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Idea for Nippon in game 3

NamelessXIIINamelessXIII Registered Users Posts: 9
My idea for implementing Nippon in game 3:

Campaign: To reach the apex. Venture to the realm of the evil gods and show them there is nothing the blade of a samurai can not cut. This will be a horde campaign, the lord leads an expedition force from the eastern steep through ogre kingdom, Zharr-Naggrund, Norsca and eventually into the chaos waste. Defeated settlements along the way becomes your vassal, and taking the capital of enemy faction grant a instant shipment of reinforcements. At various intervals you will run into other nippon factions, and has the option of a battle (enable confederation), trade (grants income and replenishment) and discuss tactics (allow you to field additional armies)

Faction characteristics: Melee centric faction with multi-purpose infantry and strong cavalry

Legendary lords:
Nobunaga the demon:
Hybrid lord with the lore of shadow, has cursed sword muramasa, can ride a Kirin or on a throne carried by four Oni like thorgrim

Susanoo:
Antilarge footlord, has kusanagi sword, eight sake vat (AOE slow, MA and MD reduction), yasa no Magatama (ward save)

Infantry:
Ashigaru spearman:
Basic rank and file spearman

Ashigaru swordsmen:
Basic sword infantry

Nagigata retinues:
Tier 3 anti-large AP infantry

Samurai (nodachi)
Tier 4 armoured AP infantry, has frenzy and physical resist

Samurai (dual wielding)
Anti-infantry samurai without AP, frenzy and physical resist

Tengu:
Tier 5 sword infantry with fear and terror, anti-infantry, AP, physical resis and frenzy

Oni:
Monstrous infantry with mace, anti-infantry, AP,

Kapa:
Monstrous infantry with stalk and AP

Range:
Ashigaru archer:
Basic archer units

Retinue musketeers:
Handgun infantry with anti-large melee and charge defence

Samurai archers:
Samurai with non-ap melee attack and range attack, frenzy and physical resistance

Samurai gunners
Samurai with handcannon for range use, frenzy physical resist

Shinobi:
Ninja units with fire while moving and stealth

Cav:
Retinue riders: nagigata wielding light cav with anti large and AP

Mounted samurai: non AP, frenzy, physical resis

Monster:
Kirin: anti infantry monster with bound windblast and thunderbolt

Orochi: eight headed hydra, poison, regen, physical resist

Comments

  • XxXScorpionXxX#2310XxXScorpionXxX#2310 Registered Users Posts: 6,862
    Nippon is a wanted race of mine. I approve of this.
    Request scorched body textures, and fire death effects. At least 30% of all damage in this game comes from fire sources. Request Fire for the Fire God DLC.
  • ROMOBOY#7812ROMOBOY#7812 Registered Users Posts: 4,829
    GW let so much potential go to waste.
    "It is the mark of an educated mind to be able to entertain a thought without accepting it."

    Cathay > Chaos Dwarfs = Pain

  • Qwerty55Qwerty55 Registered Users Posts: 728
    Looks like someone thought the flag button was the dislike button
  • Bloodydagger#9716Bloodydagger#9716 Registered Users Posts: 5,186
    Ninjas? I'm sold.
  • NatronNatron Registered Users Posts: 209
    Wow this is a very good idea for a nippon race pack!
  • SakuraHeinzSakuraHeinz Registered Users Posts: 3,232
    You forgot Kitsunes they are very powerful creatures who can shapechange and poses humans, there is tons of material so sad that GW never made it.

    Here is a pic of Tamamo no mae one of the most powerful Kitsune in ninetails form and human form as you can see you need a army for this thing:




    and yes I know its hard to talk about that without thinking of naruto cringe :*
  • summertimelovin#4461summertimelovin#4461 Registered Users Posts: 561
    I want this already. Hopefully in a few years, CA will have the go signal to flesh out and release race packs like this.
  • DeadpoolSW#7283DeadpoolSW#7283 Registered Users Posts: 3,179
    Love the army list, hate the horde idea.
    Nagash will rule again!Justice for Araby, Albion, Amazons, Halflings, Nippon, Ind, Khuresh & the Hobgoblin Khanate!
  • davedave1124#4773davedave1124#4773 Registered Users Posts: 24,517
    I think the rule should be, if you don’t need to use a horde - don’t.
  • XxXScorpionXxX#2310XxXScorpionXxX#2310 Registered Users Posts: 6,862
    They can also have peasant units. Handgunners and Cannons, and Chinese Dragons.
    Request scorched body textures, and fire death effects. At least 30% of all damage in this game comes from fire sources. Request Fire for the Fire God DLC.
  • Walkabout#1505Walkabout#1505 Registered Users Posts: 3,408

    My idea for implementing Nippon in game 3:

    Campaign: To reach the apex. Venture to the realm of the evil gods and show them there is nothing the blade of a samurai can not cut. This will be a horde campaign, the lord leads an expedition force from the eastern steep through ogre kingdom, Zharr-Naggrund, Norsca and eventually into the chaos waste. Defeated settlements along the way becomes your vassal, and taking the capital of enemy faction grant a instant shipment of reinforcements. At various intervals you will run into other nippon factions, and has the option of a battle (enable confederation), trade (grants income and replenishment) and discuss tactics (allow you to field additional armies)

    Faction characteristics: Melee centric faction with multi-purpose infantry and strong cavalry

    Legendary lords:
    Nobunaga the demon:
    Hybrid lord with the lore of shadow, has cursed sword muramasa, can ride a Kirin or on a throne carried by four Oni like thorgrim

    Susanoo:
    Antilarge footlord, has kusanagi sword, eight sake vat (AOE slow, MA and MD reduction), yasa no Magatama (ward save)

    Infantry:
    Ashigaru spearman:
    Basic rank and file spearman

    Ashigaru swordsmen:
    Basic sword infantry

    Nagigata retinues:
    Tier 3 anti-large AP infantry

    Samurai (nodachi)
    Tier 4 armoured AP infantry, has frenzy and physical resist

    Samurai (dual wielding)
    Anti-infantry samurai without AP, frenzy and physical resist

    Tengu:
    Tier 5 sword infantry with fear and terror, anti-infantry, AP, physical resis and frenzy

    Oni:
    Monstrous infantry with mace, anti-infantry, AP,

    Kapa:
    Monstrous infantry with stalk and AP

    Range:
    Ashigaru archer:
    Basic archer units

    Retinue musketeers:
    Handgun infantry with anti-large melee and charge defence

    Samurai archers:
    Samurai with non-ap melee attack and range attack, frenzy and physical resistance

    Samurai gunners
    Samurai with handcannon for range use, frenzy physical resist

    Shinobi:
    Ninja units with fire while moving and stealth

    Cav:
    Retinue riders: nagigata wielding light cav with anti large and AP

    Mounted samurai: non AP, frenzy, physical resis

    Monster:
    Kirin: anti infantry monster with bound windblast and thunderbolt

    Orochi: eight headed hydra, poison, regen, physical resist

    Clearly it would be impossible for CA to create Cathay or Nippon, there is just not enough detail in the GW army books. How could they ever come up with images or assign states? I mean do they even have any experience in games with Chinese or Japanese elements?

    This would clearly be beyond the capabilities of CA. I mean could they even find a cultural advisor in the world to help? Nope this would be impossible.
    Live your life and try to do no harm.

    "I disapprove of what you say, but I will defend to the death your right to say it." Evelyn Beatrice Hall
  • Walkabout#1505Walkabout#1505 Registered Users Posts: 3,408
    Doh “ stats” .
    Live your life and try to do no harm.

    "I disapprove of what you say, but I will defend to the death your right to say it." Evelyn Beatrice Hall
  • davedave1124#4773davedave1124#4773 Registered Users Posts: 24,517
    Crajoh said:

    My idea for implementing Nippon in game 3:

    Campaign: To reach the apex. Venture to the realm of the evil gods and show them there is nothing the blade of a samurai can not cut. This will be a horde campaign, the lord leads an expedition force from the eastern steep through ogre kingdom, Zharr-Naggrund, Norsca and eventually into the chaos waste. Defeated settlements along the way becomes your vassal, and taking the capital of enemy faction grant a instant shipment of reinforcements. At various intervals you will run into other nippon factions, and has the option of a battle (enable confederation), trade (grants income and replenishment) and discuss tactics (allow you to field additional armies)

    Faction characteristics: Melee centric faction with multi-purpose infantry and strong cavalry

    Legendary lords:
    Nobunaga the demon:
    Hybrid lord with the lore of shadow, has cursed sword muramasa, can ride a Kirin or on a throne carried by four Oni like thorgrim

    Susanoo:
    Antilarge footlord, has kusanagi sword, eight sake vat (AOE slow, MA and MD reduction), yasa no Magatama (ward save)

    Infantry:
    Ashigaru spearman:
    Basic rank and file spearman

    Ashigaru swordsmen:
    Basic sword infantry

    Nagigata retinues:
    Tier 3 anti-large AP infantry

    Samurai (nodachi)
    Tier 4 armoured AP infantry, has frenzy and physical resist

    Samurai (dual wielding)
    Anti-infantry samurai without AP, frenzy and physical resist

    Tengu:
    Tier 5 sword infantry with fear and terror, anti-infantry, AP, physical resis and frenzy

    Oni:
    Monstrous infantry with mace, anti-infantry, AP,

    Kapa:
    Monstrous infantry with stalk and AP

    Range:
    Ashigaru archer:
    Basic archer units

    Retinue musketeers:
    Handgun infantry with anti-large melee and charge defence

    Samurai archers:
    Samurai with non-ap melee attack and range attack, frenzy and physical resistance

    Samurai gunners
    Samurai with handcannon for range use, frenzy physical resist

    Shinobi:
    Ninja units with fire while moving and stealth

    Cav:
    Retinue riders: nagigata wielding light cav with anti large and AP

    Mounted samurai: non AP, frenzy, physical resis

    Monster:
    Kirin: anti infantry monster with bound windblast and thunderbolt

    Orochi: eight headed hydra, poison, regen, physical resist

    Clearly it would be impossible for CA to create Cathay or Nippon, there is just not enough detail in the GW army books. How could they ever come up with images or assign states? I mean do they even have any experience in games with Chinese or Japanese elements?

    This would clearly be beyond the capabilities of CA. I mean could they even find a cultural advisor in the world to help? Nope this would be impossible.
    Clearly it would be impossible for CA to create Cylostra, there is just not enough detail in the GW army books. How could they ever come up with images or assign states? I mean do they even have any experience in games with Ghostly opera singers?

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