This is an observation. Not something a dev or a person at Creative Assembly said.
The recent live stream showcasing Khorne's units for TW:WH3 was interesting for a number of reasons. One of those reasons involved a unit titled "Chaos Warriors of Khorne." These units looked like Khorne-skinned versions of the "Chaos Warriors" unit from the Warriors of Chaos faction from TW:WH1.
When you look at the unit card stats, there are differences. These differences are expected, but worth noting (screen cap taken from ItalianSpartacus' live stream):


Seeing this, it makes me wonder if THIS is the actual rework to Warriors of Chaos that many have wanted since the first game. By "this" I mean flavoring each of the Chaos units with god-specific traits (ex: Frenzy for Khorne) and stats. If so, what does this mean for the Warriors of Chaos faction in the third game?
Personally, I would have no issue with CA simply doing away with the Warriors of Chaos faction. It just seems bland and redundant now that we know that monogods are in TW:WH3 and that units will get flavored to their respective gods. Additionally, a WoC legendary lord like Sigvald clearly needs to move over to the Slaanesh faction in the 3rd game. Finally, I don't see WoC as a Chaos Undivided faction. It is more of a Chaos Neutral or Chaos "Blah" faction now. It was flawed when it came out, and it looks even worse now after the Khorne reveal. However, I understand the problems with eliminating the faction considering people paid for it.
I am curious to see how CA will resolve this. I do not think the WoC faction simply needs a stat update and a few new mechanics. The faction itself seems worthless now. Perhaps the best solution for the third game is to dissolve it and parse the LLs out to various new factions. I would assume the Sigvald would go to Slaanesh while Archaon and Kolek would reside in a new Chaos Undivided faction with Bel'Akor as another LL. For the people that purchased the WoC DLC, they would unlock Achaon, Sigvald, and Kolek for their respective factions in the third game's version of Mortal Empires.
Overall, I love what the new Khorne units seem to offer. Excited to see the next batch of Chaos units.
Comments
WOC FUTURE (SIGVALD)
https://forums.totalwar.com/discussion/289437/woc-future-sigvald/p1
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1 · Disagree 1AgreeWoC represents the mortals of Chaos as a whole, and has a place in the series and needs an update - what will likely happen is that WoC will get access to the mortal units of all Monos, as well as a campaign rework to make them hopefully fun to play.
Undivided Chaos is a thing, deleting it from the game would be utterly ridiculous, beyond the issue of removing a paid for addition.
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22 · 2Disagree 22AgreeWoC must be updated.
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7 · Disagree 7AgreeArchaon/Kholek: WoC Undivided.
Be’lakor: DoC undivided.
A khorne faction
A nurgle faction
A slaanesh faction
And a Tzeentch faction.
I dont really see any other option.
TEAM - CHAOS
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9 · 1Disagree 9Agree1. Three kingdoms
2. Attila
3. Warhammer (1, 2 & 3)
4. Medieval 2
5. Shogun 2
6. Thrones
7. Rome 2
8. Napoleon
9. Empire
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2 · 1Disagree 2AgreeMaybe Sigvald moved to Slaanesh ( community seems 50/50 on it).
Finally the LL getting relevant mark of chaos to add to their units. Like Archaon getting all 4 while Sigvald only gets Slaanesh if his is your main lord.
WoC definitely some kind of shake up in game 3.
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0 · 1Disagree AgreeThis could be treated as the Wood Elves were, with their split elven and tree spirit unit roster. Archaon would not be able to recruit daemonic units and Be'lakor would not be able to recruit mortal units, at least not without an upkeep penalty or reaching some campaign objective first.
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0 · Disagree AgreeMaybe I'm missing something.
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0 · Disagree AgreeAnd would allow adding of more unaligned lords (I am assured there are a few) to be added to the game with LP.
P.S add marks of chaos to BM in game 3 CA.
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0 · Disagree AgreeOtherwise we can pretend its Predator cleaning them one by one for skulls armor.
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1 · Disagree 1Agree- Anonymous
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1 · Disagree 1Agreealso Archaon is pretty dope. but not only that but Archaon and his Undivided Army has ALL the monogod units. Archaon himself has the blessing of all 4 Chaos Gods. Undivided is the Ultimate Chaos Force
removing Undivided would be very very very stupid. also to add warriors of Chaos was not intended to be playable in tww1 but because of allot of complaints they made them playable. we all understood it would be lacking until game 3
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2 · 1Disagree 2Agreeand if warriors of chaos have access to the marked warriors i will surely use all of them.
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1 · Disagree 1AgreeAnd if you think that MonoGods suddenly makes WoC redundant, please go check Age of Sigmar, Slave to Darkness are the spiritual sucessor of WoC and they do just as well as any of the MonoGods, with their own flavour and unique units that separate them from other Chaos Races.
- Anonymous
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5 · Disagree 5AgreeThose WoC units though I wouldn't count as proof one way or another. They're units weren't the problem, map mechanics were. Of which we saw none.
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2 · Disagree 2Agree- Report
0 · Disagree Agree- Report
2 · Disagree 2AgreeTeam Vampire Counts
"Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance – or even a guaranteed chance – of success? Given the opportunity, players will optimize the fun out of a game."- Soren Johnson
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0 · Disagree AgreeThere is in my opinion a much more appealing alternative: give WoC access to the Monogods mortal units, albeit on a limited basis.
For example, with a Mark of Chaos rewok, you would get access during a WoC campaigns to different marks of chaos, doing quests, battles, with tech, skills, buildings, etc....
And once you get for example a Mark of Khorne, you can put it on one of your mortal unit and bam, you get a Chosen of Khorne in your army.
Various WoC lords would get access to marks in different ways: Archaon should get more marks than the others and of all flavours. Sigvald would get marks of Slaanesh (almost?)-exclusively, Kholek would'nt get many marks but instead would not get infighting penalties between warriors of different gods in his army (I believe infighting in WoC shoud be reworked as well to only affect units marked by different Gods).
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0 · Disagree Agree- Report
0 · Disagree AgreePerhaps it's even better if Sigvald get Slaanesh'ed from the actual roster and the Chaos Warrior Pack gets renamed "Swords of Chaos" to symbolize the transition from generic Undivided Warriors to the Everchosen proper army.
I can't really imagine how CA could pull this. The position of Sigvald is unprecedented, and the actual Chaos Warriors are suffering the new "Back to the Past" design that GW and CA pulled in WH3.
If things are left as they are, Chaos Warriors will begin to feel extremely out of place with no reasons to play them instead of a monogod army. And Sigvald especially would be, on the opposite side of the spectrum, someone that can't access the toys his "Dark Father" can bring on the table.
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0 · 1Disagree AgreeAlso a mechanic similar to the Dark Elves Dark Mastery should be added to Khorne. Where the more you kill the more buffed your warriors are.
Several units in Khorne roster should also be prone to go Berserk and go on a Rampage.
This was mostly a Kislev showcase, so i have hope the Khorne Roster will get proper mechanics.
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0 · Disagree AgreeAs to the stats of the Chaos Warriors compared to the Chaos Warriors of Khorne it makes sense that units who share a similar role would have nearly incidental stats, the bonuses from technology and lords make the difference and we also don't much Khorne's playstyle either.
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0 · Disagree Agree- Report
4 · 4Disagree 4AgreeWoC will have access to several mortal units of monogods when not overlapping whit WoC's own units.
And forget about removing Sigvald, Sigvald will remain an option to lead WoC armies but he will also be an option to lead monogod armies. And in campaign he will have access to the undivided units and to the divided units of Slannesh with some mechanics that will limit his access to daemons.
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0 · Disagree AgreeIn terms of getting info on a 5 year old DLC - not for a while. Probably approaching the release of the updated ME map a few months after release.
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2 · Disagree 2Agree- Report
0 · Disagree Agree- Report
1 · Disagree 1AgreeLords of change, which I think is what you meant, is a daemon, so would not be in WoC (though will likely be in a unified Daemons roster too under Be'Lakor). But Warriors will have Slaughterbrutes, Vortex Beasts, Skullcrushers etc, not having Greater Daemons is not an issue for their roster. Edit, though they should be able to get Daemon Princes, though imo only through having a Chaos Lord ascend, not through recruitment
Sorry but saying "no Daemons so no point" is a ridiculous one, WoC is one of the most beloved races in the TT, and deserves to get the love needed to see it done right. I don't expect much in the way of new LLs at this point, but they should certainly not be left to rot, and Monos present a huge opportunity to see their roster completed and offer a flavourful way to play (Archaon uniting the disparate hordes of chaos for example)
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0 · Disagree Agree- Report
0 · Disagree Agree