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How a Nurgle DLC Race could look like

Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053


Legendary Lords:
- The Glottkin
- Tamurkkhan
- Gutrot Spume
- Epidemius
- Festus (could be WoC)
- Ku’gath (could be DoC)
Gutrot Spume:



Tamurkkhan:




The Glottkin:



Epidemius:



Festus:



Legendary Heroes:
- The 3 Maggot Riders





Lords:
- Maggot Lord
- Nurgle Sorcerer Lord
- Great Unclean One
- Daemon Prince of Nurgle

Heroes:
- Champion of Nurgle
- Nurgle Sorcerer
- Herald of Nurgle

Infantry:
- Nurglings
- Plaguebearers
- Plagueridden
- Rotbloods
- Nurgle Warriors
- Knights Entropic
- Putrid Blightkings

Cavalry:
- Rotting Riders
- Rot Knights
- Plague Riders
- Pox Riders

Beasts:
- Toad Dragon
- Bile Trolls
- Pox Maggots
- Plaguebeast
- Plague Ogres
- Plague Toads
- Beasts of Nurgle
- Exalted Greater Daemon of Nurgle

Flying units:
- Plague Drones
- Plaguebringers
- Rot Flies

Chariots:
- Chariot of Nurgle
- Palanquin of Nurgle

Visual Unit Overview:












Summon the Elector Counts!
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Comments

  • #324448#324448 Registered Users Posts: 2,166
    Probably the Chaos God with the most content and I don't think even he brings that much to the table. Most of the lords are pretty boring and the units are mostly just vaguely-described "Plague beasts" or variants of preexisting units. Would love to see the Putrid Blightkings for the WoC as well as Festus or Tamurkhan as well, but that's about it.
    Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.

    Let Slip the Dogs of War - A fanmade Campaign Pack concept
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  • eomat#7953eomat#7953 Registered Users Posts: 3,277
    Tamurkhan vs Elspeth von Draken LP I really want to become a reality.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    Probably the Chaos God with the most content and I don't think even he brings that much to the table. Most of the lords are pretty boring and the units are mostly just vaguely-described "Plague beasts" or variants of preexisting units. Would love to see the Putrid Blightkings for the WoC as well as Festus or Tamurkhan as well, but that's about it.


    The Lords are pretty boring? What the hell are you talking about? Glootkin boring? Gutrot Spume boring? Tamurkkhan boring? Like seriously??

    The units are all from the AB or other major sources. It’s not my fault that GE named them like that. They aren’t random lore monsters if it’s what you mean.

    Please inform yourself before commenting.

    Seems you know very little about Chaos and warhammer.
    Summon the Elector Counts!
  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,380
    ArneSo said:

    Please inform yourself before commenting.

    Seems you know very little about Chaos and warhammer.

    They are boring, to him.

    That matters, to him.


    You think reading a lore blurb from a supplement is going to change his mind?
    MarcusLivius: You are indeed a lord of entitlement.
  • #25795#25795 Registered Users Posts: 839
    I agree Nurgle makes the most sense out of the chaos gods to make a monogod race out of, but could you feasibly do the same for Khorne, Tzeentch or Slaanesh? They all have a number of characters but what about units for those three? And how would a nurgle race interact with DoC? Would DoC be able to use Nurgle units and would they be able to confederate each other? Not saying it's not possible, just curious.
  • #324448#324448 Registered Users Posts: 2,166
    ArneSo said:

    Probably the Chaos God with the most content and I don't think even he brings that much to the table. Most of the lords are pretty boring and the units are mostly just vaguely-described "Plague beasts" or variants of preexisting units. Would love to see the Putrid Blightkings for the WoC as well as Festus or Tamurkhan as well, but that's about it.


    The Lords are pretty boring? What the hell are you talking about? Glootkin boring? Gutrot Spume boring? Tamurkkhan boring? Like seriously??

    The units are all from the AB or other major sources. It’s not my fault that GE named them like that. They aren’t random lore monsters if it’s what you mean.

    Please inform yourself before commenting.

    Seems you know very little about Chaos and warhammer.
    Some people think knowing a lot about Warhammer means knowing about every little detail about what exists in the world. Others would say knowing a lot means understanding what is significant in the setting and what isn't.

    Yes, Gutrot Spume is boring. He's a Putrid Blightking with some extra tentacles. The only interesting thing is that he has a boat. Glottkin is probably the most interesting of the ET characters due to their unique status as a trio but their connections to the End Times would make most people hesitate. The Maggot Lords are just three variants of "big plague bad guy on monster". Tamurkhan is cool though, I'll give you that. Honestly Festus could be more interesting even though he has a presence in the army book.

    Let's examine this roster more closely:

    Lords:
    - Maggot Lord - Derivative of Chaos Lord from WoC roster
    - Nurgle Sorcerer Lord - Derivative of Chaos Sorcerer Lord from WoC roster
    - Great Unclean One - DoC unit
    - Daemon Prince of Nurgle - Derivative of Daemon Prince from WoC and DoC roster

    Heroes:
    - Champion of Nurgle - Derivative of Exalted Hero from WoC roster
    - Nurgle Sorcerer - Derivative of Chaos Sorcerer from WoC roster
    - Herald of Nurgle - DoC unit

    Infantry:
    - Nurglings - Swarm unit from DoC roster
    - Plaguebearers - DoC unit
    - Plagueridden - Champion unit from DoC roster
    - Rotbloods - As far as I can tell, this is just a Norscan tribe that worships Nurgle.
    - Nurgle Warriors - Derivative of Chaos Warriors from WoC roster
    - Knights Entropic - End Times regiment
    - Putrid Blightkings -New, unique unit from the End Times

    Cavalry:
    - Rotting Riders - End Times regiment
    - Rot Knights - Derivative of Chaos Knights from WoC Roster
    - Plague Riders - Could find basically no info on this unit
    - Pox Riders - Unique unit from Tamurkhan supplement

    Beasts:
    - Toad Dragon - Unique monster
    - Bile Trolls - Trolls, but "plague-y". From Tamurkhan
    - Pox Maggots - Unique monster
    - Plaguebeast - Could find absolutely no info on this creature
    - Plague Ogres - Ogres, but "plaguey". From Tamurkhan.
    - Plague Toads - Unique unit from Tamurkhan supplement.
    - Beasts of Nurgle - DoC unit
    - Exalted Greater Daemon of Nurgle - A Great Unclean One... again

    Flying units:
    - Plague Drones - Oh, here are the Plague Drones
    - Plaguebringers - Could find absolutely no info on this
    - Rot Flies - Plague Drones without riders

    Chariots:
    - Chariot of Nurgle - Unique unit from Storm of Chaos
    - Palanquin of Nurgle - A mount from the WoC roster

    So... like I said, it's something, but it's not much. Most of these units have significant overlap with the WoC and DoC rosters, or are questionably canon. Even so, Nurgle still has the most content for a monogod roster when compared to all other Chaos Gods.

    So, I propose this: Let's say they add Festus or Tamurkhan as a WoC character. Their faction is called "Warriors of Nurgle" or "Tamurkhan's Host" or something. Your Chaos Warrior units are colored green, maybe they even have flies buzzing around them (Hopefully they've added the Marks of Chaos system by this point and done it justice). As new units, you get Putrid Blightkings, Pox Maggots, and Plague Toads. Furthermore, you get the ability to recruit any Nurgle DoC unit through a special Daemon summoning mechanic.

    This would give you roughly the same roster as presented here, all for the cost of a single lord pack.
    Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.

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  • SerPus#7395SerPus#7395 Registered Users Posts: 11,787
    ArneSo said:

    Tamurkkhan boring?

    Yes, he is. And the fact that you can't even memorize his name kinda proves it.
  • UberReptilian#8431UberReptilian#8431 Registered Users Posts: 5,487
    If we're talking about boring I'd put the Glottkin at the top in terms of Chaos Characters. The model is neat I guess (Gutrot Spume is better to me, because it isn't as OTT) but the lore is it's the bestest at everything. One brother is the bestest monster, one the bestest caster and one the bestest fighter. It's an LL designed with no weakness and that bores the **** outta me. Valnir is more interesting imo and it's not like he's a great character either.

    It'd be fine as a race, but can't say I'd be hyped much.



  • DeadpoolSW#7283DeadpoolSW#7283 Registered Users Posts: 3,179
    Half of these units are taken from lore blurbs, while the other half belong in WoC or DoC rosters. I don't understand why monogod races should be a thing, when they could simply be implemented as factions within WoC/DoC- which wouldn't require units to be stolen from said races, wouldn't take up 4 race slots and would allow all players to play chaos the way they want to.

    I would love to see a lot of these units and characters, but in WoC/DoC- not as their own race.
    Nagash will rule again!Justice for Araby, Albion, Amazons, Halflings, Nippon, Ind, Khuresh & the Hobgoblin Khanate!
  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,380

    Half of these units are taken from lore blurbs, while the other half belong in WoC or DoC rosters. I don't understand why monogod races should be a thing, when they could simply be implemented as factions within WoC/DoC- which wouldn't require units to be stolen from said races, wouldn't take up 4 race slots and would allow all players to play chaos the way they want to.

    I would love to see a lot of these units and characters, but in WoC/DoC- not as their own race.

    He also wants the Cult of Ulric to be it's own race pack.

    Whilst I admire the vision and imagination, there are some serious hurdles to doing "sub-races" like this.

    How do you handle confederation?
    MarcusLivius: You are indeed a lord of entitlement.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    ArneSo said:

    Probably the Chaos God with the most content and I don't think even he brings that much to the table. Most of the lords are pretty boring and the units are mostly just vaguely-described "Plague beasts" or variants of preexisting units. Would love to see the Putrid Blightkings for the WoC as well as Festus or Tamurkhan as well, but that's about it.


    The Lords are pretty boring? What the hell are you talking about? Glootkin boring? Gutrot Spume boring? Tamurkkhan boring? Like seriously??

    The units are all from the AB or other major sources. It’s not my fault that GE named them like that. They aren’t random lore monsters if it’s what you mean.

    Please inform yourself before commenting.

    Seems you know very little about Chaos and warhammer.
    Some people think knowing a lot about Warhammer means knowing about every little detail about what exists in the world. Others would say knowing a lot means understanding what is significant in the setting and what isn't.

    Yes, Gutrot Spume is boring. He's a Putrid Blightking with some extra tentacles. The only interesting thing is that he has a boat. Glottkin is probably the most interesting of the ET characters due to their unique status as a trio but their connections to the End Times would make most people hesitate. The Maggot Lords are just three variants of "big plague bad guy on monster". Tamurkhan is cool though, I'll give you that. Honestly Festus could be more interesting even though he has a presence in the army book.

    Let's examine this roster more closely:

    Lords:
    - Maggot Lord - Derivative of Chaos Lord from WoC roster
    - Nurgle Sorcerer Lord - Derivative of Chaos Sorcerer Lord from WoC roster
    - Great Unclean One - DoC unit
    - Daemon Prince of Nurgle - Derivative of Daemon Prince from WoC and DoC roster

    Heroes:
    - Champion of Nurgle - Derivative of Exalted Hero from WoC roster
    - Nurgle Sorcerer - Derivative of Chaos Sorcerer from WoC roster
    - Herald of Nurgle - DoC unit

    Infantry:
    - Nurglings - Swarm unit from DoC roster
    - Plaguebearers - DoC unit
    - Plagueridden - Champion unit from DoC roster
    - Rotbloods - As far as I can tell, this is just a Norscan tribe that worships Nurgle.
    - Nurgle Warriors - Derivative of Chaos Warriors from WoC roster
    - Knights Entropic - End Times regiment
    - Putrid Blightkings -New, unique unit from the End Times

    Cavalry:
    - Rotting Riders - End Times regiment
    - Rot Knights - Derivative of Chaos Knights from WoC Roster
    - Plague Riders - Could find basically no info on this unit
    - Pox Riders - Unique unit from Tamurkhan supplement

    Beasts:
    - Toad Dragon - Unique monster
    - Bile Trolls - Trolls, but "plague-y". From Tamurkhan
    - Pox Maggots - Unique monster
    - Plaguebeast - Could find absolutely no info on this creature
    - Plague Ogres - Ogres, but "plaguey". From Tamurkhan.
    - Plague Toads - Unique unit from Tamurkhan supplement.
    - Beasts of Nurgle - DoC unit
    - Exalted Greater Daemon of Nurgle - A Great Unclean One... again

    Flying units:
    - Plague Drones - Oh, here are the Plague Drones
    - Plaguebringers - Could find absolutely no info on this
    - Rot Flies - Plague Drones without riders

    Chariots:
    - Chariot of Nurgle - Unique unit from Storm of Chaos
    - Palanquin of Nurgle - A mount from the WoC roster

    So... like I said, it's something, but it's not much. Most of these units have significant overlap with the WoC and DoC rosters, or are questionably canon. Even so, Nurgle still has the most content for a monogod roster when compared to all other Chaos Gods.

    So, I propose this: Let's say they add Festus or Tamurkhan as a WoC character. Their faction is called "Warriors of Nurgle" or "Tamurkhan's Host" or something. Your Chaos Warrior units are colored green, maybe they even have flies buzzing around them (Hopefully they've added the Marks of Chaos system by this point and done it justice). As new units, you get Putrid Blightkings, Pox Maggots, and Plague Toads. Furthermore, you get the ability to recruit any Nurgle DoC unit through a special Daemon summoning mechanic.

    This would give you roughly the same roster as presented here, all for the cost of a single lord pack.
    Yes perfect DLC material right? All these models would be unique.
    Summon the Elector Counts!
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    ArneSo said:

    Please inform yourself before commenting.

    Seems you know very little about Chaos and warhammer.

    They are boring, to him.

    That matters, to him.


    You think reading a lore blurb from a supplement is going to change his mind?
    Yes
    Summon the Elector Counts!
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    Half of these units are taken from lore blurbs, while the other half belong in WoC or DoC rosters. I don't understand why monogod races should be a thing, when they could simply be implemented as factions within WoC/DoC- which wouldn't require units to be stolen from said races, wouldn't take up 4 race slots and would allow all players to play chaos the way they want to.

    I would love to see a lot of these units and characters, but in WoC/DoC- not as their own race.

    Yes like tons of other units in the game.

    It is perfect 10 buck DLC material
    Summon the Elector Counts!
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    Half of these units are taken from lore blurbs, while the other half belong in WoC or DoC rosters. I don't understand why monogod races should be a thing, when they could simply be implemented as factions within WoC/DoC- which wouldn't require units to be stolen from said races, wouldn't take up 4 race slots and would allow all players to play chaos the way they want to.

    I would love to see a lot of these units and characters, but in WoC/DoC- not as their own race.

    He also wants the Cult of Ulric to be it's own race pack.

    Whilst I admire the vision and imagination, there are some serious hurdles to doing "sub-races" like this.

    How do you handle confederation?
    I don't want the Cult of Ulric as a unique race.

    Ca has to make it possible for LLs from different races to confederate. That will happen for Nagash anyways.
    Summon the Elector Counts!
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    If we're talking about boring I'd put the Glottkin at the top in terms of Chaos Characters. The model is neat I guess (Gutrot Spume is better to me, because it isn't as OTT) but the lore is it's the bestest at everything. One brother is the bestest monster, one the bestest caster and one the bestest fighter. It's an LL designed with no weakness and that bores the **** outta me. Valnir is more interesting imo and it's not like he's a great character either.

    It'd be fine as a race, but can't say I'd be hyped much.



    The Glottkin is probably one of the best models in all of WH so how can that be boring?
    Summon the Elector Counts!
  • UberReptilian#8431UberReptilian#8431 Registered Users Posts: 5,487
    ArneSo said:

    If we're talking about boring I'd put the Glottkin at the top in terms of Chaos Characters. The model is neat I guess (Gutrot Spume is better to me, because it isn't as OTT) but the lore is it's the bestest at everything. One brother is the bestest monster, one the bestest caster and one the bestest fighter. It's an LL designed with no weakness and that bores the **** outta me. Valnir is more interesting imo and it's not like he's a great character either.

    It'd be fine as a race, but can't say I'd be hyped much.



    The Glottkin is probably one of the best models in all of WH so how can that be boring?
    Because lore and rules are a thing. Also I don't like the model. Did you even read my post bro?
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    ArneSo said:

    If we're talking about boring I'd put the Glottkin at the top in terms of Chaos Characters. The model is neat I guess (Gutrot Spume is better to me, because it isn't as OTT) but the lore is it's the bestest at everything. One brother is the bestest monster, one the bestest caster and one the bestest fighter. It's an LL designed with no weakness and that bores the **** outta me. Valnir is more interesting imo and it's not like he's a great character either.

    It'd be fine as a race, but can't say I'd be hyped much.



    The Glottkin is probably one of the best models in all of WH so how can that be boring?
    Because lore and rules are a thing. Also I don't like the model. Did you even read my post bro?
    The Glottkin has Rules and lore.
    Casual players will see the model and pay beacuse it looks cool. The model is objectively amazing and would print money for CA.

    Sure you think the Glottkin is boring as a character, fine. I personally think Teclis is boring as hell. Still completely irrelevant as an argument. The Glottkin should be a LL.
    Summon the Elector Counts!
  • #324448#324448 Registered Users Posts: 2,166

    If we're talking about boring I'd put the Glottkin at the top in terms of Chaos Characters. The model is neat I guess (Gutrot Spume is better to me, because it isn't as OTT) but the lore is it's the bestest at everything. One brother is the bestest monster, one the bestest caster and one the bestest fighter. It's an LL designed with no weakness and that bores the **** outta me. Valnir is more interesting imo and it's not like he's a great character either.

    It'd be fine as a race, but can't say I'd be hyped much.



    Glottkin suffers the same problem as all the other End Times original Chaos characters. They're the "bestest at everything" and super important to the lore despite never appearing before.
    Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.

    Let Slip the Dogs of War - A fanmade Campaign Pack concept
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  • UberReptilian#8431UberReptilian#8431 Registered Users Posts: 5,487
    edited January 2021
    ArneSo said:

    I feel like you don't understand what I'm saying. I find those boring. Chakax has lore and rules. He's boring af because of those. Lore makes a character interesting to me hence I like Egrimm van Horstmann quite a bit, yet his model is a dude on a chaos dragon. Visually he's dull, but it's his character I like.
    ArneSo said:

    Casual players will see the model and pay beacuse it looks cool. The model is objectively amazing and would print money for CA.

    What standard are you using for objective here? The word has a meaning and you keep using it incorrectly. It burns.
    I also said I find it boring. As in, me, subjectively. Just like you like it, subjectively. Normies have no taste and just like flash I agree.
    ArneSo said:

    Sure you think the Glottkin is boring as a character, fine. I personally think Teclis is boring as hell. Still completely irrelevant as an argument. The Glottkin should be a LL.

    My argument is an LL designed to be OP af at everything is bad. Why would I want a character that has no weakness to be added to the game? All I said was he's boring, not it shouldn't come even if I'd rather take Valnir since he's not broken.
  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,380
    ArneSo said:

    Half of these units are taken from lore blurbs, while the other half belong in WoC or DoC rosters. I don't understand why monogod races should be a thing, when they could simply be implemented as factions within WoC/DoC- which wouldn't require units to be stolen from said races, wouldn't take up 4 race slots and would allow all players to play chaos the way they want to.

    I would love to see a lot of these units and characters, but in WoC/DoC- not as their own race.

    He also wants the Cult of Ulric to be it's own race pack.

    Whilst I admire the vision and imagination, there are some serious hurdles to doing "sub-races" like this.

    How do you handle confederation?
    I don't want the Cult of Ulric as a unique race.

    Ca has to make it possible for LLs from different races to confederate. That will happen for Nagash anyways.
    Didn't you do a thread recently about a Middenland/Ulric race pack? Or am I misremembering?
    MarcusLivius: You are indeed a lord of entitlement.
  • UberReptilian#8431UberReptilian#8431 Registered Users Posts: 5,487

    If we're talking about boring I'd put the Glottkin at the top in terms of Chaos Characters. The model is neat I guess (Gutrot Spume is better to me, because it isn't as OTT) but the lore is it's the bestest at everything. One brother is the bestest monster, one the bestest caster and one the bestest fighter. It's an LL designed with no weakness and that bores the **** outta me. Valnir is more interesting imo and it's not like he's a great character either.

    It'd be fine as a race, but can't say I'd be hyped much.



    Glottkin suffers the same problem as all the other End Times original Chaos characters. They're the "bestest at everything" and super important to the lore despite never appearing before.
    TBH I don't mind Gutrot, though you're correct. Glottkin is a caster, monster and melee tank all in one so it bothers me more than the other characters since they can be balanced.
  • AxiosXiphos#9040AxiosXiphos#9040 Registered Users Posts: 11,016
  • UberReptilian#8431UberReptilian#8431 Registered Users Posts: 5,487


    HISSS!!!! CATHAY THOUGH, REMEMBER CATAHY? LOL REMEMBER? REMEMBER? DO YOU REMEMBER CATHAY?

  • #324448#324448 Registered Users Posts: 2,166


    If this was a Game 3 core, I could safely say that CA has lost their mind.
    Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.

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  • Valkaar#2507Valkaar#2507 Registered Users Posts: 6,002
    edited January 2021
    ArneSo said:

    ArneSo said:

    If we're talking about boring I'd put the Glottkin at the top in terms of Chaos Characters. The model is neat I guess (Gutrot Spume is better to me, because it isn't as OTT) but the lore is it's the bestest at everything. One brother is the bestest monster, one the bestest caster and one the bestest fighter. It's an LL designed with no weakness and that bores the **** outta me. Valnir is more interesting imo and it's not like he's a great character either.

    It'd be fine as a race, but can't say I'd be hyped much.



    The Glottkin is probably one of the best models in all of WH so how can that be boring?
    Because lore and rules are a thing. Also I don't like the model. Did you even read my post bro?
    The Glottkin has Rules and lore.
    Casual players will see the model and pay beacuse it looks cool. The model is objectively amazing and would print money for CA.

    Sure you think the Glottkin is boring as a character, fine. I personally think Teclis is boring as hell. Still completely irrelevant as an argument. The Glottkin should be a LL.
    You’re not using the word ‘objective’ correctly.

    Aesthetics are incredibly SUBJECTIVE from person to person.

    I find sleek, symmetrical designs with armored/scaled textures to be very aesthetic. That’s just my subjective opinion, it’s not an objective fact, but it is mine all the same and nobody can change that.

    I find asymmetrical, grotesque, bulky designs with ‘skin’ textures to be kind of ugly.




    ^^to this extent, I find one of these SUBJECTIVELY awesome that I would pay money for. And one SUBJECTIVELY hideous, that I wouldn’t like even if it was given to me for free.

    ^^and I’m not talking about rules or lore or balance here. Just aesthetics. Lorewise others have already touched on its ‘bestest at everything’ angle being kind of dull.

    I’m just saying, if you like the Glottkin, that’s fine. You’re allowed to do so. But you have to realize not everyone has the same SUBJECTIVE taste as you, so no, it wouldn’t ‘print money’ for CA on account of everyone finding it cool.

    It would only be a draw for those aesthetically predisposed to a bulbous pox aesthetic. Which I don’t imagine is a very mainstream taste. Likely more of a niche preference actually if I had to take a stab in the dark.
  • UberReptilian#8431UberReptilian#8431 Registered Users Posts: 5,487
    Dear @Valkaar.
    Thank you for using the word correctly.

    Love Signed; UberReptilian.
  • DeadpoolSW#7283DeadpoolSW#7283 Registered Users Posts: 3,179
    ArneSo said:

    Half of these units are taken from lore blurbs, while the other half belong in WoC or DoC rosters. I don't understand why monogod races should be a thing, when they could simply be implemented as factions within WoC/DoC- which wouldn't require units to be stolen from said races, wouldn't take up 4 race slots and would allow all players to play chaos the way they want to.

    I would love to see a lot of these units and characters, but in WoC/DoC- not as their own race.

    Yes like tons of other units in the game.

    It is perfect 10 buck DLC material
    But what would the extra units (or having them as a race) actually add to the game, when the more important/unique units/characters will be added to certain WoC/DoC factions?

    Benefits to having Nurgle as a race:
    Extra (minor) characters like the maggot riders can be added
    Lore blurb units can be added
    It will be a big cool collection of Nurgle worshippers

    Benefits to having Nurgle as factions within WoC/DoC:
    We're not taking up 4 race slots with nothing but chaos (on top of all the other ones), which will make room for Cathay/Hobgoblins
    We're not stealing characters and units from WoC/DoC
    People who want to play a big cool horde of Nurgle worshippers can do so, and this playstyle will be encouraged by a huge number of buffs to Nurgle units in these faction
    You can still bring a mixture of different god's units if you want to
    The campaign will be less boring for "casual players", as having access to other god units will actually bring some variety to army comps/playstyles
    There's precedent to this kind of implementation in Skaven/Drycha
    Nagash will rule again!Justice for Araby, Albion, Amazons, Halflings, Nippon, Ind, Khuresh & the Hobgoblin Khanate!
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,612

    ArneSo said:

    Half of these units are taken from lore blurbs, while the other half belong in WoC or DoC rosters. I don't understand why monogod races should be a thing, when they could simply be implemented as factions within WoC/DoC- which wouldn't require units to be stolen from said races, wouldn't take up 4 race slots and would allow all players to play chaos the way they want to.

    I would love to see a lot of these units and characters, but in WoC/DoC- not as their own race.

    Yes like tons of other units in the game.

    It is perfect 10 buck DLC material
    But what would the extra units (or having them as a race) actually add to the game, when the more important/unique units/characters will be added to certain WoC/DoC factions?

    Benefits to having Nurgle as a race:
    Extra (minor) characters like the maggot riders can be added
    Lore blurb units can be added
    It will be a big cool collection of Nurgle worshippers

    Benefits to having Nurgle as factions within WoC/DoC:
    We're not taking up 4 race slots with nothing but chaos (on top of all the other ones), which will make room for Cathay/Hobgoblins
    We're not stealing characters and units from WoC/DoC
    People who want to play a big cool horde of Nurgle worshippers can do so, and this playstyle will be encouraged by a huge number of buffs to Nurgle units in these faction
    You can still bring a mixture of different god's units if you want to
    The campaign will be less boring for "casual players", as having access to other god units will actually bring some variety to army comps/playstyles
    There's precedent to this kind of implementation in Skaven/Drycha
    Plus every LP that features either WoC, BM or DoC will have 95% chance of featuring a non-Chaos race such as the Empire, Dwarfs, Vampire Counts and Lizardmen, meaning each DLC updates multiple races. We can't expect that with monogod race packs.
  • MaelasMaelas Registered Users Posts: 5,180
    In addition to everything that's already been said, you face one more problem : If you do Nurgle, you got to do the other three god-aligned races too.

    But while Nurgle had the Tamurkhan supplement to give a lil bit more content to the roster, the other demons don't have that. How are you gonna do a Slaanesh race when out of the 6 demonic units they have, three are chariots ?
  • #324448#324448 Registered Users Posts: 2,166
    Wyvax said:

    ArneSo said:

    Half of these units are taken from lore blurbs, while the other half belong in WoC or DoC rosters. I don't understand why monogod races should be a thing, when they could simply be implemented as factions within WoC/DoC- which wouldn't require units to be stolen from said races, wouldn't take up 4 race slots and would allow all players to play chaos the way they want to.

    I would love to see a lot of these units and characters, but in WoC/DoC- not as their own race.

    Yes like tons of other units in the game.

    It is perfect 10 buck DLC material
    But what would the extra units (or having them as a race) actually add to the game, when the more important/unique units/characters will be added to certain WoC/DoC factions?

    Benefits to having Nurgle as a race:
    Extra (minor) characters like the maggot riders can be added
    Lore blurb units can be added
    It will be a big cool collection of Nurgle worshippers

    Benefits to having Nurgle as factions within WoC/DoC:
    We're not taking up 4 race slots with nothing but chaos (on top of all the other ones), which will make room for Cathay/Hobgoblins
    We're not stealing characters and units from WoC/DoC
    People who want to play a big cool horde of Nurgle worshippers can do so, and this playstyle will be encouraged by a huge number of buffs to Nurgle units in these faction
    You can still bring a mixture of different god's units if you want to
    The campaign will be less boring for "casual players", as having access to other god units will actually bring some variety to army comps/playstyles
    There's precedent to this kind of implementation in Skaven/Drycha
    Plus every LP that features either WoC, BM or DoC will have 95% chance of featuring a non-Chaos race such as the Empire, Dwarfs, Vampire Counts and Lizardmen, meaning each DLC updates multiple races. We can't expect that with monogod race packs.
    Lord Pack idea:

    The Magisterix and the Maggot Lord

    Far in the east, a swarm of flies brews around the ruined city on Zanbaijin. Tamurkhan the Maggot Lord assembles his hordes for an unprecedented outbreak in the heart of the Empire. Emmanuelle Von Liebwitz has appointed some of her most trustworthy supporters to lead the defense of the factory city of Nuln.

    Wissenland

    Legendary Lord: Elspeth Von Draken (Controversial, but I felt that she'd be the most complex of the Empire characters to make, whereas Bruckner and Falk could be more easily made from existing assets.)

    Legendary Heroes: Theodore Bruckner and Jubal Falk

    New Hero: Master Engineer (with Mechanical Steed mount)

    New Units:
    Nuln Ironsides - Ranged troops armed with fast-firing Nuln steel.
    Hochland Long-Rifles - Precision-based snipers armed with powerful rifles
    Celestial Hurricanum - A warmachine from the Colleges of Magic based around the Lore of Heavens

    Mechanics:
    Factory Lines - Increase the efficiency of your production to quickly pump out, Mortars, Great Cannons, Helblaster Volley Guns and more while also unlocking unique Steam Tanks.
    Tamurkhan's Incursions - Fight off hordes of Beastmen, battalions of Chaos Dwarfs, and finally the host of the Maggot Lord himself to lead the defense of the Empire.

    Host of the Maggot Lord

    Legendary Lord: Tamurkhan (with Toad Dragon mount)

    New Lord: Plague Lord of Nurgle (I hate to invent something, but it's probably what CA would do)

    New Units:
    Putrid Blightkings - Elite warriors of Nurgle, blessed by the Plaguefather to be tanky and unstoppable.
    Plague Toads - High-tier Warbeasts capable of spreading plague.
    Pox Maggot - A huge, single-entity monster that serves none other than Nurgle.

    Mechanics:
    Scion of the Plaguefather - Nurgle has shown favor to you. All your units can take the Mark of Nurgle for free.
    Daemon Summoning - Spreading plagues makes Nurgle happy. The more plagues you spread, the more favor you get with Nurgle. Favor can be spent to recruit Daemon units, from Plaguebearers, to Beasts of Nurgle, Plague Drones, and even Great Unclean Ones.
    The Warpath - Defeat and vassalize other servants of Chaos to send them against the forces of the Empire, culminating in your final battle at the factory city of Nuln.

    Would you prefer something like this, or what is described in the OP?
    Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.

    Let Slip the Dogs of War - A fanmade Campaign Pack concept
    https://forums.totalwar.com/discussion/303462/let-loose-the-dogs-of-war-a-fanmade-campaign-pack-concept
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