devastating. Such is the case with the Augmented Rat Ogres, who are as much machine as they are flesh; erratically hissing and clanking across the battlefield as their grafted pincers, snap and sheer through metal and bone; and their Warpfire projectors douse the enemy ranks in liquid flame.
Armoured Rat Ogres
Rat Ogres what are armoured.
These bloated, grotesque baby factories are the only female Skaven known to exist. Each can weigh at least 700 pounds and measures 10ft long from snout to tail. Their flabby soft bodies bristle with dozens of protrusions, all of which leak the foul-smelling milk on which their litters are weaned. Often blind and crippled, these creatures cannot care for themselves and must rely on castrated slaves for survival. Constant application of Warpstone narcotics from a young age keeps them blissfully ignorant of events that transpire in the Under-Empire. So cloistered away from the rest of their race are they that some do not learn chittering speech, or are proficient in social skills… or so the Skaven believe.
Broodmothers have the black hunger, cause terror and could be somewhat interesting on the battlefield. They could be thrown into melee, satisfying their black hunger and slowly building up a metre until they're able to create a swarm unit (they can produce many in one battle) upon their death, like the Hellpit Abomination, they could burst into a unit of slave rats.
Burrowing Behemoths are blind, hairless monstrosities, that were originally used to dig out the great subterranean Empire of Clan Moulder. Today, the Clan employs them to equal effect on the battlefield, where they erupt form the ground with lightning speed and crash into the enemy lines before disappearing again in a series of hit and run attacks.
The rarest of all Clan Moulders creations: the Chimaerat defies all logic in its form and stands as a terrible blasphemy against nature itself. It is able to unleash a sickly green Warpfire from its many heads as it hauls its bulk across the battlefield; scorching the earth in its wake.
Unit variant of Exalted Verminlords, similar to how Treemen are Lords and units.
Yet another creation, fresh from the Hell Pit oven. Giant rats are smaller than their Wolf like cousins but are far more mutated. Many of these creatures have a second set of limbs, multiple heads, or even more monstrous editions, such as: Spikes, tusks, large hunches and bony plates, which are uncomfortably common sights among a pack of Giant rats.
Stormfiends Grinder Rattling, Warpfire and Gauntlets
Another result of collaboration between Moulder and Skryre, or more specifically: Ikit Claw and Throt the Unclean themselves. These are Rat Ogres who have been combined with weapons and elevated in intelligence so that they might wield those weapons effectively. They come in many different forms: Melee Gauntlet variants, Rattling gun Variants and Flamethrower variants (Warpfire).
Accessing these units could require some special criteria, like an alliance or confederation with Skryre and Moulder, gathering certain resources from both factions, maybe when you confederate one as the other you gain access to both Workshop mechanics and gain new technologies that allow you to create them, etc.
Wolf Rats are one of the many horrendous creations of Clan Moulder, who long ago, in an experimental procedure, combined their own Skaven blood with that of the great wolves of Kislev. The result were terrible bloodthirsty monsters with such a foul temper that they can never truly be tamed. Despite the risk of them breaking free and wreaking havoc within their own domain, the Skaven often keep these beasts to guard their tunnels, hunt down escaped slaves and they also release them at the vanguard of their armies to charge blindly through arrows and spears into the front line ahead of their own troops.
the rafters of the Under-Empire are home to hundreds of species of bat, but not all of these breeds are of the natural sort, there's one that dwells deep below even Hellpit and almost never sets foot in the light. They feast on Warpstone, hence the name and Skaven miners are always watchful for these creatures, as their presence is a good indication that a lode of Warpstone is nearby.
Warpbats are similar to normal breeds, though they're fur is pale and their bodies are bloated and mutated by the constant exposure to Warpstone. Due to their increased size Warpbats are unable to properly fly, instead they crawl quickly across the ground and along the walls of their underground domain.
Warp Bats are exactly the kind of creature Clan Moulder would love to get their paws on. they have a shrieking ability which can stun enemies, a poisonous bite, due to the Warpstone and Moulder could perhaps allow them to fly once again, giving the Skaven a meagre areal presence.
Clan Eshen Missing units
Eshen Missing Unit info
Assassin Adepts (Dual Swords)
Assassin adepts from Mordheim (the boardgame as well as the video game) are the Eshen equivalent to Stormvermin with Sword and Shields, but with greater attack, lower defence, stalk and lower missile resist.
They would replace the generic Stormvermin w/ Sword and Shield for Clan Eshen.
Assassin Adepts (Claw Weapon)
This would be a full on melee variant of the Gutter Runners, functioning as an effective squishy flanking unit for Clan Eshen.
Clan Eshin Triads and Stormvermin
Originally, Eshen Triads were an elite squad unit of 3ish Assassins who sneak into the back lines of the enemy army and wreak havoc, like Ninjas from Shogun 2 but with Throwing stars instead of bombs. (there are many examples of RoR in the lore that fit this description like the Black 13, Ripshades, Blackclaws, etc). I like the way CA have implemented them, its a useful unit currently, however, there was an official Tabletop unit that already filled this niche and mashing the two together hurts the roster.
Therefore I suggest CA change Triads back to their intended role: a very small but very elite unit of assassins with smoke bombs, anti-infantry, stalk, the works and transform the current Triads into Black fur Skaven w/ halberds (aka: Eshen Stormvermin) and have it replace the generic Stormvermin w/ Halberds.
This would also allow the implementation of the Black 13 as an RoR.
Black Skaven (Sword and Pistol)
Functionally the same as Free Company militia, but with Warplock Pistols: a skirmish unit that's mostly geared toward melee and can fire whilst moving.
Black Skaven (Flail)
Mid tier AP infantry.
Black Fur Rat Ogres
Impossible though it may seem, Clan Eshen actually have their own well trained breed of Rat Ogres who act just how you'd expect, faster and more agile than average Rat Ogres with Stalk and more emphasis on gorilla warfare.
Warplock Jezzails w/ Silencers
The name is a tad misleading since its not so much the noise that always gives them away in the lore, but the green trails the Warpstone-infused bullets leave behind. If you want to get technical we could say that as well as silencers they have developed better casings for their bullets or used their dark sorcery to conceal them.
Point being, Eshen Snipers would be amazing, they could shoot without giving themselves away, have an appropriate reskin and be a little better in melee than regular Jezzails considering they're trained in rat-jutsu like all the rest of them (still not 'good' in melee mind you, just able to hold out a bit longer).
Clan Pestilens Missing units
Pestilens Missing Unit info
The life of a Pussbag is often short and unpleasant (much like the Pussbags themselves) but the Plague Monks have to test their Maladies on someone!
Pussbags are Pestilens Skavenslaves who are infused with poison and wield flails. They could replace the generic variants and offer the unique ability of debuffing the enemy and having cheep AP.
Rotten Rodents are Plague Monks in the making, but only the strongest will survive to attain their new rank.
These are Pestilens Clanrats who look similar to plague Monks and could similarly replace their generic counterparts.
Plague Rat Ogres
They've always existed in images and the lore but never really been properly represented. These would be Rat Ogres exclusive to Clan Pestiens who have poison attacks and either the "Contaminated" (leadership debuff) or the "overwhelming odour" (melee attack debuff) abilities.
Great Beasts of Pestilens
In the lore, Clan Pestilens create their magnum opus, a giant Plague Rat Ogre rivalling or even dwarfing Nakai in size. The two fight in an epic dual and it almost fells him but he finally defeats it. As it dies, it bloats to an enormous size before exploding in a an eruption of plague infused entrails.
Therefore it would also be great if Clan Pestilens had access to a massive single entity Plague Rat Ogre. Considering blowing up upon death would be quite OP for such a creature, I think instead of causing damage it could apply poison or a similar debuff to surrounding enemy units for a certain amount of time after death or act as a minor casting of the spell "Mystifying miasma" on some nearby enemies, sapping away a portion of their life overtime.
Finally making the mount option a unit of its own.
Plague Rats (both types)
Plague Rats are typically a special breed of Giant Rat that Pestilens exposes to various diseases and uses in biological warfare. By dipping Giant Rats into their burbling cauldrons, they infuse them with foul Warpstone-laced wickedness. The rats develop a ravenous appetite, reproduce at a horrific rate, and are vectors for a suitably nasty plague.
During the End Times, in the Battle of Xlanhuapec, the Pestilent Brotherhood created a whole new breed of the creatures, employing Plague Rats that had been exposed too long to the loathsome and corrupting diseases worshipped by these allies of Clan Pestilens. These contagions, mixed with the warp-amplified growth-juices of Clan Moulder, created hump-backed, tumour-riddled mutant vermin. Each one of the vicious giant rats is a walking four-legged disease bomb, so riddled with contaminants that they are as dangerous dead as they are alive.
The generic Plague rats are a Pestilens variant of Giant Rats with their usual disease ridden spin, and the second, the End Times unit is a Clan Pestilens equivalent to a bloated Corpse which function in a similar way.
This would be the Pestilens exclusive replacement for the basic Stormvermin w/ Halberds (and their could be a Sword and Shield replacement as well) with poison attacks, contamination, etc.
Let me know what you think and don't be afraid to list something I missed.