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Routing units should not cause terror

ThisIsREMThisIsREM Registered Users Posts: 283
edited August 2022 in Warhammer Battle Feedback
Anyone else finds it ridiculous that a routing unit running for its life can suddenly terror route the very units that chase it? I had lost games where my Dragon Princes terror routed from a broken solar engine... In the most recent single faction tournament on Turin's channel similar things happened where broken butchers terror routed a chasing spider rider unit and came back.

There does not seem to be any reason for routing units to cause terror, it is already a strong enough mechanic without this madness. Should CA change this and disable fear / terror on units that are routing?
Post edited by CA_Will#2514 on

Comments

  • Jman5#8318Jman5#8318 Registered Users Posts: 2,232
  • mightygloin#2446mightygloin#2446 Registered Users Posts: 6,270
    I thought this was a bug :D
  • Bastilean#7242Bastilean#7242 Registered Users Posts: 3,080
    edited January 2021
    I could make a mod that removes terror on broken units. So it's highly doable.
    Post edited by Bastilean#7242 on
  • OdTengri#8235OdTengri#8235 Registered Users Posts: 10,231
    Fear too.... If anything you should get a moral bonus if something super scary decides to run away from you.
  • Bastilean#7242Bastilean#7242 Registered Users Posts: 3,080
    OdTengri said:

    Fear too.... If anything you should get a moral bonus if something super scary decides to run away from you.

    I am not sure if fear affects anyone if the unit is fleeing. Anyone tested this?
  • TheShiroOfDaltonTheShiroOfDalton Registered Users Posts: 34,001
    edited January 2021
    I would go even further, I think terror should get switched off if the unit is sufficiently weakened. A Carnosaur bleeding out of dozens of wounds and limping would simply not be as terrifying anymore, would it? Would make the endgame more interesting because you'd have to actually work on preserving the terror effect.
    Post edited by TheShiroOfDalton on
  • saweendra#3399saweendra#3399 Registered Users Posts: 20,451

    I would go even further, I think terror should get switched off if the unit is sufficiently weakened. A Carnosaur bleeding out of dozens of wounds and limping would simply not be as terrifying anymore, wouldn't it? Would make the endgame more interesting because you'd have to actually work on preserving the terror effect.

    I like the idea if it came with exception to races that can not heal or its permanently disabled if it breaks or goes down certain threshold.

    Likw with blessings of Ze Lady.

    #givemoreunitsforbrettonia, my bret dlc


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