As you might now, every Greenskin LL has a unique version of Waaagh for their army. Grimgor's increases bonus ap damage by a greater amount, Groms heals a little, Azhags grants fear and terror, Skarsniks adds bonus missile damage and Wurrzags adds some bonus physical resistance.
So far, so green.
However, there is also a so-called Big Waaagh which replaces the regular waaagh effect when a waaagh on campaign is active. Essentially, all it does is raise the bonus melee attack effect from 24 to 40. At least, that's the only effect for all lords except Wurrzag.
Wurrzags Big Waaagh for some reason loses the physical resistance, making it virtually identical to the regular Big Waaagh you get on any generic lord whilst the campaign waaagh is active.
What's up with that? Is it some kind of bug or oversight?
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1 · Disagree 1AgreeThey probably took it away so as to not make them immortal but then forgot to qualify it or add anything different because they didn't think anyone would notice. Honestly, I didn't. And since they never even gave that rework a proper patch to fix all that it broke (just go look at the pages of bug reports...), I can assure you that it won't be fixed any time soon. Maybe in 5 years when they get their next DLC. Hopefully they will add some patching for the old problems before adding a like amount of new ones :-P
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0 · Disagree AgreeEither way its inconsistent and just plain weird that Wurrzag is the only outlier where the big waaagh is more of a sidegrade than an upgrade.
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0 · Disagree Agree- Report
0 · Disagree Agree