Note: this is a relatively long post, some people might just want to skim through this
I think we can all agree that buffstacking is a problem, and one that will only get worse with time. So I was thinking that there could be a buffstacking decay modifier. Basically there will be a modifier at the end that is multiplied into the buffstack. Now there are many ways to do this, but the modifier could start only after a couple of buffs have applied, and the exact number could depend on the number of buffs, the effectiveness of each buff, and maybe even the section that the buff is applied to (factionwide, armywide, specific unit) could be taken into consideration
In regard to mounts like Peclis, I personally like them in SP, but some (and in some peoples opinion, all) mounts are definitely unhealthy. So I think that Peclis and Wulfriks Mammoth and other engregious examples should be removed/banned in MP and kept in SP. Some mounts just cant be balanced that well IMO.
What do you guys think about these two issues? Feedback appreciated!
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1 · Disagree AgreeNo one has a problem with Kroq-gar having a Carnosaur mount as not only does that make him unique, but it gives him a niche as an LL. What CA are doing wrong is they know melee footlords are terrible atm and so to compensate they give characters mounts. Giving Gor-rok a carnosaur would not only violate his characters lore and playstyle, it would also make him the same as Kroq-gar. Obviously that one hasn’t happened (yet), but the easy example is Lokhir. Originally he was a melee footlord, now he is Malekith without Magic cause of the stupid Dragon. He isn’t unique anymore and removing his mount would force CA to cater his playstyle towards what he should’ve been to begin with.
Giving players more options is great in theory but what this has resulted in is making LLs feel the same. Why bother playing Tyrion when I have a caster LL whose mount makes him stronger than his brother? If the reason is you don’t want to play as a caster just don’t use Teclis’ spells. Limitations are what help define LLs.
Point is removing unloreful character ruining mounts from campaign benefits all players as now they have more variety in LL playstyles. This same principle would apply if we gave Queek Headtaker lore of Plague just because. It’s stupid and unloreful but also makes him the same as Skrolk and more importantly, would mean CA doesn’t have to bother trying to fix terrible footlords like him.
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0 · Disagree AgreeBuff stacking I somewhat agree with, though I'd prefer simple caps.
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3 · Disagree AgreeWhy are unit buffs a problem in singleplayer? Identifying and selecting options that will reinforce the unit choices you have made is part of the gameplay, no?
Especially since as the player it's one of your primary tools to counter the economic bonuses the AI gets. Lords on tabletop are generally expected to be deployed within regiments, since that doesn't happen in TWW there's no argument that they should automatically have the same mount choices. The concept of a lord is actually different in this game.
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1 · Disagree AgreeThe game didn’t seem to implode when I didn’t buff stack... should I report it as a bug?
I mean, buff stacking is designed to be a compulsory mechanic? My wurzag army was full of savage orcs but my Grom army didn’t have any goblins in it??
And the most crazy part is I was still enjoying the game?! Please help!
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1 · Disagree AgreeBuffstacking is fine IMO. It's not mandatory on any difficulty and those that get a kick out of it can have a little fun. I can't think of any buffs that really get OP in the long run. I mean if you can put 19 Gunnery Wights or Master Engineers into an army, you're already really far into the campaign and it doesn't really matter if you stack their buffs.
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1 · Disagree AgreeEach additional engineer you put in has diminishing returns on the additional strength you add to a ranged unit, and at some point (depending on which type of engineer it is) you will get less extra damage from adding a new engineer than you would get from adding another unit to be buffed by your existing engineers.
(NB it is not necessarily easy to math out exactly what that breakpoint is because the reload speed buffs are animation limited, a unit cannot refire faster than its animation speed allows, but the unit statcard will still calculate as if it was, so those comedy 18 engineer ratling guns are not actually doing as much dps as you think. If that were not the case the peak engineer DPS would come at 9 engineers & 10 ranged units)
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1 · Disagree AgreeAnd while the unit card numbers are really impressive from movement speed to damage, it doesn't seem to play out in game. Obviously there is serious damage and speed buffs but not what you would expect looking at the info. Definitely something going on under the hood. Personally 1 engineer (2 late, late game) in an army seems about right.
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0 · Disagree AgreeSome people enjoy buff stacking and others don’t. But for those who don’t, just don’t buff stack your lord. It’s really that simple
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0 · Disagree AgreeIf you choose to buff stack, you've made a tacit agreement to break the game. I've never "accidentally" found myself doubling unit stats or anything, just leave it as it is.
Mounts: I don't think anyone minds the loreful mounts. It's the unloreful ones that are painful to look at, and everyone is familiar with the big three: Wulfrik, Lokhir and Teclis. It's not just a multiplayer concern (I've quite literally never played a multiplayer match, and I still want those mounts eliminated), it's innately stupid when you fight those Lords in campaign and see Wulfrik - a man charged by the gods to challenge every worthy opponent to a duel - hanging out on the back of a mammoth while the wooly boy does all his fighting for him.
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0 · Disagree AgreeHave you never confederated a lord where the points are seemingly totally random. Or when you confed a lord who’s buffing goblins but doesn’t have a single goblin in their army
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1 · Disagree AgreeBelieve it or not there are some units that are so powerful they don't need the ai to have any micro skills. Sisters, waywatchers, death globadiers, hellstorm rockets can be a pain. In particular if you try have balanced armies.
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0 · Disagree AgreeA star dragon is a strong unit either way, the ai definitely isn’t buffstacking those
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1 · Disagree AgreeAnd then there's lords issue who also become literally army soloing immortals in battles after a while after accumulating tons of stuff even if you don't skill them into combat.
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1 · Disagree AgreeI'm saying this thread is stupid and buffstacking is a complete non-issue.
Likewise, uber lords having tons of traits has nothing to do with buffstacking so isn't relevant to this but my opinion on that too is that it's fine as is. i've never found my lords to be OP unless i've gone out of my way to make them that way which is a process i often enjoy
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1 · Disagree AgreeOne, if you can't find reasons for how anything actually enhances gameplay, don't bother defending it. If the best you can say about anything is that you can ignore it, it's not worth keeping it around.
Two, since you apparently are not making use of it, it getting toned down won't affect you anyway, so you have no reasons to object to such measures in the first place.
Third, making the argument that people should force themselves to ignore part of the mechanics of a game so they can enjoy it is completely backwards. A videogame is not a souflee, so suggesting people carefully tiptoe around it lest it deflates is honestly one of the most tone-deaf things to do. Sorry, but it's on the devs to not design their game in a way that just going for the obviously best options renders the game trivial.
If I want to practice restraint, I join a monastic order, I for sure won't hold back when playing videogames so don't bother trying to make me feel bad about it.
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0 · Disagree AgreeOption 1: take it out the game - people who enjoy that part of the gameplay lose out
Option 2: leave it in the game - people who don’t like it show some self control
It seems like a no brainer to me - please don’t reply with the bs that not buffstacking is equivalent to living a celibate life as a monk in the mountains
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1 · Disagree AgreeAs for Wulfric on a Mammoth thats a little more tricky because Norsca is starved for Lord choices, on the one hand it makes the Chieftain lord more viable on the other taking that away from Wulfric would really hurts the faction competitively. We don't even have a Caster Lord and Throgg gets terror routed for some reason.
They need to fix foot lords over all and I liked the idea people had of combining them with an infantry unit like you would a mount. Give them the HP buffer they desperately need to compete with mount HP boost, and stops them from being surrounded in combat which tanks the leadership.
I'm fine with taking the Mammoth away from Wulfric but he needs to keep his horse mount and needs options on foot to be in a unit of Champions or Berserkers. Also need more lord options like a Fimir Matriarch.
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1 · Disagree AgreeJust saying that late game is a real grind and using buffstacking and doomstacking makes it bearable.
Though I will say, the game was more balanced when lords could only get to level 30. And had to use points to get all the mounts before getting the ultimate mount. Had to be more picky about which points to get.
I am trying a unit cap mod at the moment, haven't got far in Groms campaign - the chaos invasion has just arrived, but so far it's fantastic- it's literally a different game. Far more fun and varied armies.
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0 · Disagree AgreeNote how I say as a tick box option... because although I prefer unit caps, I’m aware some people don’t and it’s very easy to have the best of both worlds.
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1 · Disagree Agree