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GS have no issue dealing with elite infantry or infantry they have plenty of tools to deal with elite infantry. they don't need a unit which can click and delete enemy infantry so effortlessly.
this one of the most cancer units in game and stupid design
I'm playing a Skarsnik campaign at the moment and the fanatics are incredibly helpful early game. Obviously you're talking about mp but i dont think this game should be purely balanced around MP
Well, then the change should be reverted even harder because Skarsnik's campaign has become way too easy even without the OP fanatics.
Making it majority non ap dmg would allow elites survive better
But also the idea of fanatics ,literally mad on drugs, are more reliable and predictable than vortex is weird
I'd be fine with random if the damage was increased, but a randomly aimed breath attack, that can even be triggered and dodged, i assume even hurt you own units is way worse a nerf than half damage.
It also adds a "cost" that they must be aimed, casting 5 fanatics in quick succesion is not an instantaneous task even for the best of micro. A good middleground would be for the unit to do the aiming but the player to do the trigger (so you see the breathattack and can click for it to launch or not). not entirely loreful but gameplaywise its a good fix imo
They should be shot out of the unit in front like a cone. The three loons should be be shot randomly in a 90 degree cone in front(kind of like ruination of cities). This way there is randomness but if damage is kept the same then they could pay off a ton. Balance the prices of fanatics units accordingly.
Whats so surprising about that, they got -16 less ld. U can easily get 80% hp value of swordsman, where u wont be getting night goblins back after losing just 60%+ hp or so depending on the situation, simplistically speaking u get $320 value out of swordsman where as u only get $240 of out gobbos. Useless flaggelants is nothing more than $500 fighting prowess, rest paid for unbreakable
Night goblins win against Empire swordsmen. they have stalk, vanguard, and poison as well, both cost 400g. I not talking about fanatics btw.
Seriously? Even without using Waaagh! ?
That's pretty hilarious. They have silver shields (like all goblins for some godforsaken reason) and are +5 speed faster as well.
without waaagh it's close but NG still wins more.
they do 1v1 but make the combat slightly more like real combat adding a few leadership debuffs, even just ranged units on both sides, and they lose pretty badly
Night goblins win against Empire swordsmen. they have stalk, vanguard, and poison as well, both cost 400g. I not talking about fanatics btw.
Seriously? Even without using Waaagh! ?
That's pretty hilarious. They have silver shields (like all goblins for some godforsaken reason) and are +5 speed faster as well.
without waaagh it's close but NG still wins more.
they do 1v1 but make the combat slightly more like real combat adding a few leadership debuffs, even just ranged units on both sides, and they lose pretty badly
As opposed to adding poison to other untis fighting them and stalk and vanguard...are they expandable also?
Night goblins win against Empire swordsmen. they have stalk, vanguard, and poison as well, both cost 400g. I not talking about fanatics btw.
Seriously? Even without using Waaagh! ?
That's pretty hilarious. They have silver shields (like all goblins for some godforsaken reason) and are +5 speed faster as well.
without waaagh it's close but NG still wins more.
they do 1v1 but make the combat slightly more like real combat adding a few leadership debuffs, even just ranged units on both sides, and they lose pretty badly
As opposed to adding poison to other untis fighting them and stalk and vanguard...are they expandable also?
they are indeed. still leadership that low is a real disadvantage that does a lot to even out their strengths. they are agood unit though, especially with waargh, but far from OP
Night goblins win against Empire swordsmen. they have stalk, vanguard, and poison as well, both cost 400g. I not talking about fanatics btw.
Seriously? Even without using Waaagh! ?
That's pretty hilarious. They have silver shields (like all goblins for some godforsaken reason) and are +5 speed faster as well.
without waaagh it's close but NG still wins more.
they do 1v1 but make the combat slightly more like real combat adding a few leadership debuffs, even just ranged units on both sides, and they lose pretty badly
As opposed to adding poison to other untis fighting them and stalk and vanguard...are they expandable also?
they are indeed. still leadership that low is a real disadvantage that does a lot to even out their strengths. they are agood unit though, especially with waargh, but far from OP
yes, the base unit is a good unit. The fanatics are delightful but unfortunately a little too good at systematically removing the threat of heavy infantry armies vs GS. Which I predicted before they even launched the DLC.
Can we just disable the ability if the fanatics are involved in combat? Is seems like a completely reasonable solution. They have to use them early, or get tied up and can't.
I'm of this opinion about magic too. A mage in combat shouldn't be shooting off fireballs or channeling vortexes.
Whats so surprising about that, they got -16 less ld. U can easily get 80% hp value of swordsman, where u wont be getting night goblins back after losing just 60%+ hp or so depending on the situation, simplistically speaking u get $320 value out of swordsman where as u only get $240 of out gobbos. Useless flaggelants is nothing more than $500 fighting prowess, rest paid for unbreakable
Flagellants actually are great v anything elvish. That charge bonus deals wonders v low hp per model infantry.
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1 · 1Disagree 1AgreeBut also the idea of fanatics ,literally mad on drugs, are more reliable and predictable than vortex is weird
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1 · Disagree 1AgreeIt also adds a "cost" that they must be aimed, casting 5 fanatics in quick succesion is not an instantaneous task even for the best of micro.
A good middleground would be for the unit to do the aiming but the player to do the trigger (so you see the breathattack and can click for it to launch or not). not entirely loreful but gameplaywise its a good fix imo
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1 · Disagree 1AgreeI'm not talking about fanatics btw.
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1 · 1Disagree 1AgreeThat's pretty hilarious. They have silver shields (like all goblins for some godforsaken reason) and are +5 speed faster as well.
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1 · Disagree 1AgreeTop #3 Leaderboard on Warhammer Totalwar.
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3 · 1Disagree 3AgreeI'm of this opinion about magic too. A mage in combat shouldn't be shooting off fireballs or channeling vortexes.
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1 · Disagree 1Agree