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Why Bretonnia needs to be a focus in a paid for Lord Pack

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  • EarthDragonEarthDragon Registered Users Posts: 593
    The biggest thing I don’t want to see for Bretonnia:

    A bunch of unloreful **** that late to party, first exposure to Warhammer was this game, whined for incessantly until they got it.

    There’s things to look at and missing units from older editions, but 2/3 of the unit suggestions I see are just not very fitting for CA for throw in there.
  • saweendrasaweendra Registered Users Posts: 9,682

    The biggest thing I don’t want to see for Bretonnia:

    A bunch of unloreful **** that late to party, first exposure to Warhammer was this game, whined for incessantly until they got it.

    There’s things to look at and missing units from older editions, but 2/3 of the unit suggestions I see are just not very fitting for CA for throw in there.

    so your Going to say Louen is un lorefull because thats going to be your stance IF you say Sons of Bretonnia , Naiads and Landuin and Heck Even Lake lions are un loreful

    Or your going to out law units are un loreful when we have 5th edition and White dwarf article to back them up.

    Same with hermit knights

    may be just may be you need understand what bretonnia lore is.
    #givemoreunitsforbrettonia, my bret dlc
  • EarthDragonEarthDragon Registered Users Posts: 593
    saweendra said:

    The biggest thing I don’t want to see for Bretonnia:

    A bunch of unloreful **** that late to party, first exposure to Warhammer was this game, whined for incessantly until they got it.

    There’s things to look at and missing units from older editions, but 2/3 of the unit suggestions I see are just not very fitting for CA for throw in there.

    so your Going to say Louen is un lorefull because thats going to be your stance IF you say Sons of Bretonnia , Naiads and Landuin and Heck Even Lake lions are un loreful

    Or your going to out law units are un loreful when we have 5th edition and White dwarf article to back them up.

    Same with hermit knights

    may be just may be you need understand what bretonnia lore is.
    Maybe, just maybe, you need to notice I didn’t quote any specific posts, comments or instances and felt that statement needed to be professed in general due to all the moronic ideas that always eventually show up.

    If you felt the comment applied to you......I’m not responsible
  • saweendrasaweendra Registered Users Posts: 9,682

    saweendra said:

    The biggest thing I don’t want to see for Bretonnia:

    A bunch of unloreful **** that late to party, first exposure to Warhammer was this game, whined for incessantly until they got it.

    There’s things to look at and missing units from older editions, but 2/3 of the unit suggestions I see are just not very fitting for CA for throw in there.

    so your Going to say Louen is un lorefull because thats going to be your stance IF you say Sons of Bretonnia , Naiads and Landuin and Heck Even Lake lions are un loreful

    Or your going to out law units are un loreful when we have 5th edition and White dwarf article to back them up.

    Same with hermit knights

    may be just may be you need understand what bretonnia lore is.
    Maybe, just maybe, you need to notice I didn’t quote any specific posts, comments or instances and felt that statement needed to be professed in general due to all the moronic ideas that always eventually show up.

    If you felt the comment applied to you......I’m not responsible
    well here is the the thing i have gathered all the actual units mention in lore for bretonnia , that has not been retconned and can be made to work for past two years, so yes i find it offensive when no one even mentioned moronic units
    #givemoreunitsforbrettonia, my bret dlc
  • EldrickEldrick Registered Users Posts: 582
    Bretonnia is in my top 3 factions to play. Having never played TT, this is based solely on TWW and CA's implementation, and a slight bias towards knights and paladins from my D&D days.

    In my view Bretonnia does not need anything to make gameplay more fun as they are a top notch faction to play in my books, just content to add variety - which is always welcome.

    I'd happily pay for a Bretonnian DLC, and market forces probably will make it happen at some stage. I don't think I would be alone in paying for a Bretonnian DLC.

    There is a valid argument to be had in which order factions receive a DLC, but I think it is a moot point saying no to more content, Bretonnian or otherwise.
  • RomeoRejectRomeoReject Registered Users Posts: 1,865
    Hell, I would've agreed for the Green Knight part alone, but the rest of the post also makes a lot of sense. Giles there definitely needs a change though, he's among the worst "rewards" in the entire series.
  • WyvaxWyvax Registered Users Posts: 3,999
    Here's hoping that GW's 'The Old World' brings a heaping update to Bretonnia like it is to Kislev.
    Tomes read: The Great Betrayal, Master of Dragons, Curse of the Phoenix Crown, Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer, Beastslayer, Vampireslayer, Malekith, The Bloody Handed, Shadow King
    Bring back proper naval battles CA!!!
    Me when I see a LL character implemented as a LH.

  • Ares354Ares354 Registered Users Posts: 3,812
    Bretonnia will be joke faction in Warhammer 3.

    CA will not stop with powercreep, so just you wait, for game 3 faction.

    Bretonnia could get few thing, but CA is lazy. And this forum refuse to admit that. Funny, how WE got Lore blurr unit or upgrade that is not TT thing at all. Great Stag is mount option for Lords and Heroes, Bladesinger, arent units in WE army. But WE could get BS units like those.

    Why Bretonnia cannot ? Cos random guy from CA hate them ? I remember when they said long time ago, Ariel wont be a thing. Look now.

    CA hate Humans faction. Bretonnia small roster, Empire after 2 LP, 4 LL. Number tell full story for me.
  • Surge_2Surge_2 Registered Users Posts: 4,455
    Ares354 said:

    Bretonnia will be joke faction in Warhammer 3.

    CA will not stop with powercreep, so just you wait, for game 3 faction.

    Bretonnia could get few thing, but CA is lazy. And this forum refuse to admit that. Funny, how WE got Lore blurr unit or upgrade that is not TT thing at all. Great Stag is mount option for Lords and Heroes, Bladesinger, arent units in WE army. But WE could get BS units like those.

    Why Bretonnia cannot ? Cos random guy from CA hate them ? I remember when they said long time ago, Ariel wont be a thing. Look now.

    CA hate Humans faction. Bretonnia small roster, Empire after 2 LP, 4 LL. Number tell full story for me.

    Yeah totally has nothing to do with those being Game 1 factions.

    *looks at Beastmen and WoC*
    Knights of Bretonnia

  • saweendrasaweendra Registered Users Posts: 9,682
    Surge_2 said:

    Ares354 said:

    Bretonnia will be joke faction in Warhammer 3.

    CA will not stop with powercreep, so just you wait, for game 3 faction.

    Bretonnia could get few thing, but CA is lazy. And this forum refuse to admit that. Funny, how WE got Lore blurr unit or upgrade that is not TT thing at all. Great Stag is mount option for Lords and Heroes, Bladesinger, arent units in WE army. But WE could get BS units like those.

    Why Bretonnia cannot ? Cos random guy from CA hate them ? I remember when they said long time ago, Ariel wont be a thing. Look now.

    CA hate Humans faction. Bretonnia small roster, Empire after 2 LP, 4 LL. Number tell full story for me.

    Yeah totally has nothing to do with those being Game 1 factions.

    *looks at Beastmen and WoC*
    Yeah but both of these races at this point 100% guaranteed to get dlc so why are you whining, it will come have some patience.

    Bretonnia doesn't have that guarantee hence why we are fighting back.
    #givemoreunitsforbrettonia, my bret dlc
  • Ares354Ares354 Registered Users Posts: 3,812
    Surge_2 said:

    Ares354 said:

    Bretonnia will be joke faction in Warhammer 3.

    CA will not stop with powercreep, so just you wait, for game 3 faction.

    Bretonnia could get few thing, but CA is lazy. And this forum refuse to admit that. Funny, how WE got Lore blurr unit or upgrade that is not TT thing at all. Great Stag is mount option for Lords and Heroes, Bladesinger, arent units in WE army. But WE could get BS units like those.

    Why Bretonnia cannot ? Cos random guy from CA hate them ? I remember when they said long time ago, Ariel wont be a thing. Look now.

    CA hate Humans faction. Bretonnia small roster, Empire after 2 LP, 4 LL. Number tell full story for me.

    Yeah totally has nothing to do with those being Game 1 factions.

    *looks at Beastmen and WoC*
    WoC was forced to come to game 1, because people hated idea of Warhammer game, without Chaos as enemy. WoC are in fast, first dlc race, and by far, worst. BM are second dlc race, and not better at all. We know game 3 will focus quite on Chaos, you dont know, how they gonna look like. BM are in line for LP, and if they will get as WE flc Lord, that put them over Empire who have 2 paid LP, and over WE, Bretonnia.

    I am not saying BM shouldnt get LP, but Bretonnia shouldnt be denay one.
  • eomateomat Junior Member Registered Users Posts: 1,915
    I'd like Bretonnia to get the following.

    1. Bertrand the Brigand LL
    2. Hugo le Petit LH (Anti-Large missile and Melee)
    3. Gui le Gros LH support and missile
    4. Bowman of Bergerac RoR
    5. Faceless One Hero (limited to 3)
    6. Herrimaults elite bowman with good range and stalk.

    The above units a Hybrid Horde style army with no access to Knights. You would need to gain favour with Dukes and could use their lands then to encamp in. Gaining favour would allow you certain Knights from certain areas but in very limited supply. The focus of this army would be more ambush and hit and fade tactics, really turning the Bretonnian play style on it's head.

    Also:

    1. Duke Theoderic of Brionne (Two Handed Great Axe with black and white colours hard coded to mounts, unique headsculpt)
    2. Duke Bohemond the Beastslayer of Bastonne (Anti-Large, with yellow and red colours hard coded to mounts, unique helm crest and thick cloak)
  • SzemisSzemis Registered Users Posts: 131
    Mr_Hawn said:


    Hero Types: 2 (Paladin, Damsel), Lowest in the game, Bretonnia is missing key hero actions and hero variety due to the low number of heroes available. Most notable, for me, is the missing 'Block Army'. Ambushing is un-chivalric so Bretonnia has little to combat the runaround armies.

    Damsels have Block Army.

    However, I just finished a Bretonnia campaign for the first time recently and I do think that they could really use another hero type. Particularly filling in the gaps with Replenishment, Hinder Replenishment, stimulate Growth and Damage Walls.

    A Hermit Knight would fit the bill nicely.
  • ComradePeterComradePeter Registered Users Posts: 46
    edited December 2020
    Questing knights and Grail knights are some of best cav in the game,
    Guardians are bad yeah, thats cause they are a defensive cav unit which just does not work as it should. They need some tweaks

    I happen to think that the blessed field trebuchet could get the armor piercing explosion to be better vs infanty. And let the normal trebuchet be a more cav/monster killing unit, with more direct missile damage. would make them stand out from eachother more and let each have a clear role.
  • TheTuninatorTheTuninator Registered Users Posts: 18
    edited December 2020
    Szemis said:

    Mr_Hawn said:


    Hero Types: 2 (Paladin, Damsel), Lowest in the game, Bretonnia is missing key hero actions and hero variety due to the low number of heroes available. Most notable, for me, is the missing 'Block Army'. Ambushing is un-chivalric so Bretonnia has little to combat the runaround armies.

    Damsels have Block Army.

    However, I just finished a Bretonnia campaign for the first time recently and I do think that they could really use another hero type. Particularly filling in the gaps with Replenishment, Hinder Replenishment, stimulate Growth and Damage Walls.

    A Hermit Knight would fit the bill nicely.
    There's certainly lots of potential for Bretonnian heroes without need to get too creative with the lore. You could have Heralds, Troubadours/Minstrels, or another type of knight, like you suggested.

    EDIT: As additional siege engines would be excellent candidates for expanding the Bretonnian roster in a lore-friendly way, a Siege Engineer-style hero (in this hypothetical scenario where Bretonnians got a scorpion (bolt thrower) or something similar) could also be possible.
  • MythrilSoulMythrilSoul Registered Users Posts: 601
    edited December 2020

    Szemis said:

    Mr_Hawn said:


    Hero Types: 2 (Paladin, Damsel), Lowest in the game, Bretonnia is missing key hero actions and hero variety due to the low number of heroes available. Most notable, for me, is the missing 'Block Army'. Ambushing is un-chivalric so Bretonnia has little to combat the runaround armies.

    Damsels have Block Army.

    However, I just finished a Bretonnia campaign for the first time recently and I do think that they could really use another hero type. Particularly filling in the gaps with Replenishment, Hinder Replenishment, stimulate Growth and Damage Walls.

    A Hermit Knight would fit the bill nicely.
    There's certainly lots of potential for Bretonnian heroes without need to get too creative with the lore. You could have Heralds, Troubadours/Minstrels, or another type of knight, like you suggested.

    EDIT: As additional siege engines would be excellent candidates for expanding the Bretonnian roster in a lore-friendly way, a Siege Engineer-style hero (in this hypothetical scenario where Bretonnians got a scorpion (bolt thrower) or something similar) could also be possible.
    the "wall warden" could possibly fill this siege specialist role

    Lore: Wall Wardens are the peasant craftsmen who care for and design the fortifications of Bretonnian nobles, the massive castles that protect their power. They are also responsible for the construction and care of siege engines.
    Most nobles know nothing about building or engineering and thus need to place a great deal of trust in their Wall Wardens.
    Wall Wardens normally have effective command of the fortifications when a castle comes under siege. The troops guarding the wall understand the wardens know what they are doing, and often distrust the lord’s judgement. Of course, the lord is never allowed to realise that his orders are being ignored, and in the chaos of battle this is easier than one might think.

    Source:
    Warhammer Fantasy RPG 2nd ED -- Knights of the Grail
    Warhammer Fantasy RPG 2nd Ed.: Career Compendium

    but NO BOLT-TROWERS Gilles le Bretton was killed by a cowardly ballista shot after all
  • Mr_HawnMr_Hawn Junior Member Registered Users Posts: 30
    Szemis said:

    Damsels have Block Army..

    Damn, I should not have posted at work, there were a few actions they were missing that I really wanted. I must have remembered the wrong one.

    Replenish Army and Increase Mobility are missing, from own army. Then Hinder Replenishment for enemy armies and Damage Walls for settlements? My second most wanted action was the damage walls, and third was replenish army. Cavalry can't climb walls and I wanted more entry points in siege battles. Thanks for the correction.
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