Dear developers and community,
This is the worst "rework" ever! It is so bad that I can't believe it. It is a glorified patch which doesn't bring any combat mechanics for the wood elves and little in terms of campaign mechanics.
The wood elves suffer from the same issues and deficiencies as before, both in SP and MP with some new ones added.
Overall the Wood Elves received some slight buffs:
Vanguard deployment for a lot of units and lords which is interesting gives them more options. They don't have vanguard for all units and all mount options, which leaves some gaps, but it is a buff.
Dryads got a speed buff
Tree kin got a damage buff, but no melee skill buff
Tree kin got a defence nerf
Waywatchers got a price increase. Another nerf on this over priced and over nerfed unit.
Orion can attack while moving
Glade riders got a 1 missile damage increase (I am not sure of this one)
These are buffs and it helps the WE, but this is not A REWORK. This is a glorified patch which could have been done by with a good editing tool in (hope they have that and don't use what the modders use) in 30 minutes.
I have to add here the following rework which will be implemented with this patch: a knock down reduction which will affect the game massively. All single entity foot lords and all infantry units are buffed while cavalry and monsters are nerfed. This is important because the WE got 3 cavalry units and 2 ROR in the DLC.
The DLC also brings a few units:
Glade riders with spears is a terrible reskin of a unit, with pathetic stats which struggles against everything including units which is supposed to run down, but fills in the cheap run down enemy units fast cavalry which the WE did not have. In MP it will perform well in campaign it will be garbage.
Bladedancers a glorified reskin unit of wardancers which cost 50% more than a regular one and it is even worse in some matchups and most importantly doesn't cover any of the weaknesses of the dancers. (In most matches I saw on youtube best case scenario 1 of them barely paid for it self, while the rest underperformed dramatic). Has a niche application but it is massively overpriced and over hyped and dies to cheap skirmishers like all the Elven parts of the roaster.
Stag Knights another unit of very expensive monstrous cavalry which has no survivability (Some rumors are that this is a reskinned or resized model as well). The only saving grace of this unit is it is HP pool / model, but there are a few problems. Cavalry is bad in this game combined with the knock down collision nerf it will be even worse. Another massive problem which this unit has is its charge animation which doesn't help it. The unit charges , dips its head (awesome like most deer, elk stag do), then stops(WHY?) and jumps(WHY?) into the enemy. If it would have continue to rush/ charge and slam into the unit and at the second row would have done the head motion and throw the enemies it would have been glorious. (In most playthroughs I saw it gets trapped loses models way too easy. In MP generally doesn't pay for itself and fills the role the Wild riders should have had. I also think that the voice of the unit is that of the wild riders, but I might be mistaken.)
The ROR stag knight brings in a new problem for the WE. It is an ethereal ROR which has 75% physical save. Previously in MP people brought magic damage from time to time now they will bring it more often. Also magic damage versus wood elves is very good, because they don't get a true ward save, and now they have a bigger incentive to bring it thus negating the already pathetic defence they had.
Zoats are a reskin of dragon ogres and fill a niche roll in the WE roaster, they are weaker then Dragon ogres in combat, but bring some spells for support. (In most matches I saw on youtube best case scenario 1 of them barely paid for it self, while the rest underperformed dramatic. You must be very careful with them as they cost a lot).
Galadriel costs an arm and a leg, brings worse magic traits then the original high magic and dark magic has a lot of useless spells (good in campaign terrible in MP) has 1 good item and the rest are meh. Looks Cool, but goes to war in Pijama. Also to make the Gorebull not feel so lonely he joined his shooting start meme club.
The sisters are terrible both in MP and SP. They have 1 item in MP (despite being the favourite girls of the avatar of the crafting god). The arrows attacks miss too often and they seem to have a mind of their own when attacking. A niche pick at best and a meme lord worthy of Tic Tac Toe in campaign.
Disclaimer: The stats might be subject to change and tweaks. Also the data collected by me in MP by watching youtube videos is FOR SURE insuficient and most people experimented and played very diverse and tried many strategies with the WE and against the WE. Sometimes they paid off, sometimes they didn't. Please be advised that this data comes from some of the best players however and while their micro might have slipped from time to time they are still participants in the Neverchosen or very good players. Also we don't have full patch notes with changes done to other races.
Both the patch and the DLC bring way to few things for the WE and solve none of their problems.
The main question which was never asked from Total War 1: Who are the Asray?
They are elven colonists, refugees of a conflict which lasted 400 years.
For a race of master crafters, master weavers which has access to plenty of game and plants both normal and magical ones, for a race who fought in a war and seen the horrors of countless battles, for a race which lives in magical forest which protects them and is capable of doing some amazing things to design them without armor and "magical" protection is plain dumb and lazy.
They are one of the worst translated race from the table top to the game.
They were imagined to be elite and expensive, but they got only the expensive part and some beyond pathetic stats. They were imagined to be a glass cannon faction but got only the glass part of it.
Also the fact that in the game we have sieges they got no equipment to deal with that kind of battles. They also have huge problems in defending any settlement because even if the forest created walls, changed the land scape, made labyrinths lured enemies into traps this was not implemented for them.
Every unit from the WE needs to have at least 60 armor. You don't send your best warriors naked with their ding dong dangling in the air to fight the enemy. Not when you have access to the best craftsmen in this fantasy universe.
Every unit from the WE needs to receive a true ward save which depending on the unit can increase. It starts up at 17% (6+) and it can add up if the unit is attuned with nature or has some other shenanigans.
Dancers need to receive their dances including the ward save one, yes it will provide 68% ward save in total for Dancers in melee.
Arrow variants/ firing mode for ALL elven range units.
Siege Treeman. Yes a treeman which throws boulders. You inspired yourself from LotR and you did not put a treeman to throw boulders.
Unicorn Cavalry, Giant wolves, Black panthers, jaguars etc.
Variants of dryads, tree kin and treeman available both in SP and MP not that recycled green screen mechanic.
Maybe even some ground 4 legged monster for them.
Lore of magics they still don't have access to all and they didn't get a special one, especially since there is a mod which allows you to summon terrain! Also the traits ,for the high and dark lores they got, are much weaker than their counterpart.
Regarding the Campaign map:
The office system was removed from the empire because it was crap, but it was kept for the WE. The Office system offers piece of trash bonuses. For the sisters there are 2 which are decent, but overall this system is atrocious and terrible.
The wild hunt event is absolutely trash.
The sister mechanic is a glorified ritual. It is absolutely trash. You have a limited number of heroes who have limited number of slots. This system offers way too little. I don't want to craft broken items, but in the current format it is trash. Also the sisters don't have 8 slots and apparently they take turns in wearing the items. (one wears the left boot the other the right boot and the next battle they switch.)
Your empire and the provinces you are supposed to capture are disjointed and miles away from you. You can teleport very slowly and one army at a time (not that you can afford too many) with a long cooldown.
The tech tree is a diplomatic nerf and a income nerf. Combat wise there are nerfs and buffs and I think overall there is a slight buff.
You get less ambush defence chance and the 25% ward save during forest battles is gone. (10% from research and 15% from skill)
The only good thing is that you have Magic cooldown and cost reduction.
You still have researches which are gated behind amber. There are "just a few".
Speaking of skill trees the choices for all WE are pathetic.
The heroes got beyond pathetic skills. The so called captain offers 1 buff to certain units. Seriously, you call that a captain? What did I expect from a captain/ paladin type hero.
The way watchers brings nothing to the team and dryads have been nerfed as well. (Drycha has some traits, but faction only and you can't bring them in MP).
For all those beastmen fans the WE took another bullet for you. If this would have been Skaven vs beastmen you would have received nothing as well. For all players out there who have other races as favourite hope that you don't get matched with the skaven.
If this would have been the dwarf rework imagine the outrage. It would have been full of meme and shameful display(There were some even now, but not enough). This would have been in the Book of grudges and would have never forgive CA. They would have forced all members of CA to take the slayer oath.
It is gloom and darkness for the WE because this was supposed to be a rework for a DLC faction which would pave the wave for other WH 1 factions to be updated and what we got is a lazy patch for them. Dwarves and Vampires got for free something much better. The HE, DE and WE would love that forge mechanic. The only thing we can do is raise our voices and concerns and hopefully this biased towards other factions ends and gets rectified and all future factions get the same love.
Maybe I just had higher expectations, but besides those the mathematics proves my point.
Have a nice day.
P.S.1: CA doesn't have the balls to delay the launch (Cyberpunk style) and come back with something better.
P.S.2: I was blind but now I see, those blood wrack shrines blinded me in the Malus DLC. He got the same **** treatment with pathetic mechanics. He is so trash that it is better to confederate him than to play him.