Was just looking a bit through the changes they did with Ungrim when I opened the tech tree.

I cannot help but feeling that this tech tree is bloated by now. There are easily a few techs that could get cut because they are redundant on the economy side of things.
Military side of things could do with a regrouping. Several smaller groups instead one big chunk you know.
I really hope the Dwarfs get a rework of their tech tree.
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6 · Disagree AgreeReally, they don't a tech tree, they have tech forest, one of those big old growth ones with lots of undergrowth and the only paths are the ones made by deer and the like.
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2 · Disagree AgreeNothing wrong with in my eyes. The moment I play a race with a small tech tree I am always like 'awwwww'
--~~ let them hate me as long as they fear me ------------------------- Gaius Julius Caesar Augustus Germanicus, Roman Emperor
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1 · Disagree AgreeI had the active thought that i wish my lords and heroes got half the stats and took twice the levels, i was just clicking meaningless buttons. When i finally got some amber, the techs only showed one which i really wanted as elf.
I wish the tech tree and skill trees were even more beardy. I wish that my level 40 lord/hero was in anyway difference to yours.
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0 · Disagree Agree1. Three kingdoms
2. Attila
3. Warhammer (1, 2 & 3)
4. Medieval 2
5. Shogun 2
6. Thrones
7. Rome 2
8. Napoleon
9. Empire
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0 · Disagree AgreeDwarfs start out as one of the most powerful forces in the entire game. Their tech tree pacing allows them to steadily maintain that advantage.
Some of the more recent tech trees make their races explode into over powered at different phases of the game, and should be altered again, IMO.
Dwarfs really are an amazing faction. The only problem with Dwarfs is that they haven't had much in the way of added lords, which is a shame. I think the problem there is that adding new units is going to be a helluva balancing act, and the fact that there just really aren't that many more units*, and a lot of what there is either a variant or redundant to what they already have. Now, I'm 100% for adding folks' variants (where's my spear boys?), but they also have to figure out how to make some of the redundant stuff worth adding because they do not 100% translate from TT due to mechanics differences. In the TT nothing's really redundant because it's usually at least a bit specialized.
*Dwarfs are intended to be a fairly easy, very reliable, powerful force that has less options. They are not as complex as other factions and were never designed to be. They are staunch generalists that are just all around hard to deal with. Much like OG space marines before they went wild on them.
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0 · Disagree Agree