Playing High Elves is a nightmare against Mazdamundi and Skarsnik. Their units are expensive and having 2 Ruination of Cities, 2 Banishments, or 3 mushroom caps delete expensive units until HE have nothing much left feels really unfair. A rampaging unit of dragon princes is most likely gone in one go. That's an ability that costs less than 200 gold deleting a 1400 unit. I think bound abilities this strong should have only 1 charge. They would still have ton of value and it wouldn't force single entity spam to survive all these bound vortexes. Ariel would be another example of having strong bound abilities that should be brought down to one charge.
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5 · 5LikeTeclis net star dragon breath is way more cheesy than star can be. I don’t see good players complain about star anymore. It’s the inexperienced ones that get hyper-focused on sniping Lords and SEMs from the start of the game that complain about it. This isn’t the gotcha you think it is.
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0 · LikeSlaan bound spells are dodgable. And if they hit rarely damage more than one unit unless your micro is off.
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0 · LikeAriels acorn is much too strong at the moment, either 1 less cast or reduce the AP
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1 · 1LikeStill i do not see those abilities being stronger than Star. Do not forget that you can pick unit that synergy well with Star, but cannot pick units for you opponent army.
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3 · 3LikeTop #3 Leaderboard on Warhammer Totalwar.
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4 · 4LikeAnd @Noob_for_Life also brought a good point about bound summons. I wouldn’t mind if those were one charge. Drychas, Arkhans, Noctilus, etc. It would be nice if realm of souls ushabti summon was taken out too in exchange for lower lord cost or if it has to be casted by the lord with limited range. It’s a ridiculous ability and feels lazily implemented.
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3 · 3LikeAnything else should have a cap of 2/3/4 depending on power level. Shake up the meta again!
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2 · 2Like1: Any abilities that deal damage
2: Any summons
3: Most burst healing and all healing you can directly target allies with
4: Bound spells that are free to cast
Any abilities that are just temporary status changes (and aren't also just a free bound equivalent of a regular spell) tend to have long cooldowns but no caps and I feel like that is alright in terms of damaging. Like, why would Ghal Maraz run out of magic rune hammer juice and become unusable for the rest of the battle?
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1 · 1LikeAs far as HE units getting deleted by bound abilities that is an opportunity for counter play options to be adjusted and more to be added.
Certain underutilized units and abilities serve as potential counters with the right buffs/adjustments.
Eltharion unused helmet ability for example could serve to keep an ability like that from being able to kill models.
Lore master of hoeth magic resistance aura could be helpful there too.
I'm not saying these under used items are currently the greatest counter to the issue but with adjustments they could be turned into good solutions while also adding reasons for underused lords/heroes to see more play.
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2 · 2LikeBalancing an ability is bad, balancing a matchup is bad, b/c as soon as you're out of the context in which you balanced, there is no balance.
[Aside] Ofc, some of this would be done away with by removing the (admittedly core to tw) blind army picks, because often it's not the ability or the unit that is too strong, it's the fact that one cannot prepare adequately in the selection screen for every strong possibility. More dlc & more units make this a bigger & bigger issue with every addition.
Blind picks worked fine for stw, mtw & rtw, since then it's gotten sillier & sillier until we now have a situation where faction
selection is at a point (eg) that had egypt banned as a faction in mp rtw....[/Aside] And this is the new normal.
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