All in all, the Warhammer series is shaping up to be an amazing trilogy of games, but as we approach the climax of game 3, the apparent and less-apparent mistakes of game 1 are becoming more and more troublesome. For instance, game 1 had a heavy emphasis on multiple lord choices in one starting location, such as the tripple Franz/Volkmar/Gelt in Reikland for the Empire, the double-doubles in Sylvania for the Vampires and the shared position of Grimgor and Azhag for the Greenskins. In fact, the only playable race to not have a double among the base ones was Bretonnia, an FLC race. The Dwarfs had it too with Grombrindal. But that is not the only type of mistake made in the early days. Most prominent otherwise are some very questionable choices for lords and heroes, specifically concerning the Vampires with Helman Ghorst and the non-recruitable summon Krell.
This raises the question: Can these mistakes be fixed? Well, some already has. Gelt has been moved to Solland, Azhag up to Karak Ungor and Kemmler was put in the Grey Mountains. Even Ungrim at first started in Karaz-a-Karak, but was later moved to Karak Kadrin. This is consistent with the theme of game 2 to provide interesting and new start positions with every addition, even to the point they hardly make any sense at all. In any case, some mistakes have been remedied, but certainly not all of them. And some of them might be very difficult to solve, depending on how far CA and even the fanbase are willing to go. Specifically Im thinking of 2 major issues, concerning the aforementioned Ghorst, but also the future of Sigvald the Magnificent.Problem 1: Ghorst shouldn't be here
Solution: Replace him with Konrad von Carstein or W'Soran/Zacharias?
Complication: Are old released DLCs even possible to edit?
I think 99% of all of us even remotely familiar with Warhammer lore can agree on that Ghorst should never have been picked as a lord for the Vampires. He doesn't even come close to holding a candle to some other characters and he certainly DOES NOT hold a place in any of their armybooks. This is a real problem for the future if CA wants to really flesh out the Vampire bloodlines, because right now, with only 1 of them represented, they stand at 5 lords. Now, what number of lords for each race will land on is up for debate, but I personally feel if we go above 8, then the full ME becomes just too large to handle and people would just get lost. Still, if we limit ourselves to 8, that still only makes room for 3 other lines and if it came down to it, the Necrarchs would probably lose out on representation, as Neferata, Ushoran and Abhorash would easily distinguish themselves more than any Necrarch ever could.Problem 2: Sigvald in game 3, either base or DLC again?
Now, what should we do about this? Well we obviously can't just remove him entirely, because then WH1 would find itself having a DLC without a 2nd "unique" LL in the Grim & the Grave. That DLC itself has nothing overly thematic about itself, adding only the Strigoi Ghoul King, the Corpse Cart and the Mortis Engine otherwise. So how can we fix this, if its possible to start poking at a DLC now over 4 years old? If the answer is yes, then I would propose replacing Ghorst with either Konrad von Carstein, if we wanna keep the Sylvania faction (and thus change the DLC's name to the Grim & the Butcher/Bloody), or with a Necrarch, either W'Soran or Zacharias the Everliving. If we do the later option, then it requires more work in giving them a start in the Forest of Shadows, either in both WH1 and ME or just in ME, but honestly its less work than doing a fully-themed Necrarch DLC for either WH2 or 3. It would also be a logical pairing, since its still Empire vs Vampires and lots of especially Zacharias's activities were directed against the Empire, even it was specifically against Middenheim, Volkmar is still a more than adequate foe for him to face down. Now obviously, the old trailer has to be redone as well. This way, we would have 3 Carsteins, a Necrarch and Kemmler until the other bloodlines are added, thus ending up with 8 lords, depending on how Nagash is handled. I don't know if this is even possible or acceptable buisness practice, but it would be the most simple way to fix one of Total War Warhammer's biggest problems. Oh and make Krell recruitable while you're at it k thanks? Would you accept such a remake guys?
Solution: Just remove him in game 1? WoC can manage without him?
Complication: Again, can old DLCs be altered?
This problem is similar to the first problem, but surprisingly its probably much easier to solve. To be completely honest, I think Undivided Chaos can manage perfectly fine without Sigvald and his mirror guard. Archaon and Kholek are perfect mortal representations and when joined with Be'lakor in game 3, with obvious gameplay and roster updates, they would form a perfectly fine race on their own. Fortunately, the Chaos Warriors trailer, atleast the one on the DLC page, has no reference to Sigvald or Slaanesh at all, so it should be a simple matter of simply removing Sigvald, the mirror guard and their campaign to instead have them in WH3. This would make WoC on par with the other race-packs of WH1, Norsca, Beastmen (Morgur was added half a year after CoB was released) and Wood Elves. I would be fine with this deal to see him again in WH3 with a proper Slaanesh faction, if altering in past DLCs is possible, but what do you guys think?