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So I think the complaints about SEMs from some are exaggerated a lot, but there is one thing that I do agree with and that is that late game cycle charging by terror causing monsters is a bit too strong, and the reason for that is two things imo:
1. Terror 2. Animations
I don't want to go deep into that discussion now, but one idea that popped up that I actually think could improve the late game situation without messing up the over all balance or gameplay would be to:
* Add a condition to Terror, inactive if HP < 20%. (Fear stays until 0%)
What this would aim to achieve would be to add more incentive to bring SEMs to low health, and in general to make late game mass terror routs a bit more avoidable. It woudl avoid blanket nerfing SEMs in the early/mid game, and give both players something to aim for/avoid in the late game.
Don't fear the knockdown. Control it. Embrace it. Love it!