Simple suggestion, if your lord is all by themselves, they function like a hero, so they can't attack or be attacked and can't enter stances. They also can't reinforce battles nearby. They're basically dead weight until you actually attach an army to them. Would remove nonsense like a single lord locking up an entire city or somehow being able to raid a region all by themselves.
Would also be an incentive to remove the supply lines mechanic and replace it with proper economy scaling.
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4 · Disagree 4AgreeYes it would require some work, their army buffs would have been disabled to maintain the balance but still I think this is a nice solution, would allow us to have thematic duos in an army like let's say Vlad and Izzy.
As for 1 man doomstacks, don't see hows that problematic, everyone should be able to play however he wishes.
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1 · 11Disagree 1AgreeWouldn't it be more prudent to, say, set a certain amount of units and/or troops, relevant to the garrison of the city they're encircling, in order to be able to block them from coming out? Or, perhaps, you could have it so that when a settlement is encircled a battle must happen between the garrison and the encircling army in advance of the main battle that's instigated whereby if the garrison army wins it will be able to reinforce? If you wanted to get super complicated you could also set something to delay the time of the reinforcements depending on how long that battle takes so you'd have a situation where a garrison that's had to face a big army either can't reinforce at all or will be able to reinforce but much depleted and arriving late while an army that only had to face a lone lord probably comes in pretty close to full strength and before much time has passed?
A system like the above would add a further level of strategy to the game that's currently lacking. If you're the defender and you won the first battle with your garrison then you might be outmatched in the main battle but you now know that you'll get some troops which might be able to turn the tide of battle provided you can hold out that long. On the other hand if you're the attacker it's possible you don't even make an attack that you would be making as things stand because you know that your lone lord isn't going to be able to stop you from being double teamed by the army you're attacking and the garrison, meaning you have to think of another way to deal with the situation you find yourself in.
In terms of raiding, provided I'm right in thinking that the issue here is that you get the full public order penalty for being raided regardless of how many units are raiding, perhaps you just make that scale instead like the amount of income you get would. It's not like a single lone lord wouldn't be able to go around raiding at all... They'd still be capable of attacking people, burning things down and stealing stuff. But their ability to do so - and to cause panic amongst the population - would be limited by the fact that they're on their own. I'm not sure how complex you'd want to make such a system - on face value it seems to me that if you've got Kholek or a lord on a dragon raiding alone they'd have more impact on public order than a level 1 empire general, but that might be a bit difficult to balance - but it seems like it'd be a better workaround than just not allowing them to raid at all.
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1 · Disagree 1Agreea lord to obtain this status is another. You could lock certain functions behind a minimal troops requirement, but I'd already be happy if they just didn't let armyless lords do any of those things.
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0 · Disagree AgreeScaling to raiding would also make sense I suppose, like it does make sense for a single province or a lord like Kholek to be able to raid.
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0 · Disagree AgreeActually I originally misread the title as "Lordless armies" (don't believe I'm dyslexic) and it reminded me of Medieval 2, if I'm remembering correctly as it's been some years, when you had an army where the lord died but they got attacked and then won the battle and a "lord" was promoted afterwards to lead that army. That I could totally see, and think would be cool.
I believe also in Medieval 2, you could stack lords together. So your prince could either lead the army or join the king's. So perhaps that could be a concept where you have Tyrion and Alarielle in the same army stack- not just reinforcing each other. And I believe the commanding lord was chosen by rank, or if you could choose. Esp with supply lines, that could be very beneficial early/mid game. Ugh... now I want this feature!!! CA!
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0 · Disagree AgreeVampire Counts with raising the dead...
Horde Factions???
You have a high level horde faction lord with valuable buildings and found yourself cornered by enemy armies, disband your army, walk away.
Try me next time!
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1 · Disagree 1AgreeAlthough a player could use a number of existing features like RoR to turn him/her into an immediate army
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0 · Disagree AgreeIf yes, it should be disabled regardless. And be restricted to one RoR per turn because those emergency RoR armies are another really dumb thing that needs to be kiboshed.
Well, since you have to re-recruit all that many troops, including elites, which will take quite a bit of time and money that in itself would already be a punishment. And hordes could do with more survivability anyway.
Could even make it so that lonesome lords become vulnerable to wounding and assassination actions again.
Tried, found wanting.
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0 · Disagree AgreeBasic fixes for blessed spawnings and geomantic web:
https://forums.totalwar.com/discussion/293369/lizardmen-rework-suggestions/p1?new=1
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0 · 1Disagree AgreeSo, sorry, it'll go in WH3.
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1 · Disagree 1AgreeBasic fixes for blessed spawnings and geomantic web:
https://forums.totalwar.com/discussion/293369/lizardmen-rework-suggestions/p1?new=1
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