For many this may be a minor thing, but I'm hoping (not expecting!) for Experience and rank rework. For me it has always been very satisfying in Total War games to gain chevrons and have ''veteran'' units, units with their own history made through battles. It adds much to the roleplaying aspect of the game.
I think that max experience rank for units should be raised from 9 to 12 (let's call 10, 11 and 12 levels ''legendary'' or ''diamond'' chevrons). Now you can gain golden chevrons really quickly and when you have access to RoR units (instant 9 rank) experience is largely unimportant part of the game... RoRs should start at level 5 I think.
It would serve two purposes: 1. Preserving early game and cheap units could be much more beneficial for the player (especially if ranks 10-12 would benefit weaker units more). The weaker you are at the start, the more you can gain in the long run. For example, lowly goblins can learn more than demigryph knights (knights are crazy strong from the start). 2. It would make Training abilities better. 3. It would make experience more impactful overall, it would make the player feel like he really earned it through many battles. Bonuses from 10-12 ranks could be doubled in comparison to 1-9 rank bonuses.
Gaining the max rank could unlock a special&final upgrade(s) for a veteran unit, something like ''scrap'' upgrades for Greenskins, but for free. Like you could choose if you want that unit to cause terror/give a public order bonus/gain an ability/chosen stat upgrade. Would be cool if you could establish and rename that unit as your own RoR too! (singleplayer only of course)
I'd love to see ranks expanded, because I'm seeing a big potential there - with more ''RPG'' elements and unit customisation (which we can already see - Grom, Drycha, Throt... - it's a good direction for the series!) Right now unit ranks don't mean much - as someone suggested, the term for that is veterancy ceiling. Quote: ''(...) expansion to 12th max rank, as that would be the easiest way to preserve the current bonuses but allow units further xp gain. It always feels like a pity to let max-rank units gain kills (wasted xp!)''
What do you think of those ideas? Would you like to see them implemented? What would you add? I shared this idea on reddit a while ago and it was met with positive responses. People seem to talk a lot about new races and lords, but there is a lot in terms of game mechanics to add potentially.
(on a side note, I think we all can safely assume that character level cap will be raised to 50 in Warhammer 3. Level 50 as max level isn't even that high if we take the enourmous global map into consideration)