We’ve heard your feedback regarding the Forge of Daith, and we’re going to work to make various improvements.
Short-term, we’re going to focus on implementing some changes that should deal with some of the most notable pain points raised in the last few days:
- Reforged items will no longer return to their base level upon expiring, and instead will revert to the level they were before being Reforged.
- When you receive Forge of Daith dilemmas that affect a maximum-level item, you will be able to choose to reduce the time until the next Daith’s Gift event – Naestra will no longer walk away without anything (she’s generous, but not that generous!).
- We also want to do a pass on the item effects overall to ensure that they provide interesting and exciting gameplay choices.
Longer term we want to make continued improvements – while we don’t want to make fundamental changes to the underlying gameplay and UI, there are two areas in particular we want to focus on:
- Letting you see in advance which item you receive from the Daith’s Gift dilemma
- Investigating what new visual elements we can create to support the system
We appreciate your feedback and patience so far and are confident that we’ll be able to work together to make the Sisters a truly unique campaign experience. As always, development is subject to change - so while this is currently the plan, we appreciate your patience and understanding if this changes in the future, and we will let you know if that is the case.
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Comments
1. Three kingdoms
2. Attila
3. Warhammer (1, 2 & 3)
4. Medieval 2
5. Shogun 2
6. Thrones
7. Rome 2
8. Napoleon
9. Empire
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26 · Disagree Agree- Report
7 · Disagree AgreeCA COMEONE GIVE tehenhauin his lets tweek, (own ror and buff his highest reward)
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20 · Disagree AgreeThe Forge of Daith rework loose ideas: it's a heavy mix of my own suggestions and SwiftyMcBold's comment on reddit.
Winning battles and sacking settlements would provide players with rare metals - new resource for the Sister's faction. Travel the world for rare metals and discover, rediscover smithing recipes.
Players would be able to:
1. Create new items the way they want, their costs would depend on their power - expensive option
2. Get randomised items - cheaper option
Said items would be upgradeable, with an option to melt them to recover rare metals.
Better quality armours would slightly change the Sisters appearance by giving them new details, such as gems, small plates/scales etc. Nothing character altering, just refinements.
As for the units upgrades there could be two choices:
1. Upgrade one unit by Daith personally: superior quality upgrade, expensive and on a long cooldown
2. Let one of his apprentices do it: lesser quality upgrade, cheaper and on a shorter cooldown. There is a chance for it to fail and give unit a debuff
Every unit would have two or three upgrade slots. In order to for the unit to be qualified for an upgrade it would require certain ranks, for example:
Glade Guard:
I. Reinforced bow and quiver:
Rank 1: +x% bonus range
Rank 4: +x% bonus range, -x% reload speed
Rank 7: +x% bonus range, -x% reload speed, +x% missile damage and ammo capacity - Daith only upgrade
II. Reinforced blades and armour:
Rank 1: +x% melee attack
Rank 4: +x% melee attack, +x% melee defence
Rank 7: +x% melee attack, +x% melee defence, +x% weapon strength and missile resistance - Daith only upgrade
III. Reinforced boots and cloak:
Rank 1: +x% speed
Rank 4: +x% speed, stalk
Rank 7: +x% speed, stalk, snipe and vanguard deployment - Daith only upgrade
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5 · Disagree Agree1. Three kingdoms
2. Attila
3. Warhammer (1, 2 & 3)
4. Medieval 2
5. Shogun 2
6. Thrones
7. Rome 2
8. Napoleon
9. Empire
- Report
12 · Disagree Agree- Report
0 · Disagree Agree1. Three kingdoms
2. Attila
3. Warhammer (1, 2 & 3)
4. Medieval 2
5. Shogun 2
6. Thrones
7. Rome 2
8. Napoleon
9. Empire
- Report
1 · Disagree AgreeAlso, they had 2 weeks for it, why admit to it just now? Why not post this kind of message earlier and at least attempt to rework the mechanic before relase?
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2 · Disagree AgreeI've heard people saying that the Skaven mechanics write themselves. I find it to be the kind of statement that speaks more about the people saying it than the actual reality, what I mean by that is a poor grasp of lore and lacking imagination.
It's not rocket science. It is all about budget and goodwill.
Throt's laboratory could have been made into incidents and dilemmas, with pop out windows giving players choice of mutations. I think that the first ever LP for DLC should have provided the WE with bespoke, elaborate mechanics.
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4 · Disagree Agree- Report
3 · Disagree Agree- Report
6 · Disagree Agree- Report
3 · Disagree Agree- Report
1 · Disagree Agreei guess ....
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0 · Disagree Agree- Report
2 · Disagree AgreeIt is obvious that CA, in regard of player feedbacks, is becoming responsive more than ever thanks to you. Please do keep up the healty communication line with us so we may have more confidence in you and the game you guys deliver.
Sincere Thanks.
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6 · Disagree AgreeNo words on the timeline for the long-term changes AFAIK, but realistically not before the next major patch+DLC, possibly later.
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1 · Disagree Agree- Report
0 · Disagree AgreeWhich i also find quite...assholish how ytbers can't really speak their opinion about the dlc until like 2 days before the relase.
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0 · Disagree AgreeLet's see how they rework the mechanic, both short term and long term, but the mechanic has potential.
Furthermore, if CA wants to take a look at previous LPs, we should only encourage them. For example:
Tehenauin: replacing the regular Lizardmen RoRs with campaign specific units (just like Ikkit). There are a lot from the Thanquol book: Red Shields, Living Bastions, Fire Lizards, Eyes of the Canopy. All lore friendly units. Also, sacrifices bonuses could be permanent in exchange for a regular cost in sacrifices per turn, so that you don't have to check every turn if your buffs are up or not.
Ikkit: Workshop creations should be instable, similar to Flesh laboratory
Nakai: Should get a choice to give back settlements to Lizardmen factions (in Lustria and Southlands) or taking for the vassal. Vassal should be better at defending settlements and using the armies you spawn for him. Also ennemies should take into account both Nakai and the vassal strength in the calculation.
Malus: the mechanic should get a forge of Daith like rework.
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1 · Disagree AgreeAnd i understand that you don't want to risk that the last minute changes may break some ohter things. Looking forward to the changes.
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1 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeI also doubt the developers have just been twiddling their thumbs between reveal of the DLC about two weeks ago and actual release of it, they most likely had things to work on to make at least a working launch for the DLC and had no time to rush changes to the Forge mechanic.
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1 · Disagree Agree- Report
1 · Disagree 1Agree1. Three kingdoms
2. Attila
3. Warhammer (1, 2 & 3)
4. Medieval 2
5. Shogun 2
6. Thrones
7. Rome 2
8. Napoleon
9. Empire
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0 · Disagree AgreeMeaning: y'all need some shiny keys jingling in front of your eyes so I guess we'll have to do that now.
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2 · Disagree Agree- Report
1 · Disagree Agree..I'll see myself out.
at OP: Nice, looking forward to the changes. Means i can enjoy drycha first
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1 · Disagree Agree