One thing this game is very terrible at is that there are too many meaningless battles, you defeat one or two or even three stacks, but in the time it took to do so, the AI has already thrown out another three and so you've achieved little. It's a constant war of attrition and endless grinding come mid- to lategame because losses mean so very little. That goes for the player too, even in the unlikely case you actually lose battles, you just build another army and the loss means close to nothing.
So here's my suggestion, make it possible for factions to run out of lords. Not permanently, but there should be a cooldown once you've recruited and fielded a certain number of lords. So you take out a lord out of the pool and into your roster but his slot in the pool is only replenished 15-20 turns later. Could also weigh it so that advanced lord types have smaller limits than more generic ones. So elf princes could have three slots while archmages would come only one at a time. You could have a mechanic in place that slowly increases the number of slots depending on the territory you control, so +1 slot of every X regions you capture for example. That way losing characters and territory would actually have a meaningful impact on the game.
Also, immortal lords and LLs under this system should have the chance of picking up negative traits that increase their recovery time the more often they are felled in combat.
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The problem is that some factions can poop out 3-4 full stacks in a single turn or two.
They need to make the AI stop using global recruitment because its insane how quickly they can recruit units.
I would also say that the max number of armies you can field should be limited, even if its something like 10.
Because yea, right now the mid/late game is just a boring slog.
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1 · Disagree AgreeAlso, I love your point of increasing recovery times for constantly defeated LLs, I'm sick of everyone Empire army being lead by an Unbreakable Karl Franz
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1 · Disagree AgreeIf WH could have this I'd be OK with it too.
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1 · Disagree AgreeI love ToB where every battle is a game changer and a loss can really set back a campaign. In WTW there is no sense of that and the mid to end game devolves into an AR slog fest.
LL should spend longer recovering.
Units should cost more to reduce army spam.
Maybe lords should be more limited and have caps like heroes. I'd also prefer if they were only recruited at certain locations eg mage lords at mage towers (or similar).
Anything to reduce the endless army spam.
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0 · Disagree AgreeAlso the empires special units are a problem. Not the units themselves but the fact that they can raise armies instantly . Defeat one army and next turn there is another full army of special units.
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2 · Disagree AgreeOne army + one per provincie.
--or--
Add manpower as currency.
--or--
Make LL killable. (late game generic fest)
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1 · Disagree AgreeAnother thing that could work to address the repetitive battles against the same lords over and over again is to add a chance to capture a LL from another faction (kinda like a cross between Eltharion's mechanic and the ransom system for 3K) where can actually hold on to a LL defeating them in battle then can keep them imprisoned until a peace treaty is signed. Perhaps along side a penalty in replenishment and or recruitment time after suffering a large number of casualties after multiple defeats. Which should at least mean that in conflicts that go on for a long time with few changes in held territory, the side that on the losing end of most battles with at least grow weaker.
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0 · Disagree Agreeyou can already see a part of this by the perpetial cry for conferderations which is one of the worst mechanocs in the game
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0 · Disagree AgreeImo, they should bring back population, recruiting from cities, and incentivize using generals, not make it mandatory. For example, lords get the skill trees, leaderless armies don’t. And maybe lords also let you bring max 40 units and leaderless armies max 20, but leaderless aren’t affected by supply lines. Stuff like this mixed with population controlling recruitment speed is gonna vary battle size and add meaning.
Just limiting how fast the ai can recruit a lord doesn’t do much for you when you consider confederations. And most times, I see complete landslides ai wars, I never see factions wear eachother down or fight for extended periods of time, one usually just steam rolls the other because it’s units are favored in auto resolve, so their older armies aren’t “dying” so they wouldn’t be affected by this slower lord regeneration pool.
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0 · Disagree Agree