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There's a lot of artillery variety in Warhammer including completely fantasy pieces that nevertheless provide variety to the unit class.
Despite that fact we are still missing a few iconic artillery types such as:
1. Culverin - a smaller caliber cannon with longer barrel. Key difference to a regular Cannon would be: - Higher accuracy and projectile velocity - Higher firing rate(x1.5) but much lower damage(x0.5) - Faster towing and re-aligning speed - *RoR variant with magical damage and homing projectiles
Perfect for character and artillery sniping as well as pressuring elite or monstrous infantry/cavalry since the shots aren't wasted in an overkill damage and come at a faster pace.
2. Howitzer - a bigger caliber cannon with shorter barrel able to shoot over smaller obstacles and friendly units. Key difference to a regular Cannon would be: - Slower projectile speed and an overhead firing arc inbetween a cannon and a mortar - Explosive damage component as the main source of damage - Lesser range but higher potential damage output
Perfect for anti-infantry purpose especially against blobs. Bad at everything else due to lower projectile speed and less armour-piercing damage.
3. Mangonel/Onager - a torsion powered catapult with a scattershot projectile able to shoot over smaller obstacles and friendly units. Key difference to a regular Catapult would be: - Overhead firing arc and lower range - Non-explosive multishot projectile with bonus vs infantry and high area of effect - Cheaper than Elven Bolt Throwers but has no single shot anti-large capability - *RoR variant with explosive shots
Cheap anti-infantry alternative for those who haven't discovered gunpowder yet or happen to be friends with the Dawi. Incapable of dealing with Single Entities or structures unlike Catapults.
Just a bunch of examples from the top of my head. If you can think of other artillery types yet not featured in the game especially ones from the Tabletop please share!