imo the threshold to get new units should be lower, low teir units of course, instead of being able to get grave guard at 3000 casualties and nothing if you get a kill below the threshold, like if you get a couple hundred kills add a crypt ghoul or a handful of bats and wolves to the raise dead pool.
another way to fix it would be to base the raise dead pool on HP damage instead of kills, bc it just results in skaven farming for terrorgheists and avoiding wood elves and dawi bc of low unit entities
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3 · Disagree 3AgreeFor killing gazillion cheap goblins you get... Blood Knights.
Make sense, right?
Maybe keep tier of dead units to avoid this exploit.
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3 · Disagree 3AgreeIf you kill a bunch of Knights errant or empire knights then you get black knights at the site. More elite knights can leave blood knights.
Kill heavy infantry then the site will have grave guard.
Chaff leaves Zombies and skeletons
killing a character can maybe leave something like a black coach or a Varghulf
High general casualties can leave things like bats, wolfs, and ghouls because these things are drawn to corpses and don't care what the corpse is.
I'm sure you could find a reasonable requirement for each raise dead unit.
I have seen the Lady, my brothers. She came to me from the waters and told me of the trials to come. This is why I call you here, so that Her summons may be answered. I call Errantry, a crusade to strike at the heart of the new darkness"
-- The Lionhearted
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