Hello asinine Mortals and aspiring Daemons,
since the WH3 trailer was released we’ve been talking about potential Rosters for the 4 Monogod Races and Be‘Lakor *cough* sorry I meant the mysterious 9th LL.
What we haven’t speculated much about are potential Race mechanics for each Chaos Race. I don’t talk about faction mechanics like Groms Cauldron but overall Racial mechanics.
I think it’s fair to assume that there will be a massive step forward compared to WH2s Race mechanics. Sure Slaves, the Geomantic Web and Influence were okay back in 2017 but we have 2021 now and after Troy and 3k we need more than that in WH3.
So here my ideas about Potential Race mechanics for the Chaos Races.
Nurgle: Pox Laboratory
Nurgle is the easiest one to find some mechanics for. Having some basic Pox Cauldron or Alchemistic Laboratory would be a super fan mechanic and pretty comparable to Groms Cauldron or Throts Laboratory. But new. And unique.
You basically have to collect different alchemistic specimens and mix them together to create new Diseases. Depending on the „level“ of your Laboratory/Cauldron you can create more deadly diseases and even start a Worldwide Pandemic. Covid says hello.
Those diseases can be quite different.
- Buffs for your own troops
- Buffs for your own regions
- Penalties for enemy troops
- Penalties for enemy regions
- Mapwide buffs/penalties
Lore excerpt for Ku‘Gath:
„Ku'gath has discovered that ground Skaven bladder, for example, increases the virulence of Red Pox a hundredfold. Thus, in the cause of experimentation, Ku'gath makes a point of acquiring fresh specimens whenever he enters the mortal worlds.“
Now you might argue that this mechanic should be exclusive for Ku‘Gath but considering that he will most likely be the Core LL for Nurgle, I don’t expect any exclusive mechanics for him. Furthermore would it also be very fitting for Festus and basically every other LL so it makes sense to be a racial Mechanic for every Nurgle faction.
Tzeentch: The Eternal Scheme and Knowledge
Tzeentch is all about Schemes and Plots to fulfil his Plan. So I could see something similar to Cao Cao‘s Schemes mechanic for Fates Divided. This obviously would come with a general diplomacy overhaul in WH3.
So basically you would be able to manipulate other Armies, LLs, regions or even entire factions.
Each segment could be split in several tiered schemes with each being more powerful than the previous one.
For those who haven’t played 3k, something like this but obvious Upgraded for WH:

Next to that Tzeentch could have a very unique working Technology Tree that represents Knowledge.
Khorne: Rage, Honour and Blood Runes
Khorne should be the most straightforward Race in WH3. So the Race Mechanics should represent that. Something about gaining Momentum and fighting other Armies and LLs would be fitting.
Depending on your playstyle you would get fitting targets you have to fulfil. Something like Destroy X race or defeat X LL in battle. Fulfilling these increases your Honour and Rage.
That sounds pretty boring first but it would come together with 2 exclusive faction currencies that would work similar to those faction currencies from 3k:
- Rage and Bloodlust
- Honour
These currencies would obviously be visualised with a bar since CA loves Bars. More Bars for the Bar God!
You can spend these currencies in 2 extra tabs with fancy buttons to get certain temporary bonuses but also penalties.
Next to that Khorne should get a simple Forge mechanic to upgrade and buff units. Blood Runes would be very thematic and make up for the lack of magic. Not a copy pasted Dawi forge, but something unique and new.
Slaanesh: Cults and Obsession
I could see something like establishing secret Cults in foreign settlements but that wouldn’t be something new and should hence not be the only mechanic. Would still be fitting.
Obsession would be the second mechanic and be visualised in a new Fancy extra Tab with lots of buttons to push. We all love fancy tabs with buttons right? That tab would be split in 4 segments:
- Pleasure
- Excess
- Decadence
- Passion
You can focus on all these aspects of Slaanesh to unlock certain buffs, effects and even unique units. But careful! You won’t be able to maximise all 4 aspects (ironically I know) so you would have to fanatically focus on 1 or 2 aspects for maximum bonuses. Be obsessed with something! Play like a true Follower of Slaanesh.
Depending on which aspect you decide to follow, your campaign will play out completely different since these 4 aspects get effected by your actions in campaign and battle.
Be‘Lakor aka Daemons of Chaos: Challenge of the Gods
First of all, Be‘Lakor should be implemented like DoC in their Armybook. So you would be able to recruit ALL god aligned Daemonic units, Lords and heroes.
But you wouldn’t be able to recruit them all right from the start. You have to work for it. Your campaign represents the Rise of Be‘Lakor.
You start with a very limited roster of mostly undivided Chaos Units (we might see brand new Undivided units). Then with the progress of your campaign, you have to challenge the 4 Chaos Gods. Fight battles against them, conquer their territory and gain more and more power. Play the great Game!
This would be represented with several power stages for each Chaos God. Each stage comes with new unlockable units, buffs and diplomacy options.
So reaching stage 1 for the 4 chaos gods should be very easy. This would give you access to basic god aligned units like Daemonettes, Blaguebringers, Horrors and Bloodletters. It would also open basic diplomacy options with the respective Chaos God Race. Similar to how Diplomacy works in 3k.
On the last stage you would unlock the best Elite units and even be able to confederate other daemonic god Aligned LLs like Ku‘Gath, Skulltaker, Masque of Slaanesh and so on.
This would be the ultimate game experience for those who want a true DoC campaign true to the armybook.
Comments
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2 · 9Disagree 2AgreeIf you don't like that go back and play Shogun 2 or Rome...
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6 · 6Disagree 6Agree- Report
4 · Disagree 4Agree1. Three kingdoms
2. Attila
3. Warhammer (1, 2 & 3)
4. Medieval 2
5. Shogun 2
6. Thrones
7. Rome 2
8. Napoleon
9. Empire
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2 · Disagree 2Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
1 · Disagree 1AgreeIt would encourage you to throw your troops away in bloody battles of attrition rather then seek quick victories, purposefully shoot artillery into melee engagements - and to make needless risks. All very Khornate things.
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3 · 2Disagree 3Agree- Report
1 · Disagree 1Agree1.Khorne
Khorne requires there to be conflict, so his power should wax the more battles happen every turn and wane the more peaceful the world is. You should be given missions that serve the purpose of increasing anger and hatred on the world and with every level you reach, diplomatic relations between factions should break down, ending with everyone fighting everyone and unreason and therefore Khorne reigning supreme
2.Nurgle
He should get a reverse forest healing mechanic where he's guided to attack and corrupt certain hotspots per continent which, upon completion, would turn that continent into a blighted wasteland and increase Nurgle's influence in the world. His power would decrease if those hotspots were purified
3.Tzeentch
The architect of fate despises stagnation and encourages change and progress, so he becomes stronger the more factions in the world increase their knowledge or progress forward and weaker if knowledge is destroyed and progress halted. Any faction that reached higher levels of development would become more vulnerable to Tzeentch's manipulations and eventually fall under his sway completely. So yes, in defiance of normal TW logic, Tzeentch would benefit from not being the strongest faction on the map all the time and even be encouraged to fight against other destructive forces, but that's Tzeentch for ya'
4.Slaanesh
Slaanesh's the deity of self-indulgence so his mechanic should revolve around nurturing and corrupting characters that reach high levels of skill. Basically, he gets to choose a set of characters (in addition to his own) that become more open to his influence the higher skill levels they reach, and his power grows as those champions fulfill great deeds. And with every level they gain, Slaanesh can more outwardly control their actions and goals until they become his champions completely
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0 · Disagree Agree- Report
1 · Disagree 1AgreeAnd let's not forget that this is both a Total War title and a Warhammer title. You have to respect both components, and the latter is very much defined by lots of unique accoutrements that manifest in a game like this as "additional buttons."
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2 · Disagree 2Agree- Report
0 · Disagree AgreeThe fact is, CA is probably not gonna fix big issues anyway. The only one they want to fix is sieges, and kind of everyone expect that rework to be ****, because everyone knows that CA won't do more than it's required. It never did, and probably never will, be with big stuff like sieges or campaign balance or minor ones like forcing variants where ammo switch/weapon switch would have been way better.
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0 · Disagree Agree- Report
0 · 1Disagree AgreeDid Elves all got the same mechanics? Nope.
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0 · 2Disagree Agree- Report
0 · Disagree Agree