The King and the Warlord is often named as one of the best Total War: Warhammer DLCs to date. It was the first DLC to add separate factions for preexisting races, introduced units that greatly fleshed out their races' rosters, and provided unique campaign mechanics that encouraged a strong narrative. While it's got some steep competition from the later Warhammer II DLCs, most still fondly remember it as a strong Warhammer I DLC when compared with entries like the Grim and the Grave and Call of the Beastmen.
The race for Karak Eight-Peaks remains to me one of the most notable aspects of the ME map; three separate factions, tied together by a narrative that leads them to wrestle for the same location, with rewards for taking it and penalties until you do take it. I always felt that Skarsnik had a very thematic restriction for the race: until you take Eight Peaks, you don't get orcs. Sure, he gets some significant buffs for goblins to make up for it, but nothing really compares to a solid frontline of orcs. In comparison, I always felt like Belegar's increase to upkeep costs felt a little flat.
I think most people agree that Belegar and his quest for Karak Eight Peaks is heavily inspired by Thorin's Oakenshield quest for Erebor. In The Hobbit and assorted expanded universe materials, Thorin did manage to give the exiles of Erebor a small refuge in the Blue Mountains, but in his quest he received nothing from the remaining Dwarven kingdoms, and had to rely on a small number of trusted dwarves, with no base to fall back to until he took the mountain.
What if Belegar Ironhammer's faction, Clan Angrund, was a horde faction? Now before you get angry, hear me out. I would only propose this change in a future where the quality of life for horde factions was significantly increased, because right now they're broken. But with this change, Karak Izor would no longer be your base to fall back to. Like Nakai for the Lizardmen, Belegar would be unique among the Dwarfs for his inability to settle, him and his dwarf armies refugees from Karak Eight Peaks that must roam the world to build their strength. I have to admit, the upkeep and growth rates that the Beastmen currently have would emphasize how desperate their struggle is, but I wouldn't want to encourage that kind of suffering.
You'd start out with military access with most other Dwarf realms; they'd be sympathetic enough to your plight to let you travel through their lands. But you'd have to carry your recruitment structures with you. If we wanted to make it really dynamic, Belegar and his lords would only be able to recruit basic Dwarf units, and elite stuff like Flame Cannons and Gyro Bombers would be delivered to you like the Imperial Supplies mechanic, the other Dwarf kingdoms sending aid the closer you get to retaking Eight Peaks.
Once you take Eight Peaks, it becomes your capital, and you can freely settle and build like any other Dwarf faction... with the added caveat that Belegar and your other lords still have horde buildings and can recruit on the move, allowing you to rebuild the Karaz Ankor like no other.
Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.
Let Slip the Dogs of War - A fanmade Campaign Pack concepthttps://forums.totalwar.com/discussion/303462/let-loose-the-dogs-of-war-a-fanmade-campaign-pack-concept 6 ·
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1 · Disagree Agreehttps://forums.totalwar.com/discussion/288418/filling-the-white-spots-7-made-up-factions-to-fill-out-the-wfb-setting
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2 · Disagree AgreeLet Slip the Dogs of War - A fanmade Campaign Pack concept
https://forums.totalwar.com/discussion/303462/let-loose-the-dogs-of-war-a-fanmade-campaign-pack-concept
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0 · Disagree AgreeK&W was a good dlc for WH1 but the largest critique I have for it, is belegar and skarsnik starting so close to each other.
It is not much of the race, if one runner murders the other 5 metres after the starting line.
Taking queek into the mix the three lords should have started at the ends of a triangle with 8peaks at the centre.
https://forums.totalwar.com/discussion/288418/filling-the-white-spots-7-made-up-factions-to-fill-out-the-wfb-setting
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0 · Disagree AgreeAssuming that we will get full continents for the final combined map, I also think that Wurzag should be moved to the Southland Jungles.
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1 · Disagree AgreeDead! Crushed beneath my tummy!
Alternatively, a temporary horde situation might have been cool until he conquered K8P.
*shrugs*
It is what it is. Until it isn't and, even then, I'm sure I'll manage.
New Forum Rules: - https://forums.totalwar.com/discussion/287645/new-forum-rules#latest
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0 · Disagree AgreeI think what might be a better way to represent this in game would be to combine his Book of Grudges mechanic with that of Markus Wulfhart's Imperial Supply Mechanics. You get access to very basic Dwarf units, but you need to raise funds for your expedition from the other Dwarf clans and holds. To do this, you promise to right some of their outstanding Grudges for them.
So, let's say Zhufbar asks you to take care of some goblins who wronged them long ago. If you agree, a new grudge is added to your Book of Grudges, but it doesn't cause the same penalties a grudge normally does, since it's not your grudge. Once you complete the grudge, you get some rewards from Zhufbar: new artillery units, for example, or money, or Oathgold, depending on how difficult the grudge was or what it was about.
And of course different holds would give you different things. Karak Kadrin would give you access to Slayers and various bonuses revolving around them. Karaz-a-Karak would give you better gyrocopters and lots of money. Karak Azul might give you new recipes for runic items in the crafting menu. Zhufbar would give you better gunpowder and artillery units.
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3 · Disagree AgreeNew Forum Rules: - https://forums.totalwar.com/discussion/287645/new-forum-rules#latest
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0 · Disagree AgreeStill, Belegar making oaths or doing some sort of favor for the other Clans seems like a reasonable mechanic. Maybe that's all it would be: "Oaths" as a mechanic. You promise a clan that once you come int your own and reclaim Karak Eight Peaks you's give them ruins weapons from its vaults, or open up the Underway for them, or so forth and so on.
For added fun you can promise the same thing to multiple clans so that when you claim Karak Eight Peaks and all your creditors come to call you might find yourself in hot water.
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1 · Disagree AgreeYeah, I like this too. Might be because I'm green.
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1 · Disagree AgreeYou can then either pay them back for their help or be a real thorin oakenshield and break all previous agreements, leading to many grudges and inter-dwarfen wars.
https://forums.totalwar.com/discussion/288418/filling-the-white-spots-7-made-up-factions-to-fill-out-the-wfb-setting
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0 · Disagree Agree#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree Agree