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I have two suggestions to finally make grimgor good and expand GS' lord options. ATM, its mainly Grom with some Skarsnik seen here and there. Yeah Azhag and Wurrzag are still viable even tho they have seen their usage drop off a hill since grom's arrival.
But Grimgor even after his rework still sucks and remains a meme. He and the orc warboss are the only ones that leave you a big disadvantage for choosing them over the other and more viable lords.
So I propose one of two or both changes:
1) Add ability similar to language of da boyz or rabble rouse - adds itp (to all) - +melee stats in AOE range (to infantry only), preferably +3MA +1MD - must be engaged in melee - +2 ld
2) Add ability that makes Grimgor a charge and grind battery unit When Grimgor is charging AND within a certain range of the targeted enemy unit (the condition), add: - +6MA - 20% charge bonus - +3 LD For 12 seconds Map wide
(To all inf units only)
To prevent click and charge and spamming of this ability, it triggers whenever the condition is met and must be recharged in melee for a certain time before it can be reactivated automatically the next time. It works similar to Wurrzag but is instead melee focused to highlight Grimgor's fightiness and melee prowess for he and his waaagh.
The exact Bonuses granted arent the issue here. It should be up to CA and its testing team.