AI programmers at CA need to implement either a better AI algorithm or a deep learning AI that can be used on older games as well, imagine a deep learning AI that can be implemented on older titles from Empire forward. Currently all total war games are unplayable to me because its a waste of time playing against computers that have bonuses while you have normal difficulty units. Also, AI is extremely blind and dumb that it completely destroys the immersion. I believe as of 2021 there needs to be a deep learning solution to RTS games involving how AI behaves.
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1) How costly would it be on our computers ?
2) How much would it slow down AI turns ?
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0 · LikeThe campaign AI is mostly alright. For me at least, the weird thing they do is abandon settlements alot to sometimes try and move around my force to make a break for my territory, now putting themselves in a bad spot.
They abandon fort stance always, and use force marched in the worst spots , but outside of that their army composition is always solid
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0 · LikeAlso, no, a deep learning AI would most probably peeve people off because, in case you don't know, players don't want an AI that's better at winning, they want one that's better at losing. An AI that would hyper-optimise winning strategies like LegendofTotalWar would not be fun to play against at all.
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4 · 4LikeWhat’s more annoying is the bugfest with on a number 1 position the treachery bug which makes diplomacy partly useless. It’s just unacceptable that there hasn’t been a hotfix and ca just leaves the game in this state without any communication whatsoever. You would almost drag them to court for it.
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0 · LikeThey will only challenge you usually if they think they have a chance and if they don’t have a chance they will run off into the forest and wait in ambush or put that unit in a defensive camp formation . They also will usually not engage combat if they feel they are too much at a disadvantage for the most post . Calvery ai seems good in combat too at least for rounding up your archers if you don’t keep them defended , spear ai seems decent too as they usually end up dismounting heroes which again is a pretty big thing . I wouldent say their general AI is very good though . A lot of times they charge a non strategist in head first without considering that commanders can easily die in a swarm as well as low rank officers . They do hold their commanders back a little bit sometimes but I feel they should hold them back a little more as commander class are all about buffing and passive buffs as well as higher morale for soldiers the better authority they have . taking them out can really help make the enemy route quicker so having those ones charge straight in defeats the strengths of a good commander .
Idk at least to me those are my experiences of the good AI moments
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0 · Like2. I believe there must be a way to handicap the ai once an unbeatable ai is made. Maybe lowering response times and increasing the number of mistakes they make. To be honest, i prefer a very hard AI than one that cheats. Imagine playing Napoleon total war as a coalition and an army that has napoleon as a general plays with a deep learning AI that is expert at land battles. wouldnt that be amazing??? No need for bonuses or anything like that.
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