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Something about the Chaos Wastes that you MAY not know

LudboneLudbone Registered Users Posts: 2,167
Good day.

I wanted to create this thread 'cause I realized a good amount of users think the Chaos Wastes are only snowy and frosty lands, like Norsca.
Usually this argument ends with debating about how the Chaos Mortals (mostly Marauders) should look like. . . and due to this lack of knowledge someone thinks they should all have the same look of Norscan Marauders, in other words the same vikingish look and/or fully armored look (for the Warriors).

Most of this faulty idea was used against the look of Tzeentch and Slaanesh Mortals, like the Hedonites and the Kairic Acolytes.

Well this couldn't be more wrong than that.

I'll now show you a little piece of how the Wastes are described in the Official Novel - Gotrek & Felix: Daemonslayer -

  • Deserts of multicolored sand.
  • Towering mountains and rolling, mutated, plains.
  • Tundra.
  • Stony plains with towering boulders.
  • Scimmering desert.
Keep in mind this is just a small part of how the Wastes look like. There's much much more to see. If you keep reading the Novel you'll find out that there are several other lands and locations, like ruined cities (Aztechish), mutated forests of giant shrooms etc. etc.




I leave you the link of the Novel, from page 17 to page 22-23:

https://onlinereadfreenovel.com/william-king/page,17,68190-[gotrek_&_felix_03]_-_daemonslayer.html

If that's not enough I suggest you to see how Vermintide 2 depicted some locations of the Chaos Wastes:


#JusticeForTzeentch #NoMoreRecoloredModels #NoMoreCopyPastedUnits




«1345678

Comments

  • TheGuardianOfMetalTheGuardianOfMetal Senior Member Registered Users Posts: 14,701
    edited May 2021
    And believe it or not, you're not telling anything new. The issue is still that hte visuals of AoS DO NOT FIT THE REST OF THE WORLD DESIGN AND IS TIED TO THEIR AOS ORIGINS! AND even more so that their whole design FALLS APART if you put them next to World-that-was Characters. Have your AoS Tzeentch guys next to Vilitch the Curseling, or Aekold Helbrass or Ergrimm van Horstmann. They would look COMPLETELY out of place next to them.

    Here, let me improve on the Tzeentch stuff so that their look fits the Old World.












    The Empire still hasn't gotten their FLC LL. We need Marius Leitdorf of Averland!

    Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!

    Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!

    Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
    'Waaaaaaaggh! Gorfang!'
  • Captain_Rex#1635Captain_Rex#1635 Hamburg, Germany Registered Users Posts: 37,641
    Amazing thread! Well done bro.

    The chaos Wastes in WH3 should really be a super diverse area with lots of exotic landscapes.

    I could imagine that those tribes that live in the Desert areas, would look like the exotic Blissbarbs for example. With colourful tunics and turbans as a protection against the sand.
    Summon the Elector Counts!
  • TheGuardianOfMetalTheGuardianOfMetal Senior Member Registered Users Posts: 14,701
    ArneSo said:

    Amazing thread! Well done bro.

    The chaos Wastes in WH3 should really be a super diverse area with lots of exotic landscapes.

    I could imagine that those tribes that live in the Desert areas, would look like the exotic Blissbarbs for example. With colourful tunics and turbans as a protection against the sand.

    nd their leader is this guy:


    Perfectly fitting from a design PoV.
    The Empire still hasn't gotten their FLC LL. We need Marius Leitdorf of Averland!

    Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!

    Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!

    Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
    'Waaaaaaaggh! Gorfang!'
  • LudboneLudbone Registered Users Posts: 2,167
    edited May 2021
    @TheGuardianOfMetal what you are showing me here is stuff from the "WH ONLINE: Age of Reckoning" and even if I like all of 'em and I wanna see those goodies in the Game. . . this does not kill the implementation nor the look of the Hedonites nor the Acolytes.

    Sadly GW didn't expand every Mortal follower dedicated to each God BEFORE End Times & AoS, so saying they do not exist and their look do not fit with WHFB is a wrong supposition, especially when Novels tell us how different the Wastes are.
    Finding exotic Mortals or greek-like Mortals is definitely possible. GW proved it via AoS.

    EDIT.

    Friendly reminder that Vilitch the Curseling is still present in AoS and he leads Tzeentch armies, Kairic Acolytes included.
    #JusticeForTzeentch #NoMoreRecoloredModels #NoMoreCopyPastedUnits




  • LudboneLudbone Registered Users Posts: 2,167
    ArneSo said:

    Amazing thread! Well done bro.

    The chaos Wastes in WH3 should really be a super diverse area with lots of exotic landscapes.

    I could imagine that those tribes that live in the Desert areas, would look like the exotic Blissbarbs for example. With colourful tunics and turbans as a protection against the sand.

    Thanks!

    Yup, the diversification of the Wastes will be insane and incredible, considering how many different and corrupted lands are present there. As said by Felix, it's like a whole new world.
    #JusticeForTzeentch #NoMoreRecoloredModels #NoMoreCopyPastedUnits




  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 15,851
    I'm reading the first Malus novel currently and yeah, the Chaos Wastes seem to have a lot of diversity. It isn't just snow like many people seem to think.
  • TheGuardianOfMetalTheGuardianOfMetal Senior Member Registered Users Posts: 14,701
    edited May 2021
    Ludbone said:

    @TheGuardianOfMetal what you are showing me here is stuff from the "WH ONLINE: Age of Reckoning" and even if I like all of 'em and I wanna see those goodies in the Game. . . this does not kill the implementation nor the look of the Hedonites nor the Acolytes.

    Sadly GW didn't expand every Mortal follower dedicated to each God BEFORE End Times & AoS, so saying they do not exist and their look do not fit with WHFB is a wrong supposition, especially when Novels tell us how different the Wastes are.
    Finding exotic Mortals or greek-like Mortals is definitely possible. GW proved it via AoS.

    The AoS designs do not fit the old world. GW Proved via AoS because they fit hte AoS Design basis. They do not fit the basic stylistic ideas of the World that was. Especially when you put them next to most of their most likely legendary characters. Their looks do not fit, it's not a wrong supposition. Put one of them next to a Fantasy WoC character, or a Dwarf or a human. The idea of how they are designed is, if you pay attention, quite different from the basic Old World look. And not "it's chaos so it's different".

    The wastes are different, yeah. But most of the people there are still Norscan, Hung, Kurgan and Mung, Not Tileans or people from Araby. Not Greek or anything.
    The Empire still hasn't gotten their FLC LL. We need Marius Leitdorf of Averland!

    Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!

    Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!

    Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
    'Waaaaaaaggh! Gorfang!'
  • ScreamimgEnvyScreamimgEnvy Registered Users Posts: 912
    Thank you for confirming it.

    TBH i dunno why people think the Chaos Wastes are just snow and ice, when even in WH1 we have seen Archaon and his army in a volcanic land.
    Team Monogods - #JusticeForTzeentch


  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 15,851

    Ludbone said:

    @TheGuardianOfMetal what you are showing me here is stuff from the "WH ONLINE: Age of Reckoning" and even if I like all of 'em and I wanna see those goodies in the Game. . . this does not kill the implementation nor the look of the Hedonites nor the Acolytes.

    Sadly GW didn't expand every Mortal follower dedicated to each God BEFORE End Times & AoS, so saying they do not exist and their look do not fit with WHFB is a wrong supposition, especially when Novels tell us how different the Wastes are.
    Finding exotic Mortals or greek-like Mortals is definitely possible. GW proved it via AoS.

    The AoS designs do not fit the old world. GW Proved via AoS because they fit hte AoS Design basis. They do not fit the basic stylistic ideas of the World that was. Especially when you put them next to most of their most likely legendary characters. Their looks do not fit, it's not a wrong supposition. Put one of them next to a Fantasy WoC character, or a Dwarf or a human. The idea of how they are designed is, if you pay attention, quite different from the basic Old World look. And not "it's chaos so it's different".
    Nah I disagree, Hedonites of Slaanesh really fit the WHFB setting. Some of their models are actually close enough to the Mirror Guard. Can't say about the other Gods as I'm less familiar with their AoS models.

  • HelhoundHelhound Registered Users Posts: 5,346
    The question was never whether or not it is navigable, the correct answer to which is sometimes, and the question was also never if the Chaos Wastes all looked the same. Its **** Chaos. Even outside the identity of the big four it should be safely assumed that everything you see around you is subject to change. Tzeentch's ephemeral plains could shapeshift into an underground sewer tunnel connected to nothing in an instance, and it would still make perfect sense. CA has an almost limitless license to make the Chaos Wastes appear as they so choose, with the understanding that people have certain expectations about the representation of where each of the Gods reside. Tall towers and blue lightning struck plains for Tzeentch, Hellscapes of living flame and blood rivers for Khorne, architecture that would put the greatest of Elven citadels to shame for Slaanesh, so on and so forth. Everyone is keenly aware that diversity is not the problem when it comes to the Chaos Wastes, or Chaos in general.

    The problem I've seen people have so far, and it's a fair one, is whether you can survive the Realm of Chaos. The answer to which is no. A handful of heroes can wander the expanse at great risk, sure. Warriors of Chaos who are more at home among the madness can do so as well. But you can't invade and colonize the Chaos Wastes. Civilization will never thrive there in the typical sense of the word. So when it comes to game 3, I won't mind if Kislev and Cathay can launch a doomed invasion into the Chaos Wastes to accomplish specific campaign goals. Never with the intention of taking to hold. I will have a problem if the mortal factions can render the Realm of Chaos untainted and livable. That can't happen.
  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 15,851

    Thank you for confirming it.

    TBH i dunno why people think the Chaos Wastes are just snow and ice, when even in WH1 we have seen Archaon and his army in a volcanic land.

    And for some reason CA reskinned the small bit of Chaos Wastes where Archaon spawns to be snowy. I really don't understand why they decided to change that, I quite liked the charred volcanic ground.
  • LudboneLudbone Registered Users Posts: 2,167

    Thank you for confirming it.

    TBH i dunno why people think the Chaos Wastes are just snow and ice, when even in WH1 we have seen Archaon and his army in a volcanic land.

    I think it's due to the Trailer. People confused Kislev with the Wastes.
    #JusticeForTzeentch #NoMoreRecoloredModels #NoMoreCopyPastedUnits




  • Captain_Rex#1635Captain_Rex#1635 Hamburg, Germany Registered Users Posts: 37,641
    Neodeinos said:

    Ludbone said:

    @TheGuardianOfMetal what you are showing me here is stuff from the "WH ONLINE: Age of Reckoning" and even if I like all of 'em and I wanna see those goodies in the Game. . . this does not kill the implementation nor the look of the Hedonites nor the Acolytes.

    Sadly GW didn't expand every Mortal follower dedicated to each God BEFORE End Times & AoS, so saying they do not exist and their look do not fit with WHFB is a wrong supposition, especially when Novels tell us how different the Wastes are.
    Finding exotic Mortals or greek-like Mortals is definitely possible. GW proved it via AoS.

    The AoS designs do not fit the old world. GW Proved via AoS because they fit hte AoS Design basis. They do not fit the basic stylistic ideas of the World that was. Especially when you put them next to most of their most likely legendary characters. Their looks do not fit, it's not a wrong supposition. Put one of them next to a Fantasy WoC character, or a Dwarf or a human. The idea of how they are designed is, if you pay attention, quite different from the basic Old World look. And not "it's chaos so it's different".
    Nah I disagree, Hedonites of Slaanesh really fit the WHFB setting. Some of their models are actually close enough to the Mirror Guard. Can't say about the other Gods as I'm less familiar with their AoS models.

    This.

    Regarding the other Gods:

    Nurgle is basically the same as in the End Times and only the Pusgoyle Blightlords are new and they are just Blightkings on Rot Flies.

    Khorne in AoS has the exact same design aesthetics as the Wrathmongers and Skullreapers from the ET so stuff like Bloodreavers and Blood Warriors perfectly fit.

    Regarding Tzeentch... well I can understand when someone doesn't like the Acolytes but in my opinion, they perfectly fit, same for Tzaangors.
    Summon the Elector Counts!
  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 15,851
    Ludbone said:

    Thank you for confirming it.

    TBH i dunno why people think the Chaos Wastes are just snow and ice, when even in WH1 we have seen Archaon and his army in a volcanic land.

    I think it's due to the Trailer. People confused Kislev with the Wastes.
    Even before the Warhammer 3 trailer I've seen a lot of people assuming the Chaos Wastes is just snow. Back when we had the 12 days pic that was supposedly a hint for the coming lord pack (which turned out to be for Rakarth) there was speculations about it depicting the Chaos Wastes which a lot of people replied this can't be it because it's not covered in snow.
  • ScreamimgEnvyScreamimgEnvy Registered Users Posts: 912
    Neodeinos said:

    Thank you for confirming it.

    TBH i dunno why people think the Chaos Wastes are just snow and ice, when even in WH1 we have seen Archaon and his army in a volcanic land.

    And for some reason CA reskinned the small bit of Chaos Wastes where Archaon spawns to be snowy. I really don't understand why they decided to change that, I quite liked the charred volcanic ground.
    Yeah looks like they moved that volcanic region further north. Maybe at the time CA already planned to expand the Chaos Wastes in the 3rd game.


    Team Monogods - #JusticeForTzeentch


  • JToegiTheSnotling#6624JToegiTheSnotling#6624 Registered Users Posts: 2,391
    I really want to see the game 3 map. The hype it's overwhelming!!!
  • ScreamimgEnvyScreamimgEnvy Registered Users Posts: 912
    Neodeinos said:

    Ludbone said:

    Thank you for confirming it.

    TBH i dunno why people think the Chaos Wastes are just snow and ice, when even in WH1 we have seen Archaon and his army in a volcanic land.

    I think it's due to the Trailer. People confused Kislev with the Wastes.
    there was speculations about it depicting the Chaos Wastes which a lot of people replied this can't be it because it's not covered in snow.
    Bruh.



    But honestly we have to take into consideration that the majority of the players dunno **** about WH world, so this whole "Chaos Wastes = Antarctica lool" idea is due to ignorance.
    Team Monogods - #JusticeForTzeentch


  • MaelasMaelas Registered Users Posts: 5,180
    You're confusing two things there. The Chaos Wastes not being a snowy desert is a cool piece of lore, I agree. It, however, have no bearings on how mono races should look like. Just because there is some patches of sand doesn't mean it makes sense for chaos marauder to dress like Berbers, like Hedonites are inspired by.
  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 15,851

    Neodeinos said:

    Thank you for confirming it.

    TBH i dunno why people think the Chaos Wastes are just snow and ice, when even in WH1 we have seen Archaon and his army in a volcanic land.

    And for some reason CA reskinned the small bit of Chaos Wastes where Archaon spawns to be snowy. I really don't understand why they decided to change that, I quite liked the charred volcanic ground.
    Yeah looks like they moved that volcanic region further north. Maybe at the time CA already planned to expand the Chaos Wastes in the 3rd game.


    Even if CA planned to change that area in Warhammer 3 I still don't get why they would touch that small bit now. It's literally a useless part of the map, the only thing happening over there is Archaon spawning and that's it. The fact that they changed it is actually why I think they might use it in the last WH2 DLC, before Warhammer 3 was announced I even considered WoC an actual candidate for the next lord pack.
  • LordSolarMach#5538LordSolarMach#5538 Registered Users Posts: 2,297
    Ludbone said:

    I leave you the link of the Novel, from page 17 to page 22-23:

    [SNIP]

    You shouldn't post links to pirated material.

  • MaelasMaelas Registered Users Posts: 5,180
    Neodeinos said:

    Ludbone said:

    @TheGuardianOfMetal what you are showing me here is stuff from the "WH ONLINE: Age of Reckoning" and even if I like all of 'em and I wanna see those goodies in the Game. . . this does not kill the implementation nor the look of the Hedonites nor the Acolytes.

    Sadly GW didn't expand every Mortal follower dedicated to each God BEFORE End Times & AoS, so saying they do not exist and their look do not fit with WHFB is a wrong supposition, especially when Novels tell us how different the Wastes are.
    Finding exotic Mortals or greek-like Mortals is definitely possible. GW proved it via AoS.

    The AoS designs do not fit the old world. GW Proved via AoS because they fit hte AoS Design basis. They do not fit the basic stylistic ideas of the World that was. Especially when you put them next to most of their most likely legendary characters. Their looks do not fit, it's not a wrong supposition. Put one of them next to a Fantasy WoC character, or a Dwarf or a human. The idea of how they are designed is, if you pay attention, quite different from the basic Old World look. And not "it's chaos so it's different".
    Nah I disagree, Hedonites of Slaanesh really fit the WHFB setting. Some of their models are actually close enough to the Mirror Guard. Can't say about the other Gods as I'm less familiar with their AoS models.

    I disagree on one fundamental point. For me,the fact that some Hedonites use the same colors as Mirror Guards is actually a proof that they doesn't fit.

    Gold as a main color is Sigvald thing, and his only. The Mirror Guards is one specific, cool looking RoR. Their whole awesomeness is based on the fact thay they look distinct. They stand out from the rest.

    If every warrior looks like them, with the same color palette, as Hedonites do, first of all, it diminishes Sigvald's theme, but it especially makes the Mirror Guards bland. Like, imagine if a whole Skaven faction was fully albinos, it'd make the Council guards loose their main cool trait !

    There is an in-between however. This is what marauders of Slaanesh could look like :

    The greek-styled helmet is a classical look, but the palette fits fantasy much better.
  • LudboneLudbone Registered Users Posts: 2,167
    Neodeinos said:

    Ludbone said:

    Thank you for confirming it.

    TBH i dunno why people think the Chaos Wastes are just snow and ice, when even in WH1 we have seen Archaon and his army in a volcanic land.

    I think it's due to the Trailer. People confused Kislev with the Wastes.
    Even before the Warhammer 3 trailer I've seen a lot of people assuming the Chaos Wastes is just snow. Back when we had the 12 days pic that was supposedly a hint for the coming lord pack (which turned out to be for Rakarth) there was speculations about it depicting the Chaos Wastes which a lot of people replied this can't be it because it's not covered in snow.
    Damn. They will all understand what Chaos Wastes are in WH3.



    #JusticeForTzeentch #NoMoreRecoloredModels #NoMoreCopyPastedUnits




  • Captain_Rex#1635Captain_Rex#1635 Hamburg, Germany Registered Users Posts: 37,641
    Maelas said:

    Neodeinos said:

    Ludbone said:

    @TheGuardianOfMetal what you are showing me here is stuff from the "WH ONLINE: Age of Reckoning" and even if I like all of 'em and I wanna see those goodies in the Game. . . this does not kill the implementation nor the look of the Hedonites nor the Acolytes.

    Sadly GW didn't expand every Mortal follower dedicated to each God BEFORE End Times & AoS, so saying they do not exist and their look do not fit with WHFB is a wrong supposition, especially when Novels tell us how different the Wastes are.
    Finding exotic Mortals or greek-like Mortals is definitely possible. GW proved it via AoS.

    The AoS designs do not fit the old world. GW Proved via AoS because they fit hte AoS Design basis. They do not fit the basic stylistic ideas of the World that was. Especially when you put them next to most of their most likely legendary characters. Their looks do not fit, it's not a wrong supposition. Put one of them next to a Fantasy WoC character, or a Dwarf or a human. The idea of how they are designed is, if you pay attention, quite different from the basic Old World look. And not "it's chaos so it's different".
    Nah I disagree, Hedonites of Slaanesh really fit the WHFB setting. Some of their models are actually close enough to the Mirror Guard. Can't say about the other Gods as I'm less familiar with their AoS models.

    I disagree on one fundamental point. For me,the fact that some Hedonites use the same colors as Mirror Guards is actually a proof that they doesn't fit.

    Gold as a main color is Sigvald thing, and his only. The Mirror Guards is one specific, cool looking RoR. Their whole awesomeness is based on the fact thay they look distinct. They stand out from the rest.

    If every warrior looks like them, with the same color palette, as Hedonites do, first of all, it diminishes Sigvald's theme, but it especially makes the Mirror Guards bland. Like, imagine if a whole Skaven faction was fully albinos, it'd make the Council guards loose their main cool trait !

    There is an in-between however. This is what marauders of Slaanesh could look like :

    The greek-styled helmet is a classical look, but the palette fits fantasy much better.
    Regarding the helmet...




    Summon the Elector Counts!
  • Red_Dox#2328Red_Dox#2328 Junior Member Registered Users Posts: 6,466
    To add to the already mentioned WAR visuals, which are way more fitting to WHFB then some of the newest AoS cludder








    And while we have vastly not much to go on regarding the Chaos Wastes
    https://i.imgur.com/Guas3hI.jpg
    because GW delibertaly let it be vague, we have a glimpse at the land north of Norsca
    https://i.imgur.com/W0sMGTu.png
    which might have different landscapes, but mostly kinda looks as hellish and bleak as you would expect.


    So I would not even start to expect some colorful "faction" variety or 50 different climates. And while we generalize the people linving there into basically three main groups

    I hardly doubt that CA will go and make tribes look different. At least not, if Kurgan & Hung would not get their own DLCs alongside Norsca. And while that is a possibility, the majority sees it as rather slim chance of happening.

    ------Red Dox
  • LudboneLudbone Registered Users Posts: 2,167
    Maelas said:

    You're confusing two things there. The Chaos Wastes not being a snowy desert is a cool piece of lore, I agree. It, however, have no bearings on how mono races should look like. Just because there is some patches of sand doesn't mean it makes sense for chaos marauder to dress like Berbers, like Hedonites are inspired by.

    On the contrary. It doesn't make sense to see the same old vikings/german-like barbarians (with heavy fur coats etc.) in deserts, extremely mutated lands, Aztechish cities and volcanic areas. . . especially for each and every Monogod race.



    ^ I doubt this guy comes from a desert.

    #JusticeForTzeentch #NoMoreRecoloredModels #NoMoreCopyPastedUnits




  • CrossilCrossil Registered Users Posts: 14,927
    edited May 2021
    I don't see how the shifting geography affects the inhabitants when those are quite decisively depicted as nomadic. The issue is that the terrain of the Chaos Wastes is not consistent and for the most part, the Chaos Wastes are ever shifting, so living as if you're in just one set of circustance is not really gonna happen in that environment. However, the southern reaches of the wastes where Chaos has a lesser hold are more consistent with normal weather patterns, meaning areas close to Norsca and above Naggaroth/MoM/Darklands/Eastern Steppes would still more or less be frozen tundra that slowly shifts into Chaos territory. This area is probably where the more recognizable Kurgan/Hung live.

    But I don't see your point. It has no bearing on AoS. Mortal champions will probably be closer to chaos cultists in their design rather than those ridiculous body builders of Tzeentch. I swear that one is the most ridiculous proposition you can make, "make Tzeentch's faction a faction of body builders", nah, screw you man, you don't know what you're talking about.
    Furthermore, I consider that Daemon Prince must be removed.
  • apophas123#5539apophas123#5539 Registered Users Posts: 229
    I suppose it is a matter of time before CA will use the updated Chaos models and obsolete what little we saw of mortals in fantasy, I suppose that there will be current models in both demons and mortals, using the updated great demons was the first step
  • LudboneLudbone Registered Users Posts: 2,167

    Ludbone said:

    I leave you the link of the Novel, from page 17 to page 22-23:

    [SNIP]

    You shouldn't post links to pirated material.

    I didn't know it was pirated material. My bad.

    Read - Gotrek & Felix: Daemonslayer - for more informations.

    There are even more Novels that explains how the Wastes look like, for example the 3rd book of - Slaves to Darkness -
    #JusticeForTzeentch #NoMoreRecoloredModels #NoMoreCopyPastedUnits




  • CrossilCrossil Registered Users Posts: 14,927

    I suppose it is a matter of time before CA will use the updated Chaos models and obsolete what little we saw of mortals in fantasy, I suppose that there will be current models in both demons and mortals, using the updated great demons was the first step

    You wanna bet that's not gonna be the case? Daemons were to be expected as those are consistent even with 40k. Mortals units haven't changed up until this point.
    Furthermore, I consider that Daemon Prince must be removed.
  • LudboneLudbone Registered Users Posts: 2,167
    edited May 2021
    Crossil said:

    I nah, screw you man, you don't know what you're talking about.

    There's no need to insult me btw.

    WH3 is done. Whatever GW and CA did is done and we can't change that, unless you wanna start boycotting it or else.

    Anyway. . . body builders?! The 70% of the Norsca and WoC roster is composed by muscular naked-chest dudes. . .
    #JusticeForTzeentch #NoMoreRecoloredModels #NoMoreCopyPastedUnits




This discussion has been closed.