My ideas for implementing Cathay in game 3
Campaign:
Battle of the silk road: the lords will lead an expeditionary army along the silk road to secure the lucrative trade route from the western edge of Cathay to the worlds edge mountain. Every settlement secured grants significant increase in income, at the cost of reducing public order. Rival incursion (rebellions) will be commonplace. Every province secured along the way will result in a scripted quest battle against a competitor seeking to control the silk road. The objective is to control the entire silk road, and win the final battle against a coalition of competitors. After this public order will reset and allows further expansion beyond the silk road.
Faction characteristics: balanced faction with defensive infantry, weak heavy cav
Legendary lords:
Dragon emperor: hybrid lord with lore of heaven spells, regeneration, wields the sword of goujian, dragon armor, can mount a celestial dragon
Monkey king:
Melee monstrous infantry lord with high ward save. Has stalk, can create doubles like alith nar, AOE slow and melee debuff
Heroes:
Master stratergists: supportive hero with buffs and debuffs, stratergem of fire: imbune fire attack and inflict fire weakness map wide, stratergem of steel: increase melee defence and grants expert charge defence in AOE, stratergem of stealth: grants stalk to a unit.
Infantry:
Terra cotta warriors: basic expendable infantry, has regeneration, crumbles, poor combat stats
Bannermen (sword and shield/ spear) tier 2 infantry similar to empire swordsmen/spearman
Forbidden guards (sword and shield) tier 3 infantry, armoured and shielded, anti-infantry, encourage, comparable stats to longbeards
Forbidden guards (polearms) armoured, anti-large armour piercing.
Celestial warriors (sword and shield) tier 4 infantry, armoured and shielded, anti-infantry, physical resist.
Celestial warriors (polearm) anti-large armour piercing version
Range:
Bannermen archers: basic archer units with decent range, normal and fire arrow variant
Cho ko nu: archers with shorter range but does 3 shots per volley (like swift shiver shards) high damage, has wolfsbane (poison) variant
Ogre gunners: Ogres armed with handcannons with short range but devastating firepower, also have a better firing arc for a gunner unit due to the height.
Cav:
Guan Dao riders: lightly armoured, anti large armor piercing damage
Steppe raiders: light skirmish cav with bows
Imperial patrols: skirmish cav with crossbow, armor piercing range attack
Artillery:
Rocketeer: weapons team equipped with explosive rockets, similar range as jezzails, low accuracy, explosive damage
Dragon cannon: typical cannon unit
Dragon rocket: similar to motars, napalm version applies the burnt debuff, poison rounds does damage over time.
Monsters:
Stone lions: similar to the white lion unit, physical resist
Ogre banners: armored ogres armed with polearms, AP with very high antilarge bonus, and charge defence against all.
Celestial dragon: serpentine eastern dragons, can fly, range attack, lower melee stats than normal dragons
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2 · Disagree AgreeI really want the whole warhammer world to be included and minor factions like Cathay would add a lot of diversity to the game 3 map.
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1 · Disagree AgreeThe jade-green tower, a thing as much of magic as stone, sat high and all but unassailable upon a jagged promontory of rock overlooking the ancient Silk Road that led from the gates of the Great Bastion to the south-east, and the inhospitable mountain passes of the Ogre Kingdoms to the west. From here the servants of the Eternal Dragon Emperor surveyed the great road and kept watch for signs and portents of woe and threats from distant lands, and so they were well forewarned of the terrors arrayed against them. The warriors of the East, oath-sworn and stalwart, stood firm behind the ramparts of the tiered fortifications that encircled the outpost beneath the tower, lined as they were with snarling-mouthed bronze cannon and deadly stone-fleshed temple dogs and crow-men, ready to crush the foe in their granite claws. Wary of the arts and devices of this unfamiliar enemy, Sayl's twisted tongue worked upon the chieftains of the Beastmen and convinced them to commence the assault with a night attack — a tactic at which they were expert and well-suited. The Faithless One's own forces, notably including a dozen war mammoths he had worked loose from the main column for the attack, he planned to keep in reserve until a gap in the defences was breached for them to exploit.[1c]
From the beginning the attack went awry for the forces of Chaos, and as the braying, savage tide of Gors and Ungors, Minotaurs and Spawn erupted from the darkness, the skies above them were riven by explosions of lambent green and ice white light as enchanted fireworks turned the night into a rippling phantasm of spectral figures which turned and roared in crazed display. Cannon spat forth clusters of bronze javelins which showered through the onrushing Beastmen, accompanied by wave after wave of barbed crossbow bolts which felled hundreds in mere moments. The fury of the Beasts of Chaos however did not falter, and within minutes the barbarous tide, loping and running with phenomenal speed had reached the outer wall, and spurred on by the whips and cries of their Beastlords and Bray-Shaman, scores began to scale the high wall of the outer bastion, their clawed hands and crude picks finding purchase, augmented by the sudden rampant growth of twisted black vines mutated by the incantations of the shaman. At the outer gate, hulking, multi-armed Ghorgon pounded at the gates with petrified tree-trunks as hard as iron, only to fall back maimed and dying as Dragon-blooded Shugengan Wizards hurled blasts of white fire and blizzards of murderous ice-shards against them. Heedless of their losses, the Brayherd pressed on, and by sheer reckless fury overwhelmed the outer wall, spilling over it as a storm-driven tide breaks over a levy wall. The warriors of the East stood their ground, though vastly outnumbered, their emerald green back-banners flickering in the gaudy light from above, their long blades of thousand-folded iron weaving and cutting a dance through the rough flesh and snarling jaws of the cloven-hoofed ones. But it was not enough, and one by one the Cathayan Bannermen fell. The fortified compound beneath the tower was taken, the Brayherd screaming and howling its triumph and gorging itself frenziedly on the flesh of the dead.[1c]
Sayl the Faithless watched on from atop his war mammoth mount, but no matter the entreatments of his Dolgan chieftains and the Exalted Champions that followed his banner, Sayl held them back and would not attack. The warriors and marauders muttered and grew angry at the glory denied them, the victory they were forced to watch given to the hands of others — to the Beastmen no less! But they held back yet, for Sayl had promised to flay the souls of any that defied him to the reapers of the void, and such threats all knew were far from idle in nature, and so the Dolgans kept their place grudgingly and did not rush to reinforce the attack. And so it was that Sayl felt the twisted skein of magic being, drawn tight and the Atheric winds, drawn in an ever intensifying vortex by the blood spilled before him, pulled into a deadly pattern by a will other than his own. Suddenly, at the height of the Beastmen's bloody revelry in the fortress compound at the foot of the tower, the glowing phantasms in the skies above were snuffed out into deepest black, a black into which a single, bright, burning star was born. Screaming aloud, Sayl and the other Chaos sorcerers present sought frantically to abjure the doom that was about to befall the battlefield, but to no end. Sayl knowing bitterly that even as he tried to disrupt the magics that had been wielded, he had little chance of undoing what had been set in motion. The comet fell from the heavens like a speeding bolt of blue-white fire, the burning rune of Celestial magic graven upon its flanks in flickering starlight for all with the art to see it.[1c]
It struck dead-center on the fortress compound with a roaring blast that shook the earth and a blinding flash of power that caused even the war mammoths to buck and bellow in pain. Inside the fortress all was carnage, as scores of Beastmen and Minotaurs were incinerated in an instant, gone to ash and dust with only their shadows blasted against the walls to mark the sudden agony of their passing. The surviving Brayherd reeled, blinded arid burned in the wake of the thunderbolt from the heavens, but were given no respite as the baleful counter-attack was launched. Strange creatures of living stone swam down the jade walls of the tower and up through the rocky ground as if it were water, and the Beastmen became their prey.[1c]
Encircled and trapped, the Brayherd's savagery was soon overwhelmed, and Sayl watched on in grim fascination with his witch's sight as great Minotaurs were dragged bellowing and helpless into the air by living statues of onyx -- neither raven nor man in shape — and gutted by glittering talons, while fresh Bannermen, their long blades and wickedly curved polearms flashing poured from the tower gates and into the fray. Bitter and angry that his prize was so readily slipping from his grip, Sayl raised mighty magics of his own and sent hurricane winds and spiteful arcs of lighting to vex the enemy and blast and scatter its winged avengers, but could do little more than cover the surviving Beastmen's route from the walls. With a scornful sweep of his clawed hand, Sayl signaled the retreat from the tower, and his Dolgans, resentful but cowed by the hurricane storm that now blanketed the tower unabated, obeyed him.[1c]
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4 · Disagree AgreeThis place is strictly for baseless conspiracies and idle conjecture! Well... that and fightin' fer a bit of respect among people and rats we consider peers and rivals... based on said conjecture and conspiracies. Actually, I still don't know why I'm here at all.
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0 · Disagree AgreeThough I don't think that part of the book makes Cathay any likelier. Tamurkhan's invasion of Wissenland was also referenced in the timeline of the WoC 8th edition armybook, by the way.
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1 · Disagree AgreeGames Workshop may choose to change this if they properly revisit the Old World in their future project. That remains to be seen.
The OP is basically a fun fan list. That's all it will ever be, in my opinion. Even the Vampirates at least have a touch of unique swag about them.
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1 · Disagree AgreeYou are, of course, perfectly entitled to disagree. I just don't think dismissing concerns by comparing apples and oranges and stating theory as fact is going to help anybody manage their expectations.
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0 · Disagree AgreeCathay?
A few pages.
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0 · Disagree AgreeCathay exists in the WH world and impacts real factions, that’s all that’s required.
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2 · Disagree AgreeAs you say, Bretonnia is literally France, Britanny, and Arthurian legend with some of the Matter of England.
Its...the most contrived of all GW constructs.
It still has decades of supporting rules and lore, and that does matter. Cathay is nothing in comparison.
How much support, matters.
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0 · Disagree AgreeThe fact is you can’t, because it’s merely your opinion on what you feel is important. There are many people who have collected WH all there lives and would like to see the world expanded and they think differently. It’s all opinion when it comes to Cathay and the mind of CA.
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0 · Disagree AgreeJapanNippon! List.Just like some fans have taken a few pages, and extrapolated that into the same level of importance as races and factions with decades and books worth of support.
You are completely right, people can put importance on anything, no matter how irrelevant it is.
Congratulations.
No comparison is valid, no logical deduction is meaningful. "Cathay matters!"
Sure man.
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