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Ellyrion and pegasus

veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706


Ellyrion is considered the land of horses and pegasus. Pegasus is depicted on their coat of arms. But they don't have pegasus. Is this fair? I think Ellyrion should have an elite cavalry of the Pegasus Knights. Why Bretonnia uses them freely, and the High Elves are not given them, although they are constantly mentioned in history.



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Comments

  • VeldrinarVeldrinar Registered Users Posts: 190
    Because if they gave every faction every little thing that's ever been mentioned anywhere, we'd have a bloated roster with a ton of effectively pointless units whose roles are already filled very well by someone else? If you want more, there's mods for that.
  • veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706
    Veldrinar said:

    Because if they gave every faction every little thing that's ever been mentioned anywhere, we'd have a bloated roster with a ton of effectively pointless units whose roles are already filled very well by someone else? If you want more, there's mods for that.

    Pegasus knights as air cavalry are not superfluous. In addition, many groups of knights on eagles and griffins are written in history.

    Chracian Griffon Riders = The people of Chrace, renowned hunters and scouts of Ulthuan, are particularly famed for their skills at raising and training the Griffons that circle above the high mountains of their land.



    The only air cavalry is the Knights of Tor Gaval. At the same time, the Princes of Yvresse does not like air forces. And the principalities that specialize in this do not have such units.



  • Prkl8rPrkl8r Junior Member Registered Users Posts: 951
    edited January 17
    They can have pegusi when Bretonnia gets elite infantry or archers.






    To be clear for anybody that's going to take this literally, this is a joke to point out why HE don't get pegusi.
  • VeldrinarVeldrinar Registered Users Posts: 190

    Veldrinar said:

    Because if they gave every faction every little thing that's ever been mentioned anywhere, we'd have a bloated roster with a ton of effectively pointless units whose roles are already filled very well by someone else? If you want more, there's mods for that.

    Pegasus knights as air cavalry are not superfluous. In addition, many groups of knights on eagles and griffins are written in history.

    Chracian Griffon Riders = The people of Chrace, renowned hunters and scouts of Ulthuan, are particularly famed for their skills at raising and training the Griffons that circle above the high mountains of their land.



    The only air cavalry is the Knights of Tor Gaval. At the same time, the Princes of Yvresse does not like air forces. And the principalities that specialize in this do not have such units.


    Oh yes, because it's not like the high elves already have a substantial presence in the flying units category, and may possibly get even more still. I'd pay good money to see the kind of devotion and entitlement that's bestowed to the high elves, shown to any other race in this game for once.
  • veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706
    Prkl8r said:

    They can have pegusi when Bretonnia gets elite infantry or archers.






    To be clear for anybody that's going to take this literally, this is a joke to point out why HE don't get pegusi.

    Why should the composition of the main faction depend on the weaknesses of other factions? The high elves do not use gunpowder or technique, they use magic and creatures instead. Which they are not given, even taking into account the fact that it is directly related to their history
    Veldrinar said:

    Veldrinar said:

    Because if they gave every faction every little thing that's ever been mentioned anywhere, we'd have a bloated roster with a ton of effectively pointless units whose roles are already filled very well by someone else? If you want more, there's mods for that.

    Pegasus knights as air cavalry are not superfluous. In addition, many groups of knights on eagles and griffins are written in history.

    Chracian Griffon Riders = The people of Chrace, renowned hunters and scouts of Ulthuan, are particularly famed for their skills at raising and training the Griffons that circle above the high mountains of their land.



    The only air cavalry is the Knights of Tor Gaval. At the same time, the Princes of Yvresse does not like air forces. And the principalities that specialize in this do not have such units.


    Oh yes, because it's not like the high elves already have a substantial presence in the flying units category, and may possibly get even more still. I'd pay good money to see the kind of devotion and entitlement that's bestowed to the high elves, shown to any other race in this game for once.
    The fact that there are several flying monsters should not mean that they should not receive their troops.

  • VeldrinarVeldrinar Registered Users Posts: 190

    Prkl8r said:

    They can have pegusi when Bretonnia gets elite infantry or archers.






    To be clear for anybody that's going to take this literally, this is a joke to point out why HE don't get pegusi.

    Why should the composition of the main faction depend on the weaknesses of other factions? The high elves do not use gunpowder or technique, they use magic and creatures instead. Which they are not given, even taking into account the fact that it is directly related to their history
    Veldrinar said:

    Veldrinar said:

    Because if they gave every faction every little thing that's ever been mentioned anywhere, we'd have a bloated roster with a ton of effectively pointless units whose roles are already filled very well by someone else? If you want more, there's mods for that.

    Pegasus knights as air cavalry are not superfluous. In addition, many groups of knights on eagles and griffins are written in history.

    Chracian Griffon Riders = The people of Chrace, renowned hunters and scouts of Ulthuan, are particularly famed for their skills at raising and training the Griffons that circle above the high mountains of their land.



    The only air cavalry is the Knights of Tor Gaval. At the same time, the Princes of Yvresse does not like air forces. And the principalities that specialize in this do not have such units.


    Oh yes, because it's not like the high elves already have a substantial presence in the flying units category, and may possibly get even more still. I'd pay good money to see the kind of devotion and entitlement that's bestowed to the high elves, shown to any other race in this game for once.
    The fact that there are several flying monsters should not mean that they should not receive their troops.
    Yes. Yes it should. Because the high elves are NOT the sole important race in this game, deserving of every little thing whilst the others fight over the scraps that're left. They've had more than enough attention given to them, and the only thing they ''should'' get is a LP in the next game to add their last, actually important, units.
  • veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706
    Veldrinar said:

    Prkl8r said:

    They can have pegusi when Bretonnia gets elite infantry or archers.






    To be clear for anybody that's going to take this literally, this is a joke to point out why HE don't get pegusi.

    Why should the composition of the main faction depend on the weaknesses of other factions? The high elves do not use gunpowder or technique, they use magic and creatures instead. Which they are not given, even taking into account the fact that it is directly related to their history
    Veldrinar said:

    Veldrinar said:

    Because if they gave every faction every little thing that's ever been mentioned anywhere, we'd have a bloated roster with a ton of effectively pointless units whose roles are already filled very well by someone else? If you want more, there's mods for that.

    Pegasus knights as air cavalry are not superfluous. In addition, many groups of knights on eagles and griffins are written in history.

    Chracian Griffon Riders = The people of Chrace, renowned hunters and scouts of Ulthuan, are particularly famed for their skills at raising and training the Griffons that circle above the high mountains of their land.



    The only air cavalry is the Knights of Tor Gaval. At the same time, the Princes of Yvresse does not like air forces. And the principalities that specialize in this do not have such units.


    Oh yes, because it's not like the high elves already have a substantial presence in the flying units category, and may possibly get even more still. I'd pay good money to see the kind of devotion and entitlement that's bestowed to the high elves, shown to any other race in this game for once.
    The fact that there are several flying monsters should not mean that they should not receive their troops.
    Yes. Yes it should. Because the high elves are NOT the sole important race in this game, deserving of every little thing whilst the others fight over the scraps that're left. They've had more than enough attention given to them, and the only thing they ''should'' get is a LP in the next game to add their last, actually important, units.
    Such things are not small things. The High Elves are not given such troops, lion cavalry, pegasus, griffins, unicorns. Although all of these animals are closely related to the history and life of the high elves.







  • VeldrinarVeldrinar Registered Users Posts: 190

    Veldrinar said:

    Prkl8r said:

    They can have pegusi when Bretonnia gets elite infantry or archers.






    To be clear for anybody that's going to take this literally, this is a joke to point out why HE don't get pegusi.

    Why should the composition of the main faction depend on the weaknesses of other factions? The high elves do not use gunpowder or technique, they use magic and creatures instead. Which they are not given, even taking into account the fact that it is directly related to their history
    Veldrinar said:

    Veldrinar said:

    Because if they gave every faction every little thing that's ever been mentioned anywhere, we'd have a bloated roster with a ton of effectively pointless units whose roles are already filled very well by someone else? If you want more, there's mods for that.

    Pegasus knights as air cavalry are not superfluous. In addition, many groups of knights on eagles and griffins are written in history.

    Chracian Griffon Riders = The people of Chrace, renowned hunters and scouts of Ulthuan, are particularly famed for their skills at raising and training the Griffons that circle above the high mountains of their land.



    The only air cavalry is the Knights of Tor Gaval. At the same time, the Princes of Yvresse does not like air forces. And the principalities that specialize in this do not have such units.


    Oh yes, because it's not like the high elves already have a substantial presence in the flying units category, and may possibly get even more still. I'd pay good money to see the kind of devotion and entitlement that's bestowed to the high elves, shown to any other race in this game for once.
    The fact that there are several flying monsters should not mean that they should not receive their troops.
    Yes. Yes it should. Because the high elves are NOT the sole important race in this game, deserving of every little thing whilst the others fight over the scraps that're left. They've had more than enough attention given to them, and the only thing they ''should'' get is a LP in the next game to add their last, actually important, units.
    Such things are not small things. The High Elves are not given such troops, lion cavalry, pegasus, griffins, unicorns. Although all of these animals are closely related to the history and life of the high elves.






    Do you want a full list of everything the dwarves are missing, by chance? A full list of units filling an actual purpose rather than just aesthetics? Or the empire? The high elves are not given these things because the high elves don't NEED them, it's that simple.
  • veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706
    Veldrinar said:

    Veldrinar said:

    Prkl8r said:

    They can have pegusi when Bretonnia gets elite infantry or archers.






    To be clear for anybody that's going to take this literally, this is a joke to point out why HE don't get pegusi.

    Why should the composition of the main faction depend on the weaknesses of other factions? The high elves do not use gunpowder or technique, they use magic and creatures instead. Which they are not given, even taking into account the fact that it is directly related to their history
    Veldrinar said:

    Veldrinar said:

    Because if they gave every faction every little thing that's ever been mentioned anywhere, we'd have a bloated roster with a ton of effectively pointless units whose roles are already filled very well by someone else? If you want more, there's mods for that.

    Pegasus knights as air cavalry are not superfluous. In addition, many groups of knights on eagles and griffins are written in history.

    Chracian Griffon Riders = The people of Chrace, renowned hunters and scouts of Ulthuan, are particularly famed for their skills at raising and training the Griffons that circle above the high mountains of their land.



    The only air cavalry is the Knights of Tor Gaval. At the same time, the Princes of Yvresse does not like air forces. And the principalities that specialize in this do not have such units.


    Oh yes, because it's not like the high elves already have a substantial presence in the flying units category, and may possibly get even more still. I'd pay good money to see the kind of devotion and entitlement that's bestowed to the high elves, shown to any other race in this game for once.
    The fact that there are several flying monsters should not mean that they should not receive their troops.
    Yes. Yes it should. Because the high elves are NOT the sole important race in this game, deserving of every little thing whilst the others fight over the scraps that're left. They've had more than enough attention given to them, and the only thing they ''should'' get is a LP in the next game to add their last, actually important, units.
    Such things are not small things. The High Elves are not given such troops, lion cavalry, pegasus, griffins, unicorns. Although all of these animals are closely related to the history and life of the high elves.






    Do you want a full list of everything the dwarves are missing, by chance? A full list of units filling an actual purpose rather than just aesthetics? Or the empire? The high elves are not given these things because the high elves don't NEED them, it's that simple.
    What do you mean not needed? This is an important troop type that the high elves need. For example, the empire has 8 types of artillery. I don’t say that it is redundant or unnecessary. Moreover, it is not complete. It's the same with the high elves. Factions should receive a complete list of their units. For example, high elves are not given, unicorns, pegasus, etc.



  • VeldrinarVeldrinar Registered Users Posts: 190

    Veldrinar said:

    Veldrinar said:

    Prkl8r said:

    They can have pegusi when Bretonnia gets elite infantry or archers.






    To be clear for anybody that's going to take this literally, this is a joke to point out why HE don't get pegusi.

    Why should the composition of the main faction depend on the weaknesses of other factions? The high elves do not use gunpowder or technique, they use magic and creatures instead. Which they are not given, even taking into account the fact that it is directly related to their history
    Veldrinar said:

    Veldrinar said:

    Because if they gave every faction every little thing that's ever been mentioned anywhere, we'd have a bloated roster with a ton of effectively pointless units whose roles are already filled very well by someone else? If you want more, there's mods for that.

    Pegasus knights as air cavalry are not superfluous. In addition, many groups of knights on eagles and griffins are written in history.

    Chracian Griffon Riders = The people of Chrace, renowned hunters and scouts of Ulthuan, are particularly famed for their skills at raising and training the Griffons that circle above the high mountains of their land.



    The only air cavalry is the Knights of Tor Gaval. At the same time, the Princes of Yvresse does not like air forces. And the principalities that specialize in this do not have such units.


    Oh yes, because it's not like the high elves already have a substantial presence in the flying units category, and may possibly get even more still. I'd pay good money to see the kind of devotion and entitlement that's bestowed to the high elves, shown to any other race in this game for once.
    The fact that there are several flying monsters should not mean that they should not receive their troops.
    Yes. Yes it should. Because the high elves are NOT the sole important race in this game, deserving of every little thing whilst the others fight over the scraps that're left. They've had more than enough attention given to them, and the only thing they ''should'' get is a LP in the next game to add their last, actually important, units.
    Such things are not small things. The High Elves are not given such troops, lion cavalry, pegasus, griffins, unicorns. Although all of these animals are closely related to the history and life of the high elves.






    Do you want a full list of everything the dwarves are missing, by chance? A full list of units filling an actual purpose rather than just aesthetics? Or the empire? The high elves are not given these things because the high elves don't NEED them, it's that simple.
    What do you mean not needed? This is an important troop type that the high elves need. For example, the empire has 8 types of artillery. I don’t say that it is redundant or unnecessary. Moreover, it is not complete. It's the same with the high elves. Factions should receive a complete list of their units. For example, high elves are not given, unicorns, pegasus, etc.


    I genuinely don't know how to say this in any simpler terms than I already have. They have enough, barring whatever might be added with a Finubar/Aislinn/Whoever is the most popular pick right now LP in the next game, and are doing perfectly fine with what they have.

    Adding all of these things that you want is just filling their roster up with unnecessary bloat. Could you give them unicorns? Yes, but why? They don't need unicorns. They don't add anything substantial that another unit doesn't already provide.
  • MaedrethnirMaedrethnir Senior Member Registered Users Posts: 10,615
    I think that pegasi, unicorns etc. can become kingdom specific RoRs when the HE get rework and Empire-like Ten Kingdoms system in Game3.
    animacja-sygn-3.gif


  • veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706

    I think that pegasi, unicorns etc. can become kingdom specific RoRs when the HE get rework and Empire-like Ten Kingdoms system in Game3.

    Good thought Brother Asur. This type of unit would be a great addition to this system. I wonder what detachments could get different principalities?

  • veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706
    Veldrinar said:

    Veldrinar said:

    Veldrinar said:

    Prkl8r said:

    They can have pegusi when Bretonnia gets elite infantry or archers.






    To be clear for anybody that's going to take this literally, this is a joke to point out why HE don't get pegusi.

    Why should the composition of the main faction depend on the weaknesses of other factions? The high elves do not use gunpowder or technique, they use magic and creatures instead. Which they are not given, even taking into account the fact that it is directly related to their history
    Veldrinar said:

    Veldrinar said:

    Because if they gave every faction every little thing that's ever been mentioned anywhere, we'd have a bloated roster with a ton of effectively pointless units whose roles are already filled very well by someone else? If you want more, there's mods for that.

    Pegasus knights as air cavalry are not superfluous. In addition, many groups of knights on eagles and griffins are written in history.

    Chracian Griffon Riders = The people of Chrace, renowned hunters and scouts of Ulthuan, are particularly famed for their skills at raising and training the Griffons that circle above the high mountains of their land.



    The only air cavalry is the Knights of Tor Gaval. At the same time, the Princes of Yvresse does not like air forces. And the principalities that specialize in this do not have such units.


    Oh yes, because it's not like the high elves already have a substantial presence in the flying units category, and may possibly get even more still. I'd pay good money to see the kind of devotion and entitlement that's bestowed to the high elves, shown to any other race in this game for once.
    The fact that there are several flying monsters should not mean that they should not receive their troops.
    Yes. Yes it should. Because the high elves are NOT the sole important race in this game, deserving of every little thing whilst the others fight over the scraps that're left. They've had more than enough attention given to them, and the only thing they ''should'' get is a LP in the next game to add their last, actually important, units.
    Such things are not small things. The High Elves are not given such troops, lion cavalry, pegasus, griffins, unicorns. Although all of these animals are closely related to the history and life of the high elves.






    Do you want a full list of everything the dwarves are missing, by chance? A full list of units filling an actual purpose rather than just aesthetics? Or the empire? The high elves are not given these things because the high elves don't NEED them, it's that simple.
    What do you mean not needed? This is an important troop type that the high elves need. For example, the empire has 8 types of artillery. I don’t say that it is redundant or unnecessary. Moreover, it is not complete. It's the same with the high elves. Factions should receive a complete list of their units. For example, high elves are not given, unicorns, pegasus, etc.


    I genuinely don't know how to say this in any simpler terms than I already have. They have enough, barring whatever might be added with a Finubar/Aislinn/Whoever is the most popular pick right now LP in the next game, and are doing perfectly fine with what they have.

    Adding all of these things that you want is just filling their roster up with unnecessary bloat. Could you give them unicorns? Yes, but why? They don't need unicorns. They don't add anything substantial that another unit doesn't already provide.
    Unicorn gives 40% magic resistance. If there is a cavalry with on the Unicorn, then they will be a good alternative to dragon princes. It also makes sense as a mount for magicians. The Wood Elves have them. In addition, Pegasus Air Cavalry will also take an important place in the High Elven armies.

  • endurendur Registered Users Posts: 3,923
    On the tabletop ...

    In 3e/4e any faction could have any monster it wanted (unicorns, dragons, pegasi, etc.).

    In 3e, any faction could even summon undead and daemons and ethereal monsters, if I recall correctly.

    However, later versions of the table top (5e and later), reduced dramatically the options that armies could select from. Basically limiting the choices to the specific models that Games Workshop was currently selling, and eliminating options that GW was no longer selling.



  • veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706
    endur said:

    On the tabletop ...

    In 3e/4e any faction could have any monster it wanted (unicorns, dragons, pegasi, etc.).

    In 3e, any faction could even summon undead and daemons and ethereal monsters, if I recall correctly.

    However, later versions of the table top (5e and later), reduced dramatically the options that armies could select from. Basically limiting the choices to the specific models that Games Workshop was currently selling, and eliminating options that GW was no longer selling.



    But they all the same remained in history. I personally would like to have restrictions on elite monsters and elite units that depend on the construction of the building. Then there would be no problem with the presence of various elite troops. The Tomb Kings have an ideal system in this sense.

  • eomateomat Junior Member Registered Users Posts: 1,921
    High Elfs have Unicorn and Pegasus Gates but don't have access to them. Probably just too much choice if they did.
  • saweendrasaweendra Registered Users Posts: 9,933
    edited January 17
    what you should really do is what kind of campaign exclusive units HE should get in their game 3 rework, like it or not i highly doubt HE are going to get more than 1 dlc in game 3. and focus your effort to get a one good dlc and a rework.

    listen @Maedrethnir advice
    #givemoreunitsforbrettonia, my bret dlc
  • Kiwi123Kiwi123 Registered Users Posts: 495
    As a limited unit, like the empire state troops, in a empire-eque update for the HE in Game 3, sure.
    A unit of Pegasus or Unicorn knights as a RoR type unit would be cool. But definitely not as a spammable unit. HE airforce is already too strong.
  • veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706
    saweendra said:

    what you should really do is what kind of campaign exclusive units HE should get in their game 3 rework, like it or not i highly doubt HE are going to get more than 1 dlc in game 3. and focus your effort to get a one good dlc and a rework.

    listen @Maedrethnir advice

    For 1 DLC, the High Elves have too much content. There will be at least 3 DLCs.
    Kiwi123 said:

    As a limited unit, like the empire state troops, in a empire-eque update for the HE in Game 3, sure.
    A unit of Pegasus or Unicorn knights as a RoR type unit would be cool. But definitely not as a spammable unit. HE airforce is already too strong.

    The main thing is that they appear, it will be fair.

  • saweendrasaweendra Registered Users Posts: 9,933
    edited January 18

    saweendra said:

    what you should really do is what kind of campaign exclusive units HE should get in their game 3 rework, like it or not i highly doubt HE are going to get more than 1 dlc in game 3. and focus your effort to get a one good dlc and a rework.

    listen @Maedrethnir advice

    For 1 DLC, the High Elves have too much content. There will be at least 3 DLCs.
    Kiwi123 said:

    As a limited unit, like the empire state troops, in a empire-eque update for the HE in Game 3, sure.
    A unit of Pegasus or Unicorn knights as a RoR type unit would be cool. But definitely not as a spammable unit. HE airforce is already too strong.

    The main thing is that they appear, it will be fair.
    I am big HE fan but even i don't see it happening regardless of what argument you come up with its not realistic at all.


    and excessive dlc will also destroy uniqueness of races looks at skaven see how many useless redundant units that race has its bloated and ugly at this point.

    and HE already have useless units don't need more bloat than already there ,
    and this other reason i try not to comment on your threads if we go by some of your suggestions HE will end up ugly. as the rest of over developed races by GW and is not realistic at all.

    HE only need one DLC to finish it elegantly along side huge rework, a true asur always goes for quality over quantity
    #givemoreunitsforbrettonia, my bret dlc
  • veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706
    saweendra said:

    saweendra said:

    what you should really do is what kind of campaign exclusive units HE should get in their game 3 rework, like it or not i highly doubt HE are going to get more than 1 dlc in game 3. and focus your effort to get a one good dlc and a rework.

    listen @Maedrethnir advice

    For 1 DLC, the High Elves have too much content. There will be at least 3 DLCs.
    Kiwi123 said:

    As a limited unit, like the empire state troops, in a empire-eque update for the HE in Game 3, sure.
    A unit of Pegasus or Unicorn knights as a RoR type unit would be cool. But definitely not as a spammable unit. HE airforce is already too strong.

    The main thing is that they appear, it will be fair.
    I am big HE fan but even i don't see it happening regardless of what argument you come up with its not realistic at all.


    and excessive dlc will also destroy uniqueness of races looks at skaven see how many useless redundant units that race has its bloated and ugly at this point.

    and HE already have useless units don't need more bloat than already there ,
    and this other reason i try not to comment on your threads if we go by some of your suggestions HE will end up ugly. as the rest of over developed races by GW and is not realistic at all.

    HE only need one DLC to finish it elegantly
    I fundamentally disagree. Since at the moment the high elves have only 1 interesting mechanic at Eltarion, which is relatively well done. Of the 6 factions, there is only 1 mechanic, and this is the most popular and playable faction of the game. We do not have Legendary or Semi-Legendary heroes, while even the Empire was given 4 of them. Bretonnia has 2 pieces. I will not bring up the design topic this time, as you already know that high elves have few characters with unique mechanics.

    The Skaven do not have a bloated troop composition, they have it close to full, they still have a lot to add. And I think it's good for the game when you, as an Empire, have a huge selection of exclusive named units. This improves the quality of immersion in the game. And again, as a supporter of 10 principalities, I expect a unified political system.

    The High Elves have so many characters and mechanics to implement, it would be a real shame if they were given one DLC. After that, I will have a very bad opinion of this game. Minimum 3 DLCs - Fleet, Gods, Chrace. Although the high elves have content for more than 3 DLCs.

  • saweendrasaweendra Registered Users Posts: 9,933
    edited January 18

    saweendra said:

    saweendra said:

    what you should really do is what kind of campaign exclusive units HE should get in their game 3 rework, like it or not i highly doubt HE are going to get more than 1 dlc in game 3. and focus your effort to get a one good dlc and a rework.

    listen @Maedrethnir advice

    For 1 DLC, the High Elves have too much content. There will be at least 3 DLCs.
    Kiwi123 said:

    As a limited unit, like the empire state troops, in a empire-eque update for the HE in Game 3, sure.
    A unit of Pegasus or Unicorn knights as a RoR type unit would be cool. But definitely not as a spammable unit. HE airforce is already too strong.

    The main thing is that they appear, it will be fair.
    I am big HE fan but even i don't see it happening regardless of what argument you come up with its not realistic at all.


    and excessive dlc will also destroy uniqueness of races looks at skaven see how many useless redundant units that race has its bloated and ugly at this point.

    and HE already have useless units don't need more bloat than already there ,
    and this other reason i try not to comment on your threads if we go by some of your suggestions HE will end up ugly. as the rest of over developed races by GW and is not realistic at all.

    HE only need one DLC to finish it elegantly
    I fundamentally disagree. Since at the moment the high elves have only 1 interesting mechanic at Eltarion, which is relatively well done. Of the 6 factions, there is only 1 mechanic, and this is the most popular and playable faction of the game. We do not have Legendary or Semi-Legendary heroes, while even the Empire was given 4 of them. Bretonnia has 2 pieces. I will not bring up the design topic this time, as you already know that high elves have few characters with unique mechanics.

    The Skaven do not have a bloated troop composition, they have it close to full, they still have a lot to add. And I think it's good for the game when you, as an Empire, have a huge selection of exclusive named units. This improves the quality of immersion in the game. And again, as a supporter of 10 principalities, I expect a unified political system.

    The High Elves have so many characters and mechanics to implement, it would be a real shame if they were given one DLC. After that, I will have a very bad opinion of this game. Minimum 3 DLCs - Fleet, Gods, Chrace. Although the high elves have content for more than 3 DLCs.
    yes exactly why the rework should address this dlc will not make imrik or alith anar more intresting if you haven't seen LP comes with another race and the reworks will be at the liberty if CA to do, and i doubt CA will do big reworks if they split the reworks up. and improving the crrent lords is better than adding new lords pointlessly

    in fact the only race that got split reworks are brets and they were tiny and sad.

    so a big rework is what HE need to make exsisting factions better,
    and dear god tell me how many redundant units do skaven have you can make list out of it alone, Units that never see play and immediately get replaced. and empire will end up just like skaven a pointless over blaoted race, and its good that they end up as such.

    it doesn't help races to have over blaot rosters , and if you need addtional units there is another path called camapgin exclusve units which is what @Maedrethnir is suggesting and something a big good rework can bring.

    because if your going to blaot a roster it needs come with reason to get those units a mechanic can do just that like mist walkers for eliboring or Imriks unique dragons.
    but hey keep spaming these threads asking for pointless dlc, if you work hard enough it will turnoff the fan base from any HE dlc and HE won't even Get the one DLC and rework they need,

    #givemoreunitsforbrettonia, my bret dlc
  • veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706
    saweendra said:

    saweendra said:

    saweendra said:

    what you should really do is what kind of campaign exclusive units HE should get in their game 3 rework, like it or not i highly doubt HE are going to get more than 1 dlc in game 3. and focus your effort to get a one good dlc and a rework.

    listen @Maedrethnir advice

    For 1 DLC, the High Elves have too much content. There will be at least 3 DLCs.
    Kiwi123 said:

    As a limited unit, like the empire state troops, in a empire-eque update for the HE in Game 3, sure.
    A unit of Pegasus or Unicorn knights as a RoR type unit would be cool. But definitely not as a spammable unit. HE airforce is already too strong.

    The main thing is that they appear, it will be fair.
    I am big HE fan but even i don't see it happening regardless of what argument you come up with its not realistic at all.


    and excessive dlc will also destroy uniqueness of races looks at skaven see how many useless redundant units that race has its bloated and ugly at this point.

    and HE already have useless units don't need more bloat than already there ,
    and this other reason i try not to comment on your threads if we go by some of your suggestions HE will end up ugly. as the rest of over developed races by GW and is not realistic at all.

    HE only need one DLC to finish it elegantly
    I fundamentally disagree. Since at the moment the high elves have only 1 interesting mechanic at Eltarion, which is relatively well done. Of the 6 factions, there is only 1 mechanic, and this is the most popular and playable faction of the game. We do not have Legendary or Semi-Legendary heroes, while even the Empire was given 4 of them. Bretonnia has 2 pieces. I will not bring up the design topic this time, as you already know that high elves have few characters with unique mechanics.

    The Skaven do not have a bloated troop composition, they have it close to full, they still have a lot to add. And I think it's good for the game when you, as an Empire, have a huge selection of exclusive named units. This improves the quality of immersion in the game. And again, as a supporter of 10 principalities, I expect a unified political system.

    The High Elves have so many characters and mechanics to implement, it would be a real shame if they were given one DLC. After that, I will have a very bad opinion of this game. Minimum 3 DLCs - Fleet, Gods, Chrace. Although the high elves have content for more than 3 DLCs.
    yes exactly why the rework should address this dlc will not make imrik or alith anar more intresting if you haven't seen LP comes with another race and the reworks will be at the liberty if CA to do, and i doubt CA will do big reworks if they split the reworks up.

    in fact the only race that got split reworks are brets and they were tiny and sad.

    so a big rework is what HE need to make exsisting factions better,
    and dear god tell me how many redundant units do skaven have you can make list out of it alone, Units that never see play and immediately get replaced. and empire will end up just like skaven a pointless over blaoted race, and its good that they end up as such.

    it doesn't help races to have over blaot rosters , and if you need addtional units there is another path called camapgin exclusve units which is what @Maedrethnir is suggesting and something a big good rework can bring.

    because if your going to blaot a roster it needs come with reason to get those units a mechanic can do just that like mist walkers for eliboring or Imriks unique dragons.
    but hey keep spaming these threads asking for pointless dlc, if you work hard enough it will turnoff the fan base from any HE dlc and HE won't even Get the one DLC and rework they need,

    The path the Empire and the Skaven are taking is correct. The only difference is that for the Empire such a large composition makes sense, since monkeys are popular. And for the skaven, this makes very little sense, since their faction is interesting to a minimum number of people.

    I see no reason not to have the pleasure of developing the High Elves faction, thanks to this I gained a lot of knowledge about their composition and was able to find out more information about different characters. High Elf fans should be active and demand from the game what they deserve by right of the best. Shyness and cowardice is the lot of the lower factions, which no one wants to play.

  • saweendrasaweendra Registered Users Posts: 9,933

    saweendra said:

    saweendra said:

    saweendra said:

    what you should really do is what kind of campaign exclusive units HE should get in their game 3 rework, like it or not i highly doubt HE are going to get more than 1 dlc in game 3. and focus your effort to get a one good dlc and a rework.

    listen @Maedrethnir advice

    For 1 DLC, the High Elves have too much content. There will be at least 3 DLCs.
    Kiwi123 said:

    As a limited unit, like the empire state troops, in a empire-eque update for the HE in Game 3, sure.
    A unit of Pegasus or Unicorn knights as a RoR type unit would be cool. But definitely not as a spammable unit. HE airforce is already too strong.

    The main thing is that they appear, it will be fair.
    I am big HE fan but even i don't see it happening regardless of what argument you come up with its not realistic at all.


    and excessive dlc will also destroy uniqueness of races looks at skaven see how many useless redundant units that race has its bloated and ugly at this point.

    and HE already have useless units don't need more bloat than already there ,
    and this other reason i try not to comment on your threads if we go by some of your suggestions HE will end up ugly. as the rest of over developed races by GW and is not realistic at all.

    HE only need one DLC to finish it elegantly
    I fundamentally disagree. Since at the moment the high elves have only 1 interesting mechanic at Eltarion, which is relatively well done. Of the 6 factions, there is only 1 mechanic, and this is the most popular and playable faction of the game. We do not have Legendary or Semi-Legendary heroes, while even the Empire was given 4 of them. Bretonnia has 2 pieces. I will not bring up the design topic this time, as you already know that high elves have few characters with unique mechanics.

    The Skaven do not have a bloated troop composition, they have it close to full, they still have a lot to add. And I think it's good for the game when you, as an Empire, have a huge selection of exclusive named units. This improves the quality of immersion in the game. And again, as a supporter of 10 principalities, I expect a unified political system.

    The High Elves have so many characters and mechanics to implement, it would be a real shame if they were given one DLC. After that, I will have a very bad opinion of this game. Minimum 3 DLCs - Fleet, Gods, Chrace. Although the high elves have content for more than 3 DLCs.
    yes exactly why the rework should address this dlc will not make imrik or alith anar more intresting if you haven't seen LP comes with another race and the reworks will be at the liberty if CA to do, and i doubt CA will do big reworks if they split the reworks up.

    in fact the only race that got split reworks are brets and they were tiny and sad.

    so a big rework is what HE need to make exsisting factions better,
    and dear god tell me how many redundant units do skaven have you can make list out of it alone, Units that never see play and immediately get replaced. and empire will end up just like skaven a pointless over blaoted race, and its good that they end up as such.

    it doesn't help races to have over blaot rosters , and if you need addtional units there is another path called camapgin exclusve units which is what @Maedrethnir is suggesting and something a big good rework can bring.

    because if your going to blaot a roster it needs come with reason to get those units a mechanic can do just that like mist walkers for eliboring or Imriks unique dragons.
    but hey keep spaming these threads asking for pointless dlc, if you work hard enough it will turnoff the fan base from any HE dlc and HE won't even Get the one DLC and rework they need,

    The path the Empire and the Skaven are taking is correct. The only difference is that for the Empire such a large composition makes sense, since monkeys are popular. And for the skaven, this makes very little sense, since their faction is interesting to a minimum number of people.

    I see no reason not to have the pleasure of developing the High Elves faction, thanks to this I gained a lot of knowledge about their composition and was able to find out more information about different characters. High Elf fans should be active and demand from the game what they deserve by right of the best. Shyness and cowardice is the lot of the lower factions, which no one wants to play.
    i guess you and i have completely different idea as to why HE are great ,

    for ME HE are great because nearly all the units they have , have purpose and the units i see coming for them also have purpose they feel elegant and beautiful and crushing lesser races and the pointless blaoted rosters are the way to go.

    this exactly why i never ask exessive DLC to races i like and against it fundamentally if HE start feel same as skaven or Empire with number of useless units they have what is the point of elegant asur, and their beautiful asymmetrical symmetry

    let empire and other races end up in this trash tier which make playing them bland.
    #givemoreunitsforbrettonia, my bret dlc
  • veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706
    saweendra said:

    saweendra said:

    saweendra said:

    saweendra said:

    what you should really do is what kind of campaign exclusive units HE should get in their game 3 rework, like it or not i highly doubt HE are going to get more than 1 dlc in game 3. and focus your effort to get a one good dlc and a rework.

    listen @Maedrethnir advice

    For 1 DLC, the High Elves have too much content. There will be at least 3 DLCs.
    Kiwi123 said:

    As a limited unit, like the empire state troops, in a empire-eque update for the HE in Game 3, sure.
    A unit of Pegasus or Unicorn knights as a RoR type unit would be cool. But definitely not as a spammable unit. HE airforce is already too strong.

    The main thing is that they appear, it will be fair.
    I am big HE fan but even i don't see it happening regardless of what argument you come up with its not realistic at all.


    and excessive dlc will also destroy uniqueness of races looks at skaven see how many useless redundant units that race has its bloated and ugly at this point.

    and HE already have useless units don't need more bloat than already there ,
    and this other reason i try not to comment on your threads if we go by some of your suggestions HE will end up ugly. as the rest of over developed races by GW and is not realistic at all.

    HE only need one DLC to finish it elegantly
    I fundamentally disagree. Since at the moment the high elves have only 1 interesting mechanic at Eltarion, which is relatively well done. Of the 6 factions, there is only 1 mechanic, and this is the most popular and playable faction of the game. We do not have Legendary or Semi-Legendary heroes, while even the Empire was given 4 of them. Bretonnia has 2 pieces. I will not bring up the design topic this time, as you already know that high elves have few characters with unique mechanics.

    The Skaven do not have a bloated troop composition, they have it close to full, they still have a lot to add. And I think it's good for the game when you, as an Empire, have a huge selection of exclusive named units. This improves the quality of immersion in the game. And again, as a supporter of 10 principalities, I expect a unified political system.

    The High Elves have so many characters and mechanics to implement, it would be a real shame if they were given one DLC. After that, I will have a very bad opinion of this game. Minimum 3 DLCs - Fleet, Gods, Chrace. Although the high elves have content for more than 3 DLCs.
    yes exactly why the rework should address this dlc will not make imrik or alith anar more intresting if you haven't seen LP comes with another race and the reworks will be at the liberty if CA to do, and i doubt CA will do big reworks if they split the reworks up.

    in fact the only race that got split reworks are brets and they were tiny and sad.

    so a big rework is what HE need to make exsisting factions better,
    and dear god tell me how many redundant units do skaven have you can make list out of it alone, Units that never see play and immediately get replaced. and empire will end up just like skaven a pointless over blaoted race, and its good that they end up as such.

    it doesn't help races to have over blaot rosters , and if you need addtional units there is another path called camapgin exclusve units which is what @Maedrethnir is suggesting and something a big good rework can bring.

    because if your going to blaot a roster it needs come with reason to get those units a mechanic can do just that like mist walkers for eliboring or Imriks unique dragons.
    but hey keep spaming these threads asking for pointless dlc, if you work hard enough it will turnoff the fan base from any HE dlc and HE won't even Get the one DLC and rework they need,

    The path the Empire and the Skaven are taking is correct. The only difference is that for the Empire such a large composition makes sense, since monkeys are popular. And for the skaven, this makes very little sense, since their faction is interesting to a minimum number of people.

    I see no reason not to have the pleasure of developing the High Elves faction, thanks to this I gained a lot of knowledge about their composition and was able to find out more information about different characters. High Elf fans should be active and demand from the game what they deserve by right of the best. Shyness and cowardice is the lot of the lower factions, which no one wants to play.
    i guess you and i have completely different idea as to why HE are great ,

    for ME HE are great because nearly all the units they have , have purpose and the units i see coming for them also have purpose they feel elegant and beautiful and crushing lesser races and the pointless blaoted rosters are the way to go.

    this exactly why i never ask exessive DLC to races i like and against it fundamentally if HE start feel same as skaven or Empire with number of useless units they have what is the point of elegant asur, and their beautiful asymmetrical symmetry

    let empire and other races end up in this trash tier which make playing them bland.
    This is your taste and vision. I have another one, I want the maximum elaboration of all the nuances and details, the largest possible list. I am not against different types of spearmen and archers, as well as other troops. I find in the depth of such work a greater aesthetic pleasure.

    I believe that wealth of choice is a virtue. At this stage, we do not have a complete composition and it is still very far from being filled. 1 DLC cannot cover the needs of the High Elves, this is too little, especially since their quality is one of the worst.

  • saweendrasaweendra Registered Users Posts: 9,933

    saweendra said:

    saweendra said:

    saweendra said:

    saweendra said:

    what you should really do is what kind of campaign exclusive units HE should get in their game 3 rework, like it or not i highly doubt HE are going to get more than 1 dlc in game 3. and focus your effort to get a one good dlc and a rework.

    listen @Maedrethnir advice

    For 1 DLC, the High Elves have too much content. There will be at least 3 DLCs.
    Kiwi123 said:

    As a limited unit, like the empire state troops, in a empire-eque update for the HE in Game 3, sure.
    A unit of Pegasus or Unicorn knights as a RoR type unit would be cool. But definitely not as a spammable unit. HE airforce is already too strong.

    The main thing is that they appear, it will be fair.
    I am big HE fan but even i don't see it happening regardless of what argument you come up with its not realistic at all.


    and excessive dlc will also destroy uniqueness of races looks at skaven see how many useless redundant units that race has its bloated and ugly at this point.

    and HE already have useless units don't need more bloat than already there ,
    and this other reason i try not to comment on your threads if we go by some of your suggestions HE will end up ugly. as the rest of over developed races by GW and is not realistic at all.

    HE only need one DLC to finish it elegantly
    I fundamentally disagree. Since at the moment the high elves have only 1 interesting mechanic at Eltarion, which is relatively well done. Of the 6 factions, there is only 1 mechanic, and this is the most popular and playable faction of the game. We do not have Legendary or Semi-Legendary heroes, while even the Empire was given 4 of them. Bretonnia has 2 pieces. I will not bring up the design topic this time, as you already know that high elves have few characters with unique mechanics.

    The Skaven do not have a bloated troop composition, they have it close to full, they still have a lot to add. And I think it's good for the game when you, as an Empire, have a huge selection of exclusive named units. This improves the quality of immersion in the game. And again, as a supporter of 10 principalities, I expect a unified political system.

    The High Elves have so many characters and mechanics to implement, it would be a real shame if they were given one DLC. After that, I will have a very bad opinion of this game. Minimum 3 DLCs - Fleet, Gods, Chrace. Although the high elves have content for more than 3 DLCs.
    yes exactly why the rework should address this dlc will not make imrik or alith anar more intresting if you haven't seen LP comes with another race and the reworks will be at the liberty if CA to do, and i doubt CA will do big reworks if they split the reworks up.

    in fact the only race that got split reworks are brets and they were tiny and sad.

    so a big rework is what HE need to make exsisting factions better,
    and dear god tell me how many redundant units do skaven have you can make list out of it alone, Units that never see play and immediately get replaced. and empire will end up just like skaven a pointless over blaoted race, and its good that they end up as such.

    it doesn't help races to have over blaot rosters , and if you need addtional units there is another path called camapgin exclusve units which is what @Maedrethnir is suggesting and something a big good rework can bring.

    because if your going to blaot a roster it needs come with reason to get those units a mechanic can do just that like mist walkers for eliboring or Imriks unique dragons.
    but hey keep spaming these threads asking for pointless dlc, if you work hard enough it will turnoff the fan base from any HE dlc and HE won't even Get the one DLC and rework they need,

    The path the Empire and the Skaven are taking is correct. The only difference is that for the Empire such a large composition makes sense, since monkeys are popular. And for the skaven, this makes very little sense, since their faction is interesting to a minimum number of people.

    I see no reason not to have the pleasure of developing the High Elves faction, thanks to this I gained a lot of knowledge about their composition and was able to find out more information about different characters. High Elf fans should be active and demand from the game what they deserve by right of the best. Shyness and cowardice is the lot of the lower factions, which no one wants to play.
    i guess you and i have completely different idea as to why HE are great ,

    for ME HE are great because nearly all the units they have , have purpose and the units i see coming for them also have purpose they feel elegant and beautiful and crushing lesser races and the pointless blaoted rosters are the way to go.

    this exactly why i never ask exessive DLC to races i like and against it fundamentally if HE start feel same as skaven or Empire with number of useless units they have what is the point of elegant asur, and their beautiful asymmetrical symmetry

    let empire and other races end up in this trash tier which make playing them bland.
    This is your taste and vision. I have another one, I want the maximum elaboration of all the nuances and details, the largest possible list. I am not against different types of spearmen and archers, as well as other troops. I find in the depth of such work a greater aesthetic pleasure.

    I believe that wealth of choice is a virtue. At this stage, we do not have a complete composition and it is still very far from being filled. 1 DLC cannot cover the needs of the High Elves, this is too little, especially since their quality is one of the worst.
    well yes we disagree , i just don't see CA adding three dlc and giving HE quality content in the same time. reagardless of what you think most HE units have the potentiol for CA to cut corners and if CA ever decide HE going to get three dlc than i just don't see them being the the star of the show

    which is what happened in the past two dlc
    1 st one DE was the star
    2nd one GS was the star
    #givemoreunitsforbrettonia, my bret dlc
  • veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706
    saweendra said:

    saweendra said:

    saweendra said:

    saweendra said:

    saweendra said:

    what you should really do is what kind of campaign exclusive units HE should get in their game 3 rework, like it or not i highly doubt HE are going to get more than 1 dlc in game 3. and focus your effort to get a one good dlc and a rework.

    listen @Maedrethnir advice

    For 1 DLC, the High Elves have too much content. There will be at least 3 DLCs.
    Kiwi123 said:

    As a limited unit, like the empire state troops, in a empire-eque update for the HE in Game 3, sure.
    A unit of Pegasus or Unicorn knights as a RoR type unit would be cool. But definitely not as a spammable unit. HE airforce is already too strong.

    The main thing is that they appear, it will be fair.
    I am big HE fan but even i don't see it happening regardless of what argument you come up with its not realistic at all.


    and excessive dlc will also destroy uniqueness of races looks at skaven see how many useless redundant units that race has its bloated and ugly at this point.

    and HE already have useless units don't need more bloat than already there ,
    and this other reason i try not to comment on your threads if we go by some of your suggestions HE will end up ugly. as the rest of over developed races by GW and is not realistic at all.

    HE only need one DLC to finish it elegantly
    I fundamentally disagree. Since at the moment the high elves have only 1 interesting mechanic at Eltarion, which is relatively well done. Of the 6 factions, there is only 1 mechanic, and this is the most popular and playable faction of the game. We do not have Legendary or Semi-Legendary heroes, while even the Empire was given 4 of them. Bretonnia has 2 pieces. I will not bring up the design topic this time, as you already know that high elves have few characters with unique mechanics.

    The Skaven do not have a bloated troop composition, they have it close to full, they still have a lot to add. And I think it's good for the game when you, as an Empire, have a huge selection of exclusive named units. This improves the quality of immersion in the game. And again, as a supporter of 10 principalities, I expect a unified political system.

    The High Elves have so many characters and mechanics to implement, it would be a real shame if they were given one DLC. After that, I will have a very bad opinion of this game. Minimum 3 DLCs - Fleet, Gods, Chrace. Although the high elves have content for more than 3 DLCs.
    yes exactly why the rework should address this dlc will not make imrik or alith anar more intresting if you haven't seen LP comes with another race and the reworks will be at the liberty if CA to do, and i doubt CA will do big reworks if they split the reworks up.

    in fact the only race that got split reworks are brets and they were tiny and sad.

    so a big rework is what HE need to make exsisting factions better,
    and dear god tell me how many redundant units do skaven have you can make list out of it alone, Units that never see play and immediately get replaced. and empire will end up just like skaven a pointless over blaoted race, and its good that they end up as such.

    it doesn't help races to have over blaot rosters , and if you need addtional units there is another path called camapgin exclusve units which is what @Maedrethnir is suggesting and something a big good rework can bring.

    because if your going to blaot a roster it needs come with reason to get those units a mechanic can do just that like mist walkers for eliboring or Imriks unique dragons.
    but hey keep spaming these threads asking for pointless dlc, if you work hard enough it will turnoff the fan base from any HE dlc and HE won't even Get the one DLC and rework they need,

    The path the Empire and the Skaven are taking is correct. The only difference is that for the Empire such a large composition makes sense, since monkeys are popular. And for the skaven, this makes very little sense, since their faction is interesting to a minimum number of people.

    I see no reason not to have the pleasure of developing the High Elves faction, thanks to this I gained a lot of knowledge about their composition and was able to find out more information about different characters. High Elf fans should be active and demand from the game what they deserve by right of the best. Shyness and cowardice is the lot of the lower factions, which no one wants to play.
    i guess you and i have completely different idea as to why HE are great ,

    for ME HE are great because nearly all the units they have , have purpose and the units i see coming for them also have purpose they feel elegant and beautiful and crushing lesser races and the pointless blaoted rosters are the way to go.

    this exactly why i never ask exessive DLC to races i like and against it fundamentally if HE start feel same as skaven or Empire with number of useless units they have what is the point of elegant asur, and their beautiful asymmetrical symmetry

    let empire and other races end up in this trash tier which make playing them bland.
    This is your taste and vision. I have another one, I want the maximum elaboration of all the nuances and details, the largest possible list. I am not against different types of spearmen and archers, as well as other troops. I find in the depth of such work a greater aesthetic pleasure.

    I believe that wealth of choice is a virtue. At this stage, we do not have a complete composition and it is still very far from being filled. 1 DLC cannot cover the needs of the High Elves, this is too little, especially since their quality is one of the worst.
    well yes we disagree , i just don't see CA adding three dlc and giving HE quality content in the same time. reagardless of what you think most HE units have the potentiol for CA to cut corners and if CA ever decide HE going to get three dlc than i just don't see them being the the star of the show

    which is what happened in the past two dlc
    1 st one DE was the star
    2nd one GS was the star
    I fundamentally disagree. Imrik and Alith Anar were and remain the star. Both of these characters could get very good mechanics and a wide range of armies. Just the same your example, works as much as possible against the fact that nominal characters would be preserved in one DLC. This is the worst possible solution. There should be LL and semi-legendary lords and heroes with him. For example Alith Anar DLC and Eldyra FLC. Imrik DLC and Altran FLC. To stuff Korhil, Caradryan, Finubar into one DLC is complete nonsense.


  • saweendrasaweendra Registered Users Posts: 9,933

    saweendra said:

    saweendra said:

    saweendra said:

    saweendra said:

    saweendra said:

    what you should really do is what kind of campaign exclusive units HE should get in their game 3 rework, like it or not i highly doubt HE are going to get more than 1 dlc in game 3. and focus your effort to get a one good dlc and a rework.

    listen @Maedrethnir advice

    For 1 DLC, the High Elves have too much content. There will be at least 3 DLCs.
    Kiwi123 said:

    As a limited unit, like the empire state troops, in a empire-eque update for the HE in Game 3, sure.
    A unit of Pegasus or Unicorn knights as a RoR type unit would be cool. But definitely not as a spammable unit. HE airforce is already too strong.

    The main thing is that they appear, it will be fair.
    I am big HE fan but even i don't see it happening regardless of what argument you come up with its not realistic at all.


    and excessive dlc will also destroy uniqueness of races looks at skaven see how many useless redundant units that race has its bloated and ugly at this point.

    and HE already have useless units don't need more bloat than already there ,
    and this other reason i try not to comment on your threads if we go by some of your suggestions HE will end up ugly. as the rest of over developed races by GW and is not realistic at all.

    HE only need one DLC to finish it elegantly
    I fundamentally disagree. Since at the moment the high elves have only 1 interesting mechanic at Eltarion, which is relatively well done. Of the 6 factions, there is only 1 mechanic, and this is the most popular and playable faction of the game. We do not have Legendary or Semi-Legendary heroes, while even the Empire was given 4 of them. Bretonnia has 2 pieces. I will not bring up the design topic this time, as you already know that high elves have few characters with unique mechanics.

    The Skaven do not have a bloated troop composition, they have it close to full, they still have a lot to add. And I think it's good for the game when you, as an Empire, have a huge selection of exclusive named units. This improves the quality of immersion in the game. And again, as a supporter of 10 principalities, I expect a unified political system.

    The High Elves have so many characters and mechanics to implement, it would be a real shame if they were given one DLC. After that, I will have a very bad opinion of this game. Minimum 3 DLCs - Fleet, Gods, Chrace. Although the high elves have content for more than 3 DLCs.
    yes exactly why the rework should address this dlc will not make imrik or alith anar more intresting if you haven't seen LP comes with another race and the reworks will be at the liberty if CA to do, and i doubt CA will do big reworks if they split the reworks up.

    in fact the only race that got split reworks are brets and they were tiny and sad.

    so a big rework is what HE need to make exsisting factions better,
    and dear god tell me how many redundant units do skaven have you can make list out of it alone, Units that never see play and immediately get replaced. and empire will end up just like skaven a pointless over blaoted race, and its good that they end up as such.

    it doesn't help races to have over blaot rosters , and if you need addtional units there is another path called camapgin exclusve units which is what @Maedrethnir is suggesting and something a big good rework can bring.

    because if your going to blaot a roster it needs come with reason to get those units a mechanic can do just that like mist walkers for eliboring or Imriks unique dragons.
    but hey keep spaming these threads asking for pointless dlc, if you work hard enough it will turnoff the fan base from any HE dlc and HE won't even Get the one DLC and rework they need,

    The path the Empire and the Skaven are taking is correct. The only difference is that for the Empire such a large composition makes sense, since monkeys are popular. And for the skaven, this makes very little sense, since their faction is interesting to a minimum number of people.

    I see no reason not to have the pleasure of developing the High Elves faction, thanks to this I gained a lot of knowledge about their composition and was able to find out more information about different characters. High Elf fans should be active and demand from the game what they deserve by right of the best. Shyness and cowardice is the lot of the lower factions, which no one wants to play.
    i guess you and i have completely different idea as to why HE are great ,

    for ME HE are great because nearly all the units they have , have purpose and the units i see coming for them also have purpose they feel elegant and beautiful and crushing lesser races and the pointless blaoted rosters are the way to go.

    this exactly why i never ask exessive DLC to races i like and against it fundamentally if HE start feel same as skaven or Empire with number of useless units they have what is the point of elegant asur, and their beautiful asymmetrical symmetry

    let empire and other races end up in this trash tier which make playing them bland.
    This is your taste and vision. I have another one, I want the maximum elaboration of all the nuances and details, the largest possible list. I am not against different types of spearmen and archers, as well as other troops. I find in the depth of such work a greater aesthetic pleasure.

    I believe that wealth of choice is a virtue. At this stage, we do not have a complete composition and it is still very far from being filled. 1 DLC cannot cover the needs of the High Elves, this is too little, especially since their quality is one of the worst.
    well yes we disagree , i just don't see CA adding three dlc and giving HE quality content in the same time. reagardless of what you think most HE units have the potentiol for CA to cut corners and if CA ever decide HE going to get three dlc than i just don't see them being the the star of the show

    which is what happened in the past two dlc
    1 st one DE was the star
    2nd one GS was the star
    I fundamentally disagree. Imrik and Alith Anar were and remain the star. Both of these characters could get very good mechanics and a wide range of armies. Just the same your example, works as much as possible against the fact that nominal characters would be preserved in one DLC. This is the worst possible solution. There should be LL and semi-legendary lords and heroes with him. For example Alith Anar DLC and Eldyra FLC. Imrik DLC and Altran FLC. To stuff Korhil, Caradryan, Finubar into one DLC is complete nonsense.

    wait what ?

    they are not going to turn flc stuff to dlc stuff, i would have agreed with you if they were not release but they are here and as you have seen with WE dlc normal people and sane people do not associate DLC with FLC and reworks.

    So the issue than becomes trying to market x number of HE lords which exceedingly have same battle feild role to fans that are not hard core fans, no one is going to buy that we end up with back lash the same back lash we saw with skaven and undead dlc's saying its too much.


    krohil fundamentally tied to Finubar as LH so him coming separately does not make sense.

    Caradryan don't speak which makes leading armies tad difficult .

    and than there is the naval theme.

    the only LL that unite all three is Finubar the phoenix king. One high quality DLC with Huge rework is what HE need and what is realistic

    I don't think any one will buy 15 + reskins which is what most remaining HE units are and exactly why they need to be campaign exclusive flc, they need a DLC with flair.

    and all their Rework budget to focus on existing lords except Eliboring
    #givemoreunitsforbrettonia, my bret dlc
  • GreenColouredGreenColoured Registered Users Posts: 1,685
    If High Elves ever had an Empire-esque mechanic where different Factions had access to a few unique units (non-RoR, and not stronger than vanilla stuff, but unique), I'd be fine with them having some Pegasus Knights to replace Giant Eagles.
  • veresh1989veresh1989 Russia, Saint-PetersburgRegistered Users Posts: 3,706
    saweendra said:

    saweendra said:

    saweendra said:

    saweendra said:

    saweendra said:

    saweendra said:

    what you should really do is what kind of campaign exclusive units HE should get in their game 3 rework, like it or not i highly doubt HE are going to get more than 1 dlc in game 3. and focus your effort to get a one good dlc and a rework.

    listen @Maedrethnir advice

    For 1 DLC, the High Elves have too much content. There will be at least 3 DLCs.
    Kiwi123 said:

    As a limited unit, like the empire state troops, in a empire-eque update for the HE in Game 3, sure.
    A unit of Pegasus or Unicorn knights as a RoR type unit would be cool. But definitely not as a spammable unit. HE airforce is already too strong.

    The main thing is that they appear, it will be fair.
    I am big HE fan but even i don't see it happening regardless of what argument you come up with its not realistic at all.


    and excessive dlc will also destroy uniqueness of races looks at skaven see how many useless redundant units that race has its bloated and ugly at this point.

    and HE already have useless units don't need more bloat than already there ,
    and this other reason i try not to comment on your threads if we go by some of your suggestions HE will end up ugly. as the rest of over developed races by GW and is not realistic at all.

    HE only need one DLC to finish it elegantly
    I fundamentally disagree. Since at the moment the high elves have only 1 interesting mechanic at Eltarion, which is relatively well done. Of the 6 factions, there is only 1 mechanic, and this is the most popular and playable faction of the game. We do not have Legendary or Semi-Legendary heroes, while even the Empire was given 4 of them. Bretonnia has 2 pieces. I will not bring up the design topic this time, as you already know that high elves have few characters with unique mechanics.

    The Skaven do not have a bloated troop composition, they have it close to full, they still have a lot to add. And I think it's good for the game when you, as an Empire, have a huge selection of exclusive named units. This improves the quality of immersion in the game. And again, as a supporter of 10 principalities, I expect a unified political system.

    The High Elves have so many characters and mechanics to implement, it would be a real shame if they were given one DLC. After that, I will have a very bad opinion of this game. Minimum 3 DLCs - Fleet, Gods, Chrace. Although the high elves have content for more than 3 DLCs.
    yes exactly why the rework should address this dlc will not make imrik or alith anar more intresting if you haven't seen LP comes with another race and the reworks will be at the liberty if CA to do, and i doubt CA will do big reworks if they split the reworks up.

    in fact the only race that got split reworks are brets and they were tiny and sad.

    so a big rework is what HE need to make exsisting factions better,
    and dear god tell me how many redundant units do skaven have you can make list out of it alone, Units that never see play and immediately get replaced. and empire will end up just like skaven a pointless over blaoted race, and its good that they end up as such.

    it doesn't help races to have over blaot rosters , and if you need addtional units there is another path called camapgin exclusve units which is what @Maedrethnir is suggesting and something a big good rework can bring.

    because if your going to blaot a roster it needs come with reason to get those units a mechanic can do just that like mist walkers for eliboring or Imriks unique dragons.
    but hey keep spaming these threads asking for pointless dlc, if you work hard enough it will turnoff the fan base from any HE dlc and HE won't even Get the one DLC and rework they need,

    The path the Empire and the Skaven are taking is correct. The only difference is that for the Empire such a large composition makes sense, since monkeys are popular. And for the skaven, this makes very little sense, since their faction is interesting to a minimum number of people.

    I see no reason not to have the pleasure of developing the High Elves faction, thanks to this I gained a lot of knowledge about their composition and was able to find out more information about different characters. High Elf fans should be active and demand from the game what they deserve by right of the best. Shyness and cowardice is the lot of the lower factions, which no one wants to play.
    i guess you and i have completely different idea as to why HE are great ,

    for ME HE are great because nearly all the units they have , have purpose and the units i see coming for them also have purpose they feel elegant and beautiful and crushing lesser races and the pointless blaoted rosters are the way to go.

    this exactly why i never ask exessive DLC to races i like and against it fundamentally if HE start feel same as skaven or Empire with number of useless units they have what is the point of elegant asur, and their beautiful asymmetrical symmetry

    let empire and other races end up in this trash tier which make playing them bland.
    This is your taste and vision. I have another one, I want the maximum elaboration of all the nuances and details, the largest possible list. I am not against different types of spearmen and archers, as well as other troops. I find in the depth of such work a greater aesthetic pleasure.

    I believe that wealth of choice is a virtue. At this stage, we do not have a complete composition and it is still very far from being filled. 1 DLC cannot cover the needs of the High Elves, this is too little, especially since their quality is one of the worst.
    well yes we disagree , i just don't see CA adding three dlc and giving HE quality content in the same time. reagardless of what you think most HE units have the potentiol for CA to cut corners and if CA ever decide HE going to get three dlc than i just don't see them being the the star of the show

    which is what happened in the past two dlc
    1 st one DE was the star
    2nd one GS was the star
    I fundamentally disagree. Imrik and Alith Anar were and remain the star. Both of these characters could get very good mechanics and a wide range of armies. Just the same your example, works as much as possible against the fact that nominal characters would be preserved in one DLC. This is the worst possible solution. There should be LL and semi-legendary lords and heroes with him. For example Alith Anar DLC and Eldyra FLC. Imrik DLC and Altran FLC. To stuff Korhil, Caradryan, Finubar into one DLC is complete nonsense.

    wait what ?

    they are not going to turn flc stuff to dlc stuff, i would have agreed with you if they were not release but they are here and as you have seen with WE dlc normal people and sane people do not associate DLC with FLC and reworks.

    So the issue than becomes trying to market x number of HE lords which exceedingly have same battle feild role to fans that are not hard core fans, no one is going to buy that we end up with back lash the same back lash we saw with skaven and undead dlc's saying its too much.


    krohil fundamentally tied to Finubar as LH so him coming separately does not make sense.

    Caradryan don't speak which makes leading armies tad difficult .

    and than there is the naval theme.

    the only LL that unite all three is Finubar the phoenix king. One high quality DLC with Huge rework is what HE need and what is realistic

    I don't think any one will buy 15 + reskins which is what most remaining HE units are and exactly why they need to be campaign exclusive flc, they need a DLC with flair.

    and all their Rework budget to focus on existing lords except Eliboring
    Korhil is a general, under the orders of the Phoenix King he can lead any mission or army like Tyrion. Caradryan, like any anointed one, can lead armies; silence does not interfere with this. In addition, again, he can be corrected and he can go at the will of Asuryan to carry out any mission, including speaking. It's a game and we see the story and board rules being adjusted according to it. Moreover, Finubar is a big question. And if they ask me who I want more, Finubar or Eldyra, I will say that my choice is Eldyra.

    In terms of sales, I am sure that they will be very high. Whoever says something here, it is known that the High Elves are one of the most demanded factions.

    And if the fan community helps promote characters like Eldyra, we could get the Alith Anar and Imrik DLC. And we can still get Caradryan and Korhil DLC

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