Watched through a pretty nice video Turin released earlier today, theory crafting the Khorne monogod roster. I'd say he did a pretty good job and stayed conservative and reasonable in doing so, but it became pretty apparent that unless CA and GW are inventing brand new stuff for each list, even if they back port AoS units each roster each monogod list will play like an expanded WoC we have now. Let me explain...
With marks of chaos being used in every edition of WFB and the ET and later AoS expanding on mortal units, there's a decently sized list of warriors dedicated to each god that manages to dwarf the daemonic assets associated with each god. It's a given that we'll see marked marauders, Chaos Warriors and Chosen for each list in addition to more exotic things like Skullreapers and Putrid Blight Kings. The issue here is that even if those units look radically different (say Khornate Chosen look like the AoS Blood Warriors or have them as a variant, while Slaaneshi Chosen appear as they do in AoS) they'll still play identically barring some minor stat changes due to the marks, unless they decide that each god's warriors only get certain weapon loadouts, which IMO is completely arbitrary. In practice this makes the more exotic mortal units as well as the daemons they only unique options for each roster, but that leads to a second problem.
With the exception of Tzeentch's units and the bigger flashier monsters and chariots, each of the daemonic infantry and cavalry units available in the DoC armybook had cognates in the WoC book that were superior at the same job (it's even worse with AoS). Daemonic infantry is generally faster, but far squishier and less dependable than their mortal counterparts. The same issue applies to cavalry: Bloodcrushers and Skullcrushers are almost identical, preforming the same role in each army book, but in the same roster Skullcrushers are statistically superior, the same issue applies to Seekers of Slaanesh vs Hellstriders and Plague Drones vs Blightlords. The only daemonic units that don't get outshined by a mortal equivalent in combat are the ones that don't have anything to compare them too, such as furies, greater daemons, Soul Grinders, Skull Cannons, Hellflayer Chariots and pretty much all of Tzeentch's daemons.
So even if AoS units are being added in for each monogod army, and we're getting daemonic LLs to lead each faction, there is an extremely strong chance that at least 3 out of those 4 rosters are going to be overwhelmingly mortal units by the mid game every campaign. I don't mind all the missing WoC stuff added in so long as it also get's backported into the actual WoC roster, but there's a very real possibility each roster playing almost identically to the already existing WoC as well as the even worse possibility of the daemons themselves not getting the opportunity to shine on there own when paired up with the god's favored servants, effectively tokenizing them to obsolescence.
Here's Turin's speculation video if anyone is interested.
https://www.youtube.com/watch?v=QlV7AKA1xSU&ab_channel=Turin
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#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree AgreeIf CA can take a fleshed out armybook, like the Lizardmen, and just hand out Revivification Crystals, Ancient Salamanders, Sacred Kroxigors like candy, plus make Nakai a Legendary Lord, not too mention the Regiments of Renown, without blinking an eye.....then I don't think they'll have any problem fleshing out the various Daemons.
And this type of creative expansion was not just limited to one race. Zoats and Bladesingers most recently, but new units were also made up for the Tomb Kings, High Elves, Greenskins, etc. etc.
And this is not too mention the Vampire Coast and Norsca who were cobbled together almost from scratch, just like Cathay is about to be!
I think people who have roster concerns underestimate CA's ability to be creative. Like I've seen several youtubers say things like "They NEED to pull from Age of Sigmar, because if they're just beholden to 8th edition, they have nothing to work with"...
^^And I think that just overly assumes CA is locked a path that they've just never actually been locked into; with any race. CA is totally willing to make stuff up and GW is totally willing to approve it. So they'll get complete rosters, I'm almost certain of it. Even if it's not a very 'armybook' roster.
Alternatively, considering how we've seen several GW "Old World" units being used for Kislev.....maybe the monogods WILL get an 'armybook' roster....it will just be an "Old World" roster that we haven't seen yet, rather than an 8th edition or Age of Sigmar one.
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4 · Disagree Agreei want my BM to be free of shackle of those four gods
i think all mono roster LL will look like
1. greater daemon LL
2. Mortal follower LL
3. BM follower LL
4. what ever they think play cool LL
#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree AgreeThat said you could be correct in them revealing completely original rosters and units developed by GW, though with such a long standing tradition of established fluff, that'd be rather contrary.
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0 · Disagree Agreeand some new things too, to spice things up.
because if you enter simple AoS things like bloodreavers (also known as marauders marked reeskins)
mono khorne would be incredible, because the core is already present in End of times.
I saw the turin video, because I really like his channel, but the image I have of the Khorne list of infantry is more for:
Bloodreavers (AoS but it's simply marked marauders)
Blood Warriors (AoS, these even appear in the pre-sale art, check next to the Bloodletter on the front line, there are some more in the background too)
Skull Reapers (End of times)
Wrathmongers (End of times)
Bloodletters (8th ed)
Bloodreapers (champion of Bloodletters)
and..
there is no need for Khogons anymore, khorne with variants of these units would already be the strongest faction in terms of infantry.
As far as I remember what I read in the rules, only Blood Warriors have a shield, most of these units are using exotic weapons or two-handed or large weapons, so it would be completely different from WC in the case khorne would depend a lot on stacking buffs and their mobility to crushing and overcoming enemy infantry, would not be very resistant with the exception of a line of Blood Warriors, which would be expensive.
I'm just saying units that I think they saw, just analyze a little bit khorne works in AoS (one of the most popular factions there) and the material that CA could use, already to have a taste.
I spoke only of infantry, because in the video for turin this seems to be the most discouraging point.
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1 · Disagree AgreePrecedent?
WoC, and Beastmen.
They have not done justice to Chaos AT ALL, not even Norsca. Not a single good implementation of ANYTHING related to Chaos.
I have every reason to expect failure at this point. I'm not happy at all with the reveal so far, not one bit.
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2 · Disagree AgreeIn WHFB you just painted your chaos warriors or marauders with a god specific color to give them that theme.
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0 · Disagree AgreeDragons are cool too...
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0 · Disagree AgreeThe issue is going to be if the leave WoC/Beastmen to rot on the vine, and if they dont even implement DoC.
In that scenario, we get intentionally, purposefully, limited Mono Gods, which is FINE, but without the real army lists? Thats a failure.
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2 · Disagree Agreeit's not just deamons, it will be very close to mono AoS.
deadly units for various functions, and demons for specific functions.
on top of that GW may be creating things for them, they will be real lists with a good variety of strategies.
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0 · Disagree AgreeSlow, Tough
Fast, Stabby
Fire, Range, Magic.
There you go.
Like listen, I had multiple Chaos Armys, several mono god. I had Daemons. I had WoC. I PLAYED THIS GAME.
Mono's will be very one note. That is why we get 4 of them.
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0 · Disagree AgreeI'm thinking CA Should go full ham on the differences between gods. Turn it up to 11. Elves and Greeks for Slaaanesh, loads of Archers for Tzeeentch. Have real army differences rather than sharing 2/3rds of the roster share a few key units but go real different on the rest.
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4 · Disagree Agreethe direction that GW has been taking since the End od times, is of these god-themed armies, and they work very well, both in sales and in championships.
WoC will probably win all of their demonic cavalry, the only things I think they lost will be Mutalith Vortex Beast and Slaughterbrute.
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1 · Disagree AgreeSlaanesh Elves are already canon. Ref: Storm of Chaos. Do it.
AoS Styled Mortals? Who cares, more 'human' diversity. Do it.
I'm super close to checking out on this franchise, and if they fail me with Chaos I have nothing to bother buying in for. Cathay is a joke to me, Kislev is just another human empire, Ogres and CDwarves will be years later, so that leaves me with a Game 2 list that I have played to death (and the game itself IS flawed) and...monos?
If they stuff it, and like you say its 2/3rds the same stuff with different Daemons only? And I dont even get the real DoC list? No updates to WoC? No updates to Beastmen????
NOPE.
So yeah. Go all in. Anything and everything Chaos, implement it.
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1 · Disagree AgreeOn the broader topic, it's a concern I have as well. It's something that I considered problematic on the tabletop - the gods were all supposed to have their different characters and different ways of doing things, but in practice, their mortal followers all fought like Khorne-worshippers. Now that CA has committed to monogods, I'd like them to pull out all the stops and do everything they can to make them genuinely feel different. I'm inclined to disagree here. I see where you're coming from, but the Chaos "roster identity" dates back to when they were all one roster. When game 3 releases, do we really need to have seven (or more) races that all share the same identity?
The way I see it, the monogod races are something new. Sure, there were rules in some editions that encouraged or even enforced it if you wanted to take certain options (it was all but impossible to get a Greater Daemon in an Undivided army in 6E, for instance) but on the tabletop monogods were always a subset of a wider Chaos list. Now they're going to have their own rosters. As long as each roster has its own identity, I don't think it's a big deal if that identity isn't the same as the traditional Chaos identity.
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0 · Disagree AgreeBut mono from AoS designed ro function separately
#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree AgreeBetween the many daemon units that perform functions that the marked warriors/mortals don't (which is an important differentiator), higher tier versions could always be 'made' up. If we got Ancient Salamanders, why not Exalted Flesh Hounds of Khorne? Shadow-walkers? Bloodreapers. Why not Exalted Bloodthirster for lords and regular Bloodthirster for heroes? Etc.
There's also 6th edition stuff like the chariots (and the Pleasureseekers monstrous cav for Slaanesh) and other potential additions that could either perform a new function or could perform it better than the WoC equivalent. In Horus Heresy there are these monstrous infantry daemons called Daemon Brutes, so instead of relying on too much on Chaos Trolls or Chaos Ogres for monstrous infantry-type units, CA can do differently flavored daemon brutes.
And we have yet to make an unit up from nothing, which is most likely a real possibility. But even then it will be inevitable that some marked warriors perform better than daemons anyway, and as long as they don't do it overwhelmingly so, I think it's totally fine.
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2 · Disagree AgreeIt’s probably the best kind of implementation though.
As for the OP, I’m sure there’ll be the standard ”Daemon Lords get Daemon bonuses and Mortal Lords get Mortal bonuses”. Apart from that though I’m sure there are enough ways to differentiate mortal and daemonic units to make both useful.
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