Dark Elves are my favorite faction, but I recognize the need for the Beastmen to have a serious rework. I'm hoping most dev time goes to them, but I've been brainstorming some ideas for what the dark Elves could get to spice up a new campaign. As it stands, I think that recycling some mechanics from other campaigns could add character to a new dark elf. Here's what I think would be cool and practical:
Legendary Lord: Beastmaster Rakarth
Has his own lore, and his wargear. A solid legendary lord that could feel unique
Faction effects
Rakarth starts on Ulthuan in Tor Dranil or the Shrine of Khaine with a black ark and starting army. His whole deal(and thing missing from the faction as a whole) is slaving other creatures. As such, he would get a mechanic like the Empire has that would give him the opportunity to donate slaves to the major pillars of dark elf society, and if he donated to each of them enough, he'd get a confederation offer from them and a limited time buff. For example, donating to the cult of Khaine could grant him reduced recruitment time/cost forgot sisters of slaughter and witch elves. Donating to the reavers could grant an extra black ark and raiding income, etc.
As a second faction effect, Rakarth himself could get an ability like Yvresses lord capture, but instead of targeting lords, targets fleeing monstrous infantry. After a few turns of torture and replenishment for that squad, that monstrous infantry would get the debuff to stats, upkeep and expendable like Drychas elven units, and could be recruitable to any army. This would help fill a gap in the Dark elf roster while emphasizing slaving. His last faction effect could be to give this capture ability to all his Master heros, master lords, and scourge runner chariots so long as they are in range of black ark support.
Starting on Ulthuan would also give him the opportunity to go fight Norscans(for fimir), to fight Beastmen(minotaurs), lizardmen(kroxigors), wood elves(either Athel Loren or Witchwood(Tree kin), Skaven anywhere(Rat Ogres), or Greenskins(Trolls). Chaos Spawn and undead would not be capturable or recruitable because they are unbreakable or crumble when the necromancer dies, giving a loreful reason for this dark elf faction to want to ally themselves with the tomb Kings, vampire coast, vampire counts or chaos.
It may make sense for them to be able to do the capture ability to some other units, like great eagles, ancient salamanders, feral dinos, manticores or other small single entity monsters.
Last but not least I hope for
New Units for Dark Elves
I'm hoping for Spellthirsters(reskinned magic resistant hydras), a possible Hierotitan-esque Statue of Khaine, and/or Maelithi(ethereal infantry units with frostbite).
As far as Beastmen go, I trust CA to do a good job with their rework, just as they have with the Greenskins, Empire and Brettonian ones.
Thoughts?
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0 · Disagree AgreeHe makes also a lot of sense when paired with two potential DE candidates:
- Beastlord Rakarth obviously makes sense when paired with a monster-oriented lord such as Taurox
- Tullaris Dreadbringer (champion of Khaine) vs Taurox (champion of Khorne) - so Khaine vs Khorne by proxy
However, my real hope is that they're going to include both the Doombull and the Great Bray Shaman. It's unlikely, I know, but the DE are missing only one lord or hero option, the Fleetmaster, who already has a placeholder leading the Black Arks.
The last DLC included 1 lord, 3 new heroes and 2 legendary heroes, so hopefully the BM can get all their lords and hero options too, alongside the Fleetmaster.
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2 · Disagree AgreeUsually the opposing factions of the lord pack start in the same continent. (the only exception being warden&paunch but that only happens if you are playing as grom) So its likely that the beastmen LL will also start in/close to ulthuan. I would say that Moonclaw in albion/islands north of ulthuan sounds really good.
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3 · Disagree AgreeThings may have changed since then, but it would still be an interesting starting position for a horde.
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1 · Disagree AgreeI think Tularis make the most sense because as the last really major chrachter even scare malekith.
But rakath I just not really see him because his theme is already gone.
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0 · Disagree AgreeAlso, we should get all the special mechanics after confederation. Ikis tech lab, Throts mutating vats and Eshins shadowy dealings altogether. I dont feel I have a proper Skaven experience until its done.
And I want to shoot mutated brood horrors with my warp lightning cannons
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0 · Disagree AgreeHis entire lore is about taming a horse, a dragon, a pathetic defeat within minutes in Ulthuan and diying miserably within seconds against Wulfrik.
Saying Rakarth has more lore and importance in Naggaroth than Kouran or Tullaris is so absurdly wrong that you either don’t know the lore of the Druchii or you don’t care about it. This nonsense needs to stop. You ask for Rakarth just for aesthetic/thematic terms, which is hard to connect with the idea of being a DE fan.
Read the lore before making fools of yourselves. This poor beastmaster isn’t on the same league where the regent of Naggaroth or the Avatar of Khaine play.
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0 · Disagree AgreeThat's how I took it at the time.
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5 · Disagree AgreeThere is so many important LL options that will never be added, so don't let more Herman Gorst take more spots, like Rakarth
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2 · Disagree AgreeBm shouldn't be wasted like that.
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0 · Disagree AgreeSo I'm sorry if I take the Rakarth suggestion too far, but maybe you should ask yourself why we act like this.
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2 · Disagree AgreeBohemond for game 3 please!
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3 · Disagree AgreeCow-Master is basically the Ever-Chariot of the Beastmen, and can only exist in the game thanks to half the Elf faction characters being deleted. This instantly makes Cow-Master one of the best LLs to ever be introduced, but that's not all: Cow-Master brings unique mechanics and effects to gameplay. In his presence all missiles look and work like how they did in Shogun 2, small armies don't need to have lords or be part of a horde and can split-off to do something, and Cow-Master can build The Great Chaos Cowpat. The Cowpat is their primary campaign goal, having to return to it every so often to empty their bowels and grow the Cowpat's majesty and size. For each level it increases, negative effects from moon-phases are reduced and income is generated from all the treasures being found in the Cowpat, which Cow-Master must have ate and passed-through.
Why are half the Elven LLs deleted? Where did they go? Well they're beneath the Cowpat of course, where they belong. Cow-Master may or may not have eaten them first, they possibly were just sat in the exact spot where Cow-Master began making The Great Chaos Cowpat, which is what you'd expect a stupid Elf to do.
Cow-Master has an active battle ability where he lays a small cowpat down right there and then, and it summons a Cygor who then throws it.
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0 · Disagree AgreeGive him a cpl new paragraphs of updated lore and he’ll be in the the same ballpark as any of the other DE characters in terms of detail, it’s not hard, and it’s not like GW has delivered detailed masterworks of fiction regarding their army book characters.
No one is saying Kouran and Tullaris aren’t cool, but some of us have at this point realized that we might not get our favorite characters due to thematic and gameplay considerations and it’s not worth getting this worked up over.
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0 · Disagree AgreeMaybe i could be wrong though.
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