I have no problems with the DLC. They take time to make. There's only so much they can say beyond giving us a roadmap. They would probably just say 'we are working on it'. I get it.
But the way the bugs have been left to rot is absolutely disgraceful and we honestly deserve a formal apology from CA. Mandate of Heaven is completely and utterly broken. Now I don't care so much about that scenario and kind of hope CA just leaves it because it's a burning wreck, but I've never bought a DLC which is such a buggy mess. It's scandalous when you think about it.
But even putting that atrocious DLC aside, the complete radio silence regarding a patch fix after A Furious WIld is completely unacceptable. The game is broken in many ways and has been documented countless times by players on these forums and on Steam. Now I can forgive a game being buggy when DLC comes out. But the DLC released FOUR MONTHS ago and we have heard absolutely nothing.
This is absolutely pathetic and before anyone says it's just us hardcore fans on the forums, go read some Steam reviews of A Furious Wild. This is affecting all of us.
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-1 · LikeThree Kingdoms is by far my most favorite Total War (and I've played them all) and I loved the Nanman DLC, but unfortunately yes it introduced so many bugs which directly affected the main game. A lot of these bugs are reported to the Support section, however ever since the DLC released there hasn't been any sort of update at all for months now.
I really want to play the game again, but not in this state, so I really hope a mega-patch will come sometime soon to fix all the issues.
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3 · 3LikeChapter Packs seem intended to be the Bread & Butter DLC for 3K. But why would I be encouraged to spend money on any more Chapter Packs when all of my previous experiences with them so far lead me to believe that they're going to be either buggy or unbalanced at release? Not only that, but all indications are that they won't be properly fixed at any point in the future, but rather just left to rot until they're hardly playable barely 6 months later.
They didn't fix Eight Princes, Mandate of Heaven, or A World Betrayed, and those campaigns are hardly playable now. So why should I believe future Chapter Packs will be any different?
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1 · 1LikeThis patch better be huge for the amount of time we waited. I wish for more unique generals.
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0 · LikeIt is sad that bug fixes for chapter packs are rare because chapter packs are the best way to add factions and characters to Three Kingdoms as in my opinion there is not much that you can do with the base game's starting date.
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0 · LikeIt's discouraging the absolute silence that has occured , but also pretty troubling that previous DLCs simply haven't been fixed.
My assumptions are either
A.
They bit off too much they could chew, juggling WH DLC releases (I get it, WH players pay $ for basically nothing, make your money CA you do you) , TK release/bug fixing, and for some reason deciding to release another game in Troy and everything that comes with that. They have to split their crews between 3 games, and that causes problems I'd imagine?
B.
They are rethinking the Chapter Pack approach, as the releases are a bug mess, and I get the feeling that many simply want the original 190 start to be smoothed out (unique generals across the board exc)
C.
They are actually working on a giant massive update that will fix everything minor and massive (move that fricken mountain to it's correct spot!) trolling us by not speaking about this, because we are all ungrateful, and we will all be happy with this update whenever it randomly drops (this is the most unlikely scenario)
D.
(Tin foil hat time)
The company as a whole wants to move in the direction of the WH style of game (fantasy) and is abandoning TK under the idea of "Not enough people play TK, WH player #s are always high, and we rake in that sweet sweet DLC cash for creating a Lord pack that offers a different looking elf for 20$, let's make WH3 and make that sweet $$$$$$$$$$"
Idk, I'm not really happy right now with the way this is going lol
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1 · 1LikeSame with other cultures like the northern tribes or the Shanyue .
But I agree that the later eras with how long the entire 3 kingdoms period lasted has a lot of potential with new factions or factions who rebelled from their master
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1 · 1LikeI guess I could have added a "They just working on the next Chapter Pack" lol
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1 · 1LikeThen again they do revisit old chapter packs, nanman exist and do spawn in MoH chapter as an example so thats great.
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0 · LikeAllah, Suriya, Bashar w Bas!
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0 · LikeI'm expecting second patch but It looks like release of DLC will be next. I doubt Guandu DLC will be any better than previous DLCs. I expect lots of new bugs and very little new content. I doubt we will get more than just 2 new playable factions in this chapter.
There is no chance that I will pre-order any future DLCs and play this game before 1-2 patches after released of DLC. I have no interest to play beta version of game.
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1 · 1LikeIt feels like a very long time since we heard anything at all... are they getting ready to unleash something huge? or are they having so many issues that they can't tell us what's going on.
We must be patient and see what they bring... if it is a new DLC with many big fixes, that would be the most positive outcome. But if its another beautiful DLC that is very broken... that would be a terrible thing xD
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3 · 3LikeTreachery is not working and the little annoying emperor keeps escaping. But that doesn't break the game. (Oh and i don't use any mods).
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0 · LikeI think it's a MP-only bug. It's been there for a while
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0 · LikeTheir Zeal mechanic relies on all 3 of them being on the offensive at all times to offset it's passive depletion. But once the other 2 brothers burn through their initial surge and start to lose momentum, Zeal starts to deplete at a pace that you can't keep up with. The penalties become crippling, and your campaign grinds to a halt.
CA could have easily balanced that by giving the Brothers some passive Zeal gain per-turn for completing their campaign objectives, like capturing Luoyang for instance. I've captured Luoyang and deposed the Imperial Family and the Rebellion is winning the war, but I'm now losing massive support each turn? How does that make sense?
Likewise for Liu Hong's Imperial Court. Having the various political factions within his court carry diplomatic bonuses and penalties with the Warlords and Administrators of the Empire would make balancing the imperial court more vital to his campaign; giving too much influence to one political faction would mean alienating the others, and their supporters throughout the Empire, running the risk of a civil war, possibly a very different one from what occurred historically.
Lu Bu just becomes broken to the point of absurdity in his AWB campaign (and his and the Outlaws' Mercenary Contracts mechanics are broken), and Sun Ce's Reckless Luck can get ridiculously overpowered.
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0 · LikeBut it's not as broken as MoH. MoH is a complete burning wreck.
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0 · LikeHalf of the factions are unplayable due to serious balancing issue. And a quarter are due to recurring bugs. Which leaves us that a playable quarter of a faction, all dlc combined, which is totally unacceptable. And in addition we have been left in artistic vagueness for more than four months on how the game will evolve.
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1 · 1LikeThat is untrue
Funny..
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0 · LikeAnd I have never really liked the YT, I have completed the campaign with He Yi and one of the brother's (once each) but I just don't enjoy the faction so I cannot comment with any sort of knowledge on their gameplay in MoH
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0 · LikeI can't bring myself to enjoy S2 because Oda Nobunaga is just the same as Takeda Shingen or Date Masamune...if they even manage to show up that is.
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0 · LikeThey do show up.
But they typically die in a completely random battleBut anyways, S2 was a game of few complexities, and the rare ones actually had flaws in them. Like the Christian way being giga OP in Vanilla (because you could guarantee yourself the income of the trade nodes since European Caravels works as trade ships). The AI was completely unable to defend against multi-ways attacks on the campaign map. Agents being ridiculously OP (I'm not sure there is a post-S2 TW you can win on legendary pretty much just by using agents). AI cheating upgrades for his units when in FoW...
And bad game design such as the Otomo UB : Leased land being indestructible (hence very annoying to deal with as I think you'd hack to sack to remove it : thus destroying your honor...).
And there are still, to this day, balance bugs : Looking at you Hattori/Tokugawa ninjas
But even today S2 is still a very good game. And I enjoy playing it from time to time.
The fact it's not complex means the AI just less likely to slip up and it gets the right cheats. (However as the games prior to R2 it has the annoyance of the AI running single unit armies and fleets everywhere which is usually detrimental to the AI and only an annoyance for the player)
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0 · LikeEvery single unit in that game has a purpose on the battlefield (mostly)
Yari Ash can be used the entire game, if deployed properly. Shogun 2 allows you to squeeze every ounce of usefulness out of each unit if put in the best possible scenario by the player.
That's not the case in WH, and it definitely isn't the case in TK.
Outside of city sieges (the one place infantry really gets to shine) cavalry and archers dominate the battlefield , TK is in desperate need of balancing.
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