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will thank CA when they listen

Artjuh90Artjuh90 Registered Users Posts: 1,641
edited November 2020 in Feedback & Suggestions
Thank you CA for listening and not make artillery have the same effect like archers at the edge of the woods. do not think this was a smart idea and maybe even an oversight. but given the fact they will change this after feedback i will show my thanks
Post edited by dge1 on


  • SIRUNKLYDUNKSIRUNKLYDUNK Registered Users Posts: 208
    Oh they changed that? Got a link?
  • blindjonnblindjonn Registered Users Posts: 936

    Oh they changed that? Got a link?


    It was a quick turn around after CA terrified the balance forums with the grace period, it's fantastic that it was changed so quickly.
  • oliverpmasonoliverpmason Registered Users Posts: 2,664
    Well this is unexpectedly good news! It makes sense.
  • TeNoSkillTeNoSkill Registered Users Posts: 5,021
    Did they do it unisono?

    Because I think that this feature might have been very interesting for the Cygor.

    Or would this be too much?
  • blindjonnblindjonn Registered Users Posts: 936
    TeNoSkill said:

    Did they do it unisono?

    Because I think that this feature might have been very interesting for the Cygor.

    Or would this be too much?

    It would make a lot of sense for the Cygor, but it would be incredibly strong - particularly because the Beastmen are so strong in forests already. I'm not sure if monstrous artillery was included in the revert, though.
  • PocmanPocman Registered Users Posts: 5,601
    I still think that they need to reduce the grace period. Or at least adjust it by projectile speed.

    For units like handgunners 1.2 seconds is basically max range
  • Vanilla_GorillaVanilla_Gorilla Registered Users Posts: 35,795
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  • Cryptic_FreezeCryptic_Freeze Registered Users Posts: 508

    Now we need to tinker with the large mass change a little bit and we'll be all good.
  • dge1dge1 Moderator Arkansas, USARegistered Users, Moderators, Knights Posts: 23,362
    Moved to Feedback.
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