In every campaign I have played so far the wood elves have far and away been the worst part in every conceivable way. I am more scared to invade them than any other faction(that clearly makes sense right...), I am less scared of chaos invasion than fighting them, they do nothing which ads zilch to any play through, I have never seen them lose to anyone and I would rather bash my head into a wall than play out a battle with them. It also helps that the only useful advise on the forums is "make 4 stacks and auto resolve each battle".
I guess they were worse in the past and are getting an update currently. But god, I have no idea how you botch a race this badly.
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Them being isolationist is loreful, and to an extent a result of the "green tide" when they were first added. I hope with the patch they get more active but focus more on raiding and razing than empire building.
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3 · 3LikeA good way to counter them is playing Clan Skryre with mainly using Skryre units.
Your ranged units will nuke them filthy hippies to oblivion and your Doomwheels and Doom-Flayers are good to bring down archers.
I managed to wipe out 3 WE doomstacks in one battle with such an Army.
Bretonnia is also quite effective against them because of all the Cav and heavy armour.
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0 · LikeRecruit 1 stack of nothing but ironbreakers and recruit 1 stack with an engineer and nothing but irondrakes and flame cannons.
Move those two armies as a single unit around Athel Loren and burn everything to the ground.
It was hilarious. Literally couldn't see Durthu through the flames.
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0 · LikeYou need to tell us what you're bringing to fight them.
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0 · LikeRanged units as a whole need nerfing.
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1 · 1Like"He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)
|Takeda| Yokota Takatoshi
Forum Terms and Conditions: - https://forums.totalwar.com/discussion/172193/forum-terms-and-conditions#latest
"We wunt be druv".
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0 · LikeThat being said, fighting them on the battle map is a nightmare. But doable. Bring your strongest units with some preference for trying to counter their most dangerous units. Single-hero dance and make them waste their ammo if it is doable.
The problem with WE is that they are not isolationist, instead they love to declare war on you completely unprovoked, which is especially messy when you play Belegar.
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1 · 1LikeThey can sit in their stupid forest doing nothing.
It's not like Athel Loren's even worth anything once you've got it, so unless your campaign objectives specifically require you to conquer it, leave it.
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0 · LikeI wouldn't say that, imo shields should be buffed, rather than ranged nerf, we should have some units and characters with gold shield, such as Tomb Guard, Ironbreakers, and Gor Rok.
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1 · 1LikeWhat is it that is causing you trouble? Usually what frustrates people is them being hard to pin down as they run and shoot. I would say the three things you can do is beat them at their own range-game with artillery, get some fast movers that can close the gap, or bulk up on anti-range defense and just beat down the non-skirmishers.
Aside from just bringing more stacks, you can also bring along agents to soften up their armies/garrisons.
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0 · LikeCavalry in WH2 is generally speaking not good vs anything. Fast monsters generally are. Cannons are often good, but not all of them, and what you put in the red line etc matters a lot.
Vs large number of ranged units, it is imo better to;
-Dance in front of them to make them waste their ammo on a single hero (yeah, it´s an exploit, never said you have to do it). Generally you have to be the attacker for this, otherwise they attack your whole army.
-Bring a fast flyer or some other suitable unit to fly across their army to make them bunch up, then drop area spells on them.
-Use magic.
Flanking is worse vs wood elver since they have several archers that can fire in any direction.
Anyway, they are strong, but so what? If you just want to beat them, autoresolve. If you don´t want to autoresolve, bring your best and have a challenge. And like stated above, their territory is generally pretty useless economywise. Sacking gives tons of cash and a not small amount of joy, otoh...
And I have never seen them take over the world and keep it. They often have no friends, and they don´t have proper settlements. I´ve seen them expand but not maintain their expansion.
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0 · LikeLore? How are building slots compatible with lore? Is not being able to build roads because I built a tavern "lore" compatible? So why is lore important now. Not to mention the fact you invade tons of inhospitable places from the Norscan north to the Vampire corrupted lands, shouldn't those be somewhat as hard?
I still think the game is good and I do appreciate the advice or just general comments in general. But god, can someone make a mod that just removes this abomination from the game.
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0 · LikeSure, they were "isolationists" from a political stance. but they also went crazy and ran around raiding their friends and neighbors, regularly, and used the World Roots to travel all over the world and defend "sacred" locations from invaders.
Do we need a WE tide? No. We do need the Wild Hunt though. If anything, WE AI should be completely irrational and just randomly run off and raid the **** out of people and burn everything in their path down on some quest to go raze some random target. Them sitting there looking stupid all game, declaring war on people adjacent to them, and STILL never leaving their settlements, is just annoying.
Of course, it's not actually difficult to kill them off, that's a myth. All you have to do is avoid the damage. Raid, encamp, or underway are the easy answers, you don't even need attrition mitigating abilities. After that, it's just a matter of actually having an army suitable to the job. Which isn't going to be a doomstack of unshielded elite infantry and large monsters that take crippling penalties in the woods.
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