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So he get rage and berserk for marauders unit, seems cool but in fact he becomes the only LL for which the faction bonus is only of interest for T1 units, and not frankly the strongest in the game. Without shields T2 marauders GW aren't so useful early because we're not facing lot of armored enemies, they're shred by missile and they'll be replace by just a T3 Chaos warrior GW, so not a huge gap between them. Do rage and berserk apply to horsemen? Who cares, they're skirmishers.
I'm trying to understand the logic behind this 'buff' (the ability itself is very good) by comparing marauders with what will normally quickly replace them, starting from the fact that this buff is there to encourage us to play marauders :
Marauders : + cheap, but it's irrelevant in SP as game goes on + good MA/speed for T1 + good buff with rage and berserk - no armor, bronze shield only - can't hold line after turn 50 if not before even with buff - Hordes infighting Attrition means you horde must fight alone... with T1 units if you want maximise your faction bonus...good luck beyond normal difficulty ^^ - really hard to stay alive with auto-resolve or not
Chaos Warriors (if not Chosen) - not cheap, but irrelevant in SP + great stats, one the the best if not the best T3 infantry + don't really need buff but shine better with magic stuff + can deal with missile easy + can hold the line near all the game = easy access with every lords (don't need +3 Horde growth) as marauders (never build marauder building with new lords ^^) + no hordes infighting let your lords assists themselves against IA doomstacks + don't care auto-resolve
In fact, T1 Marauders even with berserk can't replace Chaos Warriors even in short terms, not to mention Halleberds and GW version. With higher difficulty level it's just suicidal to play marauders.
If Archaon hadn't been buffed so well in this 'Twisted and Twilight' patch, yes we would have got a choice to make. But now, who plays with T1 Marauders when Chaos Warriors are accessible? Who keep them until rank 7+ before they have access to the Chaos Warriors? Rage and Berserk do not compensate for their base weakness and especially Hordes Infighting attrition.
His old bonus +15 armor was not so useful, but lasts all the game with Lord / Hero that you want try to keep.
I know that Chaos will get a massive rework for game 3, but how is it possible to hurt so hardly a faction which doesn't already need that in game 2 ?
Suggetions : - Add to Sigvald's faction ability to recruit Marauders Champions (all), make marauders GW a T1 unit and add marauder spearmen, remove infighting attrition for marauders, remove chaos warrior (all), and either remove Chosen or add them Infighting attrition. - or, give us back the previous bonus ^^
By these adjustments we will obtain a hybrid faction between Chaos and Norsca, not as strong as that of Archaon or pure Norsca but with a different build, like Kholek and his Dragon Ogres.