The King and the Warlord is often named as one of the best Total War: Warhammer DLCs to date. It was the first DLC to add separate factions for preexisting races, introduced units that greatly fleshed out their races' rosters, and provided unique campaign mechanics that encouraged a strong narrative. While it's got some steep competition from the later Warhammer II DLCs, most still fondly remember it as a strong Warhammer I DLC when compared with entries like the Grim and the Grave and Call of the Beastmen.
The race for Karak Eight-Peaks remains to me one of the most notable aspects of the ME map; three separate factions, tied together by a narrative that leads them to wrestle for the same location, with rewards for taking it and penalties until you do take it. I always felt that Skarsnik had a very thematic restriction for the race: until you take Eight Peaks, you don't get orcs. Sure, he gets some significant buffs for goblins to make up for it, but nothing really compares to a solid frontline of orcs. In comparison, I always felt like Belegar's increase to upkeep costs felt a little flat.
I think most people agree that Belegar and his quest for Karak Eight Peaks is heavily inspired by Thorin's Oakenshield quest for Erebor. In The Hobbit and assorted expanded universe materials, Thorin did manage to give the exiles of Erebor a small refuge in the Blue Mountains, but in his quest he received nothing from the remaining Dwarven kingdoms, and had to rely on a small number of trusted dwarves, with no base to fall back to until he took the mountain.
What if Belegar Ironhammer's faction, Clan Angrund, was a horde faction? Now before you get angry, hear me out. I would only propose this change in a future where the quality of life for horde factions was significantly increased, because right now they're broken. But with this change, Karak Izor would no longer be your base to fall back to. Like Nakai for the Lizardmen, Belegar would be unique among the Dwarfs for his inability to settle, him and his dwarf armies refugees from Karak Eight Peaks that must roam the world to build their strength. I have to admit, the upkeep and growth rates that the Beastmen currently have would emphasize how desperate their struggle is, but I wouldn't want to encourage that kind of suffering.
You'd start out with military access with most other Dwarf realms; they'd be sympathetic enough to your plight to let you travel through their lands. But you'd have to carry your recruitment structures with you. If we wanted to make it really dynamic, Belegar and his lords would only be able to recruit basic Dwarf units, and elite stuff like Flame Cannons and Gyro Bombers would be delivered to you like the Imperial Supplies mechanic, the other Dwarf kingdoms sending aid the closer you get to retaking Eight Peaks.
Once you take Eight Peaks, it becomes your capital, and you can freely settle and build like any other Dwarf faction... with the added caveat that Belegar and your other lords still have horde buildings and can recruit on the move, allowing you to rebuild the Karaz Ankor like no other.
Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.Let Slip the Dogs of War - A fanmade Campaign Pack concepthttps://forums.totalwar.com/discussion/303462/let-loose-the-dogs-of-war-a-fanmade-campaign-pack-concept