The recent teaser all but confirms the end of WH2's lifecycle, with only a presumable pre-order left in the Steam Database. It has been quite a ride and much good has come out of it. Certainly it was the bigger success of the two WH games so far. But its not without its flaws and shall we say, missed oppertunities to bring some more or less obvious content additions in relation to the playable map. With this Im particularly refering to some factions and starting positions that never got used to their fullest potential and I'd like to present and discuss some of the ones that Im gonna miss the most once we move on to the third game.
First off, there is of course the non-inclusion of minor races like Amazons, Araby and Albion (Dogs of War will come, either as pre-order or later in WH3), but I'd prefer, atleast initially, to talk about the races and factions that are already implemented in order to not get bogged down in a too far-stretched hypothetical discussion.1. Sudenburg and Kurt Helborg
This is perhaps one of the most blaringly obvious things that have been left out of this game so far. Its also related to the 2nd grievance. Sudenburg is a well-established, official Imperial colony at the edge of Araby/Nehekhara and more than anything its a legitimate and challenging start for the Empire. And yet, it was neglected and eventually put out as the punching bag of Clan Eshin, instead of being the logical base of imperial operations in the Vortex map. And Kurt Helborg makes much more, atleast lorewise, sense to send on an overseas expedition rather than the other marshall. That one has a greater rivalry with Beastmen and other more traditional Old World enemies of the Empire (argueably the perfect candidate for a Beastmen-update LP), plus he isn't known to covet riches like he is made out to be. On the other hand, Helborg has been mentioned to have been sent to the deserts of Araby and the War-Wagons could've easily been transfered to Helborg alongside Reiksguard Infantry, crusading Knights Panther and other Reikland/generic Empire-connected units and hero Valten. As for Clan Eshin's position, they could've easily just been pluncked into Bel Aliad in the central desert, or northeastern Lustria, rather than blocking Sudenburg's potential.2. Bregonne
The Huntsmarshall is even more problematic, as he also blocked a potentially very interesting and again very logical position for a Bretonnian start on the Vortex map. Bregonne is one of the few established colonies Lustria alongside the New World Colonies, established by Lord Marcel d'Parravon. He himself isn't a major character warranting inclusion, but the very existance of Bregonne would have been enough to validate a Bretonnian start on the Vortex. Don't get me wrong, the addition of Repanse was very welcome and adequate. Its the fact that the Huntsmarshall blocked the area around Bregonne in his addition and with the additional insult of the addition of Rodrik de L'Anguille in the Huntsmarshal's ranks, a more arrogant version of Marcel, that bug me.3. Sartosa and Cylostra over other Dreadfleet members
The Vampire Coast certainly is something isn't it? Incredibly powerful at launch and still is and the first and probably only example of CA inventing new Warhammer characters on their own. Thing is, they didn't need to. There are more than enough undead pirates to fill a 4-space race pack without having to invent a new character or move a predominantly NOT-UNDEAD Sartosa into the fold. There is Vangheist, but perhaps even more prominently, Skretch and the undead skaven crew of the Skrabus. Imagine an undead Skaven roster instead of the feeble 2 units of living Sartosa pirates that's suppose to differentiate Aranessa. There is even the Tombpirates under Amanhotep the Intolerant or even Nanosh of the Strigoi-crewed Unternehmung. Sartosa should've been a haven of living outlaws rather than another Undead outpost.What do you think guys? What are some of the more prominent things that have been overlooked by WH2?