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Half of these units are taken from lore blurbs, while the other half belong in WoC or DoC rosters. I don't understand why monogod races should be a thing, when they could simply be implemented as factions within WoC/DoC- which wouldn't require units to be stolen from said races, wouldn't take up 4 race slots and would allow all players to play chaos the way they want to.
I would love to see a lot of these units and characters, but in WoC/DoC- not as their own race.
Yes like tons of other units in the game.
It is perfect 10 buck DLC material
But what would the extra units (or having them as a race) actually add to the game, when the more important/unique units/characters will be added to certain WoC/DoC factions?
Benefits to having Nurgle as a race: Extra (minor) characters like the maggot riders can be added Lore blurb units can be added It will be a big cool collection of Nurgle worshippers
Benefits to having Nurgle as factions within WoC/DoC: We're not taking up 4 race slots with nothing but chaos (on top of all the other ones), which will make room for Cathay/Hobgoblins We're not stealing characters and units from WoC/DoC People who want to play a big cool horde of Nurgle worshippers can do so, and this playstyle will be encouraged by a huge number of buffs to Nurgle units in these faction You can still bring a mixture of different god's units if you want to The campaign will be less boring for "casual players", as having access to other god units will actually bring some variety to army comps/playstyles There's precedent to this kind of implementation in Skaven/Drycha
Plus every LP that features either WoC, BM or DoC will have 95% chance of featuring a non-Chaos race such as the Empire, Dwarfs, Vampire Counts and Lizardmen, meaning each DLC updates multiple races. We can't expect that with monogod race packs.
Lord Pack idea:
The Magisterix and the Maggot Lord
Far in the east, a swarm of flies brews around the ruined city on Zanbaijin. Tamurkhan the Maggot Lord assembles his hordes for an unprecedented outbreak in the heart of the Empire. Emmanuelle Von Liebwitz has appointed some of her most trustworthy supporters to lead the defense of the factory city of Nuln.
Wissenland
Legendary Lord: Elspeth Von Draken (Controversial, but I felt that she'd be the most complex of the Empire characters to make, whereas Bruckner and Falk could be more easily made from existing assets.)
Legendary Heroes: Theodore Bruckner and Jubal Falk
New Hero: Master Engineer (with Mechanical Steed mount)
New Units: Nuln Ironsides - Ranged troops armed with fast-firing Nuln steel. Hochland Long-Rifles - Precision-based snipers armed with powerful rifles Celestial Hurricanum - A warmachine from the Colleges of Magic based around the Lore of Heavens
Mechanics: Factory Lines - Increase the efficiency of your production to quickly pump out, Mortars, Great Cannons, Helblaster Volley Guns and more while also unlocking unique Steam Tanks. Tamurkhan's Incursions - Fight off hordes of Beastmen, battalions of Chaos Dwarfs, and finally the host of the Maggot Lord himself to lead the defense of the Empire.
New Lord: Plague Lord of Nurgle (I hate to invent something, but it's probably what CA would do)
New Units: Putrid Blightkings - Elite warriors of Nurgle, blessed by the Plaguefather to be tanky and unstoppable. Plague Toads - High-tier Warbeasts capable of spreading plague. Pox Maggot - A huge, single-entity monster that serves none other than Nurgle.
Mechanics: Scion of the Plaguefather - Nurgle has shown favor to you. All your units can take the Mark of Nurgle for free. Daemon Summoning - Spreading plagues makes Nurgle happy. The more plagues you spread, the more favor you get with Nurgle. Favor can be spent to recruit Daemon units, from Plaguebearers, to Beasts of Nurgle, Plague Drones, and even Great Unclean Ones. The Warpath - Defeat and vassalize other servants of Chaos to send them against the forces of the Empire, culminating in your final battle at the factory city of Nuln.
Would you prefer something like this, or what is described in the OP?
This, because if I want to make a full-Nurgle army, I can, but if I do not want to, then I am not obliged to do it.
Half of these units are taken from lore blurbs, while the other half belong in WoC or DoC rosters. I don't understand why monogod races should be a thing, when they could simply be implemented as factions within WoC/DoC- which wouldn't require units to be stolen from said races, wouldn't take up 4 race slots and would allow all players to play chaos the way they want to.
I would love to see a lot of these units and characters, but in WoC/DoC- not as their own race.
Yes like tons of other units in the game.
It is perfect 10 buck DLC material
But what would the extra units (or having them as a race) actually add to the game, when the more important/unique units/characters will be added to certain WoC/DoC factions?
Benefits to having Nurgle as a race: Extra (minor) characters like the maggot riders can be added Lore blurb units can be added It will be a big cool collection of Nurgle worshippers
Benefits to having Nurgle as factions within WoC/DoC: We're not taking up 4 race slots with nothing but chaos (on top of all the other ones), which will make room for Cathay/Hobgoblins We're not stealing characters and units from WoC/DoC People who want to play a big cool horde of Nurgle worshippers can do so, and this playstyle will be encouraged by a huge number of buffs to Nurgle units in these faction You can still bring a mixture of different god's units if you want to The campaign will be less boring for "casual players", as having access to other god units will actually bring some variety to army comps/playstyles There's precedent to this kind of implementation in Skaven/Drycha
Plus every LP that features either WoC, BM or DoC will have 95% chance of featuring a non-Chaos race such as the Empire, Dwarfs, Vampire Counts and Lizardmen, meaning each DLC updates multiple races. We can't expect that with monogod race packs.
Lord Pack idea:
The Magisterix and the Maggot Lord
Far in the east, a swarm of flies brews around the ruined city on Zanbaijin. Tamurkhan the Maggot Lord assembles his hordes for an unprecedented outbreak in the heart of the Empire. Emmanuelle Von Liebwitz has appointed some of her most trustworthy supporters to lead the defense of the factory city of Nuln.
Wissenland
Legendary Lord: Elspeth Von Draken (Controversial, but I felt that she'd be the most complex of the Empire characters to make, whereas Bruckner and Falk could be more easily made from existing assets.)
Legendary Heroes: Theodore Bruckner and Jubal Falk
New Hero: Master Engineer (with Mechanical Steed mount)
New Units: Nuln Ironsides - Ranged troops armed with fast-firing Nuln steel. Hochland Long-Rifles - Precision-based snipers armed with powerful rifles Celestial Hurricanum - A warmachine from the Colleges of Magic based around the Lore of Heavens
Mechanics: Factory Lines - Increase the efficiency of your production to quickly pump out, Mortars, Great Cannons, Helblaster Volley Guns and more while also unlocking unique Steam Tanks. Tamurkhan's Incursions - Fight off hordes of Beastmen, battalions of Chaos Dwarfs, and finally the host of the Maggot Lord himself to lead the defense of the Empire.
New Lord: Plague Lord of Nurgle (I hate to invent something, but it's probably what CA would do)
New Units: Putrid Blightkings - Elite warriors of Nurgle, blessed by the Plaguefather to be tanky and unstoppable. Plague Toads - High-tier Warbeasts capable of spreading plague. Pox Maggot - A huge, single-entity monster that serves none other than Nurgle.
Mechanics: Scion of the Plaguefather - Nurgle has shown favor to you. All your units can take the Mark of Nurgle for free. Daemon Summoning - Spreading plagues makes Nurgle happy. The more plagues you spread, the more favor you get with Nurgle. Favor can be spent to recruit Daemon units, from Plaguebearers, to Beasts of Nurgle, Plague Drones, and even Great Unclean Ones. The Warpath - Defeat and vassalize other servants of Chaos to send them against the forces of the Empire, culminating in your final battle at the factory city of Nuln.
Would you prefer something like this, or what is described in the OP?
This is almost exactly what I have in my big word.doc of LP ideas! Mine has Plague Toads swapped out with Bile Trolls as the former daemons, but semantics. As for the generic lord for Nurgle, I think what might happen is the Pox Maggoth characters are used to inspire the new lord type, especially if the monsters themselves are coming with the LP. We'll probably a 'Warlock Master' scenario for the this regardless of what CA does though. Toss in Festus the Leechlord as the FLC and Nurgle WoC is done.
Half of these units are taken from lore blurbs, while the other half belong in WoC or DoC rosters. I don't understand why monogod races should be a thing, when they could simply be implemented as factions within WoC/DoC- which wouldn't require units to be stolen from said races, wouldn't take up 4 race slots and would allow all players to play chaos the way they want to.
I would love to see a lot of these units and characters, but in WoC/DoC- not as their own race.
Yes like tons of other units in the game.
It is perfect 10 buck DLC material
But what would the extra units (or having them as a race) actually add to the game, when the more important/unique units/characters will be added to certain WoC/DoC factions?
Benefits to having Nurgle as a race: Extra (minor) characters like the maggot riders can be added Lore blurb units can be added It will be a big cool collection of Nurgle worshippers
Benefits to having Nurgle as factions within WoC/DoC: We're not taking up 4 race slots with nothing but chaos (on top of all the other ones), which will make room for Cathay/Hobgoblins We're not stealing characters and units from WoC/DoC People who want to play a big cool horde of Nurgle worshippers can do so, and this playstyle will be encouraged by a huge number of buffs to Nurgle units in these faction You can still bring a mixture of different god's units if you want to The campaign will be less boring for "casual players", as having access to other god units will actually bring some variety to army comps/playstyles There's precedent to this kind of implementation in Skaven/Drycha
Plus every LP that features either WoC, BM or DoC will have 95% chance of featuring a non-Chaos race such as the Empire, Dwarfs, Vampire Counts and Lizardmen, meaning each DLC updates multiple races. We can't expect that with monogod race packs.
Lord Pack idea:
The Magisterix and the Maggot Lord
Far in the east, a swarm of flies brews around the ruined city on Zanbaijin. Tamurkhan the Maggot Lord assembles his hordes for an unprecedented outbreak in the heart of the Empire. Emmanuelle Von Liebwitz has appointed some of her most trustworthy supporters to lead the defense of the factory city of Nuln.
Wissenland
Legendary Lord: Elspeth Von Draken (Controversial, but I felt that she'd be the most complex of the Empire characters to make, whereas Bruckner and Falk could be more easily made from existing assets.)
Legendary Heroes: Theodore Bruckner and Jubal Falk
New Hero: Master Engineer (with Mechanical Steed mount)
New Units: Nuln Ironsides - Ranged troops armed with fast-firing Nuln steel. Hochland Long-Rifles - Precision-based snipers armed with powerful rifles Celestial Hurricanum - A warmachine from the Colleges of Magic based around the Lore of Heavens
Mechanics: Factory Lines - Increase the efficiency of your production to quickly pump out, Mortars, Great Cannons, Helblaster Volley Guns and more while also unlocking unique Steam Tanks. Tamurkhan's Incursions - Fight off hordes of Beastmen, battalions of Chaos Dwarfs, and finally the host of the Maggot Lord himself to lead the defense of the Empire.
New Lord: Plague Lord of Nurgle (I hate to invent something, but it's probably what CA would do)
New Units: Putrid Blightkings - Elite warriors of Nurgle, blessed by the Plaguefather to be tanky and unstoppable. Plague Toads - High-tier Warbeasts capable of spreading plague. Pox Maggot - A huge, single-entity monster that serves none other than Nurgle.
Mechanics: Scion of the Plaguefather - Nurgle has shown favor to you. All your units can take the Mark of Nurgle for free. Daemon Summoning - Spreading plagues makes Nurgle happy. The more plagues you spread, the more favor you get with Nurgle. Favor can be spent to recruit Daemon units, from Plaguebearers, to Beasts of Nurgle, Plague Drones, and even Great Unclean Ones. The Warpath - Defeat and vassalize other servants of Chaos to send them against the forces of the Empire, culminating in your final battle at the factory city of Nuln.
Would you prefer something like this, or what is described in the OP?
This is almost exactly what I have in my big word.doc of LP ideas! Mine has Plague Toads swapped out with Bile Trolls as the former daemons, but semantics. As for the generic lord for Nurgle, I think what might happen is the Pox Maggoth characters are used to inspire the new lord type, especially if the monsters themselves are coming with the LP. We'll probably a 'Warlock Master' scenario for the this regardless of what CA does though. Toss in Festus the Leechlord as the FLC and Nurgle WoC is done.
Personally I think Bile Trolls would be well implemented by applying the Mark of Nurgle to Chaos Trolls, but I could see the merit, and I definitely see your point about the Plague Toads. But I agree with everything else you've suggested there, and I think that a Warlock Master situation for this and other WoC lord packs is somewhat unavoidable. Great minds think alike, and I'd love to see that "big word.doc of LP ideas" of yours someday.
Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.
Half of these units are taken from lore blurbs, while the other half belong in WoC or DoC rosters. I don't understand why monogod races should be a thing, when they could simply be implemented as factions within WoC/DoC- which wouldn't require units to be stolen from said races, wouldn't take up 4 race slots and would allow all players to play chaos the way they want to.
I would love to see a lot of these units and characters, but in WoC/DoC- not as their own race.
Yes like tons of other units in the game.
It is perfect 10 buck DLC material
But what would the extra units (or having them as a race) actually add to the game, when the more important/unique units/characters will be added to certain WoC/DoC factions?
Benefits to having Nurgle as a race: Extra (minor) characters like the maggot riders can be added Lore blurb units can be added It will be a big cool collection of Nurgle worshippers
Benefits to having Nurgle as factions within WoC/DoC: We're not taking up 4 race slots with nothing but chaos (on top of all the other ones), which will make room for Cathay/Hobgoblins We're not stealing characters and units from WoC/DoC People who want to play a big cool horde of Nurgle worshippers can do so, and this playstyle will be encouraged by a huge number of buffs to Nurgle units in these faction You can still bring a mixture of different god's units if you want to The campaign will be less boring for "casual players", as having access to other god units will actually bring some variety to army comps/playstyles There's precedent to this kind of implementation in Skaven/Drycha
Plus every LP that features either WoC, BM or DoC will have 95% chance of featuring a non-Chaos race such as the Empire, Dwarfs, Vampire Counts and Lizardmen, meaning each DLC updates multiple races. We can't expect that with monogod race packs.
Lord Pack idea:
The Magisterix and the Maggot Lord
Far in the east, a swarm of flies brews around the ruined city on Zanbaijin. Tamurkhan the Maggot Lord assembles his hordes for an unprecedented outbreak in the heart of the Empire. Emmanuelle Von Liebwitz has appointed some of her most trustworthy supporters to lead the defense of the factory city of Nuln.
Wissenland
Legendary Lord: Elspeth Von Draken (Controversial, but I felt that she'd be the most complex of the Empire characters to make, whereas Bruckner and Falk could be more easily made from existing assets.)
Legendary Heroes: Theodore Bruckner and Jubal Falk
New Hero: Master Engineer (with Mechanical Steed mount)
New Units: Nuln Ironsides - Ranged troops armed with fast-firing Nuln steel. Hochland Long-Rifles - Precision-based snipers armed with powerful rifles Celestial Hurricanum - A warmachine from the Colleges of Magic based around the Lore of Heavens
Mechanics: Factory Lines - Increase the efficiency of your production to quickly pump out, Mortars, Great Cannons, Helblaster Volley Guns and more while also unlocking unique Steam Tanks. Tamurkhan's Incursions - Fight off hordes of Beastmen, battalions of Chaos Dwarfs, and finally the host of the Maggot Lord himself to lead the defense of the Empire.
New Lord: Plague Lord of Nurgle (I hate to invent something, but it's probably what CA would do)
New Units: Putrid Blightkings - Elite warriors of Nurgle, blessed by the Plaguefather to be tanky and unstoppable. Plague Toads - High-tier Warbeasts capable of spreading plague. Pox Maggot - A huge, single-entity monster that serves none other than Nurgle.
Mechanics: Scion of the Plaguefather - Nurgle has shown favor to you. All your units can take the Mark of Nurgle for free. Daemon Summoning - Spreading plagues makes Nurgle happy. The more plagues you spread, the more favor you get with Nurgle. Favor can be spent to recruit Daemon units, from Plaguebearers, to Beasts of Nurgle, Plague Drones, and even Great Unclean Ones. The Warpath - Defeat and vassalize other servants of Chaos to send them against the forces of the Empire, culminating in your final battle at the factory city of Nuln.
Would you prefer something like this, or what is described in the OP?
This is almost exactly what I have in my big word.doc of LP ideas! Mine has Plague Toads swapped out with Bile Trolls as the former daemons, but semantics. As for the generic lord for Nurgle, I think what might happen is the Pox Maggoth characters are used to inspire the new lord type, especially if the monsters themselves are coming with the LP. We'll probably a 'Warlock Master' scenario for the this regardless of what CA does though. Toss in Festus the Leechlord as the FLC and Nurgle WoC is done.
Personally I think Bile Trolls would be well implemented by applying the Mark of Nurgle to Chaos Trolls, but I could see the merit, and I definitely see your point about the Plague Toads. But I agree with everything else you've suggested there, and I think that a Warlock Master situation for this and other WoC lord packs is somewhat unavoidable. Great minds think alike, and I'd love to see that "big word.doc of LP ideas" of yours someday.
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1 · Disagree AgreeLet Slip the Dogs of War - A fanmade Campaign Pack concept
https://forums.totalwar.com/discussion/303462/let-loose-the-dogs-of-war-a-fanmade-campaign-pack-concept
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2 · Disagree Agreehttps://forums.totalwar.com/discussion/271279/a-crap-ton-of-lord-pack-ideas-for-chaos-races
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2 · Disagree Agree