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Floating Bastion of Tzeentch

Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,863
From Man O‘ War:
„When a Chaos Sorcerer takes to the sea as part of a Chaos Fleet he will always be aboard a Bane Tower of Tzeentch. This strange floating vessel resembles a huge floating castle, suspended above the waves on a glowing nimbus of light and bathed in a veil of lightning bolts that crackle along its hull.

When a Bane Tower of Tzeentch loses the last of its energy it explodes with a flash of light and a loud crack, and the vessel and its crew vanish into the warp, leaving no debris to mark their passing.“





Would love to see these Bane Towers of Tzeentch as something similar to Black Arks. Could also work as a unit tho, but I think the Black Ark approach would be better.

Would you like to see them in some form for Tzeentch?
Summon the Elector Counts!
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Comments

  • Surge_2#1464Surge_2#1464 Registered Users Posts: 12,850
    My hope would be that for factions that should have a naval presence, they get one.
    Kneel

  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,863
    Surge_2 said:

    My hope would be that for factions that should have a naval presence, they get one.

    Why should foreign Races get a Tower of Tzeentch?
    Summon the Elector Counts!
  • DraculasaurusDraculasaurus Registered Users Posts: 4,771
    edited April 2021
    I don't know that we could expect them as units, but one of the CA devs did say in an AMA on reddit that one of his biggest regrets about the Tomb Kings DLC was not being able to make the Black Pyramid actually float around the map as a mobile settlement.

    We know they've experimented with that idea before... I could see them bringing it back for Tzeentch. Kind of like Black Arks that can float over both the land and the sea.
  • Jo_Proulx#5293Jo_Proulx#5293 Registered Users Posts: 1,855
    As a unit? hell no, it makes no sense IMO its a city...
    "Fear me mortals, for I am the Anointed, the favored Son of Chaos, the Scourge of the World. The armies of the gods rally behind me, and it is by my will and by my sword that your weakling nations shall fall."

    ~ Archaon, Lord of the End Times
  • Surge_2#1464Surge_2#1464 Registered Users Posts: 12,850
    ArneSo said:

    Surge_2 said:

    My hope would be that for factions that should have a naval presence, they get one.

    Why should foreign Races get a Tower of Tzeentch?
    I mean a naval presence, not a Tzeentch towers lol.
    Kneel

  • capybarasiesta89#4722capybarasiesta89#4722 Registered Users Posts: 5,502
    edited April 2021
    Chad Tzeentch Floating Fortress vs Virgin Asur FlyingFortress
    h1feizw8yzk6.jpg
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    edited April 2021

    I don't know that we could expect them as units, but one of the CA devs did say in an AMA on reddit that one of his biggest regrets about the Tomb Kings DLC was not being able to make the Black Pyramid actually float around the map as a mobile settlement.

    We know they've experimented with that idea before... I could see them bringing it back for Tzeentch. Kind of like Black Arks that can float over both the land and the sea.

    Nope. They should be straight up units. Wherein you literally have a flying tower firing off Tzeentchian blue fireballs at the enemies.
    Furthermore, I consider that Daemon Prince must be removed.
  • DraculasaurusDraculasaurus Registered Users Posts: 4,771
    Crossil said:

    I don't know that we could expect them as units, but one of the CA devs did say in an AMA on reddit that one of his biggest regrets about the Tomb Kings DLC was not being able to make the Black Pyramid actually float around the map as a mobile settlement.

    We know they've experimented with that idea before... I could see them bringing it back for Tzeentch. Kind of like Black Arks that can float over both the land and the sea.

    Nope. They should be straight up units. Wherein you literally have a flying tower firing off Tzeentchian blue fireballs at the enemies.
    Hey, I'm all for that too, but I'm not sure how well it would work in the game engine.
  • makar55makar55 Registered Users Posts: 2,955
    Black Ark reskins are coming.
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    edited April 2021

    Crossil said:

    I don't know that we could expect them as units, but one of the CA devs did say in an AMA on reddit that one of his biggest regrets about the Tomb Kings DLC was not being able to make the Black Pyramid actually float around the map as a mobile settlement.

    We know they've experimented with that idea before... I could see them bringing it back for Tzeentch. Kind of like Black Arks that can float over both the land and the sea.

    Nope. They should be straight up units. Wherein you literally have a flying tower firing off Tzeentchian blue fireballs at the enemies.
    Hey, I'm all for that too, but I'm not sure how well it would work in the game engine.
    The only questionable thing in my view is how it would melee. Going to the ground it probably just crashes(which counts as charge bonus) and overall melee animations similar to Lord Kroak. Make some close range flames burning nearby enemies.

    I actually don't know what would be that hard.
    Furthermore, I consider that Daemon Prince must be removed.
  • DraculasaurusDraculasaurus Registered Users Posts: 4,771
    Crossil said:

    Crossil said:

    I don't know that we could expect them as units, but one of the CA devs did say in an AMA on reddit that one of his biggest regrets about the Tomb Kings DLC was not being able to make the Black Pyramid actually float around the map as a mobile settlement.

    We know they've experimented with that idea before... I could see them bringing it back for Tzeentch. Kind of like Black Arks that can float over both the land and the sea.

    Nope. They should be straight up units. Wherein you literally have a flying tower firing off Tzeentchian blue fireballs at the enemies.
    Hey, I'm all for that too, but I'm not sure how well it would work in the game engine.
    The only questionable thing in my view is how it would melee. Going to the ground it probably just crashes(which counts as charge bonus) and overall melee animations similar to Lord Kroak. Make some close range flames burning nearby enemies.

    I actually don't know what would be that hard.
    The questionable thing to me is still siege gates, because I believe every flying unit in the game can actually pass through them if fighting on the ground. The tower clearly can't, and I wonder if that might cause pathing issues.
  • HeresyHoundHeresyHound Registered Users Posts: 8,285
    Crossil said:

    Crossil said:

    I don't know that we could expect them as units, but one of the CA devs did say in an AMA on reddit that one of his biggest regrets about the Tomb Kings DLC was not being able to make the Black Pyramid actually float around the map as a mobile settlement.

    We know they've experimented with that idea before... I could see them bringing it back for Tzeentch. Kind of like Black Arks that can float over both the land and the sea.

    Nope. They should be straight up units. Wherein you literally have a flying tower firing off Tzeentchian blue fireballs at the enemies.
    Hey, I'm all for that too, but I'm not sure how well it would work in the game engine.
    The only questionable thing in my view is how it would melee. Going to the ground it probably just crashes(which counts as charge bonus) and overall melee animations similar to Lord Kroak. Make some close range flames burning nearby enemies.

    I actually don't know what would be that hard.
    I don't know why your comment in particular made me think this but I was just imagining them just crashing to the ground and going inert if the WoM hit 0. It would be silly and doesn't make sense in regards to some other units, it is just where my mind went.
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927

    Crossil said:

    Crossil said:

    I don't know that we could expect them as units, but one of the CA devs did say in an AMA on reddit that one of his biggest regrets about the Tomb Kings DLC was not being able to make the Black Pyramid actually float around the map as a mobile settlement.

    We know they've experimented with that idea before... I could see them bringing it back for Tzeentch. Kind of like Black Arks that can float over both the land and the sea.

    Nope. They should be straight up units. Wherein you literally have a flying tower firing off Tzeentchian blue fireballs at the enemies.
    Hey, I'm all for that too, but I'm not sure how well it would work in the game engine.
    The only questionable thing in my view is how it would melee. Going to the ground it probably just crashes(which counts as charge bonus) and overall melee animations similar to Lord Kroak. Make some close range flames burning nearby enemies.

    I actually don't know what would be that hard.
    The questionable thing to me is still siege gates, because I believe every flying unit in the game can actually pass through them if fighting on the ground. The tower clearly can't, and I wonder if that might cause pathing issues.
    Have you seen how they did it with the Dread Saurians?

    That is, how they did nothing?

    You are mistaken, the towers might as well clip through the gate's model if they don't disallow it from entering, but there is no functional pathing issue here as it's a relatively small base, being tall more than wide.
    Furthermore, I consider that Daemon Prince must be removed.
  • Bies#4376Bies#4376 Registered Users Posts: 6,159
    edited April 2021
    Im hoping that Floating Bastion of Tzeentch will work as black arks

    "I shivered at the sight of her - her beauty far beyond that of mortal man. But her soul glowed with an inner darkness that chilled my very core."









  • Beef545Beef545 Registered Users Posts: 764
    Bies said:

    Im hoping that Floating Bastion of Tzeentch will work as black arks

    Yes, I also hope Dwarves will get thunderbargs and HEs their own flying fortress. Black Arks for everyone, what's the use of uniqueness and diversity anyway.
    The age of Men is over. The time of the Troll has come.
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    Beef545 said:

    Bies said:

    Im hoping that Floating Bastion of Tzeentch will work as black arks

    Yes, I also hope Dwarves will get thunderbargs and HEs their own flying fortress. Black Arks for everyone, what's the use of uniqueness and diversity anyway.
    You're right.

    In that case we should probably not add the HE ones.
    Furthermore, I consider that Daemon Prince must be removed.
  • AHumpierRogue#5296AHumpierRogue#5296 Registered Users Posts: 5,653
    Lets not just reskin Dark Elf mechanics for other factions.
    Formerly known as Krunch, in case you wonder where he went.
  • Draxynnic#3149Draxynnic#3149 Registered Users Posts: 11,571
    edited April 2021
    The version as shown in Man-o-war is, I think, too massive to be present in the army roster directly. They really WERE pretty much the Chaos equivalent of Black Arks. A smaller version of the same general idea might be possible, but the Bane Tower itself if just far too big for the battlefield.

    The Winged Terror might have more of a chance, but even that's probably a bit too big in its Man-o-War form - but it could possibly be scaled down to something that could fit as a SEM. But if that does happen, I don't want to see people gaslighting that the Skycutters would be "flying artillery" that can shoot at everything with impunity with long (24" on tabletop, so within bowshot) range from flying while kiting away from anything that can threaten it (the bolt thrower is fixed forward, so if it's kiting you, it's not shooting at you). Any balance fearmongering people might do with Skycutters would likely be much more present with even a smaller form of the Winged Terror.
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    edited April 2021
    Draxynnic said:

    The version as shown in Man-o-war is, I think, too massive to be present in the army roster directly. They really WERE pretty much the Chaos equivalent of Black Arks. A smaller version of the same general idea might be possible, but the Bane Tower itself if just far too big for the battlefield.

    Quite the opposite, if you ask me. I don't think it's any bigger than the Mammoth. Even if they do make it bigger I wouldn't be surprised they made some technical limitations on it to compensate.
    Draxynnic said:

    The Winged Terror might have more of a chance, but even that's probably a bit too big in its Man-o-War form - but it could possibly be scaled down to something that could fit as a SEM. But if that does happen, I don't want to see people gaslighting that the Skycutters would be "flying artillery" that can shoot at everything with impunity with long (24" on tabletop, so within bowshot) range from flying while kiting away from anything that can threaten it (the bolt thrower is fixed forward, so if it's kiting you, it's not shooting at you). Any balance fearmongering people might do with Skycutters would likely be much more present with even a smaller form of the Winged Terror.

    I think you got it in reverse. Winged Terror is actually larger than the Tower. The former is classified as a Man'o'War, whereas the Tower is an Independent, which is just below the Man'o'War classification.

    But I think it's really irrelevant what their relative power was, or the scale. The Giant River Troll Hag was downscaled from a Giant sized entity to average troll size in order to make her out as a hero. It's really a minor issue.
    Furthermore, I consider that Daemon Prince must be removed.
  • ForumaccountkroqgarForumaccountkroqgar Registered Users Posts: 869
    Beef545 said:

    Bies said:

    Im hoping that Floating Bastion of Tzeentch will work as black arks

    Yes, I also hope Dwarves will get thunderbargs and HEs their own flying fortress. Black Arks for everyone, what's the use of uniqueness and diversity anyway.
    I feel the same way, giving black arks away makes them feel much less unique. I can see it happening for a single faction of some races, getting the Nakai treatment, but giving it to whole races, thanks but no.

    On top of that, black arks are balanced by not being able to leave the sea, while most of the game takes place on land. Flying fortresses don't have that limit.
    Justice for the scalies!

    Basic fixes for blessed spawnings and geomantic web:
    https://forums.totalwar.com/discussion/293369/lizardmen-rework-suggestions/p1?new=1
  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,611
    Bane Towers would be sweet, this has single handedly gotten me excited to play chaos. They could still differentiate them from black arks by making them units rather than independent entities able to attack settlements on their own.

    Just make them a mount for a sorcerer lord and boom, super sweet showpiece for a Tzeentchian force
  • Draxynnic#3149Draxynnic#3149 Registered Users Posts: 11,571
    To put things in perspective, in Man-o-War, a Bane Tower of Tzeentch cost 200 points.

    That's cheaper than a Black Ark at 250 points, but that's the only thing more expensive than it. It's equivalent to High Elf Dragonships and Dwarf Dreadnaughts. Man-o-wars of most races top out at 150 points. So, while part of the Bane Tower's points budget is probably going into "it flies", putting one on the battlefield would be like putting a flying Imperial Greatship on the table. Not some dinky bird-pulled dinghy with a big crossbow or a single-gun "landship" - we're talking something that's regarded as on a similar level to a three-deck ship of the line.

    Now, again, this doesn't mean that smaller iterations on the same basic concept can't happen, but the stuff presented in Man-o-War is, I think, beyond the scope of TWW. Consider that some of the most expensive things from the perspective of the tabletop scale, such as dragons, are actually on the smaller end of the scale in the naval game (a dragon - probably a Moon Dragon by current terminology - is 75 points, and a Lord of Change is 100 points). The Bane Tower faithfully converted into TWW would probably make the Shredder of Lustria look cheap.

    A scaled down floating platform for a Sorcerer? Sure. But there we're basically looking at something that would probably essentially be an upgraded Disc of Tzeentch.
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