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1. Morale: Morale modifiers for flanking operate on a unit vs unit position. In this case what matter is the initial engagement direction of the units. For example if you started the engagement with attacking an enemy unit in the rear, that enemy unit would consider itself rear flanked for as long those units are engaged.
2. Combat modifiers: This is calculated on a per entity basis. So if a Scorpion is fully surrounded, some of the Spearmen would be getting flank and rear attack modifiers for their attacks.
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Ah thats very interesting. I didn't realise they were separate. On the first point, its never come up but I've always assumed that if a flanked unit's front engagement goes away, its no longer a rear flanked. Maybe some cav shenanigans are in order.
In TT, there were “normal” units and “hostigadores”/“single entities” (not sure how to spell it in english, but they are disperse units such as Chamaleon, Shades an so.
This type could not have flanking penalties, but could not apply it to enemies either.
But these mechanics do not make sense in a total war game. At least not with “hostigadores”, as they would be probably 60 of them at least (large size unit applied).
This is one thing that in my opinion, CA did way better than Games Workshop, as you can actually use a thematic eshiin (skaven) army and still do some serious damage without insta crumble, for example.
"It's small, filthy and noisy. H! Just like a dwarf!"
Just one more question, if combat modifiers are on a per entity basis, am I right in thinking the entities doesn't suffer non-morale debuff penalties beyond the first rear charge/hit then, since the back lines would turn around and start fighting?
So an unbreakable/high leadership unit doesn't really suffer (stats-wise) from staying surrounded beyond the initial flanking hit?
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1. Morale: Morale modifiers for flanking operate on a unit vs unit position. In this case what matter is the initial engagement direction of the units. For example if you started the engagement with attacking an enemy unit in the rear, that enemy unit would consider itself rear flanked for as long those units are engaged.
2. Combat modifiers: This is calculated on a per entity basis. So if a Scorpion is fully surrounded, some of the Spearmen would be getting flank and rear attack modifiers for their attacks.
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0 · LikeThis type could not have flanking penalties, but could not apply it to enemies either.
But these mechanics do not make sense in a total war game. At least not with “hostigadores”, as they would be probably 60 of them at least (large size unit applied).
This is one thing that in my opinion, CA did way better than Games Workshop, as you can actually use a thematic eshiin (skaven) army and still do some serious damage without insta crumble, for example.
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0 · LikeSo an unbreakable/high leadership unit doesn't really suffer (stats-wise) from staying surrounded beyond the initial flanking hit?
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