Regardless of the current state of the game what do you consider to be the appropriate balance for shock cavalry in general?
1. Do you think shock Cavalry should beat all infantry(smaller) units besides halberds/spears/anti large in a head on 1v1 fight while cycle charging(or not) if cost is equal?
2. What if any melee unit types do you think should be able to pose a threat to shock cav? Should spears, halberds and anti large be the only melee infantry types to pose a threat to shock cavalry?
3. How should the game avoid a balance state where only mobile units have value in melee? (IE part of the reason tournaments in the past had to make rules outside of the game balance and come up with their own cycle charge rules?)