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Why Bretonnia needs to be a focus in a paid for Lord Pack

Mr_HawnMr_Hawn Junior MemberRegistered Users Posts: 30
edited December 2020 in General Discussion
I'll start with the why, and then move to what Bretonnia needs.

Bretonnia has received no new unit types after it's release (only RoR), and the old world update for Bretonnia just moved some buildings around and added more work in managing the pledges. If we take a look at lord, hero, and unit types we can see a clear pattern of under representation for the faction. I understand that the official books for Bretonnia were rather slim, but CA has often had some creative freedom for adding units to factions. (I will not look at Chaos or Beastmen at these comparisons. Chaos is the focus of game 3, and Beastmen the most likely candidate for next lord pack)

Legendary Lords: 4, this is a decent number, I would be happy with a unit pack, but that is not a DLC type we have seen for WH2.

Lord Types: 2 (Lord, Prophetess), Second lowest in the game (tied with Dwarves, Norsca has only 1), with only 2 different lord types, which offer no differentiating bonuses to units, there is little to encourage variety in army composition.

Hero Types: 2 (Paladin, Damsel), Lowest in the game, Bretonnia is missing key hero actions and hero variety due to the low number of heroes available. Most notable, for me, is the missing 'Block Army'. Ambushing is un-chivalric so Bretonnia has little to combat the runaround armies.

Unit types: 24, lowest in game, a normal lord pack adds around 4 new units which would do nicely to spruce up the roster.

Regiments of Renown: 6, the bare minimum, getting RoR variants of new units would improve the amount and variety in Ror for Bretonnia

What I want to see updated for Bretonnia:

GREEN KNIGHT SHOULD BE A LEGENDARY HERO!
Rather self explanatory, a simple quest line for acquisition of the Green Knight for all Bretonnian factions. He could also just be an added reward for the players legendary item quest line (like Throt has Ghoritch). And do give him a skill tree, he feels so barebones right now.

Bretonnia needs a fun mechanic to balance all the work mechanics.
Now that Bretonnia no longer has the green knight button (see above) all their racial mechanics require upkeep and management, and most of this is just to have basic functionality like income. Manage peasants or tank you farm income, don't flee or lose the only positive racial mechanic you have, don't ambush or sack settlements if you want to keep advancing in the game, all this is work for the player. I have toyed around with what might be added in place of the green knight button and I think a Grail Hunt mechanic would fit the style of Bretonnia very well. It could be activated once per chivalry stage and with a cool down after reaching max chivalry. (If anyone is interested in what I thought up for the mechanic I'll make a separate post for it. It's even really easy to implement, but since it sidesteps the topic a little I won't go into it here.)

Summary:
Low numbers in all unit areas makes Bretonnia have little variety. A simple paid for lord pack inclusion would go a long way in offering variety for Bretonnian players. If you add in a few fun improvements, Bretonnia would be elevated to a new level of play.

If Norsca is not updated with WH3 a Bretonnia vs. Norsca lord pack would be quite nice to see.

Which factions do you feel most need an update? Is the mighty Bretonnia included in your list?

Quick Edit. Please correct my numbers if they are wrong, I'm at work and just used a wiki entry to check them. :)
«1

Comments

  • Theo91Theo91 Registered Users Posts: 2,060
    I can't stress how much i hope this doesn't happen. Of all the factions that don't need content, Bretonnia is top of my list.

    Their campaign is fun as it is. They have all their units and more. Why would anyone meddle with this faction
  • overtaker40overtaker40 Registered Users Posts: 118
    As much as Id like to see an update, I don't think it's urgent nor can I imagine what units might come in it.

    But late into the life cycles pf tww3, it would probs be a nice addition.
  • DaruwindDaruwind Junior Member Registered Users Posts: 1,186
    edited December 2020
    Sorry but not all factions are equal. I hope to get another Repanse style FLC in game three, maybe similar size update but definitely not DLC/LP. Sorry. :(

    But making Green Knight into proper LH as Ariel, Kroak - sure thing! And getting maybe some new mechanics like deployable stakes or probably little polish to actual mechanics. I´m all for that! :)

    His Royal Highness, Phoenix King Finubar!

    "It has been too long since I drew a blade in anger, Tyrion. You have been my sword, and Teclis has been my shield. But now it is time I fought my own battles!"
  • KirGeoKirGeo Registered Users Posts: 121
    Green Knight as a LH would be a welcome change, If there are more thematically accurate units that can be added hopefully it will. I am an advocate of every faction needs proper care.

    If a majority feel its needed and the DLC is well thought-out I will buy it.
  • FerestorFerestor Registered Users Posts: 537
    I fear that Bretonnia will never get a LP. They are the FLC race from TWWH so i expect a FLC LL in WH3 but thats it. Maybe a little rework like in WH2.
  • CaesarSahlertzCaesarSahlertz Registered Users Posts: 4,418
    Bretonnia can get more characters, and I wouldn't mind making the Green Knight a full fledged Legendary Hero (with some sort of teleportation skill), but Bretonnia does not need new units. At best we can hope for a few more RoR variants.
  • Mr_HawnMr_Hawn Junior Member Registered Users Posts: 30
    Daruwind said:

    Sorry but not all factions are equal. I hope to get another Repanse style FLC in game three, maybe similar size update but definitely not DLC/LP. Sorry. :(

    But making Green Knight into proper LH as Ariel, Kroak - sure thing! And getting maybe some new mechanics like deployable stakes or probably little polish to actual mechanics. I´m all for that! :)

    Yeah, I know. I'm just lobbying for my favourite. I would be really happy with just the latter part of the post as well, but I don't see it happening unless it's tied to paid for content.
  • FerestorFerestor Registered Users Posts: 537
    Mr_Hawn said:

    Daruwind said:

    Sorry but not all factions are equal. I hope to get another Repanse style FLC in game three, maybe similar size update but definitely not DLC/LP. Sorry. :(

    But making Green Knight into proper LH as Ariel, Kroak - sure thing! And getting maybe some new mechanics like deployable stakes or probably little polish to actual mechanics. I´m all for that! :)

    Yeah, I know. I'm just lobbying for my favourite. I would be really happy with just the latter part of the post as well, but I don't see it happening unless it's tied to paid for content.
    to make the GK a LH i think is not to hard. He is already a Hero so just give him a quest battle and done.
  • TennisgolfbollTennisgolfboll Registered Users Posts: 10,325
    Bretonnia, dwarfs and chaos (when they were one massive army was the most fun but i later also played chaos warriors) i played in the tt.

    The state of Bretonnia compared to skaven, empire, greenskins etc is a disgrace.

    Bretonnia had at its core 4 things:

    -Standard knights that could punch way above their weight class. Not in game. Instead its grail knight spam if you want good knights. This is unlike the tt where lance formation and the blessing made Knights of the realm a real bulwark against evil.

    -Super knights rare in number. Grail knights are good but to numerous. Again not good.

    -Bretonnia could spend 75% of its points on heroes in many editions. They had to have unit champions (and they were free). They had to have a army battle standardbearer. Bretonnia was THE HERO faction (not types of heroes but how many they and how much of their military was made of heroic knights). Again not in game. This is just a travesty unlike the above two which can be attributed to doomstacking general problems.

    -They had the english longbow (and Robin hood. They had the battle of Agincourt with stakes and arrowhead formation for its archers. This aspect of bretonnia peasantry and their training with the bow CA has completely ignored.

    Bretonnia needs a dlc or atleast a rework with longbowen at arms and changes for heroes.
    It needs to be pointed out that what people call "cheese" is just playing the game the way it actually exists not in some fictional way they think it is supposed to work.
  • TheTuninatorTheTuninator Registered Users Posts: 18
    Theo91 said:

    I can't stress how much i hope this doesn't happen. Of all the factions that don't need content, Bretonnia is top of my list.

    Their campaign is fun as it is. They have all their units and more. Why would anyone meddle with this faction

    Bretonnia was by far the most-neglected army still legal in 8th Edition, so it ought not to be too surprising that we’d like for the comparatively much more robust support they’re getting in TWWH to continue. I agree that the roster is in a good place & expands effectively on the TT one, but there’s definitely room to jam in a couple more units if CA wanted to (which it sounds like they don’t, and that’s fine).
  • EarlybirdEarlybird Registered Users Posts: 774
    Questing beasts will appear eventually
  • blindjonnblindjonn Registered Users Posts: 870
    Bretonnia's roster will become comparatively less diverse and less versatile over time, which will hurt the faction in the long term. This is assuming other Warhammer 1 factions do get more content, of course. There are a lot of potential unit variations that would give Bretonnia more tools and flexibility, including the very unique archer and trebuchet stakes. A slightly deeper dive into lore, as has been happening for other factions recently, would unearth some very impactful and interesting units.

    I think their campaign mechanics are quite good and don't need to be too flashy, but their army will start to look like the lost child of W:TW in a few years.
  • KN_GarsKN_Gars Registered Users Posts: 368
    Mr_Hawn said:

    I'll start with the why, and then move to what Bretonnia needs.

    Bretonnia has received no new unit types after it's release (only RoR), and the old world update for Bretonnia just moved some buildings around and added more work in managing the pledges. If we take a look at lord, hero, and unit types we can see a clear pattern of under representation for the faction. I understand that the official books for Bretonnia were rather slim, but CA has often had some creative freedom for adding units to factions.

    The Bretonnian army books were not "rather slim", that is a misconception spread by some on this forum with an axe to grind. They had the same page count as other army books of their generation (4th edition Empire, 100 pages, 5th edition Bretonnia 101 pages based on the pdfs, 84 vs 83 in 6th edition.) Bretonnias problem was that they were a highly specialised faction where other factions were more generalists or let you chose a particular specialisation.
    This was made worse by the fact that the army was effectivly 'squatted' in all but name in 6th edition, they got a new army book which retconned the faction and a few new units and that was it for support. GW clearly wanted the faction gone and that it stayed on through 7th & 8th says something about the dedication of it's fans.

    But of course the lack of support hurt, particularly when GW went all in with pay-to-win units, other factions would get new powerfull units to boost sales but Bretonnia went without.

    We don't know if CA has the creative freedom to add more to Bretonnia than they already have, it could be that they don't see Bretonnia was financially viable hence them being FLC with no DLC or it could be that GW has put restrictions in place. What ever the reason it is clear that at best we will see an FLC lord for Bretonnia, at worst no content at all during WH3.

    What they do need is an overhaul of the existing units, Bretonnian cavalry has fallen too far behind compared to where it should be thanks to the powercreep and underperfom when compared to units they were superior to in the TT. Their lords should be given their missing skills and all units should be given proper RoRs. Grail Knight & Guardian RoRs should be the stuff of legends.
  • another505another505 Registered Users Posts: 2,753
    edited December 2020
    Theres a lot of room and lore to expand in bretonnia and they should. They are being neglected again like GW did.
    CA has been adding non army book units to different factions now, so Bretonnia can definitely receive the same.

    They should make a peasant theme focus LP. Monty python and the Holy grail will just milk meme and garner attentions to the dlc.
    Robin hood exist, make him a legendary hero in custom battle/mutliplayer battle, but in campaign, it is a horde faction.

    A new FLC is nice and I appreciate it, but I want new units not a single new lord, and I am willing to pay for it.

    They have two big rivalries, and that is Norsca and Vampire counts. they can go good vs good Emp vs Bretonnia too.
  • Mr_Finley7Mr_Finley7 Junior Member Registered Users Posts: 5,391
    I agree completely. I don’t know why people are satisfied that they got “all their units” so they should be done. They got all their units from a badly outdated army book before they were neglected for the rest of WHFB published run.

    With all the factions now being given units and characters that were never in their army books anyways, there is absolutely no justification in claiming that Brettonia dosent deserve the same treatment.
  • Berg_Of_The_WestBerg_Of_The_West Registered Users Posts: 572
    edited December 2020
    The main thing that Bretonnia could use are...

    1.) A new starting location/faction with Bohemond Beastslayer.
    2.) Giving Alberic de Bordeleaux got a "vampire coast style" Ship mechanic.
    3.) Tweaking the "Lance formation"


    1.) I'm surprised they left out Bohemond Beastslayer. He is an actual character that is a tabletop Lord choice. You could make him a lord choice with a new start location that is out crusading somewhere and chasing beasts. His unit color scheme would also look fun.
    https://warhammerfantasy.fandom.com/wiki/Bohemond_Beastslayer






    2.) It would also be interesting if Alberic de Bordeleaux got a "vampire coast style" Ship mechanic. Would make sense being that he is the Bretonnia Navy guy. This would allow you easy access to crusade into Lustria or take vengeance on the the Dark elves.


    3. I think the Bretonian lance formation should get a tune up and be spread out like a thin "chevron shape".

    That way more knight models are actually contacting the target and a majority are actually utilizing the charge bonus effect.
  • KN_GarsKN_Gars Registered Users Posts: 368

    I agree completely. I don’t know why people are satisfied that they got “all their units” so they should be done. They got all their units from a badly outdated army book before they were neglected for the rest of WHFB published run.

    With all the factions now being given units and characters that were never in their army books anyways, there is absolutely no justification in claiming that Brettonia dosent deserve the same treatment.

    The 6th edtion Army book was not 'outdated' in any way when it was published, Bretonnian players may not have liked the content but outdated it was not.

    Bretonnia has already been given units that did not exist in their army book so Bretonnia has to some extent gotten the same treatment but they got it earlier than other factions. CA has already decided that they won't be getting more content of that kind so what Bretonnia "deserves" or not really does not matter. We are not getting new CA made Bretonnian units any more than we are getting Araby. For new units we have to trust in modders, not CA.

    What can be demanded of CA is that Bretonnia and the units they do have are kept up to date and competetive as the game evolves in WH3. Missing RoR's are also a demand that has some chance of being met. But more than that is a forlorn hope and waste of energy no matter how much one may want Bretonnian content.



  • KN_GarsKN_Gars Registered Users Posts: 368
    Bohemond was actually mentioned as possible WH3 content in the same stream that gave us the bad news about Bretonnia. He is low hanging fruit as is reworking the Green Knight into a proper legendary hero.
  • Mr_Finley7Mr_Finley7 Junior Member Registered Users Posts: 5,391
    KN_Gars said:

    I agree completely. I don’t know why people are satisfied that they got “all their units” so they should be done. They got all their units from a badly outdated army book before they were neglected for the rest of WHFB published run.

    With all the factions now being given units and characters that were never in their army books anyways, there is absolutely no justification in claiming that Brettonia dosent deserve the same treatment.

    The 6th edtion Army book was not 'outdated' in any way when it was published, Bretonnian players may not have liked the content but outdated it was not.

    Bretonnia has already been given units that did not exist in their army book so Bretonnia has to some extent gotten the same treatment but they got it earlier than other factions. CA has already decided that they won't be getting more content of that kind so what Bretonnia "deserves" or not really does not matter. We are not getting new CA made Bretonnian units any more than we are getting Araby. For new units we have to trust in modders, not CA.

    What can be demanded of CA is that Bretonnia and the units they do have are kept up to date and competetive as the game evolves in WH3. Missing RoR's are also a demand that has some chance of being met. But more than that is a forlorn hope and waste of energy no matter how much one may want Bretonnian content.



    The book isn’t out of date for 6e obviously, I’m talking compared to every other single WHFB army book that came out over the next two editions. Foot squires were a decent addition, hippogryph knights I could take or leave (they always feel like a Radious mod addition). I’m sorry but pointing at a new ammo type for trebuchets and archers add having grail knights drop their lances dosent cut it for me as far as new units goes, certainly not compared to what some other factions have gotten.

    And if we ignore new units, they still haven’t received any new character types despite missing some key agent functions. At this point with all the non army book content that has been put out, saying they have their full roster is arguing a technicality.

    We can demand anything we want from CA, and if enough people ask for it (on Reddit lol we’re wasting our time here) there’s a good chance they’ll reconsider.
  • saweendrasaweendra Registered Users Posts: 9,682
    Yes they need LP, there are two major themes that has yet to be fleshed out.

    1. Supernatural aka court beanth theme which is in lore mention in the rule book for 8th eddtion wars. And in end times its the big underlying theme
    2. Out law theme which is in 5th eddtion army book and white dwarf magazine


    Out side of that they have netrual units that should come as well


    I hope CA change their mind and give me court beanth and Landuin.
    #givemoreunitsforbrettonia, my bret dlc
  • sykallsykall Junior Member Registered Users Posts: 1,015
    edited December 2020
    I really do not get the sentiment of "faction x is complete, as it has everything from its army book" or "faction y does not need more, as its playable as intended by GW". These arguments are at best annoying as they miss the main criticsm, and at worst hypocritical.

    Because whilst the army books from the tabletop serve as a Foundation for the armys in TWWH we have moved far beyond that a long time ago.
    TWWH is not the tabletop game after all and should try to do better, especially as many factions were heavily neglected by GW itself.
    Now true currently it appears that CA indulges into favoritism too, e.g. with three skaven dlc, but it should avoid this and roughly keep all factions on an equal level of care.

    Now the current problem with Bretonnia lies not in its campaign mechanics. These are great and create a lot of fun.
    And their rooster is indeed good, compared to other base game roosters. But this is the problem with this faction.
    Currently Bretonnia is on a WH1 base game level, comparable to the empire or GS without any LPs.
    Now of course each LP is unique in regards to faction empowerement. Prophet&Warlock did strenghten the skaven much more then shadow&blade in regards to the new units.
    But the fact that Bretonnia never recieved anything in this regard made ot vulnerable to power creep, and lackluster in regards to unit diversity. Especially as many units are simply upgrades to previous ones. And this is the main problem I have with this faction (dwarfs suffer from this too).

    And this problem is especially appearent for bretonnia, as it was heavily neglected by GWs in the first place. CA had to dive deep to make new units just to make bretonnia comparable to other WH1 base game factions due to this neglect. And with the evolution of the TWWH it did not get any better.

    Now of course each faction should have a unique playstyle and position. But oh so often did I hear that more units would ruin this unique playstyle for Bretonnia. I do not know what these people think when thinking of new units for this faction. But its not about giving bretonnia tactical nukes. Instead the new units should diversify and strengthen the existing playstyles for bretonnia.

    Now I am not sure how CAs statement is to be seen in regards to the future and the later stages of WHs life cycle, as plans change constantly. But I do hope that Bretonnia at some point recieves more additions.
  • saweendrasaweendra Registered Users Posts: 9,682
    KN_Gars said:

    I agree completely. I don’t know why people are satisfied that they got “all their units” so they should be done. They got all their units from a badly outdated army book before they were neglected for the rest of WHFB published run.

    With all the factions now being given units and characters that were never in their army books anyways, there is absolutely no justification in claiming that Brettonia dosent deserve the same treatment.

    The 6th edtion Army book was not 'outdated' in any way when it was published, Bretonnian players may not have liked the content but outdated it was not.

    Bretonnia has already been given units that did not exist in their army book so Bretonnia has to some extent gotten the same treatment but they got it earlier than other factions. CA has already decided that they won't be getting more content of that kind so what Bretonnia "deserves" or not really does not matter. We are not getting new CA made Bretonnian units any more than we are getting Araby. For new units we have to trust in modders, not CA.

    What can be demanded of CA is that Bretonnia and the units they do have are kept up to date and competetive as the game evolves in WH3. Missing RoR's are also a demand that has some chance of being met. But more than that is a forlorn hope and waste of energy no matter how much one may want Bretonnian content.



    This is correct if all the other races were limited 6th eddtion or the bery least 8th eddtion.

    None of the races are or will be contained just for 8th edition that ship has long sailed.


    Bretonnia like every other race in this game has things to add than denying them is allowing others is pointless bias. A one LP won't hurt any one.

    And as for competitive jesus they are competitive now because they underpriced them by a lot and because poiosn change.

    But any player who know bretonnia well enough can predict the 4 army builds a bretonnia can take vs any faction. So when that happen you already starting at disadvantage as playing as bretonnia.

    #givemoreunitsforbrettonia, my bret dlc
  • Mr_Finley7Mr_Finley7 Junior Member Registered Users Posts: 5,391
  • PocmanPocman Registered Users Posts: 4,114

    Bretonnia, dwarfs and chaos (when they were one massive army was the most fun but i later also played chaos warriors) i played in the tt.

    The state of Bretonnia compared to skaven, empire, greenskins etc is a disgrace.

    Bretonnia had at its core 4 things:

    -Standard knights that could punch way above their weight class. Not in game. Instead its grail knight spam if you want good knights. This is unlike the tt where lance formation and the blessing made Knights of the realm a real bulwark against evil.

    -Super knights rare in number. Grail knights are good but to numerous. Again not good.

    -Bretonnia could spend 75% of its points on heroes in many editions. They had to have unit champions (and they were free). They had to have a army battle standardbearer. Bretonnia was THE HERO faction (not types of heroes but how many they and how much of their military was made of heroic knights). Again not in game. This is just a travesty unlike the above two which can be attributed to doomstacking general problems.

    -They had the english longbow (and Robin hood. They had the battle of Agincourt with stakes and arrowhead formation for its archers. This aspect of bretonnia peasantry and their training with the bow CA has completely ignored.

    Bretonnia needs a dlc or atleast a rework with longbowen at arms and changes for heroes.

    The longbow part is not true. They have the best in range in the game besides HE and WE archers.
  • Surge_2Surge_2 Registered Users Posts: 4,455
    Perfection is found not when you have nothing more to add, but nothing left to take away.

    The campaign is good.
    The roster is good.
    They will add another Lord(s).

    No lord pack is going to change what the race is.

    Getting a QoL pass, some additional RoR, and a Game 3 start position, is what should be expected.
    Knights of Bretonnia

  • Tanegashima_TokitakaTanegashima_Tokitaka Registered Users Posts: 52
    I really agree with most of what you said, so it really pains me to dash your hopes, but CA did confirm that "Bretonnia is done" (this isn't just "no plans at moment" but "Done")
    I don't think a couple threads on the forums will change that (although that would be awesome to be sure). This is very much akin to screaming into the void at this point.

    I think it would be more productive now to ask the people behind OVN lost factions if they have any plans featuring them. (For exemple, last week alone Chaos Robbie helped with a questing beast model using the demigryph squeleton and animations)
  • saweendrasaweendra Registered Users Posts: 9,682
    Pocman said:

    Bretonnia, dwarfs and chaos (when they were one massive army was the most fun but i later also played chaos warriors) i played in the tt.

    The state of Bretonnia compared to skaven, empire, greenskins etc is a disgrace.

    Bretonnia had at its core 4 things:

    -Standard knights that could punch way above their weight class. Not in game. Instead its grail knight spam if you want good knights. This is unlike the tt where lance formation and the blessing made Knights of the realm a real bulwark against evil.

    -Super knights rare in number. Grail knights are good but to numerous. Again not good.

    -Bretonnia could spend 75% of its points on heroes in many editions. They had to have unit champions (and they were free). They had to have a army battle standardbearer. Bretonnia was THE HERO faction (not types of heroes but how many they and how much of their military was made of heroic knights). Again not in game. This is just a travesty unlike the above two which can be attributed to doomstacking general problems.

    -They had the english longbow (and Robin hood. They had the battle of Agincourt with stakes and arrowhead formation for its archers. This aspect of bretonnia peasantry and their training with the bow CA has completely ignored.

    Bretonnia needs a dlc or atleast a rework with longbowen at arms and changes for heroes.

    The longbow part is not true. They have the best in range in the game besides HE and WE archers.
    And yet they are missing three ranged units 2 from army books and 1 from white dwarf or rpg depending on where you get their name.
    #givemoreunitsforbrettonia, my bret dlc
  • sykallsykall Junior Member Registered Users Posts: 1,015
    edited December 2020
    Surge_2 said:

    Perfection is found not when you have nothing more to add, but nothing left to take away..

    Good point. Lets start reducing the roosters of all factions until there is nothing left we can take away. :p
    A cake made only with flour and water is perfect by this definition.

    Edit: Though truth be told, I would have no problem with removing shildless variants of many units. From my perspective they exists soley to increase size of the faction rosters.
  • Surge_2Surge_2 Registered Users Posts: 4,455
    sykall said:

    Surge_2 said:

    Perfection is found not when you have nothing more to add, but nothing left to take away..

    Good point. Lets start reducing the roosters of all factions until there is nothing left we can take away. :p
    A cake made only with flour and water is perfect by this definition.

    Edit: Though truth be told, I would have no problem with removing shildless variants of many units. From my perspective they exists soley to increase size of the faction rosters.
    Archers, and archers with armour for HE.

    3 types of Skaven slingers.

    That kind of thing isn't always a good thing imo.

    Sea Guard without Shields....
    Knights of Bretonnia

  • Mr_HawnMr_Hawn Junior Member Registered Users Posts: 30
    sykall said:

    Edit: Though truth be told, I would have no problem with removing shildless variants of many units. From my perspective they exists soley to increase size of the faction rosters.

    They are also cheaper to field early game and multiplayer, but I do understand the sentiment.

    I really agree with most of what you said, so it really pains me to dash your hopes, but CA did confirm that "Bretonnia is done" (this isn't just "no plans at moment" but "Done")

    I had not heard this, it saddens me greatly. NOTHING in the series should be labeled 'Done' until game 3 content has released.
    KN_Gars said:


    The Bretonnian army books were not "rather slim", that is a misconception spread by some on this forum with an axe to grind. They had the same page count as other army books of their generation (4th edition Empire, 100 pages, 5th edition Bretonnia 101 pages based on the pdfs, 84 vs 83 in 6th edition.)

    Thanks for the clarification, I haven't played the tabletop game so I was relying on second hand information.

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