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I haven't played Dwarfs in awhile so I tried them again using the Hammer of Grungni mod as Ungrim. After about 100 turns I got pretty annoyed on were my campaign went (I ended up having too many enemies and made some bad decisions with my buildings),
Here are my thoughts.
By far the best thing to come out of the mod is the Rune word system. I found it so much better of an investment than the forge. In my playthough, most of the forge stuff could not be built, so the Rune Word system was great to spend my accumulating Oathgold. If/when the Dwarfs get an update
The monster hunts have promise but often times I was too busy trying to defend my settlements to march my way all the way over to the spot where the monster was. the upgrades to slayers was decent. Giving Slayers Anti-Infantry is awesome. Despite only doing one hunt, I can see the utility of having monsters like for instance a great eagle can be a great help for dwarfs. my only sticking point is, I can't dedicate an army to go after them.
the stonemasons I didn't really touch all that much. They seem like a weird unit and their building also seemed redundant. having high armor and anti-infantry seems good, but I never invested
Ultimately I feel I killed my enjoyment in the campaign by confederating Karaz A Karak for fear on losing them as they lost their main settlement. Confederating them led to a border with Grimgor which led to a never ending tide of Greenskin stacks coming my way as well as the Skaven to the northeast of me which kept blowing up my settlements which I stupidly tried to build back up when I should have used that growth building up Karak Kadrin and addionally sending an army to painstakingly get rid of them. my main starting settlement never got higher than lv 4 by 100 turns and my settlements couldn't diversify enough aside from Garrisons and trying to build up walls in all settlements. plus every time an enemy army raided it would make a grudge and my armies couldn't be offensive without heavy casualties
I might try Ungrim again as on paper his campaign seems good on paper. Is there any tips you have for Dawi. I played them before (Thorgrim and Belegar), but it always seems I'm using the same basic units over and over again.